Commit graph

10406 commits

Author SHA1 Message Date
Magnus Norddahl
1bed6feadc Detach poly renderer from r_main 2016-12-01 00:42:14 +01:00
Christoph Oelckers
87484950cf - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
- fixed: When replacing a tentative class, the pointers in the morph objects were not replaced. Instead of adding more ReplaceClassRef methods I chose to integrate this part into the PointerSubstitution mechanism and delete ReplaceClassRef entirely. The code had some oversights anyway that would have caused problems, now that non-actors can be created.
2016-12-01 00:05:23 +01:00
Christoph Oelckers
0233c21e33 - fixed: When a bogus class is deleted from AllActorClasses, the entry should also be removed from the array instead of leaving a null pointer behind. 2016-11-30 19:48:52 +01:00
Edoardo Prezioso
07c110d5f7 - Fixed GCC compilation error.
It didn't like 'cvar' being declared between 'goto foundit' and the 'foundit' label.
2016-11-30 19:41:03 +01:00
Christoph Oelckers
1895feb185 - fixed two apparently bogus asserts with returning gloating point constants. 2016-11-30 19:22:56 +01:00
Christoph Oelckers
3f98ba9069 - fixed: The Raven ambient sounds lost their looping flag when they were rewritten to use A_PlaySound instead of A_PlaySoundEx. 2016-11-30 19:08:58 +01:00
Christoph Oelckers
a350275bdf - re-added two lost parentheses in A_FireGoldWandPL1. 2016-11-30 19:03:46 +01:00
Christoph Oelckers
c927aca2a0 Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
# Conflicts:
#	wadsrc/static/zscript.txt
2016-11-30 18:46:23 +01:00
Christoph Oelckers
83d7f63364 - missed these in the last commit. 2016-11-30 18:43:10 +01:00
Magnus Norddahl
fdbf2ab5e9 Fix compile errors for LLVM 3.8 2016-11-30 17:37:32 +01:00
Christoph Oelckers
86544086df - allow the VM to run on one global stack per thread.
It is utterly pointless to require every function that wants to make a VM call to allocate a new stack first. The allocation overhead doubles the time to set up the call.
With one stack, previously allocated memory can be reused. The only important thing is, if this ever gets used in a multithreaded environment to have the stack being declared as thread_local, although for ZDoom this is of no consequence.

- eliminated all cases where native code was calling other native code through the VM interface. After scriptifying the game code, only 5 places were left which were quickly eliminated. This was mostly to ensure that the native VM function parameters do not need to be propagated further than absolutely necessary.
2016-11-30 17:15:01 +01:00
Christoph Oelckers
47884f8a71 - fixed a few bad declarations. 2016-11-30 16:19:13 +01:00
Christoph Oelckers
8a50004f55 - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked.
- added call wrappers and script hooks for all relevant virtuals in AInventory.
- made GetSpeedFactor and GetNoTeleportFreeze entirely scripted because they are too trivial - also do them iteratively, just like HandlePickup, because it's just a better way to do this stuff.
2016-11-30 15:54:01 +01:00
Christoph Oelckers
b0f3121bec - split up zscript/shared/inventory.txt.
- moved health items to their own file.
- scriptified ScoreItem and MapRevealer whose entire functionality was a small TryPickup method.
- fixed: bit fields in global variables were not correctly written.

This should conclude the inventory cleanup. It is now possible again to find things in there.
2016-11-30 13:36:13 +01:00
Magnus Norddahl
3872e39afc Simplify affine texturing a bit 2016-11-30 12:56:37 +01:00
Christoph Oelckers
229c55ce61 - moved ammo to its own file, including the backpack.
- moved weapon declarations to their own header.
2016-11-30 12:24:50 +01:00
Christoph Oelckers
78fa076079 - moved armor class declarations to their own file and added necessary #includes only to those files actually using them.
- added copyright headers to a_armor.cpp and a_keys.cpp.
2016-11-30 10:55:03 +01:00
Christoph Oelckers
014e04ce82 - copied inventory files to their own folder.
It's about time this stuff is getting cleaned up seriously. Both a_pickups.cpp and a_artifacts.cpp are so overstuffed that it has become a chore finding stuff in there.
2016-11-30 10:28:02 +01:00
Christoph Oelckers
b1910effd6 - remove debug code. 2016-11-30 09:54:37 +01:00
Christoph Oelckers
661692062d - fixed: FxIdentifier::Resolve checked all cases of what an identifier can be, even if it already found a proper match. 2016-11-30 09:53:16 +01:00
Magnus Norddahl
837d8f44d1 The precision of the SSE2 rcp opcode was a little bit too low 2016-11-30 09:08:49 +01:00
Magnus Norddahl
34bf581957 Fix new blend mode 2016-11-30 08:51:39 +01:00
Magnus Norddahl
a7a779dd31 Fix race condition 2016-11-30 08:32:05 +01:00
Magnus Norddahl
8ad2f45082 Fix compile errors for older LLVM 2016-11-30 08:10:04 +01:00
Magnus Norddahl
03282c957b Add a new blend mode for sprites 2016-11-30 07:49:04 +01:00
Magnus Norddahl
6cc33553c2 Change object file generation to not use the JIT engine builder 2016-11-30 07:48:40 +01:00
Magnus Norddahl
cc94381366 Fix flushing issue in drawergen 2016-11-30 07:14:24 +01:00
Christoph Oelckers
0cd6cec531 - scriptified the SectorFlagSetter. 2016-11-30 01:49:36 +01:00
Christoph Oelckers
fb3bde0e0d - cleaned up and grouped the virtual function declarations in AActor to ensure that everything has been properly exported.
- removed the native parts of SpecialBlastHandling. Since this is called from the script side and the only remaining native remnant was an empty function it's now 100% scripted.
2016-11-30 01:39:06 +01:00
Christoph Oelckers
bbf62132d8 - added a larger batch of function exports.
- cleaned up the virtual function interface of APlayerPawn which still had many virtual declarations from old times when class properties were handled through virtual overrides. None of this makes sense these days anymore.
2016-11-30 01:25:51 +01:00
Magnus Norddahl
284a99f204 Merge branch 'gl_swframebuffer' into qzdoom 2016-11-29 22:16:58 +01:00
Magnus Norddahl
00387a7211 Add bounds check to palette upload buffer size 2016-11-29 22:16:40 +01:00
alexey.lysiuk
d837f9ab93 Fixed compilation of drawergen on macOS 2016-11-29 22:25:13 +02:00
Christoph Oelckers
4372a14479 - fixed: Giving several morph items in the same tic could lead to an invalid Owner pointer in APowerupGiver::Use. 2016-11-29 20:28:04 +01:00
Christoph Oelckers
9193466572 - scriptified ASecurityCamera and AAimingCamera.
This concludes this round of script converesions of internal classes.
2016-11-29 20:16:14 +01:00
Magnus Norddahl
8433c37e47 Merge pull request #4 from edward-san/qz_gccclangfix
- Fixed GCC/Clang compiler errors and warnings.
2016-11-29 19:59:47 +01:00
Christoph Oelckers
a13e23dbe6 - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
Edoardo Prezioso
7474be6284 - Fixed GCC/Clang compiler errors and warnings. 2016-11-29 19:46:38 +01:00
Christoph Oelckers
0c969746d0 - scriptified Hexen's spike, which was the last remaining item in the game directories.
- added a BlockThingsIterator for scripts.
2016-11-29 18:42:48 +01:00
Christoph Oelckers
f17f6c30c2 - scriptified the Heresiarch. 2016-11-29 17:17:10 +01:00
Christoph Oelckers
f5b3429274 - partial scriptification of the Heresiarch 2016-11-29 15:24:38 +01:00
Christoph Oelckers
e01f680b72 - scriptified the Mauler, completing Strife. 2016-11-29 14:32:49 +01:00
Christoph Oelckers
b625156df6 - scriptified Strife's flamethrower and grenade launcher. 2016-11-29 14:12:39 +01:00
Magnus Norddahl
b450ac5047 Remove some multiplications and branching from the triangle drawer 2016-11-29 13:54:06 +01:00
Magnus Norddahl
046f5f2b2e Catch exceptions and write out their message 2016-11-29 13:53:02 +01:00
Christoph Oelckers
5beebb83b7 - scriptified Strife's assault gun and missile launcher. 2016-11-29 13:28:43 +01:00
Christoph Oelckers
be5ba70ed2 - scriptified Strife's dagger and crossbow. 2016-11-29 13:00:07 +01:00
Christoph Oelckers
3af9232fca - scriptified a_strifeitems.cpp and a_debris.cpp.
- Changed the glass shards so that they do not have to override FloorBounceMissile. It was the only place where this was virtually overridden and provided little usefulness.
- made 'out' variables work.
- fixed virtual call handling for HandlePickup.
2016-11-29 12:17:05 +01:00
Magnus Norddahl
f4d5fb4c25 Improve drawergen to only recompile the object file if its timestamp does not match 2016-11-29 03:32:24 +01:00
Rachael Alexanderson
015151d0f4 Merge branch 'master' of https://github.com/raa-eruanna/QZDoom 2016-11-28 20:30:40 -05:00