Commit graph

18401 commits

Author SHA1 Message Date
Christoph Oelckers
4538236a38 - cleaned i_music.h off external dependencies.
* take I_BuildMIDIMenuList out of it
* pass the command line state to disable music from the init call.
* don't declare internal 'nomusic' variable in the header.
2023-06-17 09:49:15 +02:00
Christoph Oelckers
99c76a3ff5 - BCOMPATF_NOSECTIONMERGE is not safe for the self referencing sector hacks in the Final doom IWADs. 2023-06-16 21:53:42 +02:00
Christoph Oelckers
89d8c7b4fe - minor cleanup of i_soundinternal.h. 2023-06-16 20:51:26 +02:00
Christoph Oelckers
62b9243142 - made some changes to vectors.h so that it can be used without the floating point function replacements.
Using __has_include and providing fallback implementations.
2023-06-16 20:51:25 +02:00
Christoph Oelckers
40679294df - fixed some warnings. 2023-06-16 20:50:48 +02:00
alexey.lysiuk
3ddf72104b - added detection of macOS 14 2023-06-11 12:14:58 +03:00
alexey.lysiuk
170cc8d7ba - reduced string duplication in macOS detection 2023-06-11 12:14:35 +03:00
l2ksolkov
245dac814e Add missing include guards 2023-05-29 07:35:26 +02:00
Christoph Oelckers
acfe82b9a8 - Backend update from Raze. 2023-05-27 09:31:17 +02:00
Ricardo Luís Vaz Silva
1589afb46e Add Voodoo Zombie Compatflag 2023-05-14 08:14:47 +02:00
Chris Cowan
ca0db39027 Fix BUILD_SHARED_LIBS build option on Windows
This commit fixes the build error "unresolved external symbol GetModuleInformation" when the project is built on Windows with BUILD_SHARED_LIBS enabled.

Gzdoom must be linked against "psapi". When BUILD_SHARED_LIBS is off (default), it gets linked because the discord-rpc library is linked against it and then statically linked into the project. The issue is fixed by making Gzdoom itself explicitly link against "psapi" too.
2023-05-14 07:21:27 +02:00
Chris Cowan
6f964e8d35 add changeskill command 2023-05-14 07:20:09 +02:00
Ricardo Luís Vaz Silva
9ca30826db Fix win32 mouse cursor permanently disappearing 2023-05-14 07:15:41 +02:00
Rachael Alexanderson
a5f0174e07 - addendum to previous commit: forgot one line 2023-04-30 10:50:14 -04:00
Rachael Alexanderson
e5fcb331df - remove vid_gpuswitch and all its handling; it is only as of now useful in old unsupported versions of Windows 7/8/10 which are no longer supported 2023-04-30 10:38:46 -04:00
Ricardo Luís Vaz Silva
86bc9cafd4 Fix value of X = Y when Y is an int constant 2023-04-12 22:57:06 +02:00
Christoph Oelckers
e3f8230035 - fixed handling for Turkish i's.
* islowermap and isuppermap were not set for the new characters.
* special handling for the lowercase dotted i in allcaps fonts returned the wrong character.
2023-04-05 19:01:19 +02:00
Mitchell Richters
f1f6e3a607 - Move invertmouse CVARs into common code.
* Removes duplication of CVAR definitions between Raze and GZDoom.
2023-04-04 17:11:28 +02:00
Mitchell Richters
034202e6f6 - Properly fix default mouse x sensitivity. 2023-04-04 17:08:02 +02:00
Christoph Oelckers
25c984ff6e - fixed crash when checking the extended character list for the current language.
For English this will be null because it got no extended characters.
2023-04-03 17:03:44 +02:00
Christoph Oelckers
15465f0785 - backported RapidJSON fix from Raze. 2023-04-01 12:45:55 +02:00
Christoph Oelckers
7e1982fa65 - adapted font system to properly handle Turkish.
Those i's are really messy, especially when dealing with allcaps or pure lowercase fonts.
2023-03-31 17:40:19 +02:00
Christoph Oelckers
9fbac8f1d4 - moved all service code to 'common'.
This needs to work on Raze as well!
2023-03-26 10:55:09 +02:00
Christoph Oelckers
7537f415ce - update comment on SSBOs. 2023-03-26 10:43:27 +02:00
Christoph Oelckers
cffe67dcee - fixed a few warnings pointed out by GCC. 2023-03-26 10:35:33 +02:00
Christoph Oelckers
72d7a70732 - avoid arithmetics with literal null pointers in ParseCommandLine.
Also avoid using longs.
2023-03-26 09:49:40 +02:00
Christoph Oelckers
c1cb7783a6 - fixed a few more leftover Clang warnings. 2023-03-26 09:27:46 +02:00
Christoph Oelckers
ee5b6e45f8 - made D_WriteUserInfoStrings memory safe.
Its callers are anything but for now but this function was the main blocker for refactoring so it had to come first.
2023-03-26 09:27:26 +02:00
Christoph Oelckers
cbff526cc7 - updated RapidJson library.
This still needed the Nan hotfix to be reapplied. The problem hasn't been addressed yet. :(
2023-03-26 08:48:54 +02:00
Christoph Oelckers
47b76180d6 - fixed several warnings emitted by Clang. 2023-03-26 08:48:54 +02:00
Ricardo Luís Vaz Silva
9e19134016 Fix possible memory corruption in TArray::Delete(index, count) 2023-03-22 18:59:59 +01:00
RaveYard
c041b437e1 Use simpler constructor for TArray in FBlockThingsIterator 2023-03-19 16:11:07 +01:00
RaveYard
9514d1b120 Fix TArray allocating 0 bytes in constructor 2023-03-19 16:11:07 +01:00
CandiceJoy
89fb5d0a92 Fixed incorrect parameter type in A_CheckForResurrection. 2023-03-18 08:47:19 +01:00
John Stebbins
c3d99fa699 Allow GAMEINFO LOAD to load directories
Addresses part of enhancement issue #2011
2023-02-23 18:35:15 +01:00
Christoph Oelckers
7acf23f213 - fixed typo in string label. 2023-02-19 12:47:16 +01:00
Ricardo Luís Vaz Silva
590475a8e3 Improve Services 2023-02-19 08:11:08 +01:00
Magnus Norddahl
b0dfa06201 Add dynamic light support to true color slope drawer 2023-02-19 08:06:49 +01:00
Magnus Norddahl
99f2b5d891 Fix misc bugs for dynamic lights in the pal slope drawer 2023-02-19 08:06:49 +01:00
Magnus Norddahl
18bc384807 Add dynamic lights to pal slope drawer 2023-02-19 08:06:49 +01:00
Christoph Oelckers
087050c201 - use uniform buffers for dynamic lights everywhere.
Branching on SSBO content does not work that well on NVidia so it is better disabled.
So far only implemented for OpenGL - Vulkan needs more work.
2023-02-18 12:22:26 +01:00
Ricardo Luís Vaz Silva
b84bf176e1 Fix Software Slope Rendering for non-1.2 pixel ratios 2023-02-17 14:15:46 -05:00
Rachael Alexanderson
4475240da8 - rename the flags MNOTVISIBLE and VISALWAYSFAIL to MINVISIBLE and MVISBLOCKED respectively, to reflect what they really do 2023-02-15 11:51:48 -05:00
Rachael Alexanderson
ee18123f01 - check VISALWAYSFAIL against SF_IGNOREVISIBILITY 2023-02-15 10:47:31 -05:00
Rachael Alexanderson
45f67bdd50 - add +VISALWAYSFAIL flag 2023-02-14 23:14:35 -05:00
Rachael Alexanderson
8af2f5aaf6 - add +mnotvisible flag as per feature suggestion: https://forum.zdoom.org/viewtopic.php?t=77277 2023-02-13 13:32:44 -05:00
Rachael Alexanderson
ea720605d4 Revert "Fixed an error where implicit pointer casts should've failed but didn't."
This reverts commit 68d3f474ce.

# Conflicts:
#	src/common/scripting/backend/codegen.cpp
2023-02-11 11:30:05 -05:00
Christoph Oelckers
17800f2504 - removed bad #include 2023-02-11 12:37:28 +01:00
Christoph Oelckers
f6bfc48d9f - Backend update from Raze. 2023-02-11 12:05:45 +01:00
CandiceJoy
68d3f474ce Fixed an error where implicit pointer casts should've failed but didn't.
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-02-11 00:02:51 -05:00
Emile Belanger
c41b07531a Fixing GLES mode to work on real GLES hardware and OpenGL 2 again 2023-02-10 13:44:11 -05:00
CandiceJoy
a5a7e2d19b Added the rest of the Apple frameworks used.
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-02-09 17:42:51 -05:00
CandiceJoy
ef0dcc9956 Easier MacOS Compilation w/Open AL
Added frameworks CoreAudio and AudioUnit for OpenAL on Mac.

Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-02-09 17:42:51 -05:00
Ricardo Luís Vaz Silva
1dcdfcc4d3 Mark const methods as const in pseudo-generics 2023-02-09 17:02:40 +01:00
Ricardo Luís Vaz Silva
569263efe9 Extend pseudo-generics system used by maps to dynarrays 2023-02-09 17:02:40 +01:00
Rachael Alexanderson
e29011ecde - (win32) increase compatibility with indirect renders/inputs - instruct the operating system that the cursor is actually hidden - for some API's this actually gives a hint that the cursor is grabbed, which allows for relative mouse movement. In particular, Parallels and Microsft RDP need this. 2023-02-07 13:47:39 -05:00
Rachael Alexanderson
4ac76d82d8 - redirected maps need to be defined in order to redirect 2023-02-03 20:21:40 -05:00
Ricardo Luís Vaz Silva
b50d7f4db5 Let custom CVar handlers to be called on cloned cvars 2023-02-01 10:35:28 -05:00
Rachael Alexanderson
82b7e93d26 - oops, nullptr check 2023-02-01 10:23:30 -05:00
Rachael Alexanderson
33b217bcc9 - unlatch cvars before checking cvar map redirections 2023-02-01 01:56:10 -05:00
Rachael Alexanderson
04ea28defc - add RedirectCVAR directive for loading alternate maps based on a Bool CVAR setting 2023-02-01 00:06:01 -05:00
Ricardo Luís Vaz Silva
c8f3aa3fd1 ZScript Custom CVars -- ONLY WORKS FROM THE CONSOLE 2023-01-29 14:42:20 -05:00
Ricardo Luís Vaz Silva
8dbe0ae353 Don't change static variable when updating callback for single CVars 2023-01-29 14:42:20 -05:00
Emile Belanger
7349c95623 Fixes bones when using OpenGL 3.3 (UBO bone data) 2023-01-29 20:03:58 +01:00
Emile Belanger
c8bd2deb1e GLES: Fix first wipe 2023-01-29 20:03:05 +01:00
CandiceJoy
4d9e60574d Added scroll bar for wad picker to Linux.
Min height is set to 150 for GTK3, or none for GTK2.

Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-29 04:14:20 -05:00
Christoph Oelckers
ec04a95929 - validate the buffer size in HWViewpointBuffer::Set2D.
This was causing crashes in Dragon Sector when writing past the buffer's end.
2023-01-27 18:25:13 +01:00
CandiceJoy
70d355cfa3 Fixed a bug where calling an invalid virtual function would cause a crash. 2023-01-26 08:52:23 -05:00
Hugo Locurcio
ad49d52b1c Add cvars to sprite shadows progressively according to thing <-> floor distance
This also adds the `r_actorspriteshadowalpha` and `r_actorspriteshadowfadeheight`
cvars for greater control (only effective in hardware renderers).
These are set to 0.5 and 0 by default, which means this fading behavior
is disabled by default.

When enabled, this has two benefits:

- It becomes easier for the player to judge an entity's height since
  the shadow opacity now gives this information.
- Entities that are far high above the ground no longer cast a shadow,
  which looked strange.
2023-01-25 17:43:04 -05:00
Boondorl
2d94321887 Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
Ricardo Luís Vaz Silva
4c7e9c6193 Change CheckValue to multi-return, due to unsupported out int/bool 2023-01-25 17:32:54 +01:00
CandiceJoy
1e39202484 Added check for invalid class on in-VM instantiation
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-24 22:10:34 +01:00
Emanuele Disco
faaf938b18 refactor: add some logs to help understand what is happening during soundfont selection.
It helps understand what soundfont is currently used

refs: https://github.com/ZDoom/ZMusic/pull/44
2023-01-24 07:19:23 -05:00
Ricardo Luís Vaz Silva
b47aa37919 Add missing methods (GetIfExists/CheckValue) to Map pseudo-generics 2023-01-23 17:15:08 +01:00
Hugo Locurcio
2fa88aa5a7 Implement antialiasing for automap lines
This implements a bruteforce approach for 2D line antialiasing.
It's not perfect by any means, but it seems to do its job well enough.
Since it draws 9 lines instead of 1 line per segment, it's significantly
more expensive but should still be usable on modern hardware (except
on very complex maps).

Automap line antialiasing is disabled by default and can be enabled
with the `am_lineantialiasing 1` cvar.
2023-01-21 11:40:25 -05:00
Ricardo Luís Vaz Silva
a397a93c25 Add Missing Read Barriers to Map Get Functions 2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
fed2d11be5 Fix iterator invalidation for Map::Get 2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
decba68225 Map::GetIfExists and Map::CheckValue 2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
ed6384edc6 Add internal variable support to files outside gzdoom.pk3 2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
d4e9438273 rename CheckWritable to IsWritable, and invert its output since it's always negated 2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
da06212134 Add mDefFileNo to Fields 2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
5ba1e96d29 Add mDefFileNo to Classes/Structs 2023-01-20 22:34:26 +01:00
Boondorl
f6128f0e9e Fixed global TerrainDef array not being exported correctly 2023-01-20 22:33:12 +01:00
Rachael Alexanderson
20eb821acb - indicate in the startup window title when GZDoom is compiled for ARM64 Windows 2023-01-17 02:36:21 -05:00
Sally Coolatta
45796505de Fix two different portable names
M_GetConfigPath uses GAMENAMELOWERCASE_portable.ini, but IsPortable() checks for GAMENAME_portable.ini. Doesn't have much of an impact on base GZDoom since it's case-insensitive, but can matter for engine forks -- IMO it should just be consistent either way.
2023-01-16 23:22:36 -05:00
Marisa Heit
258f4b6786 Check all ACS functions for minimum number of arguments.
Also fixes SpawnForced not respecting the minimum declared in zspecial.acs. (https://forum.zdoom.org/viewtopic.php?t=77027)
2023-01-16 16:53:10 +01:00
Boondorl
dd7cb8649f Exported LinePortals
Added helper functions for lines related to portals
2023-01-15 22:01:37 +01:00
Christoph Oelckers
3ea49a66d1 - cleaned up the pitch management in the sound backend.
This now treats all pitch methods equally instead of the preferential treatment of Doom's original pitch hack. Most importantly, the sound channel now stores the pitch as a floating point value instead of 9.7 fixed point.
snd_pitched now also gets checked in the sound engine, not the low level interface.
2023-01-15 14:01:37 +01:00
Christoph Oelckers
5b7826f68b - set lightblendmode to 0 when setting up a 2D viewpoint.
2D never uses dynamic lights so this should always be 0 - and eliminates another place in the backend referencing game data.
2023-01-15 09:21:01 +01:00
Christoph Oelckers
1561616498 - pass colormap to MakeGoodRemap as parameter.
Removes a Doom dependency and avoids double reading of the COLORMAP lump.
2023-01-15 08:34:32 +01:00
Christoph Oelckers
bafd6be342 - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
Christoph Oelckers
c8b3d95d6f - backend update from Raze. 2023-01-15 08:23:26 +01:00
Kevin Caccamo
26518f8660 Fix Y position of characters in monospace fonts
The issue was either a typo, or a false assumption that all monospace font characters would be in squares on the sheet. Fixes #1937
2023-01-15 07:41:54 +01:00
Ricardo Luís Vaz Silva
5e464d3e93 expose WallMask and ignore actor, allow disabling Actor Tracing for LineTracer::Trace 2023-01-14 11:33:22 -05:00
inkoalawetrust
458142eb8b Added flags to SetPlayerProperty.
Added all of the missing player cheats to the SetPlayerProperty special.
2023-01-14 11:32:21 -05:00
inkoalawetrust
6f4a29b5e5 Added APROP_WaterDepth. 2023-01-14 11:31:22 -05:00
Major Cooke
aed72f58f3 Converted A_Quake(Ex) intensity parameters from ints to doubles. 2023-01-14 11:30:00 -05:00
Ricardo Luís Vaz Silva
9468ff85a2 Add missing error for mapinfo tonemap 2023-01-14 11:29:12 -05:00
Ricardo Luís Vaz Silva
1ebd4f0d41 Add Tonemap support for Unclamped lighting mode 2023-01-14 11:29:12 -05:00
Ricardo Luís Vaz Silva
8e7897233e Add Alternate Light Blending Options 2023-01-14 11:29:12 -05:00