ZZYZX
d7f5d8a403
ClearScope for fields essentially means 'world-writable'. We don't want to support that - disallowed
2017-02-18 07:31:07 +02:00
ZZYZX
dbc595f886
Marked DrawPowerup as ui, still compiles and somewhat works :D
2017-02-18 07:30:20 +02:00
Rachael Alexanderson
65122ed19e
Merge https://github.com/coelckers/gzdoom
2017-02-18 00:18:45 -05:00
ZZYZX
afc9050a43
Marked Thinker play. Marked OnDestroy and Destroy virtualscope. It compiles :D
2017-02-18 06:56:00 +02:00
Magnus Norddahl
097dda38a9
Hook up all php generated wall drawers and enable them per default
2017-02-18 05:34:26 +01:00
ZZYZX
e0ae0fdb2e
Dynamic virtualscope checking. May yet be buggy.
2017-02-18 06:27:28 +02:00
ZZYZX
b5ab011bb9
Static virtualscope checking. This is possible, because virtualscope can't produce false positives (data readable for everyone), only false negatives (which are handled at runtime later)
2017-02-18 04:07:12 +02:00
Christoph Oelckers
013e52fabd
- fixed: newly created list menus did not call their scripted virtual Init method.
2017-02-18 01:31:01 +01:00
Christoph Oelckers
5f1241a55c
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
2017-02-18 01:20:07 +01:00
Christoph Oelckers
49a07180c0
- scriptified ClassChanged.
2017-02-17 23:56:22 +01:00
ZZYZX
12aa18a92b
Preparing to do class-based method scopes: can't change class scope once defined (play stays play, ui stays ui)
2017-02-18 00:39:57 +02:00
Christoph Oelckers
50d2846e40
- scriptified UpdateColorsets.
2017-02-17 23:16:07 +01:00
Magnus Norddahl
89a2e434d4
Fix typo where __m128 should have been __m128i
2017-02-17 23:03:48 +01:00
Magnus Norddahl
4240a15f3a
Hook up php generated wall drawer
2017-02-17 22:58:55 +01:00
ZZYZX
014db18f2a
Fixed some things around
2017-02-17 23:36:16 +02:00
Christoph Oelckers
97eed1e6df
- scriptified UpdateSkins.
2017-02-17 22:12:56 +01:00
ZZYZX
3056570ea9
Implemented a call check between ui/play/data
2017-02-17 23:02:43 +02:00
Christoph Oelckers
498da825a5
- made the Skins array scripting friendly and exported it.
2017-02-17 21:51:23 +01:00
ZZYZX
a2f3d8511d
Implemented a read check between ui/play/data fields with a meaningful error
2017-02-17 22:46:18 +02:00
ZZYZX
a7a4406bb1
Supposedly implemented a write check between ui/play/data
2017-02-17 22:41:04 +02:00
ZZYZX
8b0dee6f66
My am dumb: PStruct is a base for PClass
2017-02-17 22:00:47 +02:00
Christoph Oelckers
6a2525b737
- scriptified PickPlayerClass.
2017-02-17 20:58:11 +01:00
Christoph Oelckers
b375657509
- scriptified DPlayerMenu::SkinChanged.
2017-02-17 20:49:04 +01:00
Christoph Oelckers
51493cde8c
- scriptified DPlayerMenu::MenuEvent.
2017-02-17 20:02:26 +01:00
ZZYZX
ecd4f5a32d
Removed supposedly debug value added in commit b0f3121bec
2017-02-17 20:25:11 +02:00
ZZYZX
496b2a74ce
Disallow const qualifier for classes
2017-02-17 20:04:40 +02:00
ZZYZX
195ae24dcb
const method cannot write to self
2017-02-17 19:54:59 +02:00
ZZYZX
338e676e73
Allow calling const methods on readonly structs
2017-02-17 19:25:29 +02:00
Christoph Oelckers
f4e9cd0009
- scriptified DPlayerMenu::MouseEvent.
2017-02-17 18:21:59 +01:00
ZZYZX
0f031c5f22
Renamed 'allowui' to 'clearscope'. 'allowui' doesn't reflect the real meaning of the keyword which clears implicit 'play' or 'ui' inherited from parent class (for classes) or owning type (for methods/fields)
2017-02-17 18:24:01 +02:00
ZZYZX
2b20abff02
Fixed consistency of checks
2017-02-17 18:01:39 +02:00
ZZYZX
4fe9c7d8c8
Added parsing of ui, play, allowui and const qualifiers
2017-02-17 17:58:16 +02:00
Christoph Oelckers
416911587e
- scriptified PlayerMenu.Drawer
2017-02-17 16:53:36 +01:00
Christoph Oelckers
74c4748593
- fixed the message switch for the controls menu.
2017-02-17 12:10:10 +01:00
Magnus Norddahl
cd2179e62a
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-02-17 05:35:15 +01:00
Magnus Norddahl
e42f914efa
Added php script generating the 32 bit wall drawers
2017-02-17 05:34:33 +01:00
Rachael Alexanderson
80f762f8a4
Merge https://github.com/coelckers/gzdoom
2017-02-16 20:40:07 -05:00
Christoph Oelckers
18925d07be
- fixed a typo.
2017-02-16 23:17:19 +01:00
Christoph Oelckers
b523aa13c8
- fixed crash with bad state labels.
2017-02-16 21:51:32 +01:00
Christoph Oelckers
1d52037779
- skip the Direct3D setup if building with a non-XP toolset on Visual Studio.
2017-02-16 21:01:52 +01:00
Christoph Oelckers
36e5bab657
- removed the fixed search path for FMod on drive E: because this can cause problems with automated builds on unknown systems.
...
This should never have been set up like this.
2017-02-16 19:45:03 +01:00
Christoph Oelckers
944f2bf266
- fixed armor save percentage values in Dehacked.
2017-02-16 19:29:07 +01:00
Christoph Oelckers
ccb083ed25
- fixed initialization of joystick menu with bogus MENUDEFS
2017-02-16 18:55:36 +01:00
Christoph Oelckers
cfeb1724fe
- added a Door_AnimatedClose special.
2017-02-16 18:35:58 +01:00
Christoph Oelckers
4d99b58f96
- allow using the default menu settings classes when none is specified in MENUDEFS.
2017-02-16 17:45:51 +01:00
ZZYZX
5e5d0d3e57
Using separate keyword 'nonew' as reverse abstract; nonew is inherited, and nonew class can only be created from the first nonew class in the hierarchy
2017-02-16 12:40:09 +02:00
alexey.lysiuk
59db1a882f
Fixed compilation warnings reported by MSVC
...
src\s_sound.cpp(1259): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
src\c_bind.cpp(479): warning C4101: 'c': unreferenced local variable
2017-02-16 11:01:06 +02:00
ZZYZX
0803faf596
Compile time check for abstract class instantiation to reduce programming errors ASAP
2017-02-16 04:22:14 +02:00
ZZYZX
0819dd8d89
Actually pass PFunction to OP_NEW
2017-02-16 04:14:21 +02:00
ZZYZX
7d3663500f
Disallow creation of abstract classes outside of their own class (this is so that modders can create their own factory methods, not just for native)
2017-02-16 03:49:03 +02:00