Christoph Oelckers
7e10138993
- added characters U-0404 and U-0490 for Ukrainian language support.
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A translation was started so ensure it will work.
U-0403 was a mistake but the already finished characters were added anyway.
2022-11-06 14:55:30 +01:00
Christoph Oelckers
2207c4ebf8
- we have no coronas for the time being.
2022-11-05 13:23:28 +01:00
Christoph Oelckers
a7c54579f6
- language update.
2022-11-05 13:22:41 +01:00
Christoph Oelckers
72aa6fe3b8
- did some cleanup on p_mobj.cpp
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* deleting some unused code
* turned several class methods into static local functions in cases where they never were used outside this file.
* inlined the dangerous assignment operator in the only place where it was used.
2022-11-05 12:00:43 +01:00
Christoph Oelckers
d4df121053
- added target check to A_MaulerTorpedoWave.
2022-11-05 10:22:19 +01:00
Christoph Oelckers
435e7dddcd
- fixed: P_SpawnMapThing may not call playsim code.
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There was one special case allowing to let an actor die on spawn, but this could call script code on an incompletely set up map which resulted in crashes.
2022-11-05 09:43:06 +01:00
Ricardo Luís Vaz Silva
7d81417829
Particle Rolling
2022-11-01 22:30:16 +01:00
Ricardo Luís Vaz Silva
b6202ffc4c
Add Textured Particles
2022-11-01 21:25:31 +01:00
Ed the Bat
9bbf65df36
Add GFF_NOEXTCHANGE to Phasing Zorcher flash
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The Plasma Rifle does not light the player's sprite, so we must assume the Phasing Zorcher also should not.
2022-11-01 16:46:19 +01:00
Shiny Metagross
f7c3615d3b
IQM Refactor Milestone
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- Removed bone manipulation code
- Implemented an index in calculateBones to optimize multi-armature actors
- Moved the bone storage object's creation to RenderModels so that the armature array can be sized there
2022-10-31 11:34:55 +01:00
Shiny Metagross
28444d4cfd
Bone manipulation start
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- Bone manipulation is largely finished, but I need to figure out how to multiply quaternions
2022-10-31 11:34:55 +01:00
Christoph Oelckers
7f99c61f24
- removed softpoly setting from the menu
2022-10-27 18:09:19 +02:00
Christoph Oelckers
6eab875ec2
- added option to show hub and episode names on the alt HUD.
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Still very much work in progress because few mods have set this up.
CVARs default to off and are not exposed to the menu.
2022-10-26 17:44:51 +02:00
Christoph Oelckers
70df444660
- Backend update from Raze
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* fix for serializing vector arrays.
* a few adjustments for asan on Windows.
* NOMUSICCUTOFF flag for movie player.
* a bit of cleanup.
2022-10-20 20:12:06 +02:00
Christoph Oelckers
55402ff734
- added 'rebuildnodes' for tnt2fix2.wad map01
2022-10-20 17:12:43 +02:00
nashmuhandes
80a31b074d
Disable coronas for now
2022-10-19 22:52:27 +02:00
inkoalawetrust
ea8e3da672
Updated constants.zs.
2022-10-19 22:50:50 +02:00
inkoalawetrust
05a5a4be51
Added the QF_GROUNDONLY flag.
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The QF_GROUNDONLY flag makes earthquakes only shake the player while they are standing on the ground.
2022-10-19 22:50:50 +02:00
Shiny Metagross
7972afc350
Revert "Before moving boneSelector from unsigned complete"
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This reverts commit 8f2b8fa878
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2022-10-19 22:48:57 +02:00
Shiny Metagross
ee7c467a17
Before moving boneSelector from unsigned complete
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- boneSelector being unsigned might be the reason why gles is having a hard time. Just stashing this commit here as a bookmark in case I need it
2022-10-19 22:48:57 +02:00
Shiny Metagross
cd4345373d
Fixed improper casting
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- Made a mistake on the casting in the shader that only worked for Intel
2022-10-19 22:48:57 +02:00
Shiny Metagross
a8bab6a21d
Intel fix
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- GZDoom can launch for Intel users - IQMs work for Intel too
2022-10-19 22:48:57 +02:00
Shiny Metagross
5670e6f54c
Some of the to-dos
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- Implemented Animation parameters for A_ChangeModel
- Made a modeldef flag to treat additional model indices as just attachments, meaning they will use armature data from index 0
- Fixed an issue with A_ChangeModel where generated indices lower than smf frame amounts could not actually generate anything
2022-10-19 22:48:57 +02:00
Shiny Metagross
08f520f1c6
IQM Support Implemented
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More info to come
2022-10-19 22:48:57 +02:00
Christoph Oelckers
dbd6a9dea1
- fixed DrawLine commands by giving them a consistent floating point interface.
2022-10-19 20:39:41 +02:00
Rachael Alexanderson
c2373fed99
- heretic: e2m7 - missing texture
2022-10-17 15:48:50 -04:00
Magnus Norddahl
37039721bd
Fix washed out colors in Vulkan HDR mode
2022-10-11 00:10:02 +02:00
Christoph Oelckers
08f66585b7
- un-deprecated the integer MSTime variant.
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Due to undefined downconversion rules from double to int, there is no way to safely downcast the return from MSTimef, meaning the function is completely useless for retrieving integral time stamps.
The old version is essential for these cases and must be kept around.
2022-10-09 13:42:51 +02:00
Christoph Oelckers
519005ff4d
- snd_reset cannot be shared.
2022-10-02 20:22:23 +02:00
Player701
78360c1888
- Exported GetDisplayTopOffset for font characters to ZScript
2022-09-30 10:07:41 +02:00
Christoph Oelckers
1b762474f0
- added missing obituary for Strife's turret.
2022-09-28 07:56:19 +02:00
inkoalawetrust
69b9f107f0
Added support for BLOCKLANDMONSTERS in Line_SetBlocking.
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This PR was written by MrRaveYard
2022-09-28 07:56:12 +02:00
ZZYZX
a4a4e4e9f9
Fix planeval; add direct sector slope manipulation
2022-09-20 15:08:02 -04:00
ZZYZX
f049421831
Modify to have one GetVertexZ rather than IsVertexZSet / GetVertexZ
2022-09-20 15:08:02 -04:00
ZZYZX
a58acfc625
Add vertex height manipulation functions to LevelPostProcessor
2022-09-20 15:08:02 -04:00
nashmuhandes
7ce364bf0f
Add sv_noextraammo. When set to true, disables that weird hardcoded behavior from original Doom that gives extra ammo when picking up weapons in deathmatch
2022-09-15 20:41:16 -04:00
Rachael Alexanderson
ca6a2152b9
- add freezetics actor property
2022-09-03 17:58:16 -04:00
Rachael Alexanderson
8468f712e0
- fix arti teleport and arti teleother not respecting useplayerstartz mapflag
2022-08-26 04:11:29 -04:00
Christoph Oelckers
283c5d688c
Merge branch 'master' of https://github.com/coelckers/gzdoom
2022-08-11 22:39:53 +02:00
nashmuhandes
50d16c75d9
Add corona actor
2022-08-11 20:38:24 +08:00
Rachael Alexanderson
f2df781b76
- add menu entries
2022-08-10 13:10:13 -04:00
Christoph Oelckers
362b41be1a
- use consistent index types for array function return values.
2022-08-05 21:16:20 +02:00
Marisa the Magician
931211b9db
Export FindLumpFullName to ZScript.
2022-08-05 20:25:02 +02:00
Christoph Oelckers
3563c99ead
- made adjustments for proper int type promotion to allow internal ZScript to compile with it on.
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* Emit a warning when relational comparisons are made between signed and unsigned ints.
* Handle shift operators so that they do not fail for constant definitions.
* changed return type of Array::Size() to signed int as most code out there is using it this way and would otherwise drown in warnings.
* fixed a few deprecation warnings.
2022-08-03 10:26:29 +02:00
Alexander Kromm
46d9564507
localize "Unknown" option menu string
2022-07-30 17:54:19 +02:00
Magnus Norddahl
e2778ba442
Move TexMan.GetCanvas and GetTextureCanvas to common
2022-07-25 18:50:16 +02:00
Magnus Norddahl
bb503950df
Add canvastexture definition to animdefs.
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Split canvas texture rendering from camera texture rendering.
2022-07-25 18:50:16 +02:00
Magnus Norddahl
0049fea8d6
Add missing DrawText binding
2022-07-25 18:50:16 +02:00
Magnus Norddahl
4f0b02b396
Add a 2d drawer to canvas textures
2022-07-25 18:50:16 +02:00
Shiny Metagross
9ab6557822
A_ChangeModel now has generatorIndex
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- To really take advantage of this function, I thought it would be useful to be able to add additional models if the user wants to. Let's say you got a player model at index 0. Your gun model has the same frames, but you don't want to duplicate the modeldef data. With generator index, you don't need to duplicate the data, just tell generator index to clone frame data from index 0.
- Implemented a little something to check if a negative skin or model index were passed, and prevent modders from pulling that off.
2022-07-22 17:11:59 +02:00