Commit graph

6125 commits

Author SHA1 Message Date
Christoph Oelckers
4ed78d78cc Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-25 11:51:11 +01:00
Christoph Oelckers
99fbb55296 Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-25 11:50:03 +01:00
Christoph Oelckers
7b017f472a - fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker. 2015-11-25 11:49:34 +01:00
coelckers
ab85319fbf Merge pull request #425 from j-palomo/pickactor2
Backport RETURNTID and FORCETID flags for PickActor from GLOOME.
2015-11-22 16:04:08 +01:00
coelckers
466d56a77a Merge pull request #426 from alexey-lysiuk/fix_finishgame
Fixed crash on finishgame CCMD in non-game modes
2015-11-21 16:46:48 +01:00
alexey.lysiuk
20bf4d6c8e Fixed crash on finishgame CCMD in non-game modes
http://forum.zdoom.org/viewtopic.php?t=49943
2015-11-21 17:43:49 +02:00
John Palomo Jr
2612fad326 Backport RETURNTID and FORCETID flags for PickActor from GLOOME. Renamed prefix to avoid confusion with Pain Attack flags. Fixed broken enum. 2015-11-21 06:05:16 -05:00
Christopher Bruns
bcac352265 Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d 2015-11-09 19:40:53 -05:00
Christoph Oelckers
ad6ce5a726 - added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer. 2015-11-09 13:49:17 +01:00
Christopher Bruns
151b47c3ae Merge branch 'master' of https://github.com/coelckers/gzdoom into merge_down
Conflicts:
	src/win32/i_system.cpp
2015-11-03 20:21:27 -05:00
Christoph Oelckers
a5b43dfb66 Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-03 23:55:41 +01:00
Christoph Oelckers
16cb4407a4 - disabled 'isVisibleToPlayerClass' check for dynamic lights affecting sprites.
Calling this function in the inner loop of a time critical rendering function apparently wreaks havoc with the CPU instruction cache - even though the function doesn't do anything substantial.
This needs some more in-depth investigation why just having that call can increase sprite rendering time by a factor of 10 and more if there's many lights in view.
2015-11-03 23:55:16 +01:00
Christopher Bruns
382d2cf74f Simplify ShiftedEyePose::GetProjection() maths. 2015-10-31 08:02:41 -04:00
Christopher Bruns
789dca2ab3 Refactor stereo 3d projection matrix calculations to use VSMatrix. 2015-10-31 07:46:36 -04:00
Christopher Bruns
d603999ee3 Revert stereo3d-unrelated changes to .gitignore and .gitattributes 2015-10-30 21:57:23 -04:00
Christopher Bruns
89328e685c Use eye->TearDown method to restore glColorMask.
Restore assert in i_system.cpp that was interfering with my debugging.
Restore scoped colorMask-ing in gl_portal.cpp and gl_drawinfo.cpp.
2015-10-30 21:48:42 -04:00
Christopher Bruns
b82d611936 Call EndDrawScene for each eye.
Actually use stereoscopic projection matrix.
2015-10-30 21:29:36 -04:00
Christopher Bruns
0874455faf Initial implementation of five 3D modes -- some bugs remain. 2015-10-30 20:51:35 -04:00
Christopher Bruns
694dff67e4 Copy stereo3d source files from my GLOOME fork. 2015-10-26 09:08:18 -04:00
Braden Obrzut
a8ac748123 Merge commit 'e2d874e343da34df6edfad0bb47370cbe10f4bae' 2015-10-25 15:00:43 -04:00
coelckers
117783a785 Merge pull request #419 from alexey-lysiuk/spawnspot_nomonsters
'no monsters' option is no longer ignored in ACS Spawn functions
2015-10-18 21:03:48 +02:00
coelckers
8a8997ed6f Merge pull request #420 from alexey-lysiuk/corrupt_map
Fixed crash on loading map with corrupt linedefs and/or sectors
2015-10-18 18:00:41 +02:00
alexey.lysiuk
27135d5c5d Fixed crash on loading map with corrupt linedefs and/or sectors
See http://forum.zdoom.org/viewtopic.php?t=49276
2015-10-18 16:28:42 +03:00
alexey.lysiuk
869e168495 'no monsters' option is no longer ignored in ACS Spawn functions
See http://forum.zdoom.org/viewtopic.php?t=46459
2015-10-18 15:54:07 +03:00
coelckers
f46a00fcd2 Merge pull request #417 from alexey-lysiuk/customize_toggle_run
Added Toggle Run action to Customize Controls menu
2015-10-15 10:24:11 +02:00
alexey.lysiuk
c93bc2561e Added Toggle Run action to Customize Controls menu 2015-10-15 10:33:28 +03:00
coelckers
58d280d463 Merge pull request #416 from alexey-lysiuk/cocoa_videores_list
Updated list of video resolutions for Cocoa backend
2015-10-14 12:46:25 +02:00
alexey.lysiuk
916b5f796d Updated list of video resolutions for Cocoa backend
Added resolutions for iMac Retina 4K 21.5"
Added comments about a few resolutions specific to Macs
2015-10-14 13:17:21 +03:00
Edoardo Prezioso
4cd793ca2f - Fixed broken projectile firing projectiles code.
This went unnoticed since ZDoom 2.0.90, which introduced the bug. Discovered with the recent TFlags improvements.
2015-10-13 09:13:37 +02:00
Edoardo Prezioso
6678c3550e - Improve the TFlags code and fix the new errors.
The previous version didn't detect some real mistakes in code which used operator& with the wrong flagset (for now 'converted' to the correcly equivalent counterpart, waiting for the proper fix).
2015-10-13 00:30:06 +02:00
coelckers
72445667e3 Merge pull request #412 from MajorCooke/Iceshatter
ICESHATTER Flag
2015-10-11 19:45:01 +02:00
MajorCooke
380b5c1eb7 - Added ICESHATTER flag.
- Any inflictor with this flag can break ice corpses
2015-10-11 09:10:33 -05:00
coelckers
c1496ea1bf Merge pull request #390 from MajorCooke/SetPainThreshold
- Added A_SetPainThreshold for the calling actor('s pointer).
2015-10-11 15:55:32 +02:00
coelckers
8e2810865b Merge pull request #411 from alexey-lysiuk/randomspawner_warning
Fixed MSVC warning in a_randomspawner.cpp
2015-10-11 09:41:05 +02:00
alexey.lysiuk
fe61b8064a Fixed MSVC warning in a_randomspawner.cpp
...\src\g_shared\a_randomspawner.cpp(32): warning C4800: 'DWORD' : forcing value to bool 'true' or 'false' (performance warning)
See http://forum.zdoom.org/viewtopic.php?t=49737
2015-10-11 09:28:38 +03:00
coelckers
ba651ebff7 Merge pull request #410 from MajorCooke/CloserZDisable
A_JumpIfCloser Z Check Toggle
2015-10-10 23:11:06 +02:00
MajorCooke
21dc45bdec This did not save out properly... 2015-10-10 15:30:18 -05:00
MajorCooke
455b70630d - Added A_JumpIfCloser NoZ boolean. Disables Z distance checking if true. 2015-10-10 10:11:59 -05:00
coelckers
3b2e8f3401 Merge pull request #409 from alexey-lysiuk/back_overlap_crash
Fixed crash when clicking on back button in main menu
2015-10-10 16:13:48 +02:00
coelckers
45d573a2f2 Merge pull request #393 from alexey-lysiuk/fix_random_spawner
Small improvements for random spawner
2015-10-10 16:12:17 +02:00
alexey.lysiuk
bad9961376 Fixed crash when clicking on back button in main menu
If menu item selection overlaps back button in main menu, clicking on back button with mouse caused a crash
See http://forum.zdoom.org/viewtopic.php?t=49711
2015-10-10 15:03:14 +03:00
coelckers
75c5b563d1 Merge pull request #408 from alexey-lysiuk/fix_menu_texture
Fixes for missing menu textures
2015-10-07 12:55:18 +02:00
alexey.lysiuk
99dd664029 Print warning to console if unknown texture found in menu definition 2015-10-07 12:13:11 +03:00
alexey.lysiuk
005e468fa9 Fixed crash when menu item uses non-existent texture
See http://forum.zdoom.org/viewtopic.php?t=49696
2015-10-07 12:11:27 +03:00
Braden Obrzut
df9053ea99 Merge branch 'CheckBlock' 2015-10-06 22:36:24 -04:00
rheit
9ff2ac684f Merge pull request #398 from ChillyDoom/DuplicateCheck
- Removed duplicate 'acceleratestage' check.
2015-10-05 17:26:10 -05:00
MajorCooke
2f3b69e770 Optimize a little more... 2015-10-04 16:12:35 -05:00
MajorCooke
154e023800 - Added A_CheckBlock(state block, int flags, int ptr).
- Performs a jump if an actor or a line is in the way.
- Can be used without a jump state if the desire is only to have a pointer change.
- CBF_NOLINES disables jumping if a line is involved.
- CBF_SET* flags set the target, master or tracer to whoever is blocking, for the actor calling the function.
- CBF_SETONPTR causes the pointer changing flags to apply to the pointed actor instead of itself.
2015-10-04 16:00:40 -05:00
MajorCooke
e2d874e343 Applied _mental_'s suggestion 2015-10-04 12:37:49 -05:00
MajorCooke
af9478f818 - Added Warp properties RadiusOffset and Pitch.
- RadiusOffset is a multiplier of the target actor's radius added onto the offsets x and y.
- Pitch is added to the warping actor's current pitch, provided WARPF_USEPITCH is supplied.
- Fixed WARPF_TOFLOOR not working as intended.
2015-10-03 17:28:54 -05:00