Commit Graph

10278 Commits

Author SHA1 Message Date
ZZYZX e74cd9883d We don't want to store event objects in savegames. 2017-01-31 04:02:55 +02:00
ZZYZX 066b22af0a Almost forgot: WorldTick hook, since ZScript doesn't have delays 2017-01-31 03:24:46 +02:00
ZZYZX 9a8a93fe51 Made global handlers (from GameInfo) implicitly transient, because these never get serialized anyway. 2017-01-31 02:37:36 +02:00
ZZYZX 3c1cecfa2b Implemented WorldLightning and WorldThingDestroyed. 2017-01-31 02:15:57 +02:00
ZZYZX 71f62af6db Implemented WorldThingDied (calls at the same point as SCRIPT_Kill); Added Inflictor parameter for WorldThingDied. 2017-01-31 02:07:00 +02:00
ZZYZX 27c8140c46 Replaced specialized event handlers with Event structure passed to a method; returned the check for virtual implementation to make sure that we don't waste time initializing the event data. 2017-01-31 01:28:47 +02:00
ZZYZX 5751f84350 Moved empty virtual methods to script side 2017-01-30 11:56:03 +02:00
ZZYZX 2382a76be5 Made separate .Find in Static handlers for convenience. 2017-01-30 09:33:06 +02:00
ZZYZX c7e3ff2356 Static event handlers can create/register/unregister other static event handlers. 2017-01-30 09:28:27 +02:00
ZZYZX e8a0eda476 AddEventHandlers in GameInfo 2017-01-30 09:19:42 +02:00
ZZYZX 414d16a0f7 Reverted spriteID part - can't be a string 2017-01-30 09:11:10 +02:00
ZZYZX 83f868a049 Implemented WorldThingSpawned hook. Also changed Console.Printf to automatically add \n. Also fixed vararg calls with names. 2017-01-30 09:10:33 +02:00
ZZYZX 0598c18ad8 Added WorldEventHandler with WorldThingSpawned. WorldThingDestroyed is not implemented because you already can attach an object that would check master's state. 2017-01-30 08:47:15 +02:00
ZZYZX fd282d3001 Fixed map/global static handlers; map handlers should not receive WorldLoaded/WorldUnloaded on load/save anymore. 2017-01-30 08:19:38 +02:00
ZZYZX 09ca1f610d Removed World*Unsafe handlers (merged with WorldLoaded/WorldUnloading); Removed the concept of 'map-local static' handlers, static handlers are now only those that run globally. 2017-01-30 07:50:09 +02:00
ZZYZX 3e44109ad1 Merge remote-tracking branch 'gz/master' into thereisnospoon 2017-01-30 05:39:01 +02:00
Christoph Oelckers ba629379ca - fixed: for levels with 0-length lines the allocation size of the lines array was too large because it didn't subtract those deleted lines. 2017-01-30 00:25:40 +01:00
Christoph Oelckers b93c3619e9 - fixed: The implementation for Doom64 colors did not handle particles. 2017-01-29 18:57:47 +01:00
Christoph Oelckers 729eade8f5 - enable terrain splashes for non-solid non-swimmable 3D floors. 2017-01-29 18:46:35 +01:00
Christoph Oelckers 2883b113f3 - fixed bad scale setting for SBarInfo. 2017-01-29 18:33:19 +01:00
Christoph Oelckers eef91463ab - fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
- fixed: DThinkerIterator and DBlockThingsIterator did not have a default constructor that was safe to call from an out-of-game context.
2017-01-29 18:23:39 +01:00
Christoph Oelckers c0ef052d07 - added interpolation for actor angles which for models is needed. 2017-01-29 13:13:00 +01:00
Christoph Oelckers 1884c8a98d - ensure that the radius of a dynamic light remains positive to avoid problems with the assumption that a light has an actual size.
- extended the maximum settable light size in GLDEFS to 1024 throughout.
- fixed: A fullbright flat should not be subjected to a sector's material color.
2017-01-29 12:00:05 +01:00
Christoph Oelckers a2a1d214c0 - extended give and take cheat's arguments to full integers. 2017-01-29 11:45:28 +01:00
Christoph Oelckers 8e469c1343 Corrected bad 'or' operation 2017-01-29 09:57:55 +01:00
ZZYZX 9a54a5affe Merge remote-tracking branch 'gz/master' into thereisnospoon 2017-01-29 01:01:28 +02:00
Christoph Oelckers 4f5d5d5de7 - this should have been in the last commit. 2017-01-28 21:49:52 +01:00
Christoph Oelckers 95afc97d48 - ok, that color_absolute option was pretty much redundant, considering that it is already possible to explicitly set a fog density per sector - it was only necessary to give that priority over standard depth fade calculations for fog-less sectors. 2017-01-28 21:42:58 +01:00
Christoph Oelckers 476aceb5d7 - added new properties to UDMF spec.
- implemented color_absolute flag,
2017-01-28 21:22:48 +01:00
Christoph Oelckers e96f231420 - added Doom64 colors for sprites. 2017-01-28 21:02:03 +01:00
Christoph Oelckers ee22a9371b - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
Christoph Oelckers 12d073a27d - objectcolor stuff.
# Conflicts:
#	src/gl/renderer/gl_renderstate.cpp
2017-01-28 19:06:21 +01:00
Christoph Oelckers dbbd797baa - added the needed properties for Doom64 colors and a little FraggleScript hack to test it with existing maps. 2017-01-28 19:05:39 +01:00
Christoph Oelckers 1d2ae53ecb Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
This reverts commit dd03bb1fcb.

Turns out that making this work in GL will create a complete mess so better remove the option as it would only cause problems.
2017-01-28 18:26:52 +01:00
Christoph Oelckers dd03bb1fcb - made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly. 2017-01-28 12:20:18 +01:00
Rachael Alexanderson c923f8c5e1 - fixed: If GLRenderer is uninitialized (i.e. using software renderer, or during startup), gl_paltonemap_* CVARs would crash the game. 2017-01-28 10:04:22 +01:00
ZZYZX 2c314f3f3f Merge remote-tracking branch 'gz/master' into thereisnospoon 2017-01-28 05:23:16 +02:00
ZZYZX 13c6d16905 Fixed: compile-time error in vararg function call would result in a crash. 2017-01-28 00:32:43 +01:00
Christoph Oelckers 97ad1496b3 - changed all Hexen lights to being attenuated. 2017-01-27 18:24:32 +01:00
Major Cooke 46ee2c5ec6 - Fixed HITTARGET, HITMASTER, HITTRACER, crash and xdeath states being broken on bouncing actors that die/explode. 2017-01-27 18:03:09 +01:00
Christoph Oelckers 1eb2c75328 - explode bouncing objects directly inside P_BounceActor if the bounce count expired. The calling code is too messed up to handle this cleanly. 2017-01-27 16:15:17 +01:00
Christoph Oelckers 08c252274a - fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed.
Both of these may be true when occuring during normal gameplay, but not during an exception unwind in the serializer, which caused crashes if ACS errored out due to mismatched scripts.
2017-01-27 12:02:47 +01:00
Christoph Oelckers 15b95cc023 - fixed: DECORATE was creating a new global constant namespace for each single included file, not just once per DECORATE lump. 2017-01-27 10:51:12 +01:00
Rachael Alexanderson 949862f78f - fixed: PalTonemap Exponent slider didn't have a proper decimal place. 2017-01-24 22:24:53 +01:00
Rachael Alexanderson c1ff1c6336 - Set banded light to "false" to not impact GZDoom defaults. 2017-01-24 22:24:53 +01:00
Rachael Alexanderson 3154652885 - fixed possible AMD compilation error. 2017-01-24 22:24:53 +01:00
Rachael Alexanderson 9a777f719b - Added "gl_bandedswlight" to reduce the software light emulation gradient to 32 levels. 2017-01-24 22:24:53 +01:00
Rachael Alexanderson eb3f83f908 - Since tonemap tweaks are on the menu now, make their changes affect instantly. 2017-01-24 17:57:03 +01:00
Rachael Alexanderson 6263704741 - Added menu options for pal tonemap tweaks.
# Conflicts:
#	wadsrc/static/language.enu
2017-01-24 17:57:03 +01:00
Rachael Alexanderson 494be00ce5 - Made default values for gl_paltonemap_powtable and gl_paltonemap_reverselookup more "id-like". 2017-01-24 17:57:03 +01:00