Christoph Oelckers
cc598dfdde
- fixed: To get the final error handling from the serializer, Close must be called before the destructor gets invoked.
...
- added line feeds to all error messages in the serializer.
2017-02-27 15:16:03 +01:00
Christoph Oelckers
78538ed9ef
- missed an else.
2017-02-27 14:53:39 +01:00
Rachael Alexanderson
fa6a94f789
Merge https://github.com/coelckers/gzdoom
2017-02-27 08:22:53 -05:00
Rachael Alexanderson
bd61e9f3f4
- Disabled dynlights during invulnerability/lightamp (or any FixedColormap or FixedLightLevel)
2017-02-27 08:20:26 -05:00
Christoph Oelckers
f9f9f2d5fc
- added selfdamagefactor actor property.
2017-02-27 11:22:51 +01:00
Christoph Oelckers
e84a2899f9
- this needs one more check.
2017-02-27 10:52:29 +01:00
Christoph Oelckers
073e63ed04
- Added a check for all z-movement for floor huggers so that it doesn't skip all the height checks if +NODROPOFF is also given.
2017-02-27 10:50:21 +01:00
Christoph Oelckers
0c660ff29c
- added an option to add elements to an existing options menu.
...
Note that for list menus this does not exist because they require complete setup to work as intended.
2017-02-27 10:37:47 +01:00
Rachael Alexanderson
2a847ca570
Merge https://github.com/coelckers/gzdoom
2017-02-27 01:06:00 -05:00
Christoph Oelckers
720e05d131
- fixed memory leak in DEM_NETEVENT.
...
- added handling for DEM_NETEVENT to SkipCommand.
- keep the data of DEM_NETEVENT at a fixed length to simplify handling.
2017-02-27 02:31:19 +01:00
Christoph Oelckers
3a5124e10e
- fixed: TakeInventory needs to check for subclasses of PowerInfiniteAmmo.
2017-02-27 02:09:56 +01:00
Christoph Oelckers
c7cf619ff4
- Caution: Wads.GetLumpName with a char pointer is stupid because it doesn't 0-terminate its return.
2017-02-27 01:58:21 +01:00
Christoph Oelckers
1e1194a669
- fixed: Dp mot strip the top level folder name in Zips if they only contain one entry or if the first entry isn't a directory.
2017-02-27 01:53:51 +01:00
Christoph Oelckers
c8445703ac
- added a workaround for the 'cannot split a seg' error in the node builder: In order to prevent all segs from ending up on the same side it will now force the bogus seg onto the other side of the node - regardless of whether this is correct or not, because the most important thing here is that the set of segs gets split to prevent the node builder from ending up in an endless recursion trying to split the same set of data and endlessly failing.
...
Note that this is not a fix, it's merely a countermeasure to avoid the crash in ZPack's E2M6 which this seems to achieve.
2017-02-27 01:41:27 +01:00
Christoph Oelckers
1ed2a0baf9
- fixed: The intermission screen did not show 'entering' for cluster-less maps.
2017-02-26 23:49:53 +01:00
Christoph Oelckers
e4e023e59a
- the UDMF health key for actors was not correctly implemented. This addresses the problem by adding a second one and documenting 'Health' as implemented.
...
- fixed: Several ZDoom-exclusive actor keys did not check the current namespace.
2017-02-26 23:21:56 +01:00
Christoph Oelckers
0514a997db
- added a new argument to GlassBreak to allow it to spawn other types of debris than GlassJunk by passing a spawn ID.
2017-02-26 23:07:16 +01:00
Christoph Oelckers
8c30ca213d
- allow loading of zips that have one root folder with all content contained within this folder. This top level's folder name will be stripped out from all file names, unless it is a special name that maps to a known namespace.
2017-02-26 22:55:36 +01:00
Christoph Oelckers
f918a9d9a7
- added a BOUNCE_NotOnShootables flag that hopefully helps addressing the biggest glitch in the bouncing code.
2017-02-26 22:31:43 +01:00
Christoph Oelckers
80e9763d64
- added a NOMENU option for skills.
2017-02-26 22:10:35 +01:00
Christoph Oelckers
51b5b327ef
- fixed constant names.
2017-02-26 21:38:08 +01:00
Christoph Oelckers
3d500f0495
- added default obituaries for damage types.
...
Note that this is only implemented for the new official way of doing this in MAPINFO, but not in DECORATE!
2017-02-26 21:36:06 +01:00
Christoph Oelckers
f6dd99d3aa
- added A_Morph function.
2017-02-26 21:20:47 +01:00
Christoph Oelckers
24a505ed36
- fixed: The internal and scripted morph flags did not match.
2017-02-26 21:10:53 +01:00
Christoph Oelckers
346ada76bc
- allow blocking controller input in the menu.
2017-02-26 20:59:24 +01:00
Christoph Oelckers
8cac2d8c84
- added a NOATTACK sector flag which prevents monsters from going to their attack states if present.
2017-02-26 20:27:02 +01:00
Christoph Oelckers
9aff224891
- allow a link between the same sector's floor and ceiling.
2017-02-26 20:11:24 +01:00
Christoph Oelckers
0eebaf9f6b
- allow nightmare respawn if the current state has the 'canraise' flag.
2017-02-26 20:06:16 +01:00
Christoph Oelckers
7a1f36bfb0
- added RF_DONTINTERPOLATE flag.
2017-02-26 20:01:39 +01:00
Rachael Alexanderson
8c46ab40b1
Merge https://github.com/coelckers/gzdoom
2017-02-26 13:42:12 -05:00
Christoph Oelckers
4d043f086e
- missed a spot.
2017-02-26 19:41:39 +01:00
Rachael Alexanderson
7a5df2bc28
Merge commit 'b0eb19b'
2017-02-26 13:41:02 -05:00
Christoph Oelckers
7267e608cf
- added kickback factor skill property.
2017-02-26 19:37:25 +01:00
Christoph Oelckers
b0eb19bbc8
- added an option to define untranslated fonts through FONTDEFS. Note that due to how the fonts work they cannot be colorized AT ALL!
2017-02-26 19:29:27 +01:00
Christoph Oelckers
0cc46a2aaf
- added a FORCEINFIGHTING flag.
2017-02-26 19:05:20 +01:00
Christoph Oelckers
92b916fd5d
- fixed: ACS's SetMugshotState function was essentially broken in multiplayer because it contained no checks if the script's activator is connected to the current console player.
...
Ideally this should also be fixed for singleplayer but that would probably break half the mods using this function...
2017-02-26 18:49:40 +01:00
Christoph Oelckers
fb3d4bd42a
- added A_SetMugshotState.
2017-02-26 18:46:06 +01:00
Christoph Oelckers
5fe04dfd20
- added A_SprayDecal function.
2017-02-26 18:37:12 +01:00
Christoph Oelckers
c4b546404a
- added a 'nocheck' parameter to A_Raise* and Thing_Raise.
2017-02-26 17:50:48 +01:00
Christoph Oelckers
3f5ef48dac
- allow setting a global dialogue lump through gameinfo.
2017-02-26 17:22:02 +01:00
Christoph Oelckers
f31ddbc57c
- allow specifying specials in ZSDF by name.
...
- allow specifying a decal ID by name in UDMF.
2017-02-26 17:05:04 +01:00
Christoph Oelckers
ee6e427e78
- fixed: USDF did not allow specials > 255.
2017-02-26 16:54:09 +01:00
Christoph Oelckers
d80dc098bd
- added a RESETITEMS MAPINFO flag.
2017-02-26 16:48:24 +01:00
Christoph Oelckers
e6b31dde27
- added some flexibility to some Skulltag powerups.
...
- handle these powerups by actual item checks instead of cheat flags. (The same should also be done for the Frightener and Buddha but those are a bit more complex because they are also real cheats.)
2017-02-26 16:23:22 +01:00
Christoph Oelckers
c7668952d9
- set sensible defaults for PowerReflection.
2017-02-26 15:50:03 +01:00
Christoph Oelckers
8b2a5c75a1
- added an old submission for PowerReflection, although it had to be seriously reworked and improved.
2017-02-26 15:47:37 +01:00
Christoph Oelckers
a0b830c198
- allow all actor list CCMDs to filter by tid.
2017-02-26 15:20:43 +01:00
Christoph Oelckers
a6761463af
- added a new showtriggerlines mode that doesn't exclude doors.
...
- use lambdas for the AM checker functions.
2017-02-26 15:01:55 +01:00
Christoph Oelckers
bb7e191208
- allow specification of intermission music based on the destination map.
2017-02-26 14:50:02 +01:00
Christoph Oelckers
03ac816e83
- added a gme_stereodepth CVAR.
2017-02-26 14:04:30 +01:00