Commit graph

13757 commits

Author SHA1 Message Date
Christoph Oelckers
ce88830a59 - fixed a warning caused by the LZMA-SDK update. 2018-01-21 10:58:12 +01:00
Christoph Oelckers
884db96cbb Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-21 10:54:34 +01:00
ZZYZX
ee1a8f71bb Disable TRACE_PCross and TRACE_Impact on ZScript side 2018-01-21 10:54:23 +01:00
ZZYZX
74b937620e Added texture detection for walls and 3D floors; renamed some fields to more intuitive names 2018-01-21 10:54:23 +01:00
ZZYZX
a7ff62316d Exported Trace() interface to ZScript 2018-01-21 10:54:23 +01:00
Marisa Kirisame
15e7d9daba Gave the user data struct for CheckLineTrace a more unique name to avoid confusion with FLineTraceData 2018-01-21 10:54:02 +01:00
Marisa Kirisame
69e8c9ec6e A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though. 2018-01-21 10:54:02 +01:00
Jan Engelhardt
3f45f938d6 Update LZMA SDK to version 17.01 2018-01-21 10:53:40 +01:00
Neil McPhail
ded0c7805d Fix failure to write under ~/ in confinement
When running in a confined environment (such as a snap) it may not be
possible to write to directories such as ~/.config. By using the $HOME
variable instead of the '~' shortcut, the confined environment can pass
an alternative 'home' directory with write privelges.

I have only changed this for posix/unix and haven't touched code for
MacOS, as I don't know if that behaves differently
2018-01-21 10:52:42 +01:00
Christoph Oelckers
56e2db38fd - Use FName instead of FString to store arg0str in FMapThing.
This is because FMapThing gets memset to 0 and changing that would cause more work than it is worth to keep the string. The only thing it is used for is the color for dynamic lights and those do not need case sensitivity so a name will just do as well, but require less adjustments elsewhere.
2018-01-21 09:10:04 +01:00
Christoph Oelckers
c93d025088 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-21 08:57:29 +01:00
Rachael Alexanderson
8b3cc6a617 - remove redundant vm.h include in events.cpp 2018-01-21 01:02:00 -05:00
Christoph Oelckers
9b40097e48 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-20 22:41:41 +01:00
Christoph Oelckers
6aaf5df617 - reworked spot lights to receive all relevant information through the args.
As a bonus, arg0str can now be used for all dynamic lights to pass a color in textual form, including X11R6RGB-names.
2018-01-20 22:41:28 +01:00
Jonathan Russell
708d24aba7 - added Screen.getViewWindow function 2018-01-20 21:56:34 +01:00
Christoph Oelckers
dbf0a68b02 Merge commit '67e3106254e987f5acb9534e725d4f5c3eaa82b2'
# Conflicts:
#	src/doomdata.h
#	src/namedef.h
#	src/p_udmf.cpp
2018-01-20 19:07:54 +01:00
Rachael Alexanderson
6df936e0a0 - remove A_IsPlayingSound 2018-01-20 19:01:47 +01:00
Marisa Kirisame
a01ca4c3a1 Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript.
Added missing vm.h include, moved A_IsPlayingSound to p_actionfunctions.cpp.

- make A_IsPlayingSound ui only
2018-01-20 19:01:47 +01:00
Major Cooke
d5d393aaf2 - Added GetRadiusDamage. Returns the raw calculated explosion damage falloff by distance only.
- Split off both explosion damage calculations into P_Get(Old)RadiusDamage functions for ease of maintenance.
2018-01-20 18:45:01 +02:00
alexey.lysiuk
c840368446 Fixed compilation warnings reported by GCC/Clang
src/s_environment.cpp:908:6: warning: variable 'v' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized]
src/s_environment.cpp:908:26: warning: comparison of integers of different signs: 'int' and 'unsigned long' [-Wsign-compare]
src/s_environment.cpp:934:26: warning: comparison of integers of different signs: 'int' and 'unsigned long' [-Wsign-compare]
2018-01-20 14:59:29 +02:00
Christoph Oelckers
16461e0d59 Merge branch 'reverbedit' 2018-01-20 13:06:26 +01:00
alexey.lysiuk
7a1ec9ab9d Applied values to latched CVARs in correct order
https://forum.zdoom.org/viewtopic.php?t=59159
2018-01-20 13:53:13 +02:00
Christoph Oelckers
2d8e394529 Merge branch 'master' into reverbedit
# Conflicts:
#	wadsrc/static/zscript/menu/optionmenuitems.txt
2018-01-20 11:44:42 +01:00
Christoph Oelckers
94720f8a96 - replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse.
The original copyrighted fonts have been moved to the 'extra' PK3.
2018-01-20 11:33:06 +01:00
Christoph Oelckers
2fddea7bed Merge branch 'unsafe_context' 2018-01-20 11:21:52 +01:00
alexey.lysiuk
b5006bbee4 Fixed potential compilation error in ACS loader
https://forum.zdoom.org/viewtopic.php?t=59164
2018-01-20 10:34:07 +02:00
Christoph Oelckers
2720e36a2c - marked a few more CCMDs unsafe. 2018-01-20 09:11:28 +01:00
Christoph Oelckers
4cf5977b56 Merge branch 'master' into unsafe_context 2018-01-20 08:53:00 +01:00
Christoph Oelckers
19cf887ad1 - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
alexey.lysiuk
f629678320 Fixed const correctness for secplane structure
https://forum.zdoom.org/viewtopic.php?t=59151
2018-01-18 15:34:56 +02:00
alexey.lysiuk
6d20da8ab5 Fixed nust -> must typos 2018-01-18 11:43:32 +02:00
alexey.lysiuk
56f656516d Fixed rare crash when menu is closed from Ticker() function
https://forum.zdoom.org/viewtopic.php?t=59112
2018-01-16 11:00:48 +02:00
Christoph Oelckers
13c4e58c3d - simplified IgnoreMIDIVolume.
The XP related check had already been deactivated but not removed.
2018-01-14 10:48:26 +01:00
alexey.lysiuk
f28914d1b6 Simplified handling of command line arguments in Cocoa backend
Empty arguments are no longer ignored
2018-01-14 11:29:45 +02:00
alexey.lysiuk
09e2326c63 Use dummy uallong() function for all Intel targets
64-bit Intel targets built with GCC/Clang were using strict memory alignment version of this function
2018-01-14 10:13:18 +02:00
alexey.lysiuk
72f181be08 Revert "Added partial bounds check for instruction pointer in ACS VM"
This reverts commit 83cd53c9b1.
2018-01-14 10:04:13 +02:00
alexey.lysiuk
23c50540f6 Added missing fields to StrifeDialogueNode ZScript definition
https://forum.zdoom.org/viewtopic.php?t=59091
2018-01-13 13:13:38 +02:00
alexey.lysiuk
9b52c18ef6 Improved layout of FMultiPatchTexture::TexPart structure
Removed "gaps" between members (for 64-bit targets) and initialized them in place
2018-01-13 12:44:23 +02:00
alexey.lysiuk
d95ac93376 Fixed crash when resolving multipatches with missing textures
https://forum.zdoom.org/viewtopic.php?t=59088
2018-01-13 12:41:19 +02:00
alexey.lysiuk
d9ddd50c98 Disabled interpolation point "thinking"
https://forum.zdoom.org/viewtopic.php?t=59087
2018-01-12 18:27:19 +02:00
alexey.lysiuk
337bbfc88c Custom submenus are no longer removed from altered protected menu
https://forum.zdoom.org/viewtopic.php?t=59081
2018-01-12 10:51:14 +02:00
Rachael Alexanderson
ee9736fbb3 - print out FriendlySeeBlocks on 'info' ccmd
- not setting FriendlySeeBlocks on UDMF now causes the actor to use its ZScript default
2018-01-09 15:48:19 -05:00
Rachael Alexanderson
9c189e5d4b - expose a monster's 'friendlyseeblocks' to UDMF 2018-01-09 15:30:45 -05:00
Christoph Oelckers
be82f3ef56 - TapwaveZodiac's submission for:
* Improved French translation, also covers previously missing strings.
* Adds a string for Borderless Windowed.
* Adds option to enable or disable borderless windowed for Windows only.

These commits had to be manually recreated because somehow the files appaarently ended up with CRLF in the repo which can cause problems with Windows Git and line ending normalization on.
2018-01-09 20:30:33 +01:00
Rachael Alexanderson
68cd0fad76 - fixed crash when entering 'finishgame' in the console outside of a level. 2018-01-09 20:24:25 +01:00
Rachael Alexanderson
36b6253c3d Merge branch 'FriendlySeeBlocks' into zmd5 2018-01-09 13:55:09 -05:00
Rachael Alexanderson
7416f42b47 - add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies. 2018-01-09 12:34:12 -05:00
Christoph Oelckers
8667987cd6 - DWaitingCommand needs to serialize its unsafe state. 2018-01-08 18:13:02 +01:00
Blue Shadow
f68d90accb Fixed a case of infinite loop in A_BrainDie 2018-01-08 11:50:01 -05:00
alexey.lysiuk
6370594e17 Fixed crash on finishgame CCMD before starting new game
https://forum.zdoom.org/viewtopic.php?t=59045
2018-01-08 17:16:03 +02:00