Commit graph

5559 commits

Author SHA1 Message Date
Christoph Oelckers
3c40d71c20 - hopefully fixed the MUS precaching for good.
According to blzut3, it looks like it is a byte followed by a variable length field. It can be any value 0-15 and will be followed by that many bytes one for each bank used. If the bank count is 0 then it is shorthand for using one bank (bank 0).
2015-12-30 20:32:19 +01:00
Christoph Oelckers
be6daf5d78 - changed instrument lookup in MUS files.
Based on evidence from several songs in Eternal Doom the description in all known documents is wrong. The instruments are not stored in a 16-bit word but in an 8-bit byte, followed by some variable size data.

Known variations are:

* second byte is 0 - no additional data follows
* second byte is 1 - a third byte for the 'bank' value follows.
2015-12-30 19:13:28 +01:00
Christoph Oelckers
86797b419f Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-30 12:28:55 +01:00
Edoardo Prezioso
a2b377c580 - Fixed Clang errors/warnings on wildMIDI code. 2015-12-30 10:58:52 +01:00
Christoph Oelckers
aff42a6186 - don't look up a lump name in PathExpander if we are only looking for real files. 2015-12-30 10:21:17 +01:00
Christoph Oelckers
1def61e3e3 - allow changing the reverb and resampling mode setting for WildMidi.
- fixed: WildMidi did not initialize the reverb data structures.
- removed the menu option for midi_timiditylike.
2015-12-30 10:14:18 +01:00
Kyle Evans
6c13ba40ac Fix for __unix__ compilation -- section not changed with the rest of fe2dcfd588 2015-12-30 01:09:11 -06:00
Randy Heit
3ec6ad5018 Add SysEx retrieval to the MIDI file reader 2015-12-29 22:39:38 -06:00
Randy Heit
92e0bbeee9 Handle WildMidi's supported SysEx messages 2015-12-29 18:25:13 -06:00
Randy Heit
6d2e93254f Fix CreateSMF's SysEx writing
- It was wrong before. It might still be wrong, but at least it doesn't
  look obviously wrong anymore.
2015-12-29 17:55:20 -06:00
Randy Heit
545e2f7c69 Slap WildMidi onto snd_listmididevices's output for Windows 2015-12-29 17:55:20 -06:00
Randy Heit
900937929e Use critical sections for WildMidi locking
...because when you're trying to be thread-safe, it's generally a good
idea to use mechanisms that work across multiple processor cores.
2015-12-29 17:55:19 -06:00
Randy Heit
14361d9313 Remove midi_timiditylike
- Did anybody actually use this? Use WildMidi instead if you want
  something that sounds more like Timidity++ without actually being
  Timidity++, since not even the old Timidity manages that.
2015-12-29 17:51:08 -06:00
Christoph Oelckers
0cc4bd56d1 - removed the original WildMidi loader and the main playback function because none of those is actually being used anymore. 2015-12-29 23:18:39 +01:00
Christoph Oelckers
c3862d9101 - use PathExpander class for WildMidi's file access functions so that it can find Timdity's data on its own. 2015-12-29 21:18:46 +01:00
Christoph Oelckers
fe2dcfd588 - refactored the GUS/Timidity player's path building code so that it can also be used by WildMidi.
- fixed crash during sound reset - in this case I_ShutdownMusic should not close the WildMidi player.
2015-12-29 20:38:08 +01:00
Christoph Oelckers
0634205d7f - let WildMidi tokenizer handle quoted strings. 2015-12-29 18:01:15 +01:00
Christoph Oelckers
9297c60ecd Merge branch 'master' of https://github.com/coelckers/gzdoom 2015-12-29 15:22:38 +01:00
Christoph Oelckers
ca5baa413c Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-29 15:22:22 +01:00
Christoph Oelckers
7fa289109b - removed all uses of __builtin_expect from WildMidi code. 2015-12-29 11:36:56 +01:00
Christoph Oelckers
944360557f - removed unused header stuff. 2015-12-29 11:23:43 +01:00
Edoardo Prezioso
7c82c576a3 - Fixed Linux compiler errors and snd_mididevice.
-- errno.h is required for 'errno';
-- don't use str(n)casecmp and rely on ZDoom CMake handling;
-- add a missing parenthesis around a 'signed char' cast;
-- remove an unneeded GNU_SOURCE redefinition;
-- the non-MSVC side of snd_mididevice was not adapted to the new code, making wildmidi unavailable through the menu.
2015-12-29 10:33:20 +01:00
Christoph Oelckers
c6b3b90f37 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-29 09:27:57 +01:00
Randy Heit
afc36544b7 Add a WildMidi softsynth device
- This removes the preceding psuedo MIDI device for WildMidi.
2015-12-28 22:16:35 -06:00
Randy Heit
ee46799d9e Fix WM_DoGetOutput for big-endian machines
- Besides being little-endian centric, this bit shifting madness
  was unneccessary since the values were already clamped to a 16-bit
  range, so all we need to do is cast them to a short.
2015-12-28 20:51:53 -06:00
Randy Heit
b1405921bf Merged WM_GetOutput_Linear and WM_GetOutput_Gauss into WM_DoGetOutput
- With mixing moved into separate functions, these two functions became
  identical except for the function they called to do mixing.
2015-12-28 20:44:10 -06:00
Randy Heit
635b496165 Separate WildMidi mixing from event handling
- In order to use ZDoom's own MIDI sequencer event handling must be
  completely separate from mixing, but WildMidi had them intertwined
  because it wasn't designed for external sequencers.
- Also remove all 'long's defining the output buffers to avoid having
  something that's 32 bits wide on Windows and 64 bits wide on Linux.
2015-12-28 20:33:41 -06:00
Randy Heit
a2ebf771d3 Remove '\r' character from beginning of WildMidi error messages 2015-12-28 19:13:34 -06:00
Christoph Oelckers
b27116cbbd Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-28 22:52:48 +01:00
Christoph Oelckers
9d48c84ee3 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-28 21:24:41 +01:00
Christoph Oelckers
060a6b2ff2 - shut down WildMidi when exiting.
The pointless error message in WildMidi_Shutdown was removed to keep the rest of the code simple and allowing to call this even when the device never was used.
2015-12-28 21:23:21 +01:00
Christoph Oelckers
a94120b6a4 Merge branch 'master' into WildMidi 2015-12-28 21:01:17 +01:00
Kyle Evans
5346b813da Re-do GTK2_LIBARY_DIRS inclusion on a separate branch 2015-12-27 09:48:22 -06:00
Christoph Oelckers
1070bd9beb - fixed: APlayerPawn::ViewHeight wasn't stored in savegames. 2015-12-26 16:17:56 +01:00
Christoph Oelckers
05b8e275cd Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-26 15:33:11 +01:00
Christoph Oelckers
400038643c - fixed: Strife dialogues could crash on invalid links. 2015-12-26 15:31:59 +01:00
alexey.lysiuk
f8c38a0bbe - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
alexey.lysiuk
1c5d0ccd65 - enabled hqNx MMX on all platforms with Intel intrinsics support 2015-12-25 15:41:06 +02:00
alexey.lysiuk
69813993b0 - added missing hqNx modes to options menu 2015-12-25 10:00:31 +02:00
alexey.lysiuk
19ae244f66 - fixed: allow to use all hqNx texture upscale modes 2015-12-25 09:52:27 +02:00
alexey.lysiuk
571f7a4eb6 - fixed: debug assertion failure in texture precaching
loading of level from command line attempted to use uninitialized time value
2015-12-25 09:48:22 +02:00
Christoph Oelckers
c8810db5fe - fixed: clipping swimmable against non-swimmable translucent 3D-floors was broken due to an incorrect flag check. 2015-12-24 16:34:00 +01:00
Christoph Oelckers
452479e5aa Merge commit '7a96f91591b3f1ca76a5986cf46f5446caee2d38' 2015-12-23 13:06:14 +01:00
Blue-Shadow
c51abb0161 Added GetMaxInventory ACS function 2015-12-22 19:01:09 +03:00
Christoph Oelckers
03ccf03b8f - fixed: UDMF with Doom format specials used the line's ID, not the first arg as the tag parameter for its special. 2015-12-21 01:13:21 +01:00
Christoph Oelckers
792d3906fd - fixed: line activation checks for monster activation could be skipped if the lines also were flagged for player activation. 2015-12-19 20:32:41 +01:00
Christoph Oelckers
37e8221067 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-15 22:07:10 +01:00
alexey.lysiuk
9176d75580 Fix incorrect small font rendering with Hexen Mac IWAD
Unused high resolution font lumps broke composite font logic
Small font had doubled height because of that, at least alternate HUD and inter-hub text messages had noticeable visual issues
2015-12-14 11:47:46 +02:00
Christoph Oelckers
17569139b6 Merge branch 'master' of https://github.com/coelckers/gzdoom 2015-12-11 22:26:45 +01:00
Christoph Oelckers
37ea94abf3 - fixed: translucent walls did not set up their dynamic lights in the GL4 render path. 2015-12-11 22:26:10 +01:00
Kyle Evans
841ddb0d63 <stdlib.h> has replaced <malloc.h> on FreeBSD as well 2015-12-10 23:01:59 -06:00
Kyle Evans
7c6237e134 <stdlib.h> has replaced <malloc.h> on FreeBSD as well 2015-12-10 21:24:37 -06:00
Christopher Bruns
10088544c3 Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
Conflicts:
	src/win32/i_system.cpp
2015-12-09 18:34:20 -05:00
Christoph Oelckers
5b4323ec6c Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-08 09:35:06 +01:00
coelckers
94c397b868 Merge pull request #435 from Edward850/pauseext-fix
Fix lost focus loosing network data
2015-12-07 12:52:23 +01:00
Braden Obrzut
964ee6bb23 - Worked around issue where stat doesn't work in v140_xp. Even though the bug was supposedly fixed for awhile now it didn't make it into Update 1. 2015-12-07 04:49:40 -05:00
Braden Obrzut
72d4c33453 - Removed GetAspectRatio as the implementation was highly fragile. Even if converted to giving the ratio, I have strong concerns about having this function built in without ZDoom supporting arbitrary aspect ratios as the odds of people checking against the hard coded constants seems high. The existing ACS version of this function returns fixed point ratios (because why not) and I fully expected people to use a switch statement when writing it. 2015-12-07 01:18:56 -05:00
Braden Obrzut
62d41a58a8 Merge branch 'DecProx3' of git://github.com/MajorCooke/zdoom into master 2015-12-07 00:53:06 -05:00
Christoph Oelckers
a0d6b05707 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-06 09:59:41 +01:00
Christoph Oelckers
ad0e71942d - added GetAspectRatio function to ACS.
- added a sixth parameter for SetHUDClipRect so that the forced aspect ratio fudging this function performs can be disabled.
2015-12-06 09:59:02 +01:00
Gaerzi
542a108914 3D floor support for check switch range 2015-12-05 00:26:39 +01:00
Edward Richardson
f90ce1308e Fix lost focus loosing network data
- Prevented focus loss from dropping network data during level
transitions
- Fixed delay counter underflows
2015-12-03 16:40:47 +13:00
Christoph Oelckers
455d8d9730 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-02 22:33:10 +01:00
Christoph Oelckers
81f521fe56 - fixed: Texture precaching from MAPINFO was broken
The code assumed that it had access to the texture manager but that gets initialized after MAPINFO, which means that MAPINFO can only store the texture names and let the precaching code resolve the actual textures.
2015-12-02 22:31:27 +01:00
Christoph Oelckers
41f91148a1 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-02 09:31:27 +01:00
alexey.lysiuk
4adf421513 Fix incomplete assignment operator of FSkillInfo
See http://forum.zdoom.org/viewtopic.php?t=50026
2015-12-01 14:30:57 +02:00
Christoph Oelckers
724445354c - add the WildMidiMIDIDevice CPP file. 2015-12-01 10:39:22 +01:00
MajorCooke
8594bfaa8b A_CustomPunch Extension
- Added Melee/Miss parameters just like A_CustomMeleeAttack.
2015-11-30 11:42:08 -06:00
Christoph Oelckers
f4a60f29f3 - added missing sc.MustGetString() to 'optional' case of decal parser. 2015-11-30 09:21:45 +01:00
Christoph Oelckers
f9cbaef1df - fixed: Boom's Transfer_Heights did not work for upper parts in sectors with a sky ceiling.
This incorrect check has been in the code for 12 years, unfortunately I have no idea anymore why it was added.
2015-11-30 00:11:30 +01:00
Christoph Oelckers
c9e4f120e7 - forgot to save this before committing. 2015-11-29 15:27:20 +01:00
Christoph Oelckers
f7cdb28eac - added a HealthFactor skill property. 2015-11-29 12:58:17 +01:00
Christoph Oelckers
106886a9bb - allow setting the ice translation with Thing_SetTranslation.
This requires passing a magic value because this translation is defined differently than all the rest which can be used in ACS.
2015-11-29 12:30:50 +01:00
Christoph Oelckers
1ad02a6ce8 - allow specifying infighting through skills. 2015-11-29 12:10:12 +01:00
Christoph Oelckers
1a0faf4761 - allow optional decal generator definitions. 2015-11-29 11:41:14 +01:00
Christoph Oelckers
5515cb02a6 - fixed incorrect error method call in decal parser. 2015-11-29 11:35:12 +01:00
Christoph Oelckers
9bfd676783 - allow setting the FloatbobPhase through UDMF. 2015-11-29 11:28:26 +01:00
Christoph Oelckers
3682924249 - removed redundant parameter 2015-11-29 11:27:08 +01:00
Christoph Oelckers
a03b947729 - WildMidi generally working, some cleanup left to do... 2015-11-28 20:58:14 +01:00
MajorCooke
4fb48b332b Added A_CheckProximity.
- Checks to see if a certain actor class, in numbers, is close to the actor/pointer via distance, based upon count. Can check for ancestry, disable Z searching, perform less than or equal to instead of greater or equal to, exact counts, check a pointer instead of itself and differentiate between live monsters and dead.
2015-11-28 10:53:34 -06:00
Christoph Oelckers
eff2286bc9 - added WildMidi library sources - all converted to C++ so that they can later interface with ZDoom's own MIDI code. Also redid the file loading function to use ZDoom's FileReader instead of low level IO. 2015-11-28 17:38:40 +01:00
Christoph Oelckers
888f356e58 - use the recently added text input menu item to add the config file for GUS, the patch set for Fluidsynth and the timidity.exe path for Timidity++ to the menu. Even though there is no proper file select box, this is still better than nothing.
- changed the text input item so that it realigns itself to show the entire text when in text input mode.
2015-11-28 12:43:01 +01:00
Christoph Oelckers
3fadfec77d - fixed typo in SendToCommunicator enhancement. 2015-11-28 00:43:39 +01:00
Christoph Oelckers
6e22be89e4 Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-27 16:59:50 +01:00
Christoph Oelckers
a55d85c51c - do not wait infinitely for termination of the Timidity++ process. This can lock up the engine indefinitely if the child process fails to exit. 2015-11-27 12:12:08 +01:00
Christoph Oelckers
7e87216878 - fixed: r_visibility values >= 205 appear to cause fixed point overflows at least on 5:4 aspect ratio so they should be blocked. 2015-11-27 10:44:37 +01:00
Christoph Oelckers
fca469b053 - moved the notification messages for SendToCommunicator into LANGUAGE.
As a side effect this will now allow using custom messages with this function as well by using the arg2 parameter as part of the message's name (arg2=0 will use TXT_COMM0, arg1 TXT_COMM1 and so on.)
2015-11-26 10:25:05 +01:00
Christoph Oelckers
6efc2a0ec7 - fixed positioning of map name on Hexen automap. 2015-11-25 13:47:04 +01:00
Christoph Oelckers
78deb70a00 - fixed: ConfigSections were not properly deallocated 2015-11-25 13:40:18 +01:00
Christoph Oelckers
355f70986a - fixed: 'give' inventory functions ignored an items MaxAmount setting. 2015-11-25 13:36:42 +01:00
Christoph Oelckers
f4ab6074fa - today's 'GCC sucks' fix.
(Yet again some overtly anal type issues with the '? :' operator...)
2015-11-25 13:30:12 +01:00
Christoph Oelckers
1e0366f98f - fixed: $musicalias must be resolved before comparing for equality with the currently playing music. 2015-11-25 13:27:35 +01:00
Christoph Oelckers
43dff3021b - fixed: The OpenAL backend ignored PlaySound's 'volume' parameter. 2015-11-25 13:00:56 +01:00
Christoph Oelckers
cd110f67df Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-25 12:28:05 +01:00
coelckers
da39c86967 Merge pull request #401 from MajorCooke/RadiusGiveMinRange
A_RadiusGive Mindist Parameter + RGF_OBJECTS Fix
2015-11-25 12:27:54 +01:00
Christoph Oelckers
4a18a28448 - fixed: am_showtriggerlines will now ignore any non-activatable linedef types. 2015-11-25 12:20:35 +01:00
Christoph Oelckers
b00b49c111 - fixed skybox picking in GL renderer. 2015-11-25 11:57:53 +01:00
Christoph Oelckers
4ed78d78cc Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-25 11:51:11 +01:00
Christoph Oelckers
99fbb55296 Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-25 11:50:03 +01:00
Christoph Oelckers
7b017f472a - fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker. 2015-11-25 11:49:34 +01:00
coelckers
ab85319fbf Merge pull request #425 from j-palomo/pickactor2
Backport RETURNTID and FORCETID flags for PickActor from GLOOME.
2015-11-22 16:04:08 +01:00
alexey.lysiuk
20bf4d6c8e Fixed crash on finishgame CCMD in non-game modes
http://forum.zdoom.org/viewtopic.php?t=49943
2015-11-21 17:43:49 +02:00
John Palomo Jr
2612fad326 Backport RETURNTID and FORCETID flags for PickActor from GLOOME. Renamed prefix to avoid confusion with Pain Attack flags. Fixed broken enum. 2015-11-21 06:05:16 -05:00
Christopher Bruns
bcac352265 Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d 2015-11-09 19:40:53 -05:00
Christoph Oelckers
ad6ce5a726 - added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer. 2015-11-09 13:49:17 +01:00
Christopher Bruns
151b47c3ae Merge branch 'master' of https://github.com/coelckers/gzdoom into merge_down
Conflicts:
	src/win32/i_system.cpp
2015-11-03 20:21:27 -05:00
Christoph Oelckers
a5b43dfb66 Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-03 23:55:41 +01:00
Christoph Oelckers
16cb4407a4 - disabled 'isVisibleToPlayerClass' check for dynamic lights affecting sprites.
Calling this function in the inner loop of a time critical rendering function apparently wreaks havoc with the CPU instruction cache - even though the function doesn't do anything substantial.
This needs some more in-depth investigation why just having that call can increase sprite rendering time by a factor of 10 and more if there's many lights in view.
2015-11-03 23:55:16 +01:00
Christopher Bruns
382d2cf74f Simplify ShiftedEyePose::GetProjection() maths. 2015-10-31 08:02:41 -04:00
Christopher Bruns
789dca2ab3 Refactor stereo 3d projection matrix calculations to use VSMatrix. 2015-10-31 07:46:36 -04:00
Christopher Bruns
89328e685c Use eye->TearDown method to restore glColorMask.
Restore assert in i_system.cpp that was interfering with my debugging.
Restore scoped colorMask-ing in gl_portal.cpp and gl_drawinfo.cpp.
2015-10-30 21:48:42 -04:00
Christopher Bruns
b82d611936 Call EndDrawScene for each eye.
Actually use stereoscopic projection matrix.
2015-10-30 21:29:36 -04:00
Christopher Bruns
0874455faf Initial implementation of five 3D modes -- some bugs remain. 2015-10-30 20:51:35 -04:00
Christopher Bruns
694dff67e4 Copy stereo3d source files from my GLOOME fork. 2015-10-26 09:08:18 -04:00
Braden Obrzut
a8ac748123 Merge commit 'e2d874e343da34df6edfad0bb47370cbe10f4bae' 2015-10-25 15:00:43 -04:00
coelckers
117783a785 Merge pull request #419 from alexey-lysiuk/spawnspot_nomonsters
'no monsters' option is no longer ignored in ACS Spawn functions
2015-10-18 21:03:48 +02:00
alexey.lysiuk
27135d5c5d Fixed crash on loading map with corrupt linedefs and/or sectors
See http://forum.zdoom.org/viewtopic.php?t=49276
2015-10-18 16:28:42 +03:00
alexey.lysiuk
869e168495 'no monsters' option is no longer ignored in ACS Spawn functions
See http://forum.zdoom.org/viewtopic.php?t=46459
2015-10-18 15:54:07 +03:00
alexey.lysiuk
916b5f796d Updated list of video resolutions for Cocoa backend
Added resolutions for iMac Retina 4K 21.5"
Added comments about a few resolutions specific to Macs
2015-10-14 13:17:21 +03:00
Edoardo Prezioso
4cd793ca2f - Fixed broken projectile firing projectiles code.
This went unnoticed since ZDoom 2.0.90, which introduced the bug. Discovered with the recent TFlags improvements.
2015-10-13 09:13:37 +02:00
Edoardo Prezioso
6678c3550e - Improve the TFlags code and fix the new errors.
The previous version didn't detect some real mistakes in code which used operator& with the wrong flagset (for now 'converted' to the correcly equivalent counterpart, waiting for the proper fix).
2015-10-13 00:30:06 +02:00
coelckers
72445667e3 Merge pull request #412 from MajorCooke/Iceshatter
ICESHATTER Flag
2015-10-11 19:45:01 +02:00
MajorCooke
380b5c1eb7 - Added ICESHATTER flag.
- Any inflictor with this flag can break ice corpses
2015-10-11 09:10:33 -05:00
coelckers
c1496ea1bf Merge pull request #390 from MajorCooke/SetPainThreshold
- Added A_SetPainThreshold for the calling actor('s pointer).
2015-10-11 15:55:32 +02:00
alexey.lysiuk
fe61b8064a Fixed MSVC warning in a_randomspawner.cpp
...\src\g_shared\a_randomspawner.cpp(32): warning C4800: 'DWORD' : forcing value to bool 'true' or 'false' (performance warning)
See http://forum.zdoom.org/viewtopic.php?t=49737
2015-10-11 09:28:38 +03:00
coelckers
ba651ebff7 Merge pull request #410 from MajorCooke/CloserZDisable
A_JumpIfCloser Z Check Toggle
2015-10-10 23:11:06 +02:00
MajorCooke
21dc45bdec This did not save out properly... 2015-10-10 15:30:18 -05:00
MajorCooke
455b70630d - Added A_JumpIfCloser NoZ boolean. Disables Z distance checking if true. 2015-10-10 10:11:59 -05:00
coelckers
3b2e8f3401 Merge pull request #409 from alexey-lysiuk/back_overlap_crash
Fixed crash when clicking on back button in main menu
2015-10-10 16:13:48 +02:00
coelckers
45d573a2f2 Merge pull request #393 from alexey-lysiuk/fix_random_spawner
Small improvements for random spawner
2015-10-10 16:12:17 +02:00
alexey.lysiuk
bad9961376 Fixed crash when clicking on back button in main menu
If menu item selection overlaps back button in main menu, clicking on back button with mouse caused a crash
See http://forum.zdoom.org/viewtopic.php?t=49711
2015-10-10 15:03:14 +03:00
alexey.lysiuk
99dd664029 Print warning to console if unknown texture found in menu definition 2015-10-07 12:13:11 +03:00
alexey.lysiuk
005e468fa9 Fixed crash when menu item uses non-existent texture
See http://forum.zdoom.org/viewtopic.php?t=49696
2015-10-07 12:11:27 +03:00
Braden Obrzut
df9053ea99 Merge branch 'CheckBlock' 2015-10-06 22:36:24 -04:00
MajorCooke
2f3b69e770 Optimize a little more... 2015-10-04 16:12:35 -05:00
MajorCooke
154e023800 - Added A_CheckBlock(state block, int flags, int ptr).
- Performs a jump if an actor or a line is in the way.
- Can be used without a jump state if the desire is only to have a pointer change.
- CBF_NOLINES disables jumping if a line is involved.
- CBF_SET* flags set the target, master or tracer to whoever is blocking, for the actor calling the function.
- CBF_SETONPTR causes the pointer changing flags to apply to the pointed actor instead of itself.
2015-10-04 16:00:40 -05:00
MajorCooke
e2d874e343 Applied _mental_'s suggestion 2015-10-04 12:37:49 -05:00
MajorCooke
af9478f818 - Added Warp properties RadiusOffset and Pitch.
- RadiusOffset is a multiplier of the target actor's radius added onto the offsets x and y.
- Pitch is added to the warping actor's current pitch, provided WARPF_USEPITCH is supplied.
- Fixed WARPF_TOFLOOR not working as intended.
2015-10-03 17:28:54 -05:00
MajorCooke
28622cecaf - Added mindist parameter to A_RadiusGive.
- Actors must be this far away to receive items. Mindist must be less than distance.
- Fixed RGF_OBJECTS not discriminating players and monsters from shootable or vulnerable actors.
2015-09-29 11:40:44 -05:00
coelckers
beb2a4fc64 Merge pull request #396 from alexey-lysiuk/console_dbgout
Make console text to appear in Windows debug output
2015-09-23 09:47:09 +02:00
alexey.lysiuk
37dde2e77d Make console to Windows debug output controlled by CVAR
DebugView can be used to view output without debugger attached
2015-09-23 10:18:57 +03:00
alexey.lysiuk
c743b19e6d Make console text to appear in Windows debug output
This works in Debug configuration only
Color escape sequences are stripped from text before output
2015-09-22 15:19:44 +03:00
khokh2001
b1b17beaf6 nuked opl emulator update 2015-09-20 02:14:24 +09:00
alexey.lysiuk
96ff716046 Added error message about missing class to drop from RandomSpawner 2015-09-19 18:29:59 +03:00
alexey.lysiuk
49519db257 Fixed crash in RandomSpawner with -nomonsters
See http://forum.zdoom.org/viewtopic.php?f=2&t=49520
2015-09-19 18:29:07 +03:00
Christoph Oelckers
4e1723eeb7 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	wadsrc/static/compatibility.txt
2015-09-19 12:32:22 +02:00
ZzZombo
98bdbb1ad8 -Fixed PCD_DROP affecting script result value. 2015-09-19 09:40:19 +08:00
Christoph Oelckers
b613db4ae5 Revert "Merge pull request #359 from Leonard2/master"
This reverts commit 364ca11b43, reversing
changes made to dae0e217d1.

Conflicts:
	src/r_data/r_interpolate.cpp
2015-09-18 17:41:16 +02:00
alexey.lysiuk
621116a289 Disabled loading of SDL output plugin for FMOD Ex on OS X
Long path to executable file corrupts stack inside FMOD library
This plugin is not being built for OS X, output through CoreAudio works just fine
2015-09-18 10:53:46 +03:00
MajorCooke
6730525855 - Added A_SetPainThreshold for the calling actor('s pointer). 2015-09-17 09:07:13 -05:00