Ricardo Luís Vaz Silva
8b6a714d41
Map<K,V> and MapIterator<K,V> for ZScript
2022-12-04 15:11:00 +01:00
Christoph Oelckers
1e5e65546d
Revert "- add support for not localizing some text functions, and modify menu text fields to use this"
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This reverts commit 91d3c4b606
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This completely breaks the menus, so it needs to go.
2022-12-04 08:13:04 +01:00
Ricardo Luís Vaz Silva
cd46f97dcc
Structified A_SpawnParticle/Ex
2022-12-03 23:54:52 +01:00
Gutawer
91d3c4b606
- add support for not localizing some text functions, and modify menu text fields to use this
2022-12-03 23:30:38 +01:00
Ricardo Luís Vaz Silva
f666edc60c
Allow Disabling of XY Billboard for Particles
2022-12-03 23:27:46 +01:00
Boondorl
964534f4b0
Added Method For Getting Portal Group Count
2022-12-03 23:27:01 +01:00
Boondorl
ad80593cb7
Allow Getting Portal Group Offsets
2022-12-03 23:27:01 +01:00
Ricardo Luís Vaz Silva
58a64e4f5d
Remove leftover variable in CustomMessageBox
2022-11-25 00:39:35 +01:00
Boondorl
f322792783
Added animation support for OptionMenus
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Adds Animated and AnimatedTransition MENUDEF instructions for OptionMenus. Added DontDim and DontBlur MENUDEF instructions for all menus.
2022-11-25 00:39:05 +01:00
Christoph Oelckers
419e593a4c
- allow SNDINFO to declare sound mappings by using 'sounda = soundfle'.
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This works similar to MAPINFO: The first definition in a file declares the format, all later ones must be the same.
This change in syntax increases robustness significantly because it avoids the problems with the original syntax not being able to detect badly formatted names.
2022-11-24 23:52:51 +01:00
Gutawer
9f0c518be9
- add remaining quaternion function implementations
2022-11-21 07:20:43 +01:00
RaveYard
540f778047
Quaternion structure and math ops
2022-11-21 07:20:43 +01:00
Boondorl
d3bcc769f5
Clearscoped getters for map data
2022-11-19 09:16:24 +01:00
Ricardo Luís Vaz Silva
0f7e7744b0
CustomMessageBox Formatting
2022-11-18 07:42:45 +01:00
Ricardo Luís Vaz Silva
724b89bb1d
CustomMessageBox
2022-11-18 07:42:45 +01:00
Boondorl
ef456a4901
Added PitchTo Function
2022-11-18 07:41:04 +01:00
Christoph Oelckers
29b4418c3a
- added 'foreach' loop to ZScript.
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Syntax:
foreach(variable : array)
{
}
the variable's type is automatically deducted.
2022-11-15 21:34:45 +01:00
Emile Belanger
f41f393e91
GLES: Added IQM bone support.
2022-11-13 21:19:54 +01:00
Boondorl
7517b64aee
Updated to Interface Event
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Changed SendConsoleEvent to SendInterfaceEvent to make functionality clearer. Added InterfaceProcess virtual to EventHandlers. Added CCMD for sending interface events.
2022-11-13 21:04:38 +01:00
Boondorl
b4a8b1278f
SendConsoleEvent function for EventHandlers
2022-11-13 21:04:38 +01:00
UnizoneDev
a21d0c70e4
Mark the PushSound property as meta
2022-11-13 07:38:07 +01:00
UnizoneDev
9af664d117
Add PushSound property and Slide state
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First Commit, hip hip hooray!
2022-11-13 07:38:07 +01:00
Major Cooke
2a9e28d949
Added PS_REPLACE flag for A_SpawnParticle(Ex).
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- When used, new particles that spawn when the limit is reached will replace the oldest particle.
2022-11-12 09:13:37 +01:00
Rachael Alexanderson
d388d19793
- fix uncaught exception that rarely occurred with the intermission screen that would vm-abort out from any attempt to enter a level
2022-11-12 00:46:43 -05:00
Boondorl
fc7bb4a7e6
Exposed LevelLocals' LookupString functionality
2022-11-11 07:32:56 +01:00
Christoph Oelckers
dab61709f8
- added a compile option to fully disable the software renderer.
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This is mainly for new games which have been designed for hardware rendering.
Note that this does not remove the software renderer's code - all it does is to disable the vid_rendermode CVAR by turning it into a static constant with the value 4.
2022-11-08 11:24:35 +01:00
Christoph Oelckers
fdeec5e0a5
- fixed bad index check in CanWipe.
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This can be called with index == -1, which should check the first element of the intermission.
2022-11-06 23:23:31 +01:00
Christoph Oelckers
7e10138993
- added characters U-0404 and U-0490 for Ukrainian language support.
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A translation was started so ensure it will work.
U-0403 was a mistake but the already finished characters were added anyway.
2022-11-06 14:55:30 +01:00
Christoph Oelckers
2207c4ebf8
- we have no coronas for the time being.
2022-11-05 13:23:28 +01:00
Christoph Oelckers
a7c54579f6
- language update.
2022-11-05 13:22:41 +01:00
Christoph Oelckers
72aa6fe3b8
- did some cleanup on p_mobj.cpp
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* deleting some unused code
* turned several class methods into static local functions in cases where they never were used outside this file.
* inlined the dangerous assignment operator in the only place where it was used.
2022-11-05 12:00:43 +01:00
Christoph Oelckers
d4df121053
- added target check to A_MaulerTorpedoWave.
2022-11-05 10:22:19 +01:00
Christoph Oelckers
435e7dddcd
- fixed: P_SpawnMapThing may not call playsim code.
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There was one special case allowing to let an actor die on spawn, but this could call script code on an incompletely set up map which resulted in crashes.
2022-11-05 09:43:06 +01:00
Ricardo Luís Vaz Silva
7d81417829
Particle Rolling
2022-11-01 22:30:16 +01:00
Ricardo Luís Vaz Silva
b6202ffc4c
Add Textured Particles
2022-11-01 21:25:31 +01:00
Ed the Bat
9bbf65df36
Add GFF_NOEXTCHANGE to Phasing Zorcher flash
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The Plasma Rifle does not light the player's sprite, so we must assume the Phasing Zorcher also should not.
2022-11-01 16:46:19 +01:00
Shiny Metagross
f7c3615d3b
IQM Refactor Milestone
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- Removed bone manipulation code
- Implemented an index in calculateBones to optimize multi-armature actors
- Moved the bone storage object's creation to RenderModels so that the armature array can be sized there
2022-10-31 11:34:55 +01:00
Shiny Metagross
28444d4cfd
Bone manipulation start
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- Bone manipulation is largely finished, but I need to figure out how to multiply quaternions
2022-10-31 11:34:55 +01:00
Christoph Oelckers
7f99c61f24
- removed softpoly setting from the menu
2022-10-27 18:09:19 +02:00
Christoph Oelckers
6eab875ec2
- added option to show hub and episode names on the alt HUD.
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Still very much work in progress because few mods have set this up.
CVARs default to off and are not exposed to the menu.
2022-10-26 17:44:51 +02:00
Christoph Oelckers
70df444660
- Backend update from Raze
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* fix for serializing vector arrays.
* a few adjustments for asan on Windows.
* NOMUSICCUTOFF flag for movie player.
* a bit of cleanup.
2022-10-20 20:12:06 +02:00
Christoph Oelckers
55402ff734
- added 'rebuildnodes' for tnt2fix2.wad map01
2022-10-20 17:12:43 +02:00
nashmuhandes
80a31b074d
Disable coronas for now
2022-10-19 22:52:27 +02:00
inkoalawetrust
ea8e3da672
Updated constants.zs.
2022-10-19 22:50:50 +02:00
inkoalawetrust
05a5a4be51
Added the QF_GROUNDONLY flag.
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The QF_GROUNDONLY flag makes earthquakes only shake the player while they are standing on the ground.
2022-10-19 22:50:50 +02:00
Shiny Metagross
7972afc350
Revert "Before moving boneSelector from unsigned complete"
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This reverts commit 8f2b8fa878
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2022-10-19 22:48:57 +02:00
Shiny Metagross
ee7c467a17
Before moving boneSelector from unsigned complete
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- boneSelector being unsigned might be the reason why gles is having a hard time. Just stashing this commit here as a bookmark in case I need it
2022-10-19 22:48:57 +02:00
Shiny Metagross
cd4345373d
Fixed improper casting
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- Made a mistake on the casting in the shader that only worked for Intel
2022-10-19 22:48:57 +02:00
Shiny Metagross
a8bab6a21d
Intel fix
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- GZDoom can launch for Intel users - IQMs work for Intel too
2022-10-19 22:48:57 +02:00
Shiny Metagross
5670e6f54c
Some of the to-dos
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- Implemented Animation parameters for A_ChangeModel
- Made a modeldef flag to treat additional model indices as just attachments, meaning they will use armature data from index 0
- Fixed an issue with A_ChangeModel where generated indices lower than smf frame amounts could not actually generate anything
2022-10-19 22:48:57 +02:00