Christoph Oelckers
dc055b74c1
- fixed the octal parser in strbin. Like its hex counterpart it needs to backtrack one character if it find the end of a sequence.
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- since ZScript already receives filtered strings, the 'T' converter for the properties should not do it again.
2016-11-07 09:54:46 +01:00
Christoph Oelckers
b206d19df4
- fixed: RegAvailability never set the number of allocated registers to more than 32.
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- fixed register allocation in ?: operator which was quite broken.
2016-11-07 01:10:56 +01:00
Christoph Oelckers
7da4e0d03d
- removed a parsing hack for the old internal definitions.
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- fixed: The state cast hack for DECORATE could not properly create state constants.
Instead they were passed to FxRuntimeStateIndex without resolving them to something constant. This adds proper handling of constant indices within that class.
2016-11-06 23:10:23 +01:00
Christoph Oelckers
779f9d7a72
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
2016-11-06 15:13:44 +01:00
Major Cooke
2583da9680
Do not allow DMG_FORCED to bypass ultimate degreeslessness/buddha for players.
2016-11-06 07:44:30 -06:00
Christoph Oelckers
10ef430bae
Revert "Do not allow DMG_FORCED to penetrate player ultimate degreelessness/buddha."
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This reverts commit 0130bde077
.
This wasn't supposed to get merged, so get rid of it again. The change in semantics here is not acceptable.
2016-11-06 14:18:13 +01:00
Christoph Oelckers
647fd53a15
- fixed: An 'if' statement with only one branch may never considered to be always returning.
2016-11-06 14:14:54 +01:00
Christoph Oelckers
6414fd301b
- let's add a 'float' cast, too, just in case. It still will cast to double, because single precision floats only can exist as memory values.
2016-11-06 13:21:47 +01:00
Christoph Oelckers
398433b5e6
- fixed: Explicit casts to bool were missing.
2016-11-06 13:20:22 +01:00
Christoph Oelckers
2ac0046cda
- fixed and cleaned up state index jump handling
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* use the function build list instead of the function to pass the info. The function is permanent so not the best place for compile-time info.
* pass along the current state index which is needed to calculate the target state.
2016-11-06 13:14:46 +01:00
Christoph Oelckers
c354000f1c
- block "" and 0 as valid state names in ZScript. There were common workarounds for the lack of a null pointer in DECORATE which no longer are supported as those and would produce errors now.
2016-11-06 12:00:16 +01:00
Christoph Oelckers
062574b726
- fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value.
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- made some tests about calling script code from native functions.
* scriptified A_SkullAttack to have something to test
* changed the A_SkullAttack call in A_PainShootSkull.
* use a macro to declare the function pointer. Using local static variable init directly results in hideous code for the need of being thread-safe (which, even if the engine was made multithreaded is not needed here.)
* Importsnt node here: Apparently passing an actor pointer to the VMValue constructor results in the void * version being called, not the DObject * version.
2016-11-06 11:36:12 +01:00
Christoph Oelckers
dbde0971ef
- removed the second 'calculated' return value from the damage function call in GetMissileDamage as it is no longer needed or even code being generated for.
2016-11-06 10:28:01 +01:00
Christoph Oelckers
c3ae560289
- scriptified two more trivial functions.
2016-11-06 09:22:03 +01:00
Marisa Heit
55ee78fc0b
Add bottomclip parameter to FillSimplePoly() for the software implementation
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- Polygons will be clipped to bottomclip. If this is zero or below, they
will be clipped to the bottom of the screen instead. This keeps the
polygons from overwriting the status bar border for sofware 2D. The
hardware version ignores it, since it always draws the status bar border
every frame.
2016-11-05 22:49:33 -05:00
Marisa Heit
dbc54fbca0
Fix FillSimplePoly() for 1-pixel tall or wide textures
2016-11-05 22:30:16 -05:00
Marisa Heit
ae28c9b29c
Fix divide by 0 in new wallscan functions with 1-pixel tall textures
2016-11-05 22:09:38 -05:00
Major Cooke
0130bde077
Do not allow DMG_FORCED to penetrate player ultimate degreelessness/buddha.
2016-11-05 20:15:41 -05:00
Christoph Oelckers
c9a96ed0ae
- fixed: CALL_ACTION always set 3 args, even for normal methods. Also moved this to a sunfunction because the macro created a lot of code.
2016-11-06 01:34:54 +01:00
Christoph Oelckers
b59f4e950f
- fixed: The return prototyxpe may only be retrieved after the return state of the function has been checked. Also made this a real error message instead of an assert because it will inevitably result in a crash if the prototype cannot be generated, making diagnostics impossible.
2016-11-05 21:02:26 +01:00
Christoph Oelckers
0f9ebff3ee
- fixed: The return checking code must be inside the nullptr check for item.code.
2016-11-05 18:56:04 +01:00
Christoph Oelckers
0851d698de
- don't run constant state indices through the runtime checker.
2016-11-05 18:15:53 +01:00
Christoph Oelckers
1b77a8f491
- fixed: Tacking on a return statement should only be done if the function has branches that actually reach the end. Otherwise it may interfere with return type deduction.
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- used the return check to optimize out unneeded jumps at the end of an if statement's first block.
2016-11-05 18:05:57 +01:00
Christoph Oelckers
98fa3d2d93
- added an accessor to the actor defaults. This might have been possible with less work using a function but that would have necessitated some type casts when using it on subclasses.
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- scriptified A_BarrelDestroy to test the above.
2016-11-05 17:14:16 +01:00
Christoph Oelckers
24925c88a8
- added readonly pointers. They need to be defined with 'readonly<classtype>'. These are significantly different from declaring a field readonly in that they do not disallow modification of the variable itself but what it points to. For the actor defaults this is necessary to prevent accidental modification. A readonly pointer is actually a different type than a regular pointer.
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- fixed code generation for dynamic cast. It was missing the jump instruction after the compare.
2016-11-05 13:51:46 +01:00
Christoph Oelckers
ca878b5e6b
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
2016-11-05 10:40:02 +01:00
Christoph Oelckers
9ab779fd61
Merge commit '60ae4a8568d9fc929c803036fa16fa0f9bfb68a2'
2016-11-05 10:39:13 +01:00
Christoph Oelckers
b890f2b608
- fixed retrieval of constant for state index.
2016-11-05 10:38:23 +01:00
Christoph Oelckers
272dff6b8f
Merge branch 'master' into zscript
2016-11-05 10:35:00 +01:00
Christoph Oelckers
76c34d7b2f
- block access to private and protected data for the external variabler getter functions.
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- fixed: The state index comparison against 0 was broken.
- fixed: Resolving codegen nodes must set the strictness flag per function so that ZSCRIPT and DECORATE are done properly.
2016-11-05 09:50:53 +01:00
Braden Obrzut
dd1f72bbf9
- Check the version of FMOD in CMake to produce an error on the condition that OpenAL is also enabled and the FMOD version is low enough to also export Xiph symbols.
2016-11-04 23:27:04 -04:00
Magnus Norddahl
60ae4a8568
Replace build wallscan with a rewritten version that tile and scale correctly
2016-11-05 04:02:30 +01:00
Christoph Oelckers
514bcfb128
Print a clearer error message if a function name is encountered without parentheses.
2016-11-05 01:24:52 +01:00
Christoph Oelckers
010fd038be
- scriptified A_KeenDie.
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- added an 'exact' parameter to FThinkerIterator's Next function. This is mainly for scripting which allows to do a lot more checks natively when running the iterator while looking for one specific class.
2016-11-05 01:19:41 +01:00
Christoph Oelckers
b6633bc489
- fixed: The states parser tried to simplify the head node for random duration but it has to simplify the two value nodes separately.
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- added jump by index to ZScript.
2016-11-05 00:39:00 +01:00
Christoph Oelckers
8ae7aae14a
- do not delete duplicate PFields - they are better be destroyed and left to the GC.
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- removed two duplicate entries to the flag table.
2016-11-04 15:21:45 +01:00
Christoph Oelckers
407345668a
- fixed: ZCCCompiler tried to process replacements too early, it can only be done after all classes have been created.
2016-11-04 15:16:56 +01:00
Christoph Oelckers
faea61cf01
- fixed: Turbo messages were printed, even when no turbo mode was active.
2016-11-04 12:43:23 +01:00
Christoph Oelckers
540f20882e
- fixed: Degeneration should use the same base health value as all the rest of the engine.
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- also replaced deh.MaxHealth in the bot code which was the only other remaining case where this was used as health limiter.
2016-11-04 11:32:57 +01:00
Christoph Oelckers
7755a3525a
- do not allow menu slider values very close to zero. They not only can produce a glitched number display but also some weird inconsistencies when operating a slider.
2016-11-04 11:17:22 +01:00
Christoph Oelckers
07c24c7e27
- use different names for different AST dumps.
2016-11-04 10:35:14 +01:00
Magnus Norddahl
4b4d7a0768
Add texturefrac bounds clamping to R_DrawMaskedColumn to avoid buffer overruns
2016-11-04 10:16:44 +01:00
Magnus Norddahl
b04118032e
Fix wrapping and scaling issue for the U texture coordinate for sprites
2016-11-04 10:15:57 +01:00
Christoph Oelckers
7068070c0d
- fixed: The identifier fallback which existed for all other basic types was missing for 'state'.
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- added the option to put code right into the ZSCRIPT lump for smaller definitions where a file list would be too cumbersome.
2016-11-04 09:56:03 +01:00
Christoph Oelckers
157cfe3ab3
- fixed: The RNG was not initialized for script calls that did not explicitly specify an RNG by name.
2016-11-04 09:23:29 +01:00
Christoph Oelckers
d433fb76c9
- completed the list of AActor exported member variables, with the exception of a few things that cannot be done yet.
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Note that AActor::Inventory needed to be renamed because defining this symbol within AActor would hide the global type of the same name!
2016-11-04 08:57:10 +01:00
Christoph Oelckers
9563045305
- moved declaration of native fields into the respective class definitions.
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This bypasses a declaration in the script in favor of a simpler implementation. In order to work it is always necessary to have an offset table to map the variables to, but doing it fully on the native side only requires adding the type to the declaration.
2016-11-04 00:19:36 +01:00
Christoph Oelckers
c9dad70408
- removed the GetConstantInt overloads since it appears they are not needed.
2016-11-03 16:46:55 +01:00
Christoph Oelckers
9188dc07a7
- removed excess parameter from A_FadeIn.
2016-11-03 14:38:18 +01:00
Christoph Oelckers
995f01f8aa
- removed obsolete code from a_bossbrain.cpp.
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- fixed: divisions wasted one register for each operation due to a double allocation.
- changed math operations to use less registers. There was a well-intended change to allocate the destination first, but the better approach is to first allocate the operands and free then before allocating the destination register.
2016-11-03 14:23:29 +01:00