Christoph Oelckers
c5f100a61d
- fixed class name checks for custom properties.
2017-01-16 20:44:52 +01:00
Christoph Oelckers
d3ab691afb
- scriptified APowerInvisibility.
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- changed AlterWeaponSprite so that it doesn't expose renderer internals to the script code.
2017-01-16 20:34:12 +01:00
Rachael Alexanderson
a5edd421bd
- Added Deejay's par times for Thy Flesh Consumed
2017-01-16 19:17:22 +01:00
Christoph Oelckers
616f954153
- scriptified PowerIronFeet and PowerMask.
2017-01-16 19:04:03 +01:00
Magnus Norddahl
6c76c8534b
Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer
2017-01-16 16:23:02 +01:00
Christoph Oelckers
65b7e344f7
- added custom property parsing to DECORATE as well.
2017-01-16 10:36:56 +01:00
Christoph Oelckers
cd1d96b83a
- fixed compilation.
2017-01-16 10:36:56 +01:00
Christoph Oelckers
cd0d17dbd5
- made AbsorbDamage work iteratively to avoid large stack use in the VM.
2017-01-16 10:36:56 +01:00
Braden Obrzut
ae7b95fc52
- There are more DYN options than just fluidsynth so unconditionally use CMAKE_DL_LIBS.
2017-01-16 02:19:03 -05:00
Magnus Norddahl
1c3440e391
Merge remote-tracking branch 'gzdoom/master' into qzdoom
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# Conflicts:
# src/r_plane.cpp
# src/r_plane.h
2017-01-16 06:03:21 +01:00
Magnus Norddahl
433eb77c37
Moved DrawSprite to VisibleSprite and marked all its variables as protected
2017-01-16 05:43:56 +01:00
Magnus Norddahl
55131a7a6d
Rename vissprite_t to VisibleSprite, convert it into a base class and lower all variables if possible. Remove unused fields and unions.
2017-01-16 05:26:22 +01:00
Magnus Norddahl
57d8b0e34c
Rewrite VisibleSpriteList to use TArray
2017-01-16 03:46:05 +01:00
Christoph Oelckers
d207b571d9
- scriptified PowerLightAmp and PowerTorch.
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- allow calling qualified super methods so skipping some levels is possible.
2017-01-16 00:46:15 +01:00
Christoph Oelckers
d2d6e5d486
- scriptified PowerFlight and PowerWeaponLevel2.
2017-01-15 23:21:38 +01:00
Magnus Norddahl
cd9043fd94
Make RenderActorView private
2017-01-15 23:03:58 +01:00
Magnus Norddahl
f6cc75fad5
Convert r_clipsegment into a class
2017-01-15 22:57:42 +01:00
Magnus Norddahl
74e1cea9c3
Removed openings array
2017-01-15 22:21:21 +01:00
Magnus Norddahl
e02aece40a
Added a generic memory allocator for memory needed for a frame
2017-01-15 21:45:21 +01:00
Christoph Oelckers
4837e1e770
- partially scriptified APowerSpeed.
2017-01-15 20:58:52 +01:00
Christoph Oelckers
7503937a84
- scriptified PowerTargeter.
2017-01-15 19:44:43 +01:00
Christoph Oelckers
bf52ce19e4
- fixed: AActor::ClearInventory should respect IF_KEEPDEPLETED for all items.
2017-01-15 18:58:17 +01:00
Christoph Oelckers
03c7b10fd6
- fully scriptified HealthPickup.
2017-01-15 18:46:40 +01:00
Christoph Oelckers
156f9c488e
- added script variable access for native code so that many more classes can be fully exported. Tested with the puzzle items.
2017-01-15 18:16:36 +01:00
Christoph Oelckers
179b6e1a39
- added property definitions to the ZScript parser. This will allow defining custom properties for the default block in custom base classes. See 'Health' for an example.
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- support transient object member variables for information that does not need to be put in a savegame.
- fixed: special initialization of objects needs to pass the proper defaults along, otherwise the parent classes will use their own, inappropriate one.
2017-01-15 16:55:30 +01:00
Christoph Oelckers
0c3aab794f
- corrections to license file.
2017-01-15 12:17:48 +01:00
Christoph Oelckers
267600826f
- sxriptified key and puzzleitem base classes.
2017-01-15 10:37:54 +01:00
Christoph Oelckers
d3626948e4
- removed duplicate health definitions.
2017-01-15 09:42:49 +01:00
Magnus Norddahl
601ddb270d
Create a class for the viewport
2017-01-15 04:06:52 +01:00
Magnus Norddahl
42535b17f1
Rename FRenderer::ClearBuffer to SetClearColor
2017-01-15 03:21:35 +01:00
Magnus Norddahl
f9175561bb
Change RenderTarget global to be an internal swrenderer variable
2017-01-15 03:19:03 +01:00
Magnus Norddahl
aaee6e333f
Mark PrecacheTexture private and remove unneeded declarations
2017-01-15 02:50:37 +01:00
Magnus Norddahl
4c12ba740f
Remove SetWindow from FRenderer interface
2017-01-15 02:46:43 +01:00
Magnus Norddahl
1e7015643d
Remove ErrorCleanup from FRenderer interface
2017-01-15 02:04:49 +01:00
Magnus Norddahl
3093aaadc9
Remove SetupFrame and CopyStackedViewParameters from FRenderer interface
2017-01-15 01:54:25 +01:00
Magnus Norddahl
1b043bb46c
Minor cleanup in r_swrenderer
2017-01-15 01:36:57 +01:00
Christoph Oelckers
87617b588a
- some minor optimization in the VM.
2017-01-15 01:27:01 +01:00
Christoph Oelckers
9f9cea4b4a
- scriptified the health items.
2017-01-15 01:02:38 +01:00
Christoph Oelckers
917b36c6ae
- toned down a few more dynamic lights that were far too strong:
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* green and blue armor
* health and armor bonus.
2017-01-14 23:51:07 +01:00
Christoph Oelckers
4759f9a399
- scriptified the backpack.
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- added GetParentClass builtin to compiler.
2017-01-14 23:34:47 +01:00
Christoph Oelckers
1f4342b48e
- toned down the dynamic light of Doom's barrel. This is supposed to emit a faint glow, not to light the entire surrpundings.
2017-01-14 21:30:06 +01:00
Christoph Oelckers
a597979738
- scriptified ammo.
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- moved inventory stuff into its own directory.
2017-01-14 21:27:31 +01:00
Edoardo Prezioso
d91023ba0b
- Fixed GCC/Clang compile errors.
2017-01-14 18:30:01 +01:00
Christoph Oelckers
e16713492f
- scriptified A_FreezeDeath(Chunks).
2017-01-14 18:26:59 +01:00
Christoph Oelckers
6dc1bb8475
- skriptified the skybox actors.
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- fixed code generation for internal pointed arrays, they were missing a pointer dereference.
2017-01-14 18:04:49 +01:00
Christoph Oelckers
a9ef73528d
- removed all skybox class types from code in preparation for exporting these classes.
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- moved SectorPortal struct to FLevelLocals and exported it.
2017-01-14 16:05:40 +01:00
Christoph Oelckers
96777273c4
- scriptified ASoundSequence.
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- exported virtual Actor.MarkPrecacheSounds function.
2017-01-14 14:37:29 +01:00
alexey.lysiuk
0b62645a35
Fixed compilation warnings reported by GCC/Clang
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gl/data/gl_setup.cpp:430:11: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
gl/data/gl_setup.cpp:527:19: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
gl/data/gl_setup.cpp:542:19: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
nodebuild.cpp:1056:63: warning: format specifies type 'ptrdiff_t' (aka 'long') but the argument has type 'int' [-Wformat]
p_glnodes.cpp:379:50: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
p_saveg.cpp:381:18: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
p_scroll.cpp:532:11: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
p_setup.cpp:2304:43: warning: format specifies type 'int' but the argument has type 'unsigned long' [-Wformat]
p_setup.cpp:2302:12: warning: comparison of integers of different signs: 'int' and 'unsigned long' [-Wsign-compare]
scripting/codegeneration/codegen.cpp:8488:20: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
scripting/codegeneration/codegen.cpp:8606:15: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
2017-01-14 15:03:14 +02:00
Christoph Oelckers
f83444f3cc
- exported the sound sequence interface to scripting.
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- split out the map data definitions from base.txt into their own file.
2017-01-14 13:02:08 +01:00
Christoph Oelckers
386c00f17e
- scriptified ASoundEnvironment.
...
This also exposes the functionality as a member function of Sector for easier script access.
2017-01-14 11:43:08 +01:00