Randy Heit
dc6b45804d
Don't lose the cursor when scrolling up in option menus
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- Fixed: If the menu cursor was on the topmost-displayed item, pressing up
would not scroll the view up. The check for scrolling only tested if the
newly selected item was the topmost one, since the menu code had
assumed the only time the cursor would be on the topmost visible line
was when it was the very first line of the menu. Using PgDn breaks this
assumption.
2015-01-31 20:10:18 -06:00
Randy Heit
b69edbbec1
Redo commit a4c07a9
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- Line endings are inconsistant in this file, but at least the commit
doesn't touch the whole file.
2015-01-29 19:50:52 -06:00
Randy Heit
d828173ce3
Revert "- fixed: Since A_Give/TaketoChildren/siblings use the same code as A_Give/TakeInventory but do not use the third parameter this must be ignored by the code. This is merely a band-aid fix, because this problem doesn't exist in the same form in the scripting branch."
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This reverts commit a4c07a9ee3
.
- This commit touched every line of thingdef_codeptr.cpp, which would make
merging it into the scripting branch a pain in the ass.
2015-01-29 19:30:26 -06:00
Braden Obrzut
72506fa6e9
- Fixed: Regression with centered coordinates.
2015-01-26 15:00:36 -05:00
Christoph Oelckers
a4c07a9ee3
- fixed: Since A_Give/TaketoChildren/siblings use the same code as A_Give/TakeInventory but do not use the third parameter this must be ignored by the code. This is merely a band-aid fix, because this problem doesn't exist in the same form in the scripting branch.
2015-01-25 20:15:58 +01:00
Edoardo Prezioso
04c6c5ca55
Fix missing 'victim' replace in ALoreShot code.
2015-01-24 14:17:47 +01:00
Christoph Oelckers
92fbe47ade
- fixed and cleaned up ALoreShot::DoSpecialDamage.
2015-01-24 14:04:06 +01:00
Christoph Oelckers
d1cca79c31
- Use SpawnHealth() when calling A_ResetHealth.
2015-01-23 20:29:38 +01:00
MajorCooke
301c061ec3
- Added pointer for A_SetRoll.
2015-01-23 10:24:23 -06:00
MajorCooke
19b43d4752
- Added A_ResetHealth(ptr). Defaults to AAPTR_DEFAULT (the action caller).
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- Added pointers to the following functions, all of them set to AAPTR_DEFAULT:
- A_SetAngle
- A_SetPitch
- A_SetScale
- A_SetSpeed
- A_ScaleVelocity
2015-01-23 09:26:34 -06:00
Christoph Oelckers
7157db89b7
- fixed: A_VileAttack didn't check for MF7_DONTTHRUST.
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This is a fixed version of Major Cookes pull request.
2015-01-22 14:13:25 +01:00
Christoph Oelckers
73bdd06ceb
- removed bogus angle modification from reflection code.
2015-01-22 14:10:55 +01:00
Christoph Oelckers
667c4ba5fc
Merge branch 'reflectfixsolo' of https://github.com/MajorCooke/zdoom
2015-01-22 14:01:27 +01:00
Christoph Oelckers
ae282eea53
Merge branch 'sethealthredux' of https://github.com/MajorCooke/zdoom
2015-01-22 13:59:59 +01:00
Christoph Oelckers
afb90040c2
Merge branch 'changevelptr' of https://github.com/MajorCooke/zdoom
2015-01-22 13:58:20 +01:00
MajorCooke
4fd87a1ce9
- Redid A_SetHealth.
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- This function will not take the actor's health below 1, and any attempts to do so will simply set it to 1 in its place.
2015-01-20 22:54:30 -06:00
MajorCooke
fa411af1da
- Fixed: Reflected projectiles were always changing their angles to 0.
2015-01-20 09:10:58 -06:00
Christoph Oelckers
2a0fc16ce3
Merge branch 'master' of https://github.com/rheit/zdoom
2015-01-20 10:26:30 +01:00
Christoph Oelckers
67312b907b
- fixed: AInventory::AbsorbDamage may only be called for positive damage values, otherwise it ends up adding armor points.
2015-01-20 10:25:58 +01:00
MajorCooke
105a62cc20
- Added pointer field to A_ChangeVelocity.
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- Defaults to AAPTR_DEFAULT, otherwise known as the calling actor.
2015-01-19 14:54:20 -06:00
Braden Obrzut
845bcdf14c
- Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called).
2015-01-16 19:13:51 -05:00
Braden Obrzut
4bae3f9976
- Fixed: SDLVideo::CreateFrameBuffer cleared "retry" too soon resulting in infinite recursion if the code was used.
2015-01-16 18:58:23 -05:00
Braden Obrzut
1c2a6e8457
- Fixed: fullscreenoffset coordinates were determined by translated (offsets) coordinates instead of input coordinates.
2015-01-16 13:12:18 -05:00
Edward Richardson
db25322b4c
P_SpawnPuff MF4_RANDOMIZE behaviour
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- Doom's BulletPuff random spawn tics behaviour was lost at some point.
2015-01-13 21:01:00 +13:00
alexey.lysiuk
9df56216b3
Reworked check for embedded WADs put inside directory within archive
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Any WAD from directory named the same as archive are treated as embedded
Fixed the issue with archive filename that wasn't taken into account
2015-01-12 11:28:40 +02:00
alexey.lysiuk
7ae3678abc
Extended check for embedded WADs with one special case
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Added loading of embedded WAD file if `myfile.wad` is placed in `myfile` directory inside `myfile.zip`
This helps with an unpleasant and very annoying fashion to zip a folder instead of just .wad and .txt files.
Recent examples include
Monster Hunter Ltd.: http://www.doomworld.com/idgames/?id=17601 and http://www.doomworld.com/idgames/?id=17625
Hell Awakened 2 Episode 1: http://www.doomworld.com/idgames/?id=17795
Bauhaus: http://www.doomworld.com/idgames/?id=17954
2015-01-11 11:43:43 +02:00
alexey.lysiuk
5336f1085c
Fixed incorrect value that I_FPSTime() may return when OS X thread-based timer implementation is used
2015-01-11 10:30:30 +02:00
Christoph Oelckers
67b68e6b48
Merge branch 'pillar_tag0' of https://github.com/edward-san/zdoom
2015-01-08 20:00:43 +01:00
Edoardo Prezioso
c3c22315d9
- Added zero tag handling for Pillar actions.
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Pillar actions will refer to the back sector if the tag is set to 0.
2015-01-08 19:52:23 +01:00
alexey.lysiuk
f3cc872677
Added Retina/HiDPI option to video mode menu (OS X only)
2015-01-08 12:50:23 +02:00
alexey.lysiuk
83c6798651
Fixed a very slim chance that window will be white and empty after startup
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There are a few quite specific steps to reproduce this issue:
* 640x480 video resolution
* -iwad ... -warp ... command line parameters
* OS X 10.4 or 10.5 PowerPC, maybe performance related
When all these requirements are met, content view doesn't show up sometimes
The simplest solution for this issue is to set initial window size to non-existent video resolution
2015-01-07 14:50:55 +02:00
Randy Heit
f71b1a8983
Whoops.
2015-01-06 19:34:11 -06:00
Randy Heit
b2abf224b5
Save function name for error message in ParseStates()
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- The error "You cannot pass parameters to..." used the most recent token,
which was always ( and not the function name. (Note that this was
already fixed in the scripting branch, so this is probably going to be a
conflict. Meh.)
2015-01-06 19:31:00 -06:00
Edoardo Prezioso
4ea918ab3b
- Fixed bad characters in the info command string.
2015-01-06 23:16:25 +01:00
Christoph Oelckers
95496cdb4d
Merge branch 'additions' of https://github.com/MajorCooke/zdoom
2015-01-06 19:05:56 +01:00
MajorCooke
643d37ab7c
- Added A_SetFloatBobPhase(int). Takes a number between 0 and 63. If it's outside that range, it does nothing.
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- Added A_Warp flags:
- WARPF_BOB: Gets the bob offset of actor pointer with the FLOATBOB flag.
- WARPF_MOVEPTR: The function is inversed to move the pointed actor with applied flags, but only the original caller will make the success/jump.
2015-01-06 11:55:41 -06:00
alexey.lysiuk
86b2a8530b
Fixed launching with additional arguments from IWAD picker on OS X 10.4
2015-01-06 17:08:09 +02:00
alexey.lysiuk
1a69221f80
Removed trailing tab characters in Cocoa IWAD picker
2015-01-06 17:08:01 +02:00
Christoph Oelckers
dac2ae6411
Merge branch 'lorefix' of https://github.com/MajorCooke/zdoom
2015-01-06 15:55:22 +01:00
MajorCooke
f374cf514d
- Fixed: Lore Shot didn't take DONTTHRUST into account.
2015-01-06 08:20:13 -06:00
Christoph Oelckers
2095f5ddf4
Merge branch 'osx_improvements' of https://github.com/alexey-lysiuk/gzdoom
2015-01-06 15:04:28 +01:00
alexey.lysiuk
324a1a7b77
Added support for dynamic device attachment and removal to IOKit gaming controllers handling
2015-01-06 13:40:39 +02:00
Edoardo Prezioso
4aac586dd8
- Fixed another erroneous FString comparison.
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A comparison between an FString object and 'NULL' doesn't check for the emptiness of the examined string.
2015-01-05 23:37:40 +01:00
alexey.lysiuk
04d3802960
Fixed build issue with OS X SDK 10.4
2015-01-05 18:12:07 +02:00
alexey.lysiuk
b59fc59539
Added missing header comment
2015-01-05 17:26:06 +02:00
alexey.lysiuk
cb681aad2d
Rearranged header files and #include's
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Removed unused OS version check
Reduced number of headers
Fixed build with SDK 10.4
2015-01-05 17:24:54 +02:00
alexey.lysiuk
d418648e59
Fixed compiler warning with format string parameter
2015-01-05 15:46:57 +02:00
alexey.lysiuk
31d232e886
Added polling of analog axes to IOKit gaming controllers handling
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This feature helps a lot with buggy gamepads that constantly generate events from "sticky" hats/sticks
Polling is enabled by default, use joy_axespolling CVAR to turn it on/off
2015-01-05 13:22:53 +02:00
nashmuhandes
2b12db153b
New functions to manipulate an actor's roll.
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- DECORATE functions: A_SetRoll code pointer.
- DECORATE expressions: "roll" variable.
- ACS functions: SetActorRoll, GetActorRoll.
2015-01-05 17:51:32 +08:00
unknown
f03e05d69f
Merge branch 'joystick_pure_iokit' of https://github.com/alexey-lysiuk/gzdoom
2015-01-04 18:09:42 +01:00