Commit graph

21261 commits

Author SHA1 Message Date
Ricardo Luís Vaz Silva
0e70e95fa4 Add Inventory::ModifyBob and Inventory::ModifyBob3D 2023-09-14 16:28:38 +02:00
Ricardo Luís Vaz Silva
e61ab4cbe2 Expose OF_Transient to actors as bNoSaveGame 2023-09-14 16:28:23 +02:00
Ricardo Luís Vaz Silva
9f24d8babc Move StartGameDirect from PlayerMenu to Menu 2023-09-14 16:28:08 +02:00
Ricardo Luís Vaz Silva
133fbf1390 Disallow starting a new game during a netgame 2023-09-14 16:28:08 +02:00
Ricardo Luís Vaz Silva
736d38e8c3 add StartGameDirect function 2023-09-14 16:28:08 +02:00
Rachael Alexanderson
6033b054e2 - bump vcpkg version in continuous integration 2023-09-14 08:45:39 -04:00
Rachael Alexanderson
e4bf6c229a - update vcpkg base to address vulnerability [CVE-2023-4863](https://nvd.nist.gov/vuln/detail/CVE-2023-4863) 2023-09-14 08:36:48 -04:00
Professor Hastig
fbf7d1025a - fixed bad clamp in software renderer
This one can have its upper bound below its lower bound which triggers the validation within std::clamp.

Fixes #2125
2023-09-14 05:11:02 -04:00
Christoph Oelckers
52ec2b2a5b - listsounds CCMD 2023-09-13 21:10:08 +02:00
Christoph Oelckers
0980b53881 - fixed: MBF21's BOSS flag implies NORADIUSDMG. 2023-09-13 20:48:57 +02:00
Christoph Oelckers
2fe0a7c60d - fixed sound issues with DSDHacked.
* forward declarations must be allowed.
* this must disable map-local SNDINFOs because the added sounds would get lost otherwise.
2023-09-13 18:44:14 +02:00
Christoph Oelckers
f72da434a8 - fixed: For Dehacked, A_CPosAttack needs to use a hard coded attack sound.
This discrepancy is ancient, so the approach used for the shotgunner does not work here and some hacks are needed to remap the function only for Dehacked.
2023-09-13 17:50:47 +02:00
Professor Hastig
8b31e0d3b6 - fix bad stringpool setup in filesystem.
Doing it in the constructor does not work because InitMultipleFiles will clear everything again before building up the directory so it would always be null.
This triggered another bug in file_directory.cpp which used the constructor's unvalidated parameter.
2023-09-13 16:42:22 +02:00
alexey.lysiuk
5cfdd82e0f - ci: update to clang 10
versions before 9 fails to compile with the following error
/usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/bits/stl_tree.h:701:4: error: exception specification of explicitly defaulted move constructor does not match the calculated one

clang 9 fails to link with the following errors
/usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/cmath:223: undefined reference to `__expf_finite'
src/rendering/swrenderer/drawers/r_draw_rgba.cpp:1120: undefined reference to `__log2_finite'
src/rendering/swrenderer/drawers/r_draw_rgba.cpp:1120: undefined reference to `__log2_finite'
src/rendering/swrenderer/drawers/r_draw_rgba.cpp:1120: undefined reference to `__log2_finite'
src/rendering/swrenderer/plane/r_flatplane.cpp:183: undefined reference to `__log2_finite'
src/rendering/swrenderer/viewport/r_spritedrawer.cpp:174: undefined reference to `__log2_finite'
2023-09-13 13:57:27 +03:00
alexey.lysiuk
76734201e6 - updated zlib to 1.3
https://www.zlib.net/zlib-1.3.tar.gz
2023-09-13 12:50:42 +03:00
Christoph Oelckers
b75a8ed8ff - removed pointless heap allocation that never was freed. 2023-09-11 23:22:24 +02:00
Christoph Oelckers
99f17f2dce - fixed several issues with parsing DSDhacked 2023-09-11 23:22:24 +02:00
Christoph Oelckers
7f61266621 - fixed memory leaks in file system management 2023-09-11 23:22:24 +02:00
Christoph Oelckers
bdd02d9b2c - implemented the remaining dynamic structures of dsdhacked 2023-09-11 23:22:24 +02:00
Christoph Oelckers
24d57b58c5 - dsdhacked: Allow dynamic creation of new actors 2023-09-11 23:22:24 +02:00
Christoph Oelckers
b44741b8aa - dsdehacked: allow dynamic creation of new states. 2023-09-11 23:22:23 +02:00
nashmuhandes
99983b37ca Update ZDRay UDMF specs and remove deleted features. 2023-09-11 20:09:16 +02:00
Ricardo Luís Vaz Silva
0243efd851 Fix pointer math in FileSystem to stop debug assertions in std::vector 2023-09-11 04:41:00 -04:00
Christoph Oelckers
a44f7a72ca - fixed voxel loader 2023-09-10 21:31:53 +02:00
Christoph Oelckers
f6c3ce6b15 - fixed several line ID functions accessing the sector tag array. 2023-09-10 11:45:23 +02:00
Ricardo Luís Vaz Silva
bf0e74447d add float.equal_epsilon and double.equal_epsilon 2023-09-07 10:19:10 -04:00
mc776
86ca0cbecd lights: update for Freedoom.
- new FloatingSkull light.
- use armour primary colours instead of red for both, with the red gem having its separate light.
- give subtractive pulselight to blursphere.
2023-09-07 10:18:04 -04:00
Romain Tisserand
06f13006ca Allows building gzdoom with Vulkan with either X11 or Wayland WSI integration through CMake options 2023-09-07 10:17:12 -04:00
Christoph Oelckers
de770faeb1 - disabled nosectionmerge because it doesn't work right. 2023-09-06 21:47:20 +02:00
Christoph Oelckers
e7a79b0d44 - string conversion fixes 2023-09-06 00:19:36 +02:00
Christoph Oelckers
17ab6e851a - make sure that FileWriter::Printf never writes null characters. 2023-09-03 23:48:42 +02:00
Christoph Oelckers
ef8fd472a8 - fixed bad virtual override in FSheetTexture. 2023-09-03 19:52:53 +02:00
Christoph Oelckers
351e0d7ed9 - removed obsolete CMake version requirements.
Most were still at 3.1 which prompts noisy warnings from up-to-date CMake versions.
Version requirements have been removed entirely from dependent subprojects, all others were upped to 3.16.
2023-09-03 09:04:17 +02:00
Christoph Oelckers
4baabf98c4 - use stb-image for JPEG decoding.
the statically provided library did not provide any advantage over it whatsoever and even libjpeg-turbo's better performance cannot really play out here so ease of use and getting rid of a dependency wins.
2023-09-03 08:34:58 +02:00
Ricardo Luís Vaz Silva
d0a955fef0 Allow disabling colors for NameAllKeys 2023-09-01 18:25:22 +02:00
inkoalawetrust
520b6af947 Added some null pointer checks to prevent crashes. 2023-08-31 19:51:06 +02:00
Major Cooke
44623daafe Fixed wrong pointer being used in PlayerFinishLevel, causing wrong inventory items to be destroyed. 2023-08-28 19:33:46 +02:00
Rachael Alexanderson
5d38e4c476 - fix paths in previous commit 2023-08-25 22:46:22 -04:00
Cacodemon345
948e7cd649 Update the auto setup script to build ZMusic with vcpkg as well 2023-08-25 20:24:48 -04:00
Christoph Oelckers
ccd39d6df7 - code cleanup 2023-08-25 20:07:48 +02:00
Christoph Oelckers
afecb1ca0f - avoid high stack usage in anmtexture.cpp
MSVC warned about this one.
2023-08-25 20:07:48 +02:00
Rachael Alexanderson
d93657a11d - add auto setup script for Windows 2023-08-25 07:26:58 -04:00
alexey.lysiuk
af3afca658 - fixed game sources variable in CMake
CMake Error at src/CMakeLists.txt:1233 (add_executable): No SOURCES given to target: zdoom
2023-08-24 13:35:10 +03:00
Christoph Oelckers
e0b3bdaadc - fixed directory loader. 2023-08-23 22:09:58 +02:00
Christoph Oelckers
c6e2e0add2 - fix compilation 2023-08-23 18:26:42 +02:00
Cacodemon345
7c90ea6b84 - Convert the entire image backend infrastructure to be animation-friendly 2023-08-23 18:18:45 +02:00
Christoph Oelckers
53d8a5bb2c - Reverted JPEG XL support because the project is not really usable on vcpkg. 2023-08-23 18:18:45 +02:00
alexey.lysiuk
79be69ec4a - implemented FS_FullPath() function for POSIX 2023-08-23 14:57:22 +03:00
alexey.lysiuk
bfefc12427 - fixed a bunch of Linux and macOS compilation errors 2023-08-23 12:34:33 +03:00
Christoph Oelckers
e28d3b7f0b - fix directory check in POSIX directory loader. 2023-08-22 23:15:23 +02:00