Commit graph

10659 commits

Author SHA1 Message Date
Rachael Alexanderson
c53a20aea6 - Notify gamesim of maxviewpitch change. 2016-12-05 22:32:18 +01:00
Rachael Alexanderson
caa0deec10 - r_polyrenderer now notifies the gamesim on change of new pitch limits. 2016-12-05 16:05:33 -05:00
Rachael Alexanderson
113cdb8466 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-05 14:57:37 -05:00
Christoph Oelckers
092461ed34 - make dynamic object casts a dedicated VM instruction instead of a builtin function.
This can see some heavy use in iterators where saving several hundreds of function calls can be achieved. In these cases, using a function to do the job will become a significant time waster.
2016-12-05 14:52:34 +01:00
Magnus Norddahl
6122d982b7 Thread awareness to column drawers 2016-12-05 13:47:30 +01:00
Christoph Oelckers
f722967abe - added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice. 2016-12-05 13:24:42 +01:00
Magnus Norddahl
836c7a5351 Make sky drawers thread aware 2016-12-05 13:23:30 +01:00
Magnus Norddahl
246d1625e5 Make wall drawers thread aware 2016-12-05 13:05:05 +01:00
Magnus Norddahl
d8a3174330 Thread awareness to the span drawers 2016-12-05 12:47:43 +01:00
Magnus Norddahl
2ca0238e2f Add column drawers 2016-12-05 12:41:16 +01:00
Magnus Norddahl
bc66682860 Add sky drawers 2016-12-05 12:16:10 +01:00
Christoph Oelckers
67bdac5227 Merge branch 'master' into zscript 2016-12-05 12:03:59 +01:00
Magnus Norddahl
b755f489a3 Fix types 2016-12-05 12:01:03 +01:00
Magnus Norddahl
3b2d4fcff2 Added span drawers 2016-12-05 11:59:48 +01:00
Christoph Oelckers
7624973ef3 - updated list of render styles in UDMF spec. 2016-12-05 11:50:41 +01:00
Magnus Norddahl
645aed62d1 Add wall drawers 2016-12-05 11:38:21 +01:00
Magnus Norddahl
dfbd7fd2ad Add drawer commands for pal mode 2016-12-05 10:44:24 +01:00
Magnus Norddahl
7ffab207cb Move rgba drawers to be dispatched by r_draw_tc 2016-12-05 09:22:45 +01:00
Magnus Norddahl
8a12d040de Merge remote-tracking branch 'zdoom/master' into qzdoom
# Conflicts:
#	src/r_draw.cpp
#	src/r_draw.h
2016-12-05 08:22:04 +01:00
Magnus Norddahl
2f3a6da295 Fix buffer overrun 2016-12-05 04:05:55 +01:00
Christoph Oelckers
c0a622eb54 - removed pointless assignment. 2016-12-05 02:08:26 +01:00
Rachael Alexanderson
659abc9451 - Removed vestigial prototype. 2016-12-04 19:18:13 -05:00
Christoph Oelckers
28f9216e7b - fixed a few prototypes. 2016-12-04 19:16:40 -05:00
Christoph Oelckers
f6fb27b683 - deleted rt_copy*col and rt_map*col assembly versions after running benchmarks that show inferior performance to the C++ versions on both older and newer CPUs. 2016-12-05 00:46:58 +01:00
Christoph Oelckers
86fcc3fd21 - added a heavily optimized version of vlinec4 for x64. The original loaded everything from the global variables. While this is acceptable in 32 bit code because it has an immediate register load instruction, for 64 bit this does not exist. Accessing these variables from the stack or a register doubles the execution speed of this function and on a Core i7-3770 from 2012 is even faster than the assembly version. Right now the assembly version is still there, pending a benchmark run on an older 64 bit system. 2016-12-04 23:53:36 +01:00
Christoph Oelckers
f4454d2e00 - minor, but very effective optimization for R_DrawSpanMasked: Do not store the texel value in a byte. Store it in a local int variable. This allows the compiler to read it with a zero extending instruction instead of using a byte reading instruction and then later having it to convert to an int anyway. This removes one instruction from the loop which results in a 10% performance increase on 32 bit. 2016-12-04 19:32:54 +01:00
Christoph Oelckers
c9caaf08c8 - removed asm version of R_DrawFuzzColumn, because even on my 9 year old laptop this was significantly slower than the C version. 2016-12-04 18:38:38 +01:00
Magnus Norddahl
dc2bd8a5e3 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-12-04 18:19:11 +01:00
Magnus Norddahl
86c1bbcdeb Split drawergen file into more files 2016-12-04 18:19:01 +01:00
Christoph Oelckers
13efb34964 - removed the asm version of R_DrawColumn because it doesn't provide any significant benefit.
On modern systems it is actually slower than the C version, only on old ones it is marginally faster - but the overall execution time for this function is so low that even in the worst case scenario the minor loss of performance on older systems is still not relevant.
2016-12-04 18:05:34 +01:00
Christoph Oelckers
8fd03bc4a3 - fixed a few prototypes. 2016-12-04 16:57:10 +01:00
Rachael Alexanderson
c59925085c - Removal of the ASM functions resulted in failed compile when NO_ASM is set. 2016-12-04 10:05:01 -05:00
Rachael Alexanderson
4196a4d055 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-04 09:34:49 -05:00
Rachael Alexanderson
7f86a5148c Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/r_draw.cpp
2016-12-04 09:33:06 -05:00
Christoph Oelckers
93163d12f1 - removed R_DrawColumnHorizP_ASM completely after discovering that the compiler generated code isn't really anything worse than the old assembly code. This looks like something that may have been relevant 10 years ago but today it looks like there's no need for hand optimization here anymore. And since it appears to be broken anyway, off this goes. 2016-12-04 15:31:08 +01:00
Christoph Oelckers
d0cf34890c - disabled R_DrawColumnHorizP_ASM because that function appears prone to crashing when rendering decals. 2016-12-04 15:01:48 +01:00
Christoph Oelckers
bf0aedfd9c Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-12-04 14:29:24 +01:00
Christoph Oelckers
5a08768eaf - removed unused label. 2016-12-04 14:29:03 +01:00
Magnus Norddahl
0ed0c47a45 Optimize capped sky rendering by writing 4 pixels at a time in 5 bands (solid, fade, texture, fade, solid) 2016-12-04 14:28:13 +01:00
Christoph Oelckers
ebdc672985 - fixed: A_Saw was using the wrong angle for adjusting the facing direction at the end. 2016-12-04 10:45:20 +01:00
Christoph Oelckers
18b953dd50 - fixed: Blasted objects should also be subject to being checked with CanCollideWith. 2016-12-04 10:34:36 +01:00
Christoph Oelckers
71e8f09126 Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-12-04 10:27:35 +01:00
Edoardo Prezioso
0cff443945 - Fixed missing linebreak in 'currentpos' error message. 2016-12-04 10:25:23 +01:00
Edoardo Prezioso
c99a051a2a - Added lambda feature to FString::(Strip|Replace)Chars.
Use it in the other (Strip|Replace)Chars methods to show how it would work.
2016-12-04 10:24:49 +01:00
Christoph Oelckers
94287518e0 - added a virtual CanCollideWith script method that can be overridden to do class specific collision checks.
This will get called for both actors taking part in a collision, if one of the two calls returns false it will immediately abort PIT_CheckThing with no collision taking place at all.
2016-12-04 10:13:36 +01:00
Magnus Norddahl
2e1e202812 Add linear filtering 2016-12-04 05:52:13 +01:00
Magnus Norddahl
36f168040e Fix null pointer crash bug 2016-12-04 03:12:40 +01:00
Christoph Oelckers
daf1a40521 - allow swapping the order of gl_finish and SwapBuffers calls, because some cards do not seem to like the correct order. 2016-12-03 20:09:25 +01:00
Christoph Oelckers
834802def3 - sanitized the old sprite offset adjustment feature and used it to redefine offsets for some sprites that have really bad ones. 2016-12-03 19:49:32 +01:00
Rachael Alexanderson
244eaa99b3 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-03 13:23:28 -05:00