Commit graph

4580 commits

Author SHA1 Message Date
RaveYard
3474dac9d0 Temporary measure to avoid crashing in non-rtx mode 2023-09-25 21:21:06 +02:00
RaveYard
e0b349b331 Add color blending for lights 2023-09-25 21:21:06 +02:00
RaveYard
9d20bdef4f Fix uninitialized surface.TextureIndex crash and cleanup 2023-09-25 21:21:05 +02:00
RaveYard
f9fb9056f6 Add alpha testing for TraceFirstHitTriangle 2023-09-25 21:21:05 +02:00
RaveYard
29b8fcf6c8 Add access to vertex indices in frag_raytrace.glsl 2023-09-25 21:21:05 +02:00
RaveYard
ef065fb9b9 Add SurfaceVertex to store texture UVs 2023-09-25 21:21:05 +02:00
RaveYard
6e345c6a08 Fix lights being slightly shifted 2023-09-25 21:20:54 +02:00
Magnus Norddahl
ebdef188ee Add bindless texture support 2023-09-25 21:20:54 +02:00
Magnus Norddahl
6d1f5e02f5 Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them 2023-09-25 21:20:53 +02:00
Magnus Norddahl
8654c3396f Don't change the viewport for every tile we trace 2023-09-25 21:20:53 +02:00
Magnus Norddahl
ec94204a28 Move vertex transform to the GPU 2023-09-25 21:20:52 +02:00
Christoph Oelckers
26b162b7d1 - refactored Corona actor so that class AActor can be final again. 2023-09-25 21:20:52 +02:00
Christoph Oelckers
beabb8005e fix bad merge of menudef.txt 2023-09-25 21:20:13 +02:00
nashmuhandes
d4dae83cf4 - Add static variants of pulsing and flickering lights
- Clean up and reorganize dynlights.zs
2023-09-25 21:20:12 +02:00
nashmuhandes
a1cab9c9f8 Mark Corona as abstract as it's not meant to be spawned directly 2023-09-25 21:20:10 +02:00
RaveYard
dae78e2a2c Blur changes to avoid darkening the edges 2023-09-25 21:20:06 +02:00
Magnus Norddahl
04941cab43 Add missing file and only include static lights in the lightmaps 2023-09-25 21:20:05 +02:00
RaveYard
52220a5004 WIP VkLightmap integration 2023-09-25 21:19:59 +02:00
Magnus Norddahl
c5b03e016e Import ZDRay's GPURaytracer class as VkLightmap as the first step in letting the backend update them dynamically 2023-09-25 21:19:58 +02:00
Magnus Norddahl
d94eb5cb31 Use a truetype font for the options menu, although a better one could probably be chosen to match the theme of doom 2023-09-25 21:19:57 +02:00
nashmuhandes
f3b4c6047e Add CHANGELEVEL_NOAUTOSAVE flag to ChangeLevel to allow scripted level-switching to bypass autosaving 2023-09-25 21:19:07 +02:00
nashmuhandes
693ed25414 Add MAPINFO NoAutoSaveOnEnter - this fully disables autosaves when a map is just entered (ignoring the user's autosave preference). 2023-09-25 21:19:07 +02:00
nashmuhandes
e5a4ed55f3 - Serialize Level.nousersave and Level.noautomap properly
- Also allow them to be settable directly in a map's MAPINFO block (NoUserSave and NoAutoMap respectively)

# Conflicts:
#	src/p_saveg.cpp
2023-09-25 21:19:07 +02:00
Magnus Norddahl
ed2f01ac9a Update menudef to also include Professor Hastig suggestions 2023-09-25 21:19:07 +02:00
Magnus Norddahl
c43cef96d1 Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it 2023-09-25 21:19:05 +02:00
Magnus Norddahl
795c0d90de Use a uniform buffer for the light list 2023-09-25 21:19:05 +02:00
Magnus Norddahl
f80807d26a Remove unused uniforms and restrict push constants to only control offsets into buffers 2023-09-25 21:19:02 +02:00
Magnus Norddahl
f220577ca4 Change the options menu to follow a more logical modern layout
Remove the old simple menu as that only made things worse
2023-09-25 21:19:01 +02:00
Magnus Norddahl
85f138841c Only add the lightmode actually being used into the shader 2023-09-25 21:19:01 +02:00
Magnus Norddahl
447932025f Add support for gl_light_raytrace for cards that do not support rayquery 2023-09-25 21:19:00 +02:00
Christoph Oelckers
16ad25b382 disable 'unfriendly' option like blocking automap or savegames via #ifdef.
Leave them in the code for modified engines but in the context of Doom using them has to be considered extremely unfriendly to the player so they should not be available physically.
2023-09-25 21:19:00 +02:00
nashmuhandes
0dbf988d35 Allow ZScript to control saving and the automap 2023-09-25 21:19:00 +02:00
nashmuhandes
356391b1d7 Re-add corona docs that was meant to be part of the original pull request that didn't make it into GZDoom 2023-09-25 21:19:00 +02:00
Magnus Norddahl
d97f9f3055 Fix sunlight not working on models 2023-09-25 21:18:59 +02:00
Magnus Norddahl
c23a109105 Improve shader performance significantly by only including raytracing or shadowmaps in the shader if enabled 2023-09-25 21:18:59 +02:00
Magnus Norddahl
cfa3f8ecc4 Remove the old shaders 2023-09-25 21:18:59 +02:00
Magnus Norddahl
ee00ce86cc Add +NOGRAVITY to coronas 2023-09-25 21:18:59 +02:00
Magnus Norddahl
11ca6bb067 Fix the clear screen shader bug
Fix texture set layout not matching the c++ code's version (vulkan validation error)
2023-09-25 21:18:58 +02:00
Magnus Norddahl
f11318ff99 Fix misc shader related issues 2023-09-25 21:18:58 +02:00
Magnus Norddahl
4701ce96d8 Switch actors from using light probes to performing trace visibility tests 2023-09-25 21:18:57 +02:00
Magnus Norddahl
e34ee1e462 Fix shader build errors and remove support for old deprecated shader types 2023-09-25 21:18:57 +02:00
Magnus Norddahl
a267cf737e Add support for using #include in glsl files and improve glsl compile errors 2023-09-25 21:18:57 +02:00
Magnus Norddahl
8682361194 Move static layout code back to wadsrc 2023-09-25 21:18:57 +02:00
dpjudas
15ff88d7a4 Begin refactor the shaders 2023-09-25 21:18:57 +02:00
nashmuhandes
611da0d65d Change more default settings
- Show item counter on automap
- Enable textured automap
- HUD border scaling factor to better match default status bar scaling
- Enable subtitles
- Set render quality to "quality" to fix level mesh seams (gl_seamless)
- Enable the first crosshair, and set its scale slightly smaller
- Grow crosshair when picking up items
- Show nametags when switching items and weapons
- Always run enabled
- Disable save/load confirmation dialog
- Enable quicksave rotation
- Enable additively-translucent Doom rocket explosion
- Increase default particles to 10k, and increase the slider to 65k (engine limit)
- Disable night vision effect

The following changes from the original commit were not taken:
- Enable thicker automap lines and anti-aliased lines for better visibility with high res displays
- Enable mouse in menus by default (instead of touchscreen-like)
- Don't show ENDDOOM when quitting the app
- Set autoaim slider to 0
- Set sprite clipping to "Always" as this looks better than having sprites sink into the geometry
- Set particle style to round as it matches the pixelated aesthetics better
2023-09-25 21:18:57 +02:00
Magnus Norddahl
524bec6979 Re-enable corona support
# Conflicts:
#	wadsrc/static/language.0
#	wadsrc/static/language.csv
2023-09-25 21:18:56 +02:00
Magnus Norddahl
35df964d61 Update ZVulkan, rename vk_raytrace to gl_light_raytrace and support turning it on and off without a restart 2023-09-25 21:18:56 +02:00
Magnus Norddahl
6732b56fc9 Remove OpenGL and OpenGL ES backends 2023-09-25 21:18:56 +02:00
Christoph Oelckers
30c49fb769 - language update 2023-09-24 23:02:57 +02:00
inkoalawetrust
69e67037f8 Changed the variable type of Crossed3DWater.
Seems like there was some kind of oversight. Crossed3DWater is an F3DFloor pointer, not sector_t.
2023-09-20 18:47:49 +02:00