Christoph Oelckers
c4d2a021b0
- fixed: AInventory::BecomePickup must not restore the MF_COUNTITEM flag when transforming the inventory item into a pickup again.
2013-10-07 11:53:58 +02:00
Braden Obrzut
f386d6b1e3
- Embed the proper manifest file and group soure files when building Visual Studio projects with CMake. (The groups probably also apply to other project types as well.)
2013-10-06 14:37:51 -04:00
Braden Obrzut
759139e6f3
- Fixed compilation with Visual Studio using CMake project by using slightly modified version of the code in Zandronum's changeset 597309d.
2013-10-05 14:48:26 -04:00
Christoph Oelckers
a72b94e80c
- fixed: Warped textures were recreated each time they were bound.
...
- fixed: Models were never freed.
2013-10-03 12:12:19 +02:00
Braden Obrzut
ffae34c5fd
- Changed the new default alignment keyword for drawimage from topleft to none in order to allow a potential topleft without image offsets.
2013-09-30 20:02:05 -04:00
Christoph Oelckers
daf5b97ff9
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/version.h
2013-09-28 23:37:41 +02:00
Christoph Oelckers
5f08111a34
- fixed: The GL voxel palette loader needs to handle the case when the voxel has no own palette and used the game's base palette instead. Also added an implementation for GetPixels because this is used when a voxel needs a translated palette.
2013-09-28 23:33:55 +02:00
Braden Obrzut
658b4f7e0f
- For some reason git decided not to include the actual changes for the last commit.
2013-09-21 15:30:32 -04:00
Braden Obrzut
e8bcbd14fb
- Added vid_asyncblit for Linux and OS X. It defaults to true and sets SDL_AYNCBLIT on the frame buffer. This allows for ZDoom to obtain ~100% CPU usage with an uncapped frame rate on Linux like it should. (Not sure if it does anything for OS X yet.) It also makes uncapped play smoothly for me (as long as the frame rate is >= 2*refresh rate), but I'm not sure if capped feels more jittery or not. I could use some feedback here. Do note that vid_asyncblit requires a restart after the value is changed.
2013-09-21 13:20:36 -04:00
Braden Obrzut
f73275ad88
- Applied Tesseract's patch for drawimage extensions. (Extended icon support and maximum width/height.)
2013-09-21 12:46:19 -04:00
Christoph Oelckers
0ff21c3af7
- fixed: Sprites may never be used as a base of a texture redirect
...
Due to autoexpansion to remove filtering artifacts their dimensions are not the same as for patches. But if the sprite hadn't been used yet this information won't have been set yet.
2013-09-20 10:28:12 +02:00
Randy Heit
fc843c28ba
Merge branch 'maint'
2013-09-18 22:06:31 -05:00
Randy Heit
5850279090
- Fixed: Thing_SetGoal could put an actor's target and goal out of sync.
...
If an actor is already targeting a goal, and Thing_SetGoal is used on
it, it would still be left targeting the old goal instead of the new
one. This messed up checks in A_Chase for walking towards a goal vs a
real target.
2013-09-18 22:03:59 -05:00
Randy Heit
ad7aefff20
- Fixed: Do not apply AVOIDMELEE logic when moving toward a goal
2013-09-18 21:52:29 -05:00
Randy Heit
75535fba72
Do not enter testing mode if a valid mode is not selected.
...
- It doesn't make much sense to "test" the current mode if a non-video
mode is selected in the menu, so don't.
2013-09-18 21:32:46 -05:00
Randy Heit
e3741c8097
GetSelectedSize() needs to check for a valid selection.
...
- With mouse navigation, there's no guarantee that there even is a
selected item.
2013-09-18 21:29:19 -05:00
Randy Heit
a7a7d5d6b3
Add missing prantheses for A_CustomPunch's puffFlags calculation
...
- Fixed: Need parentheses for precedence when setting puffFlags in
A_CustomPunch. Otherwise, it's completely broken.
2013-09-18 21:25:00 -05:00
Randy Heit
d05cdb79ef
Switch true to LAF_ISMELEEATTACK inside A_Punch's call to P_LineAttack()
2013-09-18 21:22:21 -05:00
Randy Heit
0cf68af7d2
Overload operator = for player_t
...
- This fixes crashes when quitting multiplayer games because the default
byte-for-byte copy caused PredictionPlayerBackup and the console player
to point to the exact same userinfo data and to both try and free it
when they are deleted.
2013-09-18 21:14:44 -05:00
Randy Heit
285be8db92
Fixed: wi_noautostartmap was not sync safe
...
- Make wi_noautostartmap a userinfo cvar. This allows it to be
communicated across the network and saved in demos. If any player has it
set, then the intermission screen will not automatically advance to the
next level.
2013-09-18 20:45:39 -05:00
Randy Heit
e748c49dd0
- Fixed: m_specialpaths.cpp did not compile under Linux.
2013-09-18 17:29:42 -05:00
Christoph Oelckers
8ef130c376
Merge branch 'master' of https://github.com/rheit/zdoom
2013-09-18 09:40:48 +02:00
Christoph Oelckers
f591c5df5e
- fixed: saving the config to the user's known folders should use the GAME_DIR #define, not 'zdoom' so that child ports can have their own.
2013-09-18 09:40:40 +02:00
Randy Heit
e021fba5e1
Improve NoDelay reliability.
...
- Instead of tying NoDelay behavior to OF_JustSpawned, use a new actor
flag, MF7_HANDLENODELAY. This only gets cleared once it has actually
been checked by Tick(). This is necessary because freeze mode delays the
initial run of Tick() past the initial spawn, so OF_JustSpawned will no
longer be set when it does the initial tick.
- Delay NoDelay processing if an actor is spawned dormant. Actors spawned
dormant have Deactivate() called before they tick, so MF7_HANDLENODELAY
will remain set as long as an actor is dormant. This allows the NoDelay
handling to occur as expected once it is activated.
2013-09-17 20:44:13 -05:00
Randy Heit
a3e74bb39f
Merge branch 'master' of github.com:rheit/zdoom
2013-09-17 17:32:04 -05:00
Randy Heit
88b05fe2a1
Fixed: SHGetKnownFolderPath needs to be declared as WINAPI.
2013-09-17 17:31:29 -05:00
Christoph Oelckers
c1aac878b0
Merge branch 'maint'
2013-09-15 23:12:21 +02:00
Christoph Oelckers
8847d5649a
- fixed: Bridge needs to call Super::Destroy.
2013-09-15 23:11:55 +02:00
Christoph Oelckers
d36afb975c
- fixed the Linux portion of m_specialpaths.cpp which had a section of GetUserFile duplicated.
2013-09-15 08:57:22 +02:00
Randy Heit
0645053431
Add support for standard file paths on Windows.
...
- If the current user does not have write permissions for the directory
zdoom.exe is located in, use standard folder paths located in their home
directory instead. This is a common scenario when people put ZDoom into
Program Files. (Ironically, zdoom.ini used to be in AppData, buth then
people complained when it wasn't in the same directory as zdoom.exe, so
it got turned into zdoom-<user>.ini so at least it could retain some
multi-user support. I'm not sure when the AppData support was removed,
though, since it should have still been kept around for migrating
configs to the new name.)
2013-09-14 23:07:59 -05:00
Randy Heit
da02a44126
Consolidate special path functions into m_specialpaths.cpp
...
- Also remove CDROM_DIR while I'm at it.
2013-09-14 21:04:00 -05:00
Christoph Oelckers
e4e26e7aa7
Merge branch 'maint'
2013-09-13 10:17:38 +02:00
Christoph Oelckers
ea0e4ed344
- fixed: The Hexen bridge must make its balls disappear when it gets destroyed.
...
Hexen did this with a call to A_BridgeRemove in Thing_Destroy which merely set a flag in the bridge object, which cannot be done safely in ZDoom because it's not guaranteed that the ball object calls A_BridgeOrbit and the garbage collector may delete the bridge actor before it can be checked so now the Bridge's Destroy method deletes all balls attached to the bridge object itself.
2013-09-13 10:07:43 +02:00
Christoph Oelckers
fef0782a43
- added glext headers to the project because they seem to be broken in newer versions, causing compile errors on Linux.
2013-09-12 10:27:32 +02:00
Christoph Oelckers
2885056f46
- moved GLEXT API out of RenderContext struct.
2013-09-03 18:29:39 +02:00
Christoph Oelckers
26943fe3fd
- removed gl interface function pointers for all OpenGL32.dll entry points.
2013-09-03 14:05:41 +02:00
Christoph Oelckers
37de4bea67
Merge branch 'master' of https://github.com/rheit/zdoom
2013-09-03 09:02:44 +02:00
Christoph Oelckers
18386e4b23
Merge branch 'maint'
2013-09-03 08:44:52 +02:00
Christoph Oelckers
11c026ee84
- fixed: displaying sprites on the automap ignored both the actor's scale and translation.
2013-09-03 08:34:55 +02:00
Christoph Oelckers
75dd5503cf
- fixed: Cost strings for dialogues must not be added in the dialogue parser but while displaying the message to properly handle stringtable entries.
2013-09-03 08:24:47 +02:00
Christoph Oelckers
4ed27c22fd
Merge branch 'master' of https://github.com/MazterQyou/zdoom
2013-09-03 07:59:37 +02:00
Alex Qyoun-ae
b6baeecd9a
Fixed compilation with LLVM compilers
2013-09-03 03:49:39 +04:00
Christoph Oelckers
ba2a07fb26
- removed all uses of single precision floats from FraggleScript code.
2013-09-02 09:08:47 +02:00
Christoph Oelckers
4dc06cca70
- changed minimum required GL version to 1.3. The only 1.4 feature that's required is mipmap generation which on many older cards is available as an extension. The worst thing that can happen with relaxing the version requirement is that on a few ancient graphics cards the mipmapped texture filtering modes produce garbage.
2013-09-02 08:43:56 +02:00
Christoph Oelckers
bab56106c1
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-31 21:53:11 +02:00
Randy Heit
267030c759
Merge branch 'maint'
2013-08-30 23:13:32 -05:00
Randy Heit
260ce62175
Don't abort for TEXTUREx lumps that define textures with no patches
...
- A texture defined in TEXTUREx without any patches isn't necessarily an
error, so accept. This also means they shouldn't be used for determining
if a TEXTURE directory belongs to Strife instead of Doom.
2013-08-30 23:10:20 -05:00
Randy Heit
b0371e1804
Don't abort when merely checking if a non-map is a map
...
- When P_OpenMapData() is called by P_CheckMapData(), we don't actually
care if any required lumps are missing. This just means it isn't a valid
map, so don't abort with I_Error().
2013-08-30 22:38:57 -05:00
Randy Heit
33ee8f9fef
Merge branch 'maint'
2013-08-29 22:27:49 -05:00
Randy Heit
0f0d9da839
Reset FirstFreeEntry in ACSStringPool::ReadStrings()
...
- Fixed: When an ACS string pool was read from a savegame, FirstFreeEntry
would not be updatedt, except by the Clear() function. This left FirstFreeEntry
at 0, which meant the next string added to the pool would always go in
slot 0, whether it was free or not.
2013-08-29 22:22:30 -05:00
Randy Heit
7143ae49e1
Fixed: CheckPlayerCamera not sync safe
...
- If a player is spying through another player, CheckPlayerCamera will
return the TID of the player you are "spying", but as coopspy isn't a
net command, this wont be reflected by all nodes. So to fix this,
CheckPlayerCamera now returns -1 if a player's camera is that of any
player at all. (thanks edward850)
2013-08-29 21:45:37 -05:00
Randy Heit
aac0de3e48
Fixed: Make A_SetTics work with weapons.
...
- When A_SetTics is called from a weapon, we need to set the tics for the
psprite instead of the actor itself.
2013-08-29 21:40:01 -05:00
Randy Heit
28e5cc536a
Add some awareness of short file names
...
- Added I_GetLongPathName(). It wraps the Win32 API's GetLongPathName().
DArgs::CollectFiles() now calls this for every argument it processes, so
any arguments passed using short file names will be converted to long
file names. This is mainly of interest so that savegames will never
record the short file name, which can change based on what else is in
the directory.
2013-08-29 21:24:05 -05:00
Christoph Oelckers
bd5777917e
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-28 11:23:00 +02:00
Christoph Oelckers
9c2454eacc
Merge branch 'maint'
2013-08-28 11:20:53 +02:00
Christoph Oelckers
26c381224c
- removed unused constants in p_map.cpp.
2013-08-28 11:16:30 +02:00
Christoph Oelckers
f8899f98fc
- fixed: The secret counter was not incremented for items that had the UDMF COUNTSECRET flag set.
2013-08-28 11:14:48 +02:00
Christoph Oelckers
737708b635
- fix c++11's compile problems.
2013-08-28 08:33:11 +02:00
Braden Obrzut
0a16e9a256
- Fixed uninitialized variable in A_AlertMonsters.
2013-08-27 20:42:35 -04:00
Braden Obrzut
0fb37ca5f1
Merge branch 'maint'
2013-08-27 20:41:10 -04:00
Braden Obrzut
5079d6c505
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
...
- Applied edward's patch to remove boolean increment.
2013-08-27 20:28:38 -04:00
Christoph Oelckers
4d3f6cae2e
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-27 23:53:40 +02:00
Christoph Oelckers
61af682be9
- made some alterations to last commit after reviewing how the broken code managed to get into GZDoom.
2013-08-27 23:53:14 +02:00
Christoph Oelckers
e6f571729f
- fixed: When calculating an y-texture offset the scale was multiplied with instead of divided by.
2013-08-27 23:31:23 +02:00
Christoph Oelckers
8e8f6cf5a6
- A_AlertMonsters flags submission by NeuralStunner.
2013-08-20 20:33:03 +02:00
Christoph Oelckers
9f12e5928c
- removed stencil buffer check from SDL init code because it caused a crash.
2013-08-19 08:04:31 +02:00
Christoph Oelckers
b61ef3a107
- bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2.
...
- removed gl_vid_compatibility. With the bump to 1.4 no hardware requiring this flag is supported anymore.
- disabled 16 bit framebuffers for the same reason. As a conseqence all code for rendering without stencil could also be removed.
2013-08-18 15:41:52 +02:00
Christoph Oelckers
761ab4ab78
- moved all system specific code out of gl_interface.cpp into the respective Video classes (Win32GLVideo andSDLGLVideo.) (SDL side not tested yet!)
2013-08-18 14:16:33 +02:00
Christoph Oelckers
b59d82ad5b
- made win32gliface.cpp more readable.
2013-08-18 12:38:38 +02:00
Christoph Oelckers
0a62e177d1
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-18 12:20:38 +02:00
Christoph Oelckers
116defbb35
- fixed: LookForEnemiesInBlock needs to check for MF7_NEVERTARGET.
2013-08-18 09:11:40 +02:00
Christoph Oelckers
42c9b68d47
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-14 00:32:35 +02:00
Christoph Oelckers
62830f7927
- added separate automap color for non-counting monsters.
...
- fixed: using a nonexistent CVAR in a ColorPicker menu item caused a crash.
2013-08-14 00:32:05 +02:00
Christoph Oelckers
c8b4fb0d3d
- added a 'closemenu' CCMD so that menu options that close the menu can be added.
2013-08-13 21:09:46 +02:00
Christoph Oelckers
7a87e08107
- added MF7_ALWAYSTELEFRAG flag that causes an actor to be telefragged by everything that teleports into the same place.
2013-08-13 21:01:14 +02:00
Christoph Oelckers
9ebf345fec
Merge branch 'maint'
2013-08-13 08:53:23 +02:00
Christoph Oelckers
1b79f7d956
- fixed chance default for ACS's DropItem.
2013-08-13 08:52:53 +02:00
Christoph Oelckers
36e35c0354
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-12 22:51:28 +02:00
Christoph Oelckers
3518b4dd28
- allow menu's back button and the pause sign to be animated.
2013-08-12 22:46:45 +02:00
Christoph Oelckers
61c94648dc
- added ACS CheckFlag function.
2013-08-12 22:38:52 +02:00
Christoph Oelckers
16f239536a
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-12 21:16:41 +02:00
Christoph Oelckers
ba3e57281a
Merge branch 'maint'
2013-08-12 21:12:20 +02:00
Christoph Oelckers
072b66fb9f
- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.
2013-08-12 21:11:53 +02:00
Christoph Oelckers
aa03609b69
- added IF_TOSSED inventory flag.
2013-08-12 21:00:23 +02:00
Christoph Oelckers
be1a00c537
Merge branch 'maint'
2013-08-12 20:42:21 +02:00
Christoph Oelckers
e14590d8ce
- moved NOTELESTOMP to flags7. When committing I was accidentally on maint instead of master and in master flags6 was already full.
2013-08-12 20:41:33 +02:00
Christoph Oelckers
44a1b94ad9
- added MF6_NOTELESTOMP flag that prevents an actor from telefragging under all possible circumstances.
2013-08-12 20:23:54 +02:00
Christoph Oelckers
f2c250d35d
- flags7 variable added to AActor.
2013-08-12 20:09:21 +02:00
Christoph Oelckers
2bcc5cd7cc
Merge branch 'maint'
2013-08-12 09:14:18 +02:00
Christoph Oelckers
ecfe67dd78
- removed weirdness from Powerup.Strength property that was specifically tailored to its use on PowerInvisibility and made its use problematic elsewhere.
2013-08-12 09:13:55 +02:00
Christoph Oelckers
9455608e21
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-11 21:05:36 +02:00
Christoph Oelckers
fabf8272e6
Merge branch 'maint'
2013-08-11 21:04:17 +02:00
Christoph Oelckers
1b2d8420bb
- DropItem for ACS.
2013-08-11 20:57:53 +02:00
Christoph Oelckers
c0174ea7cd
- Added A_DropItem for DECORATE.
2013-08-11 20:48:08 +02:00
Christoph Oelckers
35764ff3b2
- fixed: Powerup.Strength is a fixed point value, so using it as health amount for PowerRegeneration requires division by FRACUNIT.
2013-08-11 20:39:53 +02:00
Christoph Oelckers
752f44502c
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-11 14:49:36 +02:00
Christoph Oelckers
5bb4b558a4
Merge branch 'maint'
2013-08-11 13:37:36 +02:00
Christoph Oelckers
c5cba70fc8
- removed obsolete quit message #defines.
2013-08-11 13:36:48 +02:00
Christoph Oelckers
c7a46492eb
- fixed bad index variable in R_RenderFakeWallRange.
2013-08-11 12:41:14 +02:00
Christoph Oelckers
c88bf3108c
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-10 10:21:00 +02:00