Christoph Oelckers
e2e34f5245
- cleanup of the buffer binding interface.
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Some stuff is not really needed and the vertex buffers no longer need to insert themselves into the render state.
2018-10-30 22:43:58 +01:00
Christoph Oelckers
1be1470d47
- cleanup of hw_bsp.cpp.
2018-10-30 22:19:55 +01:00
Christoph Oelckers
48bc5550d7
- removed the Bind function from FFlatVertexBuffer.
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This is not flexible enough. There was already one place where this was not supposed to go through the render state.
The new interface allows more general use of the contained buffer objects.
2018-10-30 19:28:47 +01:00
Christoph Oelckers
fa498611f8
- uncoupled texture precaching from regular binding for rendering.
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The precaching should not depend on code that may be subject to change.
2018-10-30 19:27:10 +01:00
Christoph Oelckers
55df324d16
- basic multithreading for the render data generation.
2018-10-30 14:58:43 +01:00
Christoph Oelckers
b56e80a556
- disabled the buffer reallocation option for the light buffer.
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The entire idea with CPU side buffering simply can not work since the buffer is being used live. To compensate the buffer's size was doubled.
2018-10-29 21:53:43 +01:00
alexey.lysiuk
2e02b7e555
- fixed compilation of SDL backend
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error: unknown type name 'OpenGLFrameBuffer'
2018-10-29 22:41:24 +02:00
alexey.lysiuk
d2c7ffb2ca
- fixed crash with Cocoa backend on startup
2018-10-29 22:33:27 +02:00
alexey.lysiuk
2aac222d35
- fixed compilation on macOS
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error: non-constant-expression cannot be narrowed from type 'unsigned long' to 'int' in initializer list
error: unknown type name 'OpenGLFrameBuffer'
2018-10-29 22:32:36 +02:00
Christoph Oelckers
0200ee7c13
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-10-29 18:42:12 +01:00
Christoph Oelckers
47ae42d636
- fixed: for sectors that have to be drawn per subsector the render state was not applied. resulting in random garbage.
2018-10-29 17:52:44 +01:00
Rachael Alexanderson
c808af94ca
- change 'other' gender to 'robotic' for English
2018-10-29 09:54:11 -04:00
Christoph Oelckers
f7446160bb
Merge branch 'master' into renderstate_abstraction
2018-10-29 14:00:43 +01:00
Christoph Oelckers
118bc78fe3
- moved the entire OpenGL backend into a separate namespace.
2018-10-29 13:56:17 +01:00
Christoph Oelckers
0c8b36e121
- moved the texture resizer to hwrenderer.
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This is pure math and will be shareable with Vulkan.
2018-10-29 13:18:48 +01:00
Christoph Oelckers
190a225301
- minor cleanup.
2018-10-29 13:00:12 +01:00
Christoph Oelckers
893e08df70
- moved DrawScene to GLRenderer and call it through std::function.
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This was the last remaining virtual override of HWDrawInfo.
With it removed this type is now fully API independent.
2018-10-29 12:54:10 +01:00
Christoph Oelckers
325d2126ec
- moved ProcessScene to hwrenderer
2018-10-29 12:25:41 +01:00
Christoph Oelckers
8991537e57
- moved the 2D drawer tp hwrenderer.
2018-10-29 12:14:36 +01:00
Christoph Oelckers
8a0596893b
- fixed dynamic light profiling counters.
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The draw counters were never incremented and this should be reset only once per scene, not once per viewpoint.
2018-10-29 10:36:48 +01:00
Christoph Oelckers
361bb688c8
- moved Set3DViewport to hwrenderer.
2018-10-29 10:21:52 +01:00
Christoph Oelckers
362ecacd52
- moved the End*Scene functions to hwrenderer.
2018-10-29 09:58:37 +01:00
Christoph Oelckers
1bbc9f6730
- removed two of the state flags in SetStencil and handle them explicitly.
2018-10-29 09:53:07 +01:00
Christoph Oelckers
163d6be0d7
- added a few more GL state wrappers to the render state.
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Not used yet.
2018-10-29 09:41:26 +01:00
Christoph Oelckers
f6d9592a45
- moved calls to renderstate from buffer implementation into a subfunction so that it's easier to change if needed.
2018-10-29 09:40:03 +01:00
Christoph Oelckers
90982285ac
- moved the mSceneClearColor variable to main DFrameBuffer class.
2018-10-29 09:34:30 +01:00
Christoph Oelckers
98e111eba0
- merged the nearly identical wrapper texture classes for the software render and the wiper.
2018-10-29 07:39:33 +01:00
Christoph Oelckers
6dc47ff328
- the last commit was incomplete.
2018-10-29 07:06:29 +01:00
Christoph Oelckers
5528981a77
- CreateScene, too.
2018-10-28 23:32:13 +01:00
Christoph Oelckers
70f9507f16
- moved RenderPortal, too.
2018-10-28 23:18:19 +01:00
Christoph Oelckers
24d6b23042
- moved RenderScene and RenderTranslucent to hwrenderer.
2018-10-28 22:58:35 +01:00
Christoph Oelckers
9b56f407dd
- moved all 'present' functions into FGLRenderer.
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This list of functions contained half of the existing references to the global GLRenderer variable.
2018-10-28 22:36:52 +01:00
Christoph Oelckers
9f9d747a6b
- moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder.
2018-10-28 22:20:51 +01:00
Christoph Oelckers
2ee2766812
- moved more code from FDrawInfo to HWDrawInfo.
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The entire setup/takedown code did not reference any API specific data. The only thing needed is a global virtual creation function.
2018-10-28 19:39:31 +01:00
Christoph Oelckers
1ca811d4a8
- moved more code out of FDrawInfo.
2018-10-28 19:19:46 +01:00
Christoph Oelckers
cb4ffbf053
- moved the draw lists back to the API independent side.
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The original idea was to let Vulkan do this completely differently, but if that comes to pass it should be done without having generic data maintenance code on the API side.
2018-10-28 19:06:29 +01:00
Christoph Oelckers
df15f00a21
- moved more code out of 'gl'.
2018-10-28 18:49:29 +01:00
Christoph Oelckers
e6efee61b1
- moved the last remaining function from gl_shadowmap.cpp elsewhere so that the file can be deleted.
2018-10-28 17:09:22 +01:00
Christoph Oelckers
54f46fdfee
- moved most of FShadowMap to IShadowMap, except the main Update function.
2018-10-28 16:11:04 +01:00
Christoph Oelckers
cc058f98a5
- use IDataBuffer for the shadow map generator's buffers.
2018-10-28 15:59:20 +01:00
Christoph Oelckers
926a918e0c
- moved the light buffer pointer to globally visible state.
2018-10-28 15:22:48 +01:00
Christoph Oelckers
b2776c9351
- moved lightbuffer files to hwrenderer.
2018-10-28 15:09:33 +01:00
Christoph Oelckers
bd7df13200
- let the light buffer use IDataBuffer as well.
2018-10-28 15:04:57 +01:00
alexey.lysiuk
49c3ec6a87
- fixed compilation warnings reported by GCC and Clang
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src/gl/data/gl_viewpointbuffer.cpp:142:12: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
src/gl/data/gl_viewpointbuffer.cpp:142:34: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
2018-10-28 15:59:28 +02:00
alexey.lysiuk
649857c80d
- updated Travis configuration to use Clang 7
2018-10-28 15:58:18 +02:00
Christoph Oelckers
54de0bf59f
- changed a bit more stuff that doesn't need to be routed through the OpenGL interface anymore.
2018-10-28 14:25:29 +01:00
Christoph Oelckers
f7c7c8d1c5
- moved some buffer variables out of GLRenderer into common parts of the code so that they can be accessed from hwrenderer as well.
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This will allow more code to be moved out of the API dependent parts.
2018-10-28 13:56:24 +01:00
Christoph Oelckers
c5b3b9e107
- moved the viewpoint buffer to hwrenderer.
2018-10-28 13:26:47 +01:00
Christoph Oelckers
b51cc8b115
- base the viewpoint buffer on IDataBuffer.
2018-10-28 13:18:13 +01:00
Christoph Oelckers
3b26e64404
- renamed the 'vertexbuffer' files to 'buffers' because it's now generic for all buffer types.
2018-10-28 12:04:20 +01:00