Commit graph

822 commits

Author SHA1 Message Date
Christoph Oelckers
fe106d9bfe merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
Christoph Oelckers
21acb9d467 simplify lump filter setup and move the Doom special case for 'doom.doom' out of FResourceFile 2023-12-14 17:22:28 +01:00
Christoph Oelckers
0b36beb10d serialize the remap data of custom translations defined at run time. 2023-11-19 12:44:22 +01:00
nashmuhandes
a04f909d06 Add sv_coopsharekeys - in coop, picking up a key will distribute it to all online players 2023-11-11 20:50:31 -05:00
Christoph Oelckers
fb6e4becaa added rudimentary support for DSDA's COMPLVL lumo.
This cannot of course set real complevels, so what it does is set all appropriate compatibility flags from the respective preset.
It does leave out a few flags that are preferably left to the user, like infinitely tall actors or wall running.
2023-11-04 12:36:26 +01:00
Ricardo Luís Vaz Silva
f4fb583c6c more GetChars fixes in linux/macOS 2023-10-08 07:31:59 +02:00
Professor Hastig
ab8711b57a removed several bad casts to 'long'.
The 'long' type should generally be avoided because its size differs on Windows and Linux/Mac so it is almost guaranteed to cause undefined behavior
2023-10-04 16:47:43 +02:00
Christoph Oelckers
48ba63c022 added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
John Stebbins
bd4f4f739a Fix gameinfo load from same directory as file containing gameinfo lump
Fixes scenario 2 in https://github.com/ZDoom/gzdoom/issues/2011#issuecomment-1440997829
2023-09-16 10:53:53 +02:00
Christoph Oelckers
2fe0a7c60d - fixed sound issues with DSDHacked.
* forward declarations must be allowed.
* this must disable map-local SNDINFOs because the added sounds would get lost otherwise.
2023-09-13 18:44:14 +02:00
Christoph Oelckers
ebb71cebf1 - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
Christoph Oelckers
4906d287cb - use std::vector<std::string> to pass the file list to InitMultipleFiles 2023-08-22 22:54:52 +02:00
Christoph Oelckers
5398045f7d - got rid of FileSystem::GetFileData.
Using FMemFile is better in all these places.
2023-08-22 22:18:53 +02:00
Christoph Oelckers
219b3fb9f9 - uncoupled directory loader from the rest of the engine. 2023-08-22 21:49:54 +02:00
Christoph Oelckers
5a32f98bde - first stage of uncoupling the file system from the engine.
This replaces several FStrings and TArrays with std::string and std::vector.
2023-08-22 21:49:54 +02:00
Christoph Oelckers
1dc47f91c2 - file system error management refactoring. 2023-08-22 21:49:54 +02:00
Christoph Oelckers
7fee89d1f5 - uncouple the file system from the engine's Printf function.
This is needed to use it in non GZDoom based projects.
2023-08-17 21:36:22 +02:00
Ricardo Luís Vaz Silva
1589afb46e Add Voodoo Zombie Compatflag 2023-05-14 08:14:47 +02:00
Mitchell Richters
f1f6e3a607 - Move invertmouse CVARs into common code.
* Removes duplication of CVAR definitions between Raze and GZDoom.
2023-04-04 17:11:28 +02:00
Mitchell Richters
034202e6f6 - Properly fix default mouse x sensitivity. 2023-04-04 17:08:02 +02:00
John Stebbins
c3d99fa699 Allow GAMEINFO LOAD to load directories
Addresses part of enhancement issue #2011
2023-02-23 18:35:15 +01:00
Ricardo Luís Vaz Silva
c8f3aa3fd1 ZScript Custom CVars -- ONLY WORKS FROM THE CONSOLE 2023-01-29 14:42:20 -05:00
Boondorl
2d94321887 Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
nashmuhandes
2fa2533982 - enable DM support for sv_noplayerclip
- fixed voodoo dolls with sv_noplayerclip
- fixed autoaim working incorrectly with sv_noplayerclip
2023-01-08 22:55:10 +08:00
nashmuhandes
3d6cc47dc1 Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
Marisa the Magician
0e5c6e37b1 Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
Boondorl
0d4d5587b5 Added FOV Interpolation 2022-12-18 08:23:19 +01:00
Gutawer
8db4c5ea71 - process events every frame as well to ensure that menus can run at any framerate 2022-11-24 00:56:44 +01:00
Christoph Oelckers
dab61709f8 - added a compile option to fully disable the software renderer.
This is mainly for new games which have been designed for hardware rendering.
Note that this does not remove the software renderer's code - all it does is to disable the vid_rendermode CVAR by turning it into a static constant with the value 4.
2022-11-08 11:24:35 +01:00
Rachael Alexanderson
c860e2d732 - add the following command line parameters:
- -noextras: disable loading of any extras (lights, brightmaps, widescreen)
- -nolights: disable loading of lights
- -nobrightmaps: disable loading of brightmaps
- -nowidescreen: disable loading of included widescreen assets
2022-11-08 00:13:30 -05:00
Christoph Oelckers
4ebcff8573 - remaining changes for moving bone data to the backend 2022-11-06 10:59:33 +01:00
Christoph Oelckers
eb369b24c3 - fixed FileExists check for -loadgame.
This was done before the current savegame path was known so it always errored out.
2022-11-05 23:25:10 +01:00
Christoph Oelckers
ff37d710e2 - overhaul of savegame path management.
* use a different subfolder for each IWAD's saves.
* do not allow load and save CCMDs to escape the save folder. Absolute paths and '..' are being blocked now.
* unified savegame path and filename generation in one single function. All ad-hoc file name generation was replaced.
* -loadgame will also use the designated savegame folder now.
2022-11-05 13:28:31 +01:00
Christoph Oelckers
6eab875ec2 - added option to show hub and episode names on the alt HUD.
Still very much work in progress because few mods have set this up.
CVARs default to off and are not exposed to the menu.
2022-10-26 17:44:51 +02:00
Christoph Oelckers
453688ccc6 - reworked CVARs to not use a linked list and to be initialized manually.
This solves two problems:

* The linked list is too slow, a map is better. A map cannot be used with statically allocated CVARs because order of initialization is undefined.
* The current CVAR system is an unordered mishmash of static variables and dynamically allocated ones and the means of identification are unsafe. With this everything is allocated on the heap so it can all be handled the same by the cleanup code.
2022-10-21 18:56:43 +02:00
Christoph Oelckers
ef887403cf - marked a few Printf calls in critical error paths as PRINT_NONOTIFY. 2022-10-20 23:55:29 +02:00
Christoph Oelckers
169053587c - fixed: The main loop never checked the cutscene flag for disabling wipes. 2022-10-14 07:10:15 +02:00
Christoph Oelckers
94b249172a - normalize the timer with the app start, not the epoch.
This ensures smaller values and less wraparounds with integer values in scripts.
2022-10-09 14:52:08 +02:00
Christoph Oelckers
207913bced - added a config getter to the interface.
Now the only external reference left in the backend code is the call to GameMain.
2022-10-02 18:42:08 +02:00
Christoph Oelckers
e6615629b3 - move two more backend->frontend calls to the interface 2022-10-02 18:29:57 +02:00
Christoph Oelckers
b19b0db150 - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
Christoph Oelckers
73142ef2cf - handle menu customization via callbacks. 2022-10-02 17:49:39 +02:00
Christoph Oelckers
a084667bed - move hud scale CVARs to the backend. 2022-10-02 17:33:49 +02:00
Christoph Oelckers
f63d4d8a12 - handle Build tiles via explicit callback to the init function. 2022-10-02 16:54:43 +02:00
Christoph Oelckers
8aaab153fa - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
Christoph Oelckers
c596095fe0 - minor cleanup. 2022-10-02 14:36:49 +02:00
Christoph Oelckers
8e6bdd72fa - moved UpdateVRModes, AppActive and gamestate into the backend. 2022-10-02 14:28:40 +02:00
nashmuhandes
7ce364bf0f Add sv_noextraammo. When set to true, disables that weird hardcoded behavior from original Doom that gives extra ammo when picking up weapons in deathmatch 2022-09-15 20:41:16 -04:00
Christoph Oelckers
4032576519 - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
Christoph Oelckers
f0fbdba593 - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00