Commit graph

258 commits

Author SHA1 Message Date
Christoph Oelckers
e88901f4b7 - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
Braden Obrzut
ba54d73e07 Merge branch 'portals2_visual' 2016-02-05 00:10:46 -05:00
Randy Heit
b3b0886b64 Merge branch 'scripting'
Conflicts:
	src/actor.h
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_blastradius.cpp
	src/p_enemy.cpp
	src/p_enemy.h
	src/thingdef/thingdef.h
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
Braden Obrzut
4d225e7a00 - Fixed: Mac GCC errors due to not recognizing the newly disabled warnings. 2016-01-24 23:03:59 -05:00
Braden Obrzut
20f7f524ca - Don't link against sndfile and mpg123 if not compiling with OpenAL support. 2016-01-23 20:09:39 -05:00
Braden Obrzut
88a616da75 - Removed what appears to be a debug breakpoint.
- Cleared some GCC and Clang warnings. Mostly static analysis false positives, but one of them generated a pretty massive warning in a release build.
- Use -Wno-unused-result since I doubt we're going to address those unless they actually prove to be a problem (and they only appear in release builds).
2016-01-23 19:36:13 -05:00
Braden Obrzut
f3f77a1ba0 Merge branch 'master' into portals2_visual 2016-01-18 09:45:42 -05:00
Christoph Oelckers
bf747075e8 Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/g_hexen/a_clericstaff.cpp
	src/p_enemy.cpp
	src/p_interaction.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
Christoph Oelckers
cfcd2668cc Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting
Conflicts:
	src/p_pspr.cpp
	src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:00:45 +01:00
Braden Obrzut
0c3b468e42 Merge branch 'osx_start_wnd' 2016-01-11 20:47:06 -05:00
Randy Heit
bf31d66d31 Use a better packing algorithm for the texture atlases
- The old algorithm is something I threw together that produced decent,
  but not spectacular results since it had a tendency to waste space by
  forcing everything onto "shelves".
  The new packer is the Skyline-MinWaste-WasteMap-BestFirstFit algorithm
  described by Jukka Jylanki in his paper *A Thousand Ways to Pack the Bin - A
  Practical Approach to Two-Dimensional Rectangle Bin Packing*, which can
  currently be read at http://clb.demon.fi/files/RectangleBinPack.pdf
  This is minus the optimization to rotate rectangles to make better fits.
2016-01-08 22:37:06 -06:00
Braden Obrzut
a1e0ac0b71 Merge branch 'osx_start_wnd' of git://github.com/alexey-lysiuk/gzdoom into osx_start_wnd 2016-01-04 22:11:46 -05:00
Randy Heit
900937929e Use critical sections for WildMidi locking
...because when you're trying to be thread-safe, it's generally a good
idea to use mechanisms that work across multiple processor cores.
2015-12-29 17:55:19 -06:00
Christoph Oelckers
fe2dcfd588 - refactored the GUS/Timidity player's path building code so that it can also be used by WildMidi.
- fixed crash during sound reset - in this case I_ShutdownMusic should not close the WildMidi player.
2015-12-29 20:38:08 +01:00
alexey.lysiuk
3af95e0aea Added native startup window for OS X 2015-12-29 15:19:42 +02:00
alexey.lysiuk
0efdccd942 Separated POSIX's i_system.cpp from native OS X implementation 2015-12-29 14:52:18 +02:00
Randy Heit
afc36544b7 Add a WildMidi softsynth device
- This removes the preceding psuedo MIDI device for WildMidi.
2015-12-28 22:16:35 -06:00
Christoph Oelckers
9d48c84ee3 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-28 21:24:41 +01:00
Christoph Oelckers
a94120b6a4 Merge branch 'master' into WildMidi 2015-12-28 21:01:17 +01:00
Kyle Evans
5346b813da Re-do GTK2_LIBARY_DIRS inclusion on a separate branch 2015-12-27 09:48:22 -06:00
Braden Obrzut
964ee6bb23 - Worked around issue where stat doesn't work in v140_xp. Even though the bug was supposedly fixed for awhile now it didn't make it into Update 1. 2015-12-07 04:49:40 -05:00
Christoph Oelckers
a03b947729 - WildMidi generally working, some cleanup left to do... 2015-11-28 20:58:14 +01:00
Christoph Oelckers
eff2286bc9 - added WildMidi library sources - all converted to C++ so that they can later interface with ZDoom's own MIDI code. Also redid the file loading function to use ZDoom's FileReader instead of low level IO. 2015-11-28 17:38:40 +01:00
Christoph Oelckers
d8ea128f38 Merge branch 'master' into scripting
Conflicts:
	src/p_effect.cpp
	src/p_effect.h
	src/p_local.h
	src/p_map.cpp
	src/thingdef/thingdef_codeptr.cpp
2015-07-16 20:37:17 +02:00
ZZYZX
31cad858d9 Fixed odd merge bugs 2015-06-07 20:54:36 +03:00
alexey.lysiuk
2200569793 Fixed build on OS X without FMODEx 2015-06-07 11:31:53 +03:00
Christoph Oelckers
5f1c4d157c Merge branch 'master' into scripting
Conflicts:
	src/g_shared/a_sharedglobal.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_data.cpp
2015-04-30 12:30:36 +02:00
Christoph Oelckers
84351419a3 Merge branch 'master' of https://github.com/crimsondusk/zdoom
Conflicts:
	src/actor.h
2015-04-30 10:03:50 +02:00
Christoph Oelckers
137e624b55 - needed one more fix in CMake project. 2015-04-28 15:12:21 +02:00
Christoph Oelckers
2e0f999fea Merge branch 'master' into scripting
Conflicts:
	src/p_effect.cpp
	src/p_effect.h
	src/p_local.h
	src/p_map.cpp
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/actor.txt
	wadsrc/static/actors/shared/inventory.txt
	zdoom.vcproj
2015-04-28 14:45:13 +02:00
Christoph Oelckers
065c0a79cd Merge commit '4f7ec3ad891d556c0d3f680e209a120ed38e9cdb' into scripting
Conflicts:
	src/d_main.cpp
	src/info.cpp
	src/info.h
	src/p_acs.cpp
	src/p_interaction.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_properties.cpp

(scripting branch update part 5)
2015-04-28 12:48:33 +02:00
Christoph Oelckers
792cad89b3 Merge commit '3849cb86231ce24131a86e9c29795a8cf3706a3d' into scripting
Conflicts:
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_hexenspecialdecs.cpp
	src/p_acs.cpp
	src/p_enemy.cpp
	src/p_interaction.cpp
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_expression.cpp

(Scripting branch update part 4)
2015-04-28 11:59:33 +02:00
Christoph Oelckers
7898e189df - fixed problems in CMake project files:
* thingdef_function.cpp no longer exists
* the build rule for zcc-parse.c was not correct.
2015-04-28 09:40:57 +02:00
Christoph Oelckers
d880783784 - make OpenAL and the decoder libraries delay loaded so that ZDoom can still start without them being present.
This required the addition of a few exception handlers so to avoid #ifdef overuse I also added some #defines for non-Windows systems that allow using __try and __except directly in the code without #ifdef'ing them out.
2015-04-25 12:25:10 +02:00
Christoph Oelckers
0da6939e84 - unmark OpenAL as 'advanced' in CMake so we can set its include and library paths in the IDE without having to enable the advanced display which isn't really helpful. 2015-04-24 22:30:28 +02:00
Christoph Oelckers
1f2a431d15 Merge branch 'master' into openal 2015-04-24 09:21:06 +02:00
Christoph Oelckers
6326cd74b4 - moved tag iterators to their own file. 2015-04-19 09:07:05 +02:00
arezey
810a1dc28d Fixed the way mt.exe is invoked 2015-04-12 02:44:12 +03:00
arezey
a6287a4706 Fix compilation with CMake on Windows when some other building tool than
msbuild is used.
2015-04-12 02:11:51 +03:00
Christoph Oelckers
ccd9fb9c23 - moved FDoomEdMap to its own file to make the upcoming changes a bit nicer to handle. 2015-04-03 10:54:55 +02:00
Randy Heit
d37f9cbcae Add flies (doomed #112) from the Hexen retail beta
...because it brought back memories of adding Strife support.
- The search function is radically different, but the flying mechanics are
  the same.
2015-04-02 17:52:54 -05:00
Christoph Oelckers
c249157876 Merge branch 'master' into openal 2015-03-24 17:59:08 +01:00
Braden Obrzut
b958e930cf - Cleared developer warnings with modern (3.0+) versions of CMake. 2015-03-23 23:28:18 -04:00
Randy Heit
719dfbe5a9 Don't die on configuration if xinput.h is not found 2015-02-27 21:51:04 -06:00
Randy Heit
775e33ede7 Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/g_doom/a_archvile.cpp
	src/g_shared/a_morph.cpp
	src/p_enemy.h
	src/p_local.h
	src/p_mobj.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_exp.h
	src/thingdef/thingdef_expression.cpp
	src/thingdef/thingdef_states.cpp
	wadsrc/static/actors/actor.txt
2015-01-29 20:53:08 -06:00
Chris Robinson
a8348b13de Merge remote-tracking branch 'zdoom/master' into openal
Conflicts:
	output_sdl/CMakeLists.txt
	src/namedef.h
2015-01-15 13:08:05 -08:00
alexey.lysiuk
aa1f51d3d2 Reimplemented gaming controllers support in native OS X backend using pure IOKit 2015-01-04 14:08:53 +02:00
alexey.lysiuk
a67dc4148b Split implementation of native OS X backend into several files 2014-12-28 16:35:00 +02:00
Randy Heit
b5e4153c78 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/b_think.cpp
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_fighterplayer.cpp
	src/namedef.h
	src/p_enemy.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/p_teleport.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_function.cpp
	src/thingdef/thingdef_parse.cpp
	wadsrc/static/actors/actor.txt
	wadsrc/static/actors/constants.txt
	wadsrc/static/actors/shared/inventory.txt

- Added register reuse to VMFunctionBuilder for FxPick's code emitter.
- Note to self: Need to reimplement IsPointerEqual and CheckClass, which
  were added to thingdef_function.cpp over the past year, as this file no
  longer exists in this branch.
2014-12-21 21:15:11 -06:00
Randy Heit
2d87eb0ba2 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/actor.h
	src/g_heretic/a_hereticmisc.cpp
	src/g_heretic/a_hereticweaps.cpp
	src/g_heretic/a_ironlich.cpp
	src/info.h
	src/namedef.h
	src/p_buildmap.cpp
	src/p_enemy.cpp
	src/p_map.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	zdoom.vcproj
2014-12-20 19:13:14 -06:00