Commit graph

4677 commits

Author SHA1 Message Date
alexey.lysiuk
ce70a7c66e Video part of native OS X backend as a copy-paste of SDL one
Dependency from SDL still exists, pending major refactoring
2014-12-14 17:08:47 +02:00
alexey.lysiuk
9d135a0586 Get rid of SDL in more parts of native OS X backend 2014-12-14 16:28:31 +02:00
Christoph Oelckers
6410428715 - fixed: FxPick leaked the array's content. Also did some cleanup on FxPick code. 2014-12-14 12:03:55 +01:00
MajorCooke
3f3aab42f1 - Pick can now hold unlimited numbers to choose from.
- I.e. pick(1,4,12,16)
2014-12-14 04:45:39 -06:00
alexey.lysiuk
8d16c2e3c0 OS X native backend no longer use files from src/sdl directly
Cocoa backend is compiling but failed to link
Some files are referenced using symbolic links
Apple's HID Utilities were moved to own directory
2014-12-14 11:57:08 +02:00
MajorCooke
785f72d6eb - Renamed RClamp to Pick. 2014-12-13 15:59:27 -06:00
MajorCooke
8c5a8c54f0 - Added rclamp(<int>,<int>).
- Usable for DECORATE expressions. Chooses one of the two numbers placed in the field.
2014-12-13 15:08:18 -06:00
alexey.lysiuk
9837721d7f Added several missing video resolutions
All feasible display dimensions are in the list except with 21:9 aspect ratio
2014-12-13 12:32:29 +02:00
alexey.lysiuk
6241f047a8 Removed no longer used SDL wrapper functions from OS X native backend 2014-12-13 12:32:20 +02:00
Braden Obrzut
b14eded8d8 - Accidentally committed debuging code. 2014-12-12 17:06:01 -05:00
Braden Obrzut
8ee0554d56 - Fixed: Extra Steam paths still need steamapps/common appended to them. 2014-12-12 16:33:49 -05:00
Braden Obrzut
86372fce34 - Added Steam detection for Stife: Veteran Edition.
- Added Steam install scanning for Linux and OS X. (OS X and Win32 not yet tested.)
2014-12-12 16:23:46 -05:00
Braden Obrzut
da8f2185d8 - Adapt SDL2 changes for the Mac (both using SDL2 backend and Cocoa). 2014-12-11 16:54:38 -05:00
Braden Obrzut
965d602d26 - Improve letterboxing in fullscreen by taking into account animorphic ratio settings.
- Added more resolutions to the hard coded table (up to 5K).
- Since we're using scaling for fullscreen, we should probably just use the hard coded table for fullscreen resolutions as well.
- Fixed: Resolution menu used fake aspect ratio to determine which aspect to file a resolution under.
- Added a way to use SDL surface blitting instead of accelerated textures.
2014-12-11 01:35:27 -05:00
Edoardo Prezioso
372f7e7002 - Various CMake fixes for two problems.
1) Don't show OSX_COCOA_BACKEND option if the host is not OSX;
2) Don't use the '-msse' compiler flag in dumb/ if the architecture does not support it.
2014-12-10 21:11:26 +01:00
Christoph Oelckers
b2a06f6ccd Merge branch 'waitforsave' of https://github.com/Edward850/zdoom 2014-12-10 11:49:40 +01:00
Christoph Oelckers
6afe9cc048 Merge branch 'hitpointer2' of https://github.com/MajorCooke/zdoom
Conflicts:
	src/actor.h
	src/thingdef/thingdef_data.cpp
2014-12-10 11:48:32 +01:00
Edward Richardson
c339bb33cf Added cl_waitforsave
- cl_waitforsave (default true) pauses the game timer when a save
starts, preventing the network buffer from trying to compensate for slow
saves.
2014-12-10 20:55:00 +13:00
Braden Obrzut
a7b33a8ce3 - Removed XCursor code since SDL2 has proper color cursor support.
- Improved international keyboard support by falling back to scan codes if we don't recognize a keycode.
- Clear out any residual mouse movement when entering relative mouse mode.
2014-12-10 01:53:22 -05:00
MajorCooke
533ae95933 - Added three missile impact pointer changing flags.
- HITTARGET, HITMASTER, and HITTRACER.
- A missile that dies hitting an actor will set this impacted actor as the new target/master/tracer, depending on specifications.
2014-12-09 12:30:14 -06:00
MajorCooke
e5340ad637 - Splitting the pull request in half.
- Added THRUREFLECT, MIRRORREFLECT, and AIMREFLECT. All require REFLECTIVE to work.
- THRUREFLECT prevents missiles from changing course if reflected, and takes precedence over all reflective flags.
- MIRRORREFLECT causes missiles to perform a direct 180 turn-around.
- AIMREFLECT turns the missile back to the original shooter, and does not slow the missile down.
2014-12-09 12:09:36 -06:00
Braden Obrzut
4aef696007 - Enabled vid_vsync for SDL2 although just turning it on doesn't perform right.
- Improved fullscreen a bit.
2014-12-08 22:47:40 -05:00
Braden Obrzut
d625caf03c - Ported SDL backend to SDL 2.0. Still needs a little bit of polish, but it works. 2014-12-08 18:46:10 -05:00
Christoph Oelckers
b2452b806e - missed a return. 2014-12-08 12:01:20 +01:00
Christoph Oelckers
95bed868d3 - gcc warnings suck... 2014-12-07 14:46:53 +01:00
Christoph Oelckers
8a98be00dc - fixed: ZDoom did not understand Boom's name for the Red Skull Key pickup message due to a typo.
Of course, just changing the name would break many old ZDoom mods so now Boom's name is explicitly being translated into ZDoom's before setting the string.
2014-12-07 09:30:16 +01:00
Christoph Oelckers
e6de24a7de - turned out that the recent change to allow cancelling a powerup blend through a powerup giver did not work well so now there's an explicit 'Powerup.Color none' to do it that works a bit differently. 2014-12-06 22:08:39 +01:00
Christoph Oelckers
eaa82492e6 Merge branch 'bug-46152' of https://github.com/kevans91/zdoom 2014-12-04 09:37:47 +01:00
Kyle Evans
fcc491f735 Make the respawn invulnerability APowerInvulnerable persist through a ClearInventory by making it undroppable 2014-12-03 17:04:47 -05:00
Christoph Oelckers
fbe14d59bb - fixed: All powerup blend colors with an alpha of 0 were treated as 'has no color' for PowerupGivers. 2014-12-03 13:05:50 +01:00
Kyle Evans
c631ffc5fd Fixed SV_SAMESPAWNSPOT behavior -- When enabled, use the p->mo->z. Otherwise, rely on ONCEILINGZ/FLOATRANDZ/ONFLOORZ w/ or w/o UsePlayerStartZ as previously done 2014-12-03 00:50:05 -06:00
Christoph Oelckers
689b39ed30 Merge branch 'bug-47011' of https://github.com/kevans91/zdoom 2014-12-02 09:06:20 +01:00
Kyle Evans
3af08f1983 Fixed weapon drawing rules to account for the death camera [backported from gzdoom], also fixed drawing rules for crosshair 2014-12-01 22:03:22 -06:00
Kyle Evans
8b88f14c96 Destroy mod-created CVars when 'restart' is invoked 2014-12-01 21:04:50 -06:00
Christoph Oelckers
717c82ee4a - On Intel, we have to disable shader storage buffers because their complier contains a bug disallowing unsized arrays. 2014-12-01 09:58:23 +01:00
Christoph Oelckers
ed5b0d902a Merge branch 'BotFunctions' of https://github.com/ChillyDoom/zdoom 2014-11-29 20:22:21 +01:00
ChillyDoom
e7da849f77 - Moved bot specific functions into DBot. 2014-11-29 17:03:58 +00:00
Edward Richardson
a418f564e9 Fixed message duplication in logs
- Any printed hud messages would have duplicate entries in logs.
2014-11-28 16:34:42 +13:00
Christoph Oelckers
3e2b0e4c71 Merge branch 'raise' of https://github.com/MajorCooke/zdoom 2014-11-27 22:37:36 +01:00
MajorCooke
94f08aa593 - Added: Boolean to specify if A_Raise functions should perform CopyFriendliness based upon who raised it. By default, this is false. 2014-11-27 15:12:33 -06:00
khokh2001
e1fdcdfb93 opl3 emulator update 2014-11-28 04:07:33 +09:00
Christoph Oelckers
ec627d94dd - fixed: The depth clamp setting needs to be tracked per portal so that it can be properly restored afterward.
Regular skies need it off but SkyViewpoints need it on - and all others need to use the parent's setting.
So without engine side tracking we can end up rendering the sky with this setting off, resulting in omission of the fog layer.
2014-11-27 12:26:52 +01:00
Christoph Oelckers
eb753a0b7c - fixed: We also should use the proper 'copied' info for the non-inverted planes. 2014-11-27 10:49:03 +01:00
Christoph Oelckers
99d81621f9 - fixed: The 'copied' information of a 3D floor plane should only apply to that particular plane, but never the opposite one of the same 3D floor. 2014-11-27 10:46:28 +01:00
Christoph Oelckers
1389cd03ca Merge branch 'hqnx_intrinsics' of https://github.com/alexey-lysiuk/gzdoom 2014-11-27 10:10:25 +01:00
alexey.lysiuk
60d78bcdf6 - implemented hqNx image scaling algorithms using MMX and SSE2 intrinsics 2014-11-27 10:58:34 +02:00
Christoph Oelckers
b2fdd32b0a Merge branch 'fade' of https://github.com/MajorCooke/zdoom 2014-11-25 20:56:54 +01:00
MajorCooke
08570ec48e - Added flags for A_Fade functions:
- FTF_REMOVE: Removes the actor when the alpha hits a certain level.
- - A_FadeIn - 1.0
- - A_FadeOut - 0.0
- - A_FadeTo - Alpha target level reached
- FTF_CLAMP: Automatically fixes the alpha so it won't leave the range [0.0, 1.0].
2014-11-25 13:24:35 -06:00
Edoardo Prezioso
629f3c1a8a - Oops comment typo. 2014-11-25 19:23:49 +01:00
Edoardo Prezioso
8fbed78c21 - Add new function for the new slope calculations.
Fixed also two MSVC warnings.
2014-11-25 19:15:25 +01:00
Christoph Oelckers
a67ac5d940 Merge branch 'slope64_comment' of https://github.com/edward-san/zdoom 2014-11-25 17:39:08 +01:00
Edoardo Prezioso
cc4e66f976 - Fix the division by 0, improve comments.
- Avoid doing the division if the result would be outside the ]0,1<<24[ range:
-- if the numerator is nonpositive, ie <=0, truncate the result to 0,
-- if the numerator is greater or equal than the denominator, the result will be outside the allowed range, hence truncate the result to 1<<24.
-- otherwise, the result will be inside the range. Knowing that the denominator is greater than the numerator, if the numerator has the last 24 bits non zero, the denominator can't be less than 1<<24, hence the denominator won't be truncated to 0.
- Add comment details to help who doesn't know math. Big deal!
2014-11-25 17:02:22 +01:00
Christoph Oelckers
29ecbac963 - fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things. 2014-11-25 17:00:17 +01:00
Christoph Oelckers
a7a2d55695 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/sdl/iwadpicker_cocoa.mm
2014-11-25 16:39:56 +01:00
Christoph Oelckers
4a3427fe50 Merge branch 'opl3emu' of https://github.com/khokh2001/zdoom 2014-11-25 16:32:52 +01:00
Christoph Oelckers
b6ccc79ca3 Merge branch 'fixes' of https://github.com/MajorCooke/zdoom
Conflicts:
	src/p_interaction.cpp
2014-11-25 16:32:42 +01:00
Christoph Oelckers
7f8c0b4f64 Merge branch 'ACS_check' of https://github.com/Edward850/zdoom 2014-11-25 16:29:02 +01:00
Christoph Oelckers
64d88166cc Merge branch 'APROP_DamageMultiply' of https://github.com/Edward850/zdoom 2014-11-25 16:28:36 +01:00
Christoph Oelckers
5ae5d2e7eb Merge branch 'master' of https://github.com/rheit/zdoom 2014-11-25 16:14:49 +01:00
Christoph Oelckers
ad5c5af6f2 Merge branch 'BotThinker' of https://github.com/ChillyDoom/zdoom 2014-11-25 16:13:10 +01:00
Braden Obrzut
46eb5ce265 - Move cursor variables again due to shared code with Cocoa and SDL backends. 2014-11-24 23:26:38 -05:00
Braden Obrzut
0123279a1f - Work around an i386 specific optimizer bug in Apple's GCC 4.2 (GCC 4.0 has worse bugs).
- Fixed: zdoom-info.plist used some non-existant/wrong variables.
2014-11-24 22:22:29 -05:00
MajorCooke
7e579a0a2a - Fixed: Godmode didn't stop ALLOW/CAUSE/FORCEPAIN because the code execution always ended prematurely.
- Optimized checks for fake pain and forced pain. Fake pain now calls a subfunction so the code is cleaner.
2014-11-24 18:30:17 -06:00
Braden Obrzut
eacb9aa105 - Fixed more non-OSX issues. 2014-11-24 19:18:07 -05:00
alexey.lysiuk
877bfcd328 Cleaned up support for older OS X SDKs 2014-11-23 22:18:41 +02:00
alexey.lysiuk
b4ff34dae5 Use recently added OS version detection to check for HID Manager API availability 2014-11-23 12:48:05 +02:00
alexey.lysiuk
e9b24a10a1 OS version detection without deprecated API 2014-11-23 12:47:04 +02:00
khokh2001
5ed70d97a6 New OPL3 emulator. 2014-11-23 02:18:40 +09:00
khokh2001
88f4305e7e new opl3 emulator 2014-11-23 00:39:26 +09:00
khokh2001
e9075334a3 new opl3 emulator 2014-11-23 00:36:22 +09:00
alexey.lysiuk
3e1bb9017b Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-11-22 12:09:50 +02:00
Edward Richardson
c494063eb9 Forgot version bump 2014-11-21 17:53:33 +13:00
Edward Richardson
3437f4fcab Check ACS module size in saved games 2014-11-21 17:49:57 +13:00
Edward Richardson
e303833e5f Inventory damage needs multiplying first 2014-11-20 22:12:16 +13:00
Edward Richardson
99b2cfa147 Added APROP_DamageMultiply
- Used with Set/GetActorProperty, adds a generic multiplier for damage a
source deals.
2014-11-20 18:57:40 +13:00
Christoph Oelckers
52acaa07a2 Merge branch 'master' of https://github.com/rheit/zdoom 2014-11-19 00:40:54 +01:00
Braden Obrzut
601852d224 - Fixed: fixrtext isn't needed with Win64 builds. 2014-11-17 21:56:16 -05:00
alexey.lysiuk
64e34d883b Fixed build on UNIX systems other than OS X 2014-11-17 14:54:46 +02:00
alexey.lysiuk
1bda54f3cd Fixed a few endian issues in ACS system
KDiZD Intro, a.k.a. Title Map, is now played correctly; camera on Z1M1 is functional
2014-11-16 13:15:56 +02:00
Edoardo Prezioso
4b2af7074e - Improve the 64 bit incompatibility patch.
- Reorder the operands. First the numerator, then the denominator :) .
- Add a comment regarding the motivations for this change.
2014-11-16 11:29:16 +01:00
alexey.lysiuk
fd85e116e5 Fixed another potential crash in word expansion API
Calling wordfree() may lead to a crash when wordexp_t instance is not zero-initialized
This happened usually on older OS X like 10.5 or 10.6
2014-11-16 10:29:03 +02:00
alexey.lysiuk
93a732f0ca Fixed empty application menu on 10.5 and earlier 2014-11-16 10:25:25 +02:00
Christoph Oelckers
a7f4185981 - now that we don't have to care anymore about SVN-related merging problems, let's save the 3 global variables of the GL renderer unconditionally, even if the software renderer is running. 2014-11-16 09:08:47 +01:00
Christoph Oelckers
c25325efa4 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	wadsrc/static/compatibility.txt
2014-11-16 09:02:17 +01:00
alexey.lysiuk
bcdf22b910 Fixed potential crash in word expansion API
10.5.8 PPC crashed 100%, some versions of 10.6 i386 were affected too
2014-11-16 09:30:57 +02:00
Edward Richardson
9ccb839ae2 Fix slope inconsistency for 64bit
- Fixed: Slope logic would change between 32bit and 64bit due to float
math.
2014-11-16 16:23:15 +13:00
alexey.lysiuk
bccfdaacf7 Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-11-15 22:17:41 +02:00
alexey.lysiuk
65ce06f274 Added ability to run without application bundle
You just need executable, zdoom.pk3 and IWAD
2014-11-15 19:11:01 +02:00
alexey.lysiuk
398b36064b Added usage of OpenGL client storage extension
This improves performance significantly of 10.4
2014-11-15 17:27:23 +02:00
alexey.lysiuk
cc8d8928ae Removed explicit set of activation policy for application
Bundle is used anyway but this method requires 10.6 or higher
2014-11-15 17:07:27 +02:00
Edward Richardson
92143f90fa Yet another pointer 2014-11-16 02:59:37 +13:00
Edward Richardson
2d5cbe1d8b Missed a save 2014-11-16 02:44:17 +13:00
Edward Richardson
21e7beb21b Fixed missing NULL pointer checks 2014-11-16 02:39:16 +13:00
alexey.lysiuk
06764c6aae Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-11-15 13:35:29 +02:00
alexey.lysiuk
b63bd56da8 Removed .xib file and, therefore, dependency from ibtool
Menu is now created in code
2014-11-15 13:32:37 +02:00
alexey.lysiuk
4b5d7361cd Fixed exiting when window is closed by clicking close button
This happened on 10.6 and later when fullscreen mode was used before windowed
2014-11-15 11:47:05 +02:00
ChillyDoom
e38aee070c - Changed TThinkerIterator loops back to MAXPLAYERS loops.
- Added STAT_BOT.
2014-11-15 08:58:29 +00:00
Christoph Oelckers
23bb12b0b8 Merge branch 'cpf_noturn' of https://github.com/edward-san/zdoom 2014-11-15 08:58:36 +01:00
ChillyDoom
ee977f94d7 - Moved bot thinking logic into DBot. 2014-11-14 16:54:56 +00:00
Edoardo Prezioso
fd354dbe9a - Added CPF_NOTURN flag for A_CustomPunch. 2014-11-14 12:18:46 +01:00
alexey.lysiuk
9e4a262c87 Enabled building with SDK 10.4
Game controllers support will disabled in this case
2014-11-12 23:03:59 +02:00
MajorCooke
b54b18c8c5 -Added: CAUSEPAIN. Actors which deal damage (even if 0) while having this flag can cause other actors to trigger pain chances.
-Fixed: ALLOWPAIN should not trigger pain states if the damage is 0, but still allow for infighting to occur.
-Fixed: an unneeded logic call was processing damage modification when it was 0 to begin with.
2014-11-12 14:08:26 -06:00
alexey.lysiuk
d53e860d28 Moved supported by OS features checks to runtime
No more compile time checks via preprocessor macro definitions
This introduces dependency from Carbon framework, see SetSystemUIMode() function. It's available in 64-bit, and so, it's not deprecated
2014-11-10 22:59:40 +02:00
alexey.lysiuk
936ee41e41 Removed executable permission from HID Utilities source files 2014-11-10 22:37:53 +02:00
Edward Richardson
ad33afb8c1 Added text showing who paused a game in multiplayer 2014-11-11 02:19:24 +13:00
Edward Richardson
16e0f79fd7 Fix alt-tabbed desync with demos
- Fixed: Stop the game timer if the window looses focus
2014-11-11 02:18:52 +13:00
Edward Richardson
b08fcbf6b3 Added compat profile for TNT MAP31 2014-11-10 18:37:14 +13:00
alexey.lysiuk
a37459af2c Removed all code to support compilation using 10.4 SDK
10.5 is minimum version of OS X SDK to build. Deployment target can be 10.4 though
This reverts significant part of d061adf
2014-11-09 18:00:36 +02:00
alexey.lysiuk
c024b30e9d Availability of game controller API is now determined on runtime 2014-11-09 17:13:03 +02:00
alexey.lysiuk
660ebf2c6c Added auto-release pools to decrease memory fragmentation on older OS X like 10.5 or 10.6 2014-11-09 16:53:25 +02:00
alexey.lysiuk
70bb80e2bf Removed OS X version check
It didn't work correctly and .plist should set minimum OS version to run on
2014-11-09 16:49:26 +02:00
alexey.lysiuk
a40eb3443b Fixed infinite recursion when setting window style on OS X 10.6 or newer 2014-11-09 15:34:04 +02:00
alexey.lysiuk
fa1d62ffbf Fixed random junk that may appear in transparency (alpha) channel of mouse cursor image 2014-11-09 15:23:34 +02:00
alexey.lysiuk
fc8f260375 Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-11-09 15:22:11 +02:00
Christoph Oelckers
62d72fb751 Merge branch 'master' of https://github.com/rheit/zdoom 2014-11-09 12:22:49 +01:00
Christoph Oelckers
5e6c375974 Merge branch 'DLevelScript-stack-fix' of https://github.com/Edward850/zdoom 2014-11-09 12:20:54 +01:00
Christoph Oelckers
22b5d0af8a Merge branch 'hotfix' of https://github.com/MajorCooke/zdoom 2014-11-09 12:13:13 +01:00
Christoph Oelckers
d273cb414f Merge branch 'BotNet' of https://github.com/ChillyDoom/zdoom 2014-11-09 12:12:51 +01:00
Christoph Oelckers
2ffff5763b Merge branch 'empty_st_funcs' of https://github.com/edward-san/zdoom 2014-11-09 12:12:35 +01:00
Christoph Oelckers
d64a4a17ff - fixed: PRINT_LOG no longer worked since replacing the console buffer. 2014-11-09 12:11:58 +01:00
Christoph Oelckers
b0a6c94fa4 - fixed: the translucency flag for the flags renderer was inconsistent between the light pass and the render pass on GL 3.x hardware, resulting in bad buffer indices being sent to the shader. 2014-11-09 12:10:33 +01:00
alexey.lysiuk
a5993c4e2d Disabled usage of IOKit's HID Manager API on OS X prior to 10.5
Source code only, CMake needs to be updated too
2014-11-09 11:59:29 +02:00
Edward Richardson
5170abfeed DACSThinker can exist with no scripts 2014-11-09 22:57:14 +13:00
alexey.lysiuk
d061adfbd6 Fixed all compilation issues with 10.4 SDK except for HID Utilities 2014-11-09 11:18:20 +02:00
Edward Richardson
e3640b5bf5 Stop DLevelScript from recursively Serializing 2014-11-09 21:06:50 +13:00
MajorCooke
87207bdb6d - Fixed: The mask didn't incorporate RGF_MISSILES, causing it to fail. 2014-11-09 00:16:10 -06:00
Edoardo Prezioso
8b85e6d00b - Port an empty version of 'A_FaceConsolePlayer'.
Hissies will be happy now.
2014-11-08 18:49:16 +01:00
ChillyDoom
8532b52ffb - Bots are no longer removed when the net arbitrator disconnects. 2014-11-08 17:38:56 +00:00
ChillyDoom
a613da43dd - Bot movement is now calculated locally. 2014-11-08 17:38:09 +00:00
alexey.lysiuk
d2d6d2a7f8 Lowered minimum OS requirement to 10.5 Leopard 2014-11-08 13:30:41 +02:00
alexey.lysiuk
f0f0f2a24d Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-11-08 10:42:44 +02:00
Christoph Oelckers
48fbab819b Merge branch 'master' of https://github.com/rheit/zdoom 2014-11-08 09:40:17 +01:00
Christoph Oelckers
c28c0b8f0b Revert "Backport 'A_FaceConsolePlayer' from zandronum."
This reverts commit eab971500b.

As Edward850 pointed out, this feature is broken by design and therefore completely useless.
2014-11-08 08:53:32 +01:00
Edoardo Prezioso
eab971500b Backport 'A_FaceConsolePlayer' from zandronum.
By Dusk, who authorized me to do this.
2014-11-08 00:31:16 +01:00
MajorCooke
71ce4bcf06 - Fixed: Rail attacks didn't properly respect FOILINVUL.
- Added: FOILBUDDHA support for rail attacks.
2014-11-05 23:16:01 -06:00
MajorCooke
95bd6bde9a - Added FOILBUDDHA check for A_BFGSpray. 2014-11-05 23:06:28 -06:00
MajorCooke
c63adf920a - Fixed: BUDDHA flag on a player wasn't considered. 2014-11-05 22:05:21 -06:00
Christoph Oelckers
88ff33c26e Merge branch 'fix_acs_big_endian' of https://github.com/alexey-lysiuk/gzdoom 2014-11-02 17:30:48 +01:00
Christoph Oelckers
32cd4eb7c6 Merge branch 'LerpAdjustments' of https://github.com/Edward850/zdoom 2014-11-02 17:30:41 +01:00
alexey.lysiuk
eb98a999b2 Fixed color channels displacement on Big Endian targets, take two :( 2014-11-02 16:18:28 +02:00
alexey.lysiuk
63eedf9e26 Merge branch 'fix_acs_big_endian' into z_osx_clean 2014-11-02 16:01:18 +02:00
alexey.lysiuk
1074a031a2 Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-11-02 16:00:53 +02:00
alexey.lysiuk
8f915c9dcc Fixed broken ACS on Big Endian platforms
This fixes maps transition in Strife
http://forum.zdoom.org/viewtopic.php?f=2&t=36754
2014-11-02 15:58:47 +02:00
alexey.lysiuk
c0ec1d5114 Fixed color channels displacement on Big Endian targets 2014-11-02 15:56:22 +02:00
alexey.lysiuk
2f59a8792a Use rectangle texture for render buffer
Game is rendered correctly even if hardware doesn't support non-power of two textures
The ARB_texture_rectangle extension is supported on almost all Macs running 10.4 Tiger
2014-11-02 15:50:43 +02:00
alexey.lysiuk
d8be168474 Set opaque clear color 2014-11-02 11:32:09 +02:00
alexey.lysiuk
0569acd5d6 Fixed compilation issues with GCC 4.0.1 PowerPC 2014-11-02 11:29:02 +02:00
Edward Richardson
043b28f4ba Make Prediction lerping less pick + debug
- Lerping uses int rather than fixed/float comparisons
- Added debug information
2014-11-02 17:58:59 +13:00
Christoph Oelckers
147e05673d Merge branch 'recordmap' of https://github.com/Edward850/zdoom 2014-11-01 17:43:59 +01:00
Christoph Oelckers
4c470ba5c1 Merge branch 'allowpain' of https://github.com/MajorCooke/zdoom 2014-11-01 17:43:39 +01:00
MajorCooke
2e085b2318 - Added ALLOWPAIN flag.
Monsters with this flag can enter pain states, regardless of
invulnerability or damage absorption.
- Fixed: god2 cheat wasn't being considered for drowning and thrusting.
2014-11-01 00:00:29 -05:00
Edward Richardson
eceb37aa64 Added recordmap for recording demos from console
recordmap <filename> <map name>
Starts a new game from the specified map recording to the specified
filename
2014-11-01 17:47:29 +13:00
MajorCooke
938b54ccb5 - Added TF_FORCED for A_Teleport. Forces the actor to move to the spot. 2014-10-31 15:51:15 -05:00
Christoph Oelckers
0ff65bb430 - fixed: AActor::Massacre must return true only when it actually kills a monster. 2014-10-31 21:08:13 +01:00
Christoph Oelckers
388454255d Merge branch 'Secret-notify' of https://github.com/Edward850/zdoom 2014-10-31 11:29:25 +01:00
Edward Richardson
c85105f552 Added cl_showsecretmessage
Controls if secret notifications are displayed (def. true)
2014-10-31 22:50:23 +13:00
Christoph Oelckers
2f11a59be0 - fixed: UDMF ceiling plane properties set the map's floor plane values. 2014-10-31 08:57:43 +01:00
Christoph Oelckers
1a8da51857 Merge branch 'master' of https://github.com/rheit/zdoom 2014-10-29 22:53:58 +01:00
Christoph Oelckers
31611c17d5 - fixed RGF_NOSIGHT checking for A_RadiusGive. 2014-10-29 22:00:15 +01:00
Christoph Oelckers
301092217f Merge branch 'experimental' of https://github.com/MajorCooke/zdoom 2014-10-29 20:12:01 +01:00
MajorCooke
165d2887fd - Added: A_GiveToChildren
- Added: A_TakeFromChildren
- Added: A_GiveToSiblings
- Added: A_TakeFromSiblings
- Added the following flags for A_RadiusGive:
- RGF_NOSIGHT: Exclude sight check from distance.
- RGF_MISSILES: Missiles can take inventory items.
2014-10-29 14:01:31 -05:00
MajorCooke
5977cb04d9 - Fixed: A_Die didn't consider missiles for the function. 2014-10-29 12:33:25 -05:00
Christoph Oelckers
c1a0ee9623 - fixed last commit. 2014-10-29 10:40:08 +01:00
Christoph Oelckers
978667143c - fixed: P_RemoveThing must not remove owned inventory items. 2014-10-29 08:54:14 +01:00
Christoph Oelckers
3fe8dbf660 Merge branch 'master' of https://github.com/Gaerzi/zdoom 2014-10-28 22:10:28 +01:00
Gaerzi
65cb662678 Missing break in case NAME_FillColor
This caused weirdness with invulnerable monsters when their fillcolor was changed.
2014-10-28 21:19:01 +01:00
Christoph Oelckers
6073adbeef - renamed FULLMASS to DONTTHRUST. 2014-10-28 08:40:34 +01:00
MajorCooke
774db445ec -Fixed: WhirlWind was still able to affect actors with the FULLMASS flag. 2014-10-27 22:40:25 -05:00
MajorCooke
c01d1a8003 - Added DMSS_NOPROTECT.
Bypasses PowerProtection inventory items.
2014-10-27 22:29:10 -05:00
MajorCooke
f802d7a44c - Added +FULLMASS.
Actors will be excluded from damage/radius thrusting of all sorts by
explosions or damage of any kind. They will also never deal impact
damage to other enemies, nor will they damage themselves from being too
close to a wall.
2014-10-27 21:35:55 -05:00
Christoph Oelckers
3e50db9bf0 - fixed: When setting the object color for a shaded decal, the alpha channel must be forced to be 255. The decal's AlphaColor contains the palette index in those bits. 2014-10-26 15:11:04 +01:00
Christoph Oelckers
3c7664a460 - we don't really need a bBrightmap in a texture. All it did was duplicate some functionality of bMasked.
- renamed bBrightmapDisablesFullbright flag.
2014-10-26 08:41:52 +01:00
Christoph Oelckers
bd811bea87 Merge branch 'master' of https://github.com/rheit/zdoom 2014-10-25 18:26:42 +02:00
Christoph Oelckers
be4b253215 - use a separate sound for the net notches on the startup screen. 2014-10-25 18:18:35 +02:00
Christoph Oelckers
ebbaf2f1b7 Merge branch 'OldPlayer-Fix' of https://github.com/Edward850/zdoom 2014-10-25 17:38:48 +02:00
Christoph Oelckers
b58595734d - removed accidental line duplication. 2014-10-25 17:37:45 +02:00
Edward Richardson
82ac6c999e Destroy old player mobjs when starting new games 2014-10-26 04:14:52 +13:00
Christoph Oelckers
85fae623c8 Merge branch 'BotSpawnFix' of https://github.com/ChillyDoom/zdoom 2014-10-25 16:50:17 +02:00
ChillyDoom
1b7c07df65 - Fixed: Bots added by different setting controllers could be assigned the same player number. 2014-10-25 14:58:10 +01:00
alexey.lysiuk
d1c4215fb5 Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-10-25 16:57:58 +03:00
Christoph Oelckers
fc0025963b Merge branch 'master' of https://github.com/rheit/zdoom 2014-10-25 15:11:29 +02:00
Christoph Oelckers
0124d41931 Merge branch 'Bloodtype' of https://github.com/Edward850/zdoom 2014-10-25 15:07:06 +02:00
Christoph Oelckers
d4c50b1662 - fixed: AActor::IsTeammate must consider monsters friendly to a specific player as members of the same team as the owning player. Such monsters cannot be made members of a designated team, though, because their association needs to change if the player changes teams. 2014-10-25 14:59:30 +02:00
Edward Richardson
9435cdc5c9 Fixed NULL refrence in P_SpawnBlood 2014-10-26 01:09:19 +13:00
Christoph Oelckers
2e1fa70cbf - some parentheses to silence GCC. 2014-10-25 13:12:57 +02:00
Christoph Oelckers
ad2e16576c - fixed_ P_ExplodeMissile skipped most of its logic when the missile got destroyed by having no death state.
Apparently a band-aid fix was applied to this function because AActor::Destroy could not be called on an already destroyed actor again which could happen here due to incorrect ordering of actions.
Moving the state change to a later point in this function - after hitting a sky has been checked and decals have been spawned - returns everything to a safe state and ensures that nothing gets skipped.
2014-10-25 13:10:38 +02:00
Christoph Oelckers
edd53f22a1 - fixed: The buddha powerup set the wrong flag. 2014-10-25 12:34:46 +02:00
Christoph Oelckers
dcc318fdee - print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows 2014-10-25 12:33:08 +02:00
Christoph Oelckers
ef5707d73b - added a compatibility option for stopping sounds when the owning actor is destroyed. 2014-10-25 12:12:06 +02:00
Christoph Oelckers
fc40e9723a - fixed: CHANGELEVEL_RESETINVENTORY may not change the player's health.
APlayerPawn::GiveDefaultInventory altered the player_t's health value which was ok as long as this function was only called from G_PlayerReborn. For all other cases this initialization was wrong and G_PlayerReborn should do this itself.
2014-10-25 11:51:29 +02:00
Christoph Oelckers
cfe97b0f0f - Fixed: Killing a morphed monster must trigger A_BossDeath on its unmorphed self. 2014-10-25 11:33:28 +02:00
Christoph Oelckers
0d3908a4f3 - fixed: Hitscan traces crossing a two sided line right at the height of the back sector's floor or ceiling must not be considered a hit. 2014-10-25 10:44:00 +02:00
Christoph Oelckers
8edace83c5 - made CheatKey and EasyKey vector graphics configurable through MAPINFO. 2014-10-25 10:19:14 +02:00
Christoph Oelckers
313245dd77 - added a Buddha powerup 2014-10-25 09:53:23 +02:00
MajorCooke
a19620968d - Follow-up of the previous commit.
- Cleaned up the DoDamage and DoKill functionality.
- Added DMSS_FOILBUDDHA and KILS_FOILBUDDHA.
2014-10-25 09:39:10 +02:00
MajorCooke
d1dc6fd59a - Added: BUDDHA and FOILBUDDHA.
- Fixed: mugshot didn't take the god2 cheat into account.
2014-10-25 09:39:00 +02:00
MajorCooke
b980069367 - Added GOD2 and BUDDHA2 cheats.
- Ensures that not even telefrag damage can kill the player.
- Fixed: Players with NODAMAGE could still hurt and kill themselves via
voodoo dolls.
2014-10-25 09:38:40 +02:00
Christoph Oelckers
1c500cead6 - fixed: A_Respawn did not restore the flags6 and flags7 fields. 2014-10-25 01:27:34 +02:00
Christoph Oelckers
aa338a4dc6 - fixed: G_FinishTravel must synchronize the CF_FLY flag with MF2_FLY. 2014-10-25 01:00:40 +02:00
Christoph Oelckers
83be901ad6 - fixed: damage of amount TELEFRAG_DAMAGE should not be reduced by armors absorbing some damage, it'd lose its magic-ness, that is needed to ensure a guaranteed kill. The same applies to autousing health items. 2014-10-25 00:52:27 +02:00