Commit graph

11003 commits

Author SHA1 Message Date
Rachael Alexanderson
de896920b4 Merge https://github.com/coelckers/gzdoom 2016-12-28 17:38:00 -05:00
Christoph Oelckers
11bea8249a . added SetMusicVolume script function. 2016-12-28 21:41:06 +01:00
Christoph Oelckers
02c3b3613f - added UDMF properties to set glows per sector.
- for explicitly defined glows, use the one for the current animation frame, if an animated texture is active. For default glows it will still use the base texture's to avoid inconsistencies.
2016-12-28 21:35:42 +01:00
Rachael Alexanderson
972bdc2001 Merge https://github.com/coelckers/gzdoom 2016-12-28 12:41:18 -05:00
Christoph Oelckers
c82189a3d1 fixed: A_JabDagger called S_Sound instead of A_PlaySound. 2016-12-28 18:20:41 +01:00
alexey.lysiuk
5dff3d5af0 Do not apply viewport scaling in fullscreen mode
See https://forum.drdteam.org/viewtopic.php?t=7339
2016-12-28 16:11:24 +02:00
alexey.lysiuk
efaaefcb70 gl_scale_viewport CVAR is now saved to config file
See https://forum.drdteam.org/viewtopic.php?t=7339
2016-12-28 16:11:10 +02:00
ZZYZX
ed2b73833b Enabled simple intermission for hubs 2016-12-28 14:06:28 +01:00
Magnus Norddahl
18a551f936 Move all clip segment handling to r_clip_segment and make its working data private 2016-12-28 12:07:55 +01:00
alexey.lysiuk
c03cb2c97a Added support for long lines in config file
Single line key-value pair can now exceed 255 characters
Long path names and additional command line parameters (macOS only) are no longer cut off
2016-12-28 11:38:38 +01:00
alexey.lysiuk
203653b9a1 Updated zlib to version 1.2.8
CMakeLists.txt was intentionally left unchanged
http://zlib.net/zlib-1.2.8.tar.gz
2016-12-28 10:28:33 +01:00
Magnus Norddahl
1b284ecf3b Create files for clip, draw and portal segments 2016-12-28 07:04:13 +01:00
Magnus Norddahl
b2a0f02f68 Remove unused prototype 2016-12-28 02:21:32 +01:00
Magnus Norddahl
4d906c50f4 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-12-28 01:56:45 +01:00
Magnus Norddahl
db53d9c706 Remove r_local header 2016-12-28 01:56:37 +01:00
Rachael Alexanderson
92e4eef553 Merge https://github.com/coelckers/gzdoom 2016-12-27 19:37:53 -05:00
Magnus Norddahl
259d724106 Move R_GetColumn to walldraw and create header file 2016-12-28 01:35:22 +01:00
Christoph Oelckers
6322c81719 - added UDMF_fields for sector plane reflectiveness. 2016-12-28 01:09:42 +01:00
Magnus Norddahl
f8010854c3 Move colfunc and friends to r_draw and change them to member function pointers 2016-12-27 23:53:47 +01:00
Christoph Oelckers
80f1661931 - fixed: The player checking code after loading a savegame was not changed when tracer was replaced with alternative for holding the player's unmorphed version. 2016-12-27 22:44:22 +01:00
Christoph Oelckers
721b2fb21d - fixed: Instant floor movers should disable z-interpolation for all affected actors. 2016-12-27 21:16:42 +01:00
Christoph Oelckers
8708c69f83 - added GetClassName script function. 2016-12-27 19:25:55 +01:00
Christoph Oelckers
2478cd0467 - changed locking mechanism for ACS strings.
It will now store the level numbers that lock a string instead of just incrementing a counter. This should make it more robust because each level can lock a string only once and some possible leftover garbage data won't be able to cause a lock decrease when a savegame is being reloaded.
2016-12-27 18:53:30 +01:00
Rachael Alexanderson
bad3a130cf Merge https://github.com/coelckers/gzdoom 2016-12-27 12:21:15 -05:00
Christoph Oelckers
e956d19769 - preserve the factor set by I_SetMusicVolume when starting new music. 2016-12-27 15:44:06 +01:00
Christoph Oelckers
4bf19fb665 - don't let monsters block teleports of non-solid inventory items. Doom's code never considered such a possibility and would consider the move blocking, despite the item being non-solid. 2016-12-27 15:34:44 +01:00
Christoph Oelckers
4da8b1a3b7 - delete r_ headers from portal.cpp. 2016-12-27 13:04:46 +01:00
alexey.lysiuk
2f9d5e285d Removed deprecated code from macOS SDL backend 2016-12-27 13:18:33 +02:00
alexey.lysiuk
186c7b8814 Removed deprecated code from macOS SDL backend 2016-12-27 12:56:21 +02:00
alexey.lysiuk
96228fd645 Fixed compilation of non-Windows backends 2016-12-27 12:55:26 +02:00
Magnus Norddahl
a94fee0e5d Rename R_ActiveDrawers to R_Drawers 2016-12-27 08:54:37 +01:00
Magnus Norddahl
272b302294 Create SWPixelFormatDrawers for pal and bgra drawers 2016-12-27 08:47:51 +01:00
Christoph Oelckers
d5032663ad - fixed: All missiles which can bounce off actors need the CANPASS/PASSMOBJ flag so setting this in the 'bouncetype' property is insufficient, it needs to be done when the actor has been completely parsed. 2016-12-27 02:12:27 -05:00
Magnus Norddahl
398001b6cb Move code into R_UpdateFuzzPos 2016-12-27 07:45:10 +01:00
Magnus Norddahl
4554cf45f1 Remove duplicate prototype entry 2016-12-27 07:41:30 +01:00
Magnus Norddahl
325fa20a02 Add R_DrawFogBoundaryLine and move R_DrawFogBoundary to a source file closer to its correct location 2016-12-27 07:40:35 +01:00
Magnus Norddahl
f1cd91922b Move to correct header 2016-12-27 07:32:21 +01:00
Magnus Norddahl
5a7765910f Merge R_SetupSpanBits with R_SetSpanSource and rename it to R_SetSpanTexture 2016-12-27 07:30:29 +01:00
Magnus Norddahl
4d0cc9e7bb Remove old voxel slab drawer 2016-12-27 07:25:11 +01:00
Magnus Norddahl
46e9a0cdf9 Remove zdoom ifdef version as we aren't doing merges from there anymore 2016-12-27 07:20:22 +01:00
Magnus Norddahl
49903af394 Remove 4 column wall drawers 2016-12-27 07:18:04 +01:00
Magnus Norddahl
2659090e1c Move renders into folders 2016-12-27 06:31:55 +01:00
Magnus Norddahl
e27702481d Fix warning 2016-12-27 05:12:10 +01:00
Magnus Norddahl
4add3d3276 Merge pull request #8 from dpjudas/OverlayExtension
Overlay extension
2016-12-27 05:04:51 +01:00
Magnus Norddahl
e91c5ac54d Merge branch 'master' into OverlayExtension10 2016-12-27 04:32:13 +01:00
Magnus Norddahl
bafc985282 Fix pal particle performance issue 2016-12-27 03:31:34 +01:00
Magnus Norddahl
66b154a475 Voxel mipmap selection 2016-12-27 03:07:50 +01:00
Christoph Oelckers
a37db1c4d7 - fixed: All missiles which can bounce off actors need the CANPASS/PASSMOBJ flag so setting this in the 'bouncetype' property is insufficient, it needs to be done when the actor has been completely parsed. 2016-12-27 00:32:54 +01:00
Rachael Alexanderson
6b2ddb0f3a Merge https://github.com/coelckers/gzdoom 2016-12-26 17:26:55 -05:00
Christoph Oelckers
e9574276a5 - added CanCollideWith calls to a few more places where they are needed. 2016-12-26 22:33:07 +01:00