Christoph Oelckers
db8cd859a6
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-02 21:29:29 +02:00
coelckers
16d87f4a8c
Merge pull request #325 from edward-san/lookuplevelname_fix
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LookupLevelName fix
2015-05-02 17:00:16 +02:00
Edoardo Prezioso
353ace8be7
- Improve the code readability in LookupLevelName.
2015-05-02 14:18:52 +02:00
Edoardo Prezioso
4217c2ccd6
- Fixed a very old bug in LookupLevelName code.
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If the map name neither matched 'ExMy', 'MAPxy' or 'LEVELxy', 'checkstring' was left uninitialized before using as argument to 'strstr', leading to undefined results.
Spotted with Valgrind.
2015-05-02 13:46:34 +02:00
Christoph Oelckers
c75a762e7e
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-01 20:27:42 +02:00
Christoph Oelckers
247fd5b008
- added missing 'id' property to udmf_zdoom.txt.
2015-05-01 20:27:04 +02:00
coelckers
fd2bff45e6
Merge pull request #324 from MajorCooke/teleoverride
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- Added TF_OVERRIDE to A_Teleport.
2015-05-01 16:42:35 +02:00
MajorCooke
dc00d61f4d
- Added TF_OVERRIDE to A_Teleport.
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- Overrides the NOTELEPORT flag so actors with velocity don't need to disable it in order to perform A_Teleport, which could be screwed up by a teleporting line or sudden ACS interference.
- Ensure that the result is set to false if it fails prematurely. Wasn't sure if this was needed, but with the upcoming if/else statements, better safe than sorry.
2015-05-01 08:32:07 -05:00
Christoph Oelckers
bb85625d52
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-01 00:08:42 +02:00
coelckers
9b128638ea
Merge pull request #323 from MajorCooke/jumpifhigherorlower
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- Added A_JumpIfHigherOrLower.
2015-04-30 15:54:45 +02:00
MajorCooke
1ecc048441
- Change the pointer to be at the end instead of the start.
2015-04-30 08:28:41 -05:00
MajorCooke
492ef1b716
- Added A_JumpIfHigherOrLower.
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- (int ptr = AAPTR_TARGET, state high, state low, float offsethigh = 0, float offsetlow = 0, bool includeHeight = true)
- Jumps if the pointer of the calling actor is higher or lower than itself, adding offsethigh or offsetlow depending on the circumstance.
- includeHeight works twofold.
- Includes the height of the calling actor if the pointer is higher to truly determine if they are completely above them or not.
- Includes the height of the pointer if the pointer is lower.
- Disable it to only check z differences without adding height.
2015-04-30 08:15:48 -05:00
coelckers
033712d044
Merge pull request #322 from edward-san/lemon_leak
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- Plug some lemon leaks during xlat generation.
2015-04-30 14:57:08 +02:00
coelckers
a6dcd20447
Merge pull request #321 from edward-san/tflags_fix
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- Fixed compiler errors and warnings from TFlags.
2015-04-30 13:01:59 +02:00
Christoph Oelckers
4316740ee9
- some color coding of error messages during ACS loading. (not that I expect that the people these are meant for will read them anyway...)
2015-04-30 12:59:26 +02:00
Christoph Oelckers
97e63b1319
- split up FBehavior constructor to better be able to weed out broken ACS modules.
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Please note that this WILL break old savegames from mods which put ACS sources or unrelated data in the ACS namespace!
2015-04-30 12:53:44 +02:00
Edoardo Prezioso
24a096fb27
- Plug some lemon leaks during xlat generation.
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Found with Address Sanitizer.
2015-04-30 12:52:04 +02:00
Edoardo Prezioso
cda4fece1b
- Fixed compiler errors and warnings from TFlags.
2015-04-30 12:35:29 +02:00
Christoph Oelckers
50a3f8a3d2
- fixed copy/paste error.
2015-04-30 12:31:47 +02:00
Christoph Oelckers
84351419a3
Merge branch 'master' of https://github.com/crimsondusk/zdoom
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Conflicts:
src/actor.h
2015-04-30 10:03:50 +02:00
Christoph Oelckers
9880af1b0c
- this line got lost during conflict resolution.
2015-04-30 09:18:13 +02:00
Christoph Oelckers
405fc31e81
Merge branch 'master' of https://github.com/DaZombieKiller/zdoom
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Conflicts:
src/actor.h
2015-04-30 09:14:31 +02:00
coelckers
691855e19b
Merge pull request #304 from MajorCooke/morphundoalways
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- Added MORPH_UNDOALWAYS for morph powerups.
2015-04-30 09:05:41 +02:00
coelckers
c2e91293d2
Merge pull request #310 from MajorCooke/telefogfix
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- Allow teleport fogs to set the teleporting actors as their targets, so...
2015-04-30 09:02:10 +02:00
Christoph Oelckers
21993b3481
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-29 16:27:46 +02:00
Christoph Oelckers
7d90c65427
- mask out Strife mapthing flags when starting an original Hexen map.
2015-04-29 08:42:54 +02:00
Christoph Oelckers
3c1fa3bed9
- fixed some GCC warnings.
2015-04-29 00:19:21 +02:00
Christoph Oelckers
a2100410f2
- fix in GL nodes loader.
2015-04-28 22:13:50 +02:00
Christoph Oelckers
f087903fca
- remove some redundancy from TeleportFog code.
2015-04-28 22:11:43 +02:00
coelckers
15fbf2510a
Merge pull request #320 from edward-san/clang_3_5_crash_solved
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- Clang 3.5.1+ fixed the compiler bug in ACS code.
2015-04-28 22:06:50 +02:00
coelckers
ce4adc48a7
Merge pull request #319 from edward-san/inventory
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Little TakeInventory refactoring.
2015-04-28 22:06:31 +02:00
Christoph Oelckers
319671b54a
- let cheats only give weapons in weapon slots.
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This avoids problems which replace the entire arsenal and don't want the original weapons in there.
2015-04-28 22:05:43 +02:00
Edoardo Prezioso
92fe265abe
- Clang 3.5.1+ fixed the compiler bug in ACS code.
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Referring to commit 1c96039d7a
.
2015-04-28 19:25:06 +02:00
Edoardo Prezioso
b51fac344d
Little TakeInventory refactoring.
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Introduce AActor::TakeInventory, which unifies DoTakeInv from ACS and DoTakeInventory from Decorate, and AInventory::DepleteOrDestroy, which is extracted from the DoTakeInv core function, and use both where they're needed.
I don't know if the differences between DoTakeInv and DoTakeInventory were intentional, so I kept both behaviors.
2015-04-28 15:45:11 +02:00
Christoph Oelckers
f273b6c46d
- fix uninitialized variable.
2015-04-27 21:25:16 +02:00
Christoph Oelckers
a93c30238b
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-27 20:38:09 +02:00
Christoph Oelckers
c6fe0835d3
- fixed: The check for unblocking overlapping actors was a bit too lax.
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The code never checked the starting position of the move and could be erroneously triggered in rare situations where the distance increased between actors but the hit boxes started overlapping because x or y distance got below the radius.
Changed it so that the code only gets executed when there's already an overlap before the move.
2015-04-27 20:37:01 +02:00
Braden Obrzut
9ba5e30bed
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
Christoph Oelckers
b4cdcef159
Merge branch 'zmaster'
2015-04-27 18:20:37 +02:00
Christoph Oelckers
98029a12ec
Merge branch 'master' of https://github.com/rheit/zdoom into zmaster
2015-04-27 18:19:44 +02:00
Christoph Oelckers
ae16e5d195
- Assigned editor number 5006 to SkyCamCompat class, to match Eternity's definition.
2015-04-27 18:18:46 +02:00
coelckers
f3105797f4
Merge pull request #318 from edward-san/c++11_fixes
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- Fixed C++11 warnings from recent commits.
2015-04-27 17:38:50 +02:00
Edoardo Prezioso
346fcf584c
- Fixed C++11 warnings from recent commits.
2015-04-27 15:22:09 +02:00
Christoph Oelckers
6b1e7522e6
- Assigned editor number 5006 to SkyCamCompat class, to match Eternity's definition.
2015-04-27 15:14:01 +02:00
Christoph Oelckers
47e7a30cab
- reshuffled some stuff to satisfy Linux compilers (hopefully)
2015-04-27 13:19:34 +02:00
Christoph Oelckers
0132c639b1
- fixed: The display mode enumeration code could add a screen size multiple times if later ones had lower refresh rates.
2015-04-27 11:00:50 +02:00
Christoph Oelckers
d46ba7bfb7
- added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.)
2015-04-27 10:24:49 +02:00
Christoph Oelckers
8b3045e255
- seems some OpenGL related stuff got lost during merge. Reinstated checks for OpenGL itself but since GLU is no longer needed it was removed for good from the project files.
2015-04-27 09:51:39 +02:00
Christoph Oelckers
3ddc3d8feb
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
src/CMakeLists.txt
2015-04-27 09:41:06 +02:00
Christoph Oelckers
aedd8f89cb
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-27 08:58:06 +02:00