Commit graph

28 commits

Author SHA1 Message Date
3saster
729ff8fa8f Plutonia 2 Compatibility Fixes (#1026)
* Plutonia 2 MAP20 fix

* Plutonia 2 MAP27 fix

* Plutonia 2 MAP05 fix

* Plutonia 2 MAP23 fix

* Plutonia 2 MAP24 fix
2020-01-22 07:47:17 +01:00
Ed the Bat
f1a0345c57 More compat fixes for Swan Fox maps (#982)
* More compat fixes for Swan Fox maps

Found some more issues on maps that already have compat fixes in place

* Missed a dud line

At least I'd commented it out so it was benign, but still...
2019-12-09 07:51:02 -05:00
Rachael Alexanderson
d44a4f428e - add line_horizon on HOM line in Sapphire.wad 2019-12-09 01:56:42 -05:00
Ed the Bat
4d8dfd2437 More level_compatibility map fixes
These maps have actors not marked for any game mode (single, cooperative, deathmatch). That works in Zandronum, but GZDoom requires this fix.
2019-11-24 23:55:52 +01:00
Rachael Alexanderson
2e0f7a0979 - fixed a compatibility fix that used 'FlipLine' 2019-11-24 06:42:03 -05:00
Ed the Bat
f941c98c1e Compatibility fixes for Clavicula Nox
https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/clavnoxr

This Vavoom mod was unplayable in G/ZDoom without cheating, due to how swimmable water was implemented. This finally fixes it to work.
2019-11-22 17:47:11 +01:00
Ed the Bat
826c3c4221 Update level_compatibility.zs (#973)
* Update level_compatibility.zs

Map fixes for some older mods

* Formatting changes

Spaces around commas and comment markers, to better match the rest of the file
2019-11-20 14:02:14 -05:00
alexey.lysiuk
59bdebb20a - added generic level post-processing script class
It was extracted from LevelCompatibility class, and native code was moved accordingly
2019-11-10 11:37:02 +02:00
alexey.lysiuk
857d0175b5 - fixed broken walkthrough of Restoring Deimos MAP07 2019-11-02 14:38:41 +02:00
PaulyB
a601350db6 Scythe MAP22 Compatibility fix 2019-10-21 08:19:17 +02:00
alexey.lysiuk
1dd08a73ed - fixed broken walkthrough of Skulldash MAP04 2019-10-20 10:00:44 +03:00
alexey.lysiuk
3d557b68b0 - fixed broken walkthrough of Restoring Deimos MAP03 2019-10-20 10:00:44 +03:00
MajorCooke
8bf4522174 Compatibility for Hellbound MAP29 (#951)
* Added compatibility for Hellbound MAP29

- Some of the ceilings in the monster closets weren't high enough to allow the cyberdemons to pass, making 100% kills impossible. This is caused by the floors not going down far enough and stopping at a certain height above the next closest floor.

* Remove the cyberdemons instead of raising the ceilings.
2019-10-11 10:10:37 -04:00
Colton G. Rushton
3a54b10697 Remove Illusory E3M7 key door changes
Removed the red key door compat patch for Illusions of Home E3M7 because a switch (the computer panel, rather) already opened that door as it was, therefore the original change was unnecessary.
2019-10-10 09:04:05 -04:00
PaulyB
7de1b796ba Level compatibility additions for Scythe 2 and Hell Revealed 2019-08-31 20:29:39 +02:00
Colton G. Rushton
07f8b7f61a Fix ILLUSORY/ilusory1 E3M7 some more (#918)
* Fix ILLUSORY/ilusory1 E3M7 some more
2019-08-28 18:16:24 +02:00
Colton G. Rushton
5a3441a2c6 Fix tag for ILLUSORY/ilusory1 E3M4 patch (#917)
The tag was set incorrectly in the E3M4 patch for Illusions of Home, and this PR fixes that. This ties into #916.
2019-08-27 13:49:22 +02:00
Colton G. Rushton
d80816a0d9 Fix issues in ILLUSORY/ilusory1 (#916)
* Fix issues in ILLUSORY/ilusory1

Added some compatibility patches for Illusions of Home E1M6, E3M4, and E3M7 (this fixes minor issues to all of these maps)
E1M8 requires a MAPINFO of some sort to have work correctly in the state it's in, unfortunately.

* Minor tweak to ILLUSORY/ilusory1 fix

Didn't need the activation reset as it was already set to begin with.

* Made the fixes consistent

Made the fixes consistent with the rest of the fixes for the other WADs already in this file
2019-08-27 12:19:38 +02:00
Rachael Alexanderson
c029f02b90 - add missing break statements 2019-08-11 03:23:50 -04:00
Rachael Alexanderson
9c3cdd1462 - fix a couple issues with sigil.wad:
- e5m2: floating skulls disappear on lower skill levels
- e5m4: the platform with the baron of hell that led to the invulnerability secret had a missing texture
2019-08-11 03:22:00 -04:00
Christoph Oelckers
bf9c5849e8 - merged all useful parts from https://github.com/coelckers/gzdoom/pull/725 2019-08-08 08:09:31 +02:00
player701
2766b5ab2b - Fixed misplaced vertex on Community Chest MAP16 2019-03-28 18:55:32 +01:00
alexey.lysiuk
c4ef8ce465 - fixed level progression of titan-426 map on easy skill
https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/titan426
2019-03-27 13:18:33 +02:00
Rachael Alexanderson
1dd0909ec2 - fix a missing texture in strife map21 2019-03-27 06:57:41 -04:00
Rachael Alexanderson
ddc67fb1bc - fix missing texture in Strife MAP15 2019-03-25 23:54:01 -04:00
Christoph Oelckers
6d82e6f5f5 - fix some holes the player can fall in for darken2 MAP12.
This map went a bit too far with lighting hacks depending on holes in the floor.
2019-03-20 21:50:27 +01:00
Christoph Oelckers
0b84d6b204 - added a compatibility handler for a badly constructed crossbeam bridge in Unholy Realms MAP17. 2019-03-20 21:39:53 +01:00
Christoph Oelckers
b542d1371d - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
Renamed from wadsrc/static/zscript/level_compatibility.txt (Browse further)