alexey.lysiuk
d964a07835
- fixed compilation warning reported by Clang
...
src/rendering/hwrenderer/postprocessing/hw_postprocess.cpp:1007:13: warning: delete called on non-final 'PPTexture' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
2019-05-14 09:53:52 -04:00
Magnus Norddahl
d1e8bd61b0
- fix mirror effect shader
2019-05-14 09:53:42 -04:00
Magnus Norddahl
e150483ead
- move camtex depthstencil to VkHardwareTexture
2019-05-14 09:52:20 -04:00
pkubaj
9ca0c6a976
Fix build on FreeBSD ( #829 )
...
On FreeBSD malloc.h is deprecated.
<cwctype> is needed for iswalpha.
2019-05-14 09:52:13 -04:00
Magnus Norddahl
6591429f25
- rendering to texture requires a separate depth/stencil image as the image used by the main view may be using multisampling
2019-05-14 09:52:06 -04:00
Rachael Alexanderson
d35dec9ce2
- this is version 4.1.1
2019-05-04 15:58:35 -04:00
alexey.lysiuk
8dbf356b73
- improved handling of HUDMSG_TYPEON
...
This includes the following changes
* Validation of serialized values
* Proper fix for message cut off after an empty line, part of https://forum.zdoom.org/viewtopic.php?t=63935 , which appeared to be broken again with dbf06fc
* No crash with an empty HUD message, https://forum.zdoom.org/viewtopic.php?t=63761 and https://forum.zdoom.org/viewtopic.php?t=64569
2019-05-04 15:57:04 -04:00
alexey.lysiuk
f2d8eaef20
- brought back text length check for 'type on' HUD message
...
https://forum.zdoom.org/viewtopic.php?t=64569
2019-05-04 15:56:59 -04:00
Magnus Norddahl
8775d70e52
- fix vkGetQueryPoolResults: parameter dataSize must be greater than 0
2019-05-04 15:56:53 -04:00
Magnus Norddahl
32ec93b009
- call SetActiveRenderTarget before drawing the software renderer scene
2019-05-04 15:56:38 -04:00
Magnus Norddahl
a2d2c778ae
- VMA_MEMORY_USAGE_CPU_TO_GPU does not require VK_MEMORY_PROPERTY_HOST_COHERENT_BIT to bet set. Current implementation requires this flag as vkFlushMappedMemoryRanges is never called.
2019-05-04 15:56:28 -04:00
Magnus Norddahl
35f6c17983
- fix vulkan crash when changing resolution when using the software renderer
2019-05-04 15:56:23 -04:00
alexey.lysiuk
a6354ea0db
- fixed 'I' to 'i' upper-to-lower mapping
...
https://forum.zdoom.org/viewtopic.php?t=64526
2019-05-04 15:56:14 -04:00
alexey.lysiuk
937c25b764
- fixed saved game thumbnails generation with Vulkan renderer
...
GZDoom aborts with 'Failed to submit command buffer' error on saving a game when open source Intel Vulkan driver (part of Mesa 3D package) is used on Linux
This driver generates VK_DEVICE_LOST error when vkWaitForFences() is called with zero fence count. It must be greater than zero according to Vulkan spec
2019-05-04 15:56:08 -04:00
Magnus Norddahl
074fb10263
- use the exact sRGB->linear transfer function in HDR mode as the 2.2 gamma approximation is visibly inaccurate in this case
2019-05-04 15:55:57 -04:00
Magnus Norddahl
af362beef5
- implement stat gpu on vulkan and fix it on opengl
2019-05-04 15:55:51 -04:00
Magnus Norddahl
fd07e9977c
- add VulkanQueryPool::getResults
2019-05-04 15:55:47 -04:00
Magnus Norddahl
1ff2bbc6f3
- add VulkanQueryPool and QueryPoolBuilder
2019-05-04 15:55:36 -04:00
Magnus Norddahl
6c0907a960
- fix shutdown crash due to GetVulkanFrameBuffer returning null when VulkanFrameBuffer is destroyed
2019-04-30 15:02:18 -04:00
Magnus Norddahl
f498df9b1d
- make the VkHardwareTexture and VKBuffer linked lists private
2019-04-30 15:02:12 -04:00
Magnus Norddahl
e210084f40
- release staging buffer after the frame it was used in
2019-04-30 15:02:06 -04:00
Magnus Norddahl
cf7d08b604
- this should be better for when vsync is off if I read the vulkan spec correctly
2019-04-30 15:01:54 -04:00
alexey.lysiuk
2c31d436e6
- postponed destruction of Vulkan resources
...
Provided uniform way to handle lifetime of some of Vulkan resources
This helps to avoid issues like descriptor set that outlives its pool
https://forum.zdoom.org/viewtopic.php?t=64341
2019-04-30 15:01:49 -04:00
alexey.lysiuk
2740645aa1
- tuned internal MoltenVK settings for better performance
...
See https://github.com/KhronosGroup/MoltenVK/issues/581#issuecomment-487293665
2019-04-30 15:01:42 -04:00
alexey.lysiuk
0e3da97bd9
- made Vulkan Cocoa view opaque
...
It is recommended to make content view opaque like NSOpenGLView
I didn't notice any difference in performance though
2019-04-30 15:01:36 -04:00
Magnus Norddahl
422f3fdd94
- the light storage buffer is not dynamic
2019-04-30 15:01:15 -04:00
Rachael Alexanderson
085732068b
- This is version 4.1.0
2019-04-28 02:41:16 -04:00
alexey.lysiuk
3767a9aec1
- fixed missing null checks in JIT generated code
...
https://forum.zdoom.org/viewtopic.php?t=64307
2019-04-27 17:05:36 +03:00
alexey.lysiuk
dd7ec1fe44
- fixed crash on JIT allocations over 1 MB
...
https://forum.zdoom.org/viewtopic.php?t=64383
2019-04-27 14:36:55 +03:00
Christoph Oelckers
15d2b47798
- fixed: RenderCommand::isCompatible failed to properly compare the SpecialColormap.
...
This resulted in always returning 'false' which prevented merging line draws, ultimately crashing the Vulkan renderer on a buffer overflow.
2019-04-24 20:35:10 +02:00
alexey.lysiuk
6b5f7b4763
- destroy SDL window on Vulkan to OpenGL fallback
...
https://forum.zdoom.org/viewtopic.php?t=64412
2019-04-23 14:42:43 +03:00
Christoph Oelckers
5122aa0571
- fixed the internal name of the original SmallFont to be different from the real SmallFont. This necessitated creating a separate font object, even if it has the same contents.
...
- added an OriginalBigFont as well.
2019-04-23 09:34:28 +02:00
Christoph Oelckers
90cc0cf35b
Merge remote-tracking branch 'remotes/origin/vulkan2'
2019-04-22 11:43:43 +02:00
Christoph Oelckers
0640a86c1e
- removed InitPalette call from VulkanFrameBuffer constructor.
...
It is as wrong here as in OpenGL because it destroys already set up data.
2019-04-22 11:00:40 +02:00
Christoph Oelckers
ec13d0e4c1
Merge remote-tracking branch 'remotes/origin/vulkan2'
2019-04-22 10:45:32 +02:00
Christoph Oelckers
6f3982865f
- refinement of font substitution logic.
2019-04-22 10:23:28 +02:00
Christoph Oelckers
e6ab678515
- fixed: The minimal window size was not calculated properly.
...
Minimum size is 640x400 client size not 640x400 window size in non-fullscreen.
2019-04-22 10:20:39 +02:00
Christoph Oelckers
e0a0be4f7b
- added a CanPrint function to FFont and used that to handle the statistics display on the automap HUD to only replace the font when actually needed, not based on the language.
2019-04-22 09:08:43 +02:00
Christoph Oelckers
68c33a6e43
- fixed string prioritization when a mod replaces the default language for a given string.
...
In this case it must override all localized content from previously loaded WADs because that is no longer matching the original text.
2019-04-22 00:21:01 +02:00
Christoph Oelckers
5b6bae409e
- automated the SmallFont selection based on a filter string in the language table.
2019-04-21 12:38:43 +02:00
Christoph Oelckers
13841655aa
- add color remapping for NewSmallFont as well.
2019-04-21 10:49:27 +02:00
Christoph Oelckers
2e1254d3ba
- synthesize a font remapping so that the IWAD SmallFont can be printed in the same color as a mod's.
...
This is for cases where the font needs to serve as stand-in for an incomplete mod font so that it better blends in.
2019-04-21 09:51:53 +02:00
Christoph Oelckers
c1b0122558
- always construct the original IWAD SmallFont.
...
This is for printing localized messages without having to fall back on the VGA font.
2019-04-21 08:42:27 +02:00
Christoph Oelckers
fcbde757c9
- do not mix game-specified fonts with the extensions for the stock version.
...
This generally doesn't look good when different colors are mixed or the mismatch in color ranges causes bad translations to be generated.
2019-04-21 08:09:31 +02:00
Christoph Oelckers
44360b00dd
- fixed parameter passing for SetMarineWeapon and SetMarineSprite.
2019-04-21 08:00:22 +02:00
Magnus Norddahl
09883431bf
- fix wrong clamp mode used in OpenGL
...
- fix sampler array size on Vulkan
2019-04-20 19:19:34 +02:00
Magnus Norddahl
a3587009e7
- the semaphore should never be added when its the last submit before waiting
2019-04-20 16:42:52 +02:00
Magnus Norddahl
401a4944b4
- fix Queue is signaling semaphore that has not been waited on by any queue
2019-04-20 16:35:26 +02:00
alexey.lysiuk
d1e4b86b9e
- fixed compilation with GCC and Clang
...
src/rendering/hwrenderer/scene/hw_walls.cpp:176:44: error: conditional expression is ambiguous; 'PalEntry' can be converted to 'int' and vice versa
2019-04-20 12:20:32 +03:00
Magnus Norddahl
6699cd5462
- change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future.
2019-04-20 04:16:01 +02:00