Commit graph

577 commits

Author SHA1 Message Date
Christoph Oelckers
01d28e3eb2 - added the last missing bits of the savegame code - thinker list deserialization and handling of players during hub travel. Now testing is what remains... 2016-09-23 17:49:33 +02:00
Christopher Bruns
9a257ac158 Implement side-by-side narrow 3D mode. 2016-09-22 09:25:46 +02:00
Christoph Oelckers
f93e4813d1 - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
Christoph Oelckers
e754fae0a8 - removed FS HUD pics. No mod in existence ever used them and a quickly thrown together test showed that the code did not even work. And since there's no reason to fix it they are gone now. 2016-09-19 10:41:21 +02:00
Christoph Oelckers
65c6388d44 Merge branch 'master' into json 2016-09-19 03:54:36 +02:00
Christoph Oelckers
718614a820 - cleanup 2016-09-19 01:07:51 +02:00
Christoph Oelckers
9313a99e12 - started implementing a JSON based serializer. Unfortunately it is far too slow to be of any real use. 2016-09-18 13:26:34 +02:00
Christoph Oelckers
d128e28044 Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-14 21:05:45 +02:00
Braden Obrzut
f1bca9d20e The old DirectX setup is required to utilize v140_xp.
Revert "- removed DirectX setup from CMakeLists for Visual Studio"

This reverts commit 954ac8ce5e.
2016-09-13 20:12:59 -04:00
Christoph Oelckers
3778799f92 Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-12 21:33:49 +02:00
alexey.lysiuk
b308a7df52 Proper name of FMOD .dylib in loading path adjustment for macOS 2016-09-12 20:37:13 +02:00
alexey.lysiuk
9c91686e0f Set delay loading for proper .dll depending on FMOD version (Studio vs. Ex) 2016-09-12 20:37:13 +02:00
alexey.lysiuk
7e61a1ce2b Added simple detection for FMOD Studio API in CMake 2016-09-12 20:37:12 +02:00
Christoph Oelckers
37d0f97808 Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-04 10:29:15 +02:00
Christoph Oelckers
954ac8ce5e - removed DirectX setup from CMakeLists for Visual Studio
For VS 2015 this is no longer needed, the DX headers and libraries are part of the Windows SDK and do not need to be looked for explicitly.
2016-09-04 10:28:29 +02:00
Christoph Oelckers
e08015a181 Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-03 14:02:28 +02:00
Christoph Oelckers
aece9aaa58 - added xBRZ texture scaler after clearing the licensing conditions. A screenshot of the confirmation that this is ok has been added to the 'licenses' folder. 2016-09-03 14:01:51 +02:00
Christoph Oelckers
5770e5dfaf - split up m_specialpaths.cpp to be a separate file for each operating system.
The reason for this is that the macOS version uses a deprecated API and in order to correct this, the file needs to be compiled as Objective-C++ which requires a different extension.
2016-09-03 12:00:08 +02:00
Christoph Oelckers
589936f570 - draw the colormap blend after postprocessing, not before it.
- added colormap shader to postprocessing.

This replaces the in-place application of fullscreen colormaps if renderbuffers are active. This way the fully composed scene gets inverted, not each element on its own which is highly problematic for additively blended things.
2016-09-01 17:14:51 +02:00
Christoph Oelckers
7ba5acfb35 - added quad drawer interface so that this part can be done without altering a vertex buffer.
So far it's only the framework, the new code is not active yet.
2016-08-22 14:00:25 +02:00
Magnus Norddahl
2cb5f1740e Add OpenGL debug messages to the console 2016-08-17 20:33:10 +02:00
Christoph Oelckers
def3ad7533 - refactored all 2D drawing to use its own vertex buffer which does not need to be mapped permanently. 2016-08-08 12:13:09 +02:00
Christoph Oelckers
9a5cbbe6d8 Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-07 22:13:55 +02:00
Edoardo Prezioso
5a66fdf9be - Hide Clang -Winconsistent-missing-override warnings in non-Apple targets, too. 2016-08-07 20:55:16 +02:00
Magnus Norddahl
346badf25f Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
Magnus Norddahl
6b9529d70f Added lens distortion shader 2016-08-02 17:32:21 +02:00
Magnus Norddahl
9bfce5b6ea Moved post processing effects to its own file 2016-07-30 00:02:26 +02:00
Magnus Norddahl
0efee85bd8 Added tonemapping and sector based exposure control 2016-07-29 00:36:43 +02:00
Magnus Norddahl
69f52cc898 Added bloom shaders 2016-07-27 21:50:30 +02:00
Magnus Norddahl
aeb7df09de Added hardware gamma option and improved window handling on Windows 2016-07-27 11:15:19 +02:00
Christoph Oelckers
bce9929c22 Merge branch 'master' of https://github.com/rheit/zdoom 2016-07-16 19:57:09 +02:00
alexey.lysiuk
ee72760f3a libc++ is now used by the linker too (when applicable) 2016-07-16 17:04:38 +02:00
Christoph Oelckers
2a42c20c8c Merge branch 'master' of https://github.com/rheit/zdoom 2016-07-13 09:30:16 +02:00
Braden Obrzut
e401588f40 - Set -stdlib=libc++ and disable inconsistent-missing-override warning with OS X Clang (the latter may be useful for recent versions of Clang in general, but I can't tell at the moment.) 2016-07-11 01:22:37 -04:00
Christoph Oelckers
18ebe92cfc Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/g_level.cpp
2016-06-01 11:45:57 +02:00
alexey.lysiuk
5348a15b75 Added option to control dynamic loading of OpenAL
Dynamic loading is enabled by default, set DYN_OPENAL to OFF to link with static or dynamic library

# Conflicts:
#	src/sound/oalsound.cpp
#	src/sound/oalsound.h
2016-05-29 14:25:04 +02:00
Christoph Oelckers
60a78a0d9b Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-28 17:35:52 +02:00
Christoph Oelckers
ef98757c7c - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
- removed all remnants of finesine and deleted tables.c and tables.h.
2016-04-28 15:59:37 +02:00
Christoph Oelckers
7e6e2bc0a8 - stated adding GL 2.0 compatibility handling 2016-04-26 18:24:02 +02:00
Christoph Oelckers
a90bef9c68 - 64 bit doesn't require NO_ASM. 2016-04-18 10:38:27 +02:00
Christopher Bruns
09d0cb5fd5 Merge branch 'master' of https://github.com/coelckers/gzdoom into two_more_stereo_modes
# Conflicts:
#	src/gl/system/gl_framebuffer.cpp
2016-04-11 18:25:54 -04:00
Christoph Oelckers
7ce670951b Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
2016-04-11 10:49:11 +02:00
Christoph Oelckers
fe973ba442 - tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found. 2016-04-10 13:54:42 +02:00
Christoph Oelckers
9cc873ecdd - enable use of precompiled headers for MSVC. Thanks to a small CMake script I recently found this could be done non-invasively.
Due to the VC++ 2015 headers being rather bloated (the average include size per source is 400-500kb) this provides a noticable compile speedup, although right now this only covers the game code, so there should be more room for improvement.
2016-04-10 13:08:54 +02:00
Christopher Bruns
355bc75001 Merge branch 'master' of https://github.com/coelckers/gzdoom into two_more_stereo_modes 2016-04-09 21:46:33 -04:00
Christoph Oelckers
dc753fca6e Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-09 23:30:29 +02:00
Christoph Oelckers
dc72e7f3c2 - removed the check for VA_COPY from CMakeLists.txt.
This is because nothing uses va_copy anymore and it's a mandatory part of C++11, therefore always available.
2016-04-09 22:07:14 +02:00
Christopher Bruns
c6fa01dfbf Reimplement blue/yellow and quadbuffered stereo, this time with an additional CVAR gate on quadbuffered, for better hardware compatibility.obj
Something is terribly wrong with the separation in all stereo modes now though.
2016-04-09 15:40:55 -04:00
alexey.lysiuk
daa112e2ac Fixed OS X compilation after floating point merge
Header files from Carbon framework caused a few symbol conflicts
2016-04-09 20:54:04 +02:00
Christoph Oelckers
ae14268989 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/r_utility.cpp
2016-03-29 10:09:03 +02:00
Christoph Oelckers
d87f861e87 Merge branch 'master' into floatcvt
# Conflicts:
#	src/p_spec.cpp
#	src/p_spec.h
2016-03-28 22:23:41 +02:00
Christoph Oelckers
59920095af - separated pushers into their own file. 2016-03-28 21:57:22 +02:00
Christoph Oelckers
a46a4c81b1 Merge branch 'master' into floatcvt
# Conflicts:
#	src/p_lnspec.cpp
#	src/p_spec.cpp
#	src/p_spec.h
2016-03-28 17:46:19 +02:00
Christoph Oelckers
b5f333798e - moved all scroller related code into its own file, including the DScroller class definition. 2016-03-28 17:27:55 +02:00
Christoph Oelckers
48afdd7dcb Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/CMakeLists.txt
#	src/actor.h
2016-03-21 01:34:39 +01:00
Christoph Oelckers
904a027bd2 Merge branch 'master' of https://github.com/rheit/zdoom 2016-03-21 01:31:32 +01:00
Christoph Oelckers
11e613f578 Merge branch 'master' into floatcvt
# Conflicts:
#	src/g_doom/a_revenant.cpp
2016-03-21 01:28:50 +01:00
Randy Heit
baa6dc0568 Add zcc-parse.c and .h to the ZScript project folder 2016-03-20 15:57:00 -05:00
Randy Heit
2a394d0cb8 Do not copy lemon grammars to the output directory
- Having my edits to the grammar disappear because Visual Studio had
  opened the copy instead of the original was super annoying. Using the -C
  option with Lemon, this problem is avoided because there are no copies
  to worry about.
2016-03-20 14:34:44 -05:00
Christoph Oelckers
51b05d331d - replaced AActor::vel and player_t::Vel with a floating point version.
- Converted P_MovePlayer and all associated variables to floating point because this wasn't working well with a mixture between float and fixed.

Like the angle commit this has just been patched up to compile, the bulk of work is yet to be done.
2016-03-20 00:54:18 +01:00
Christoph Oelckers
c64eee5b15 Merge branch 'master' into float
# Conflicts:
#	src/g_heretic/a_hereticweaps.cpp
#	src/p_map.cpp
#	src/p_mobj.cpp
#	src/p_things.cpp
#	src/portal.cpp
2016-03-15 00:16:13 +01:00
Christoph Oelckers
f4f489b33d Merge branch 'master' of https://github.com/rheit/zdoom 2016-03-14 22:02:58 +01:00
Braden Obrzut
93be5aca05 - Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
- Worked aorund modern GCC bug where C++ exceptions in Objective-C++ code would result in an ICE (bug is already on their tracker, but I doubt it will be fixed unless I decide to dig into the issue myself).
- Turn off fused floating point instructions since these can cause slight deviations in floating point code.
- Use -static-libgcc when compiling on the Mac with GCC since we need to use a custom version of GCC to do so now.
- Note: ZDoom will currently still crash on exit on PowerPC since it seems to be deciding that NameManager needs to be destructed before the console commands.
2016-03-13 01:14:08 -05:00
Christoph Oelckers
161d03231a - added custom math routines for reliability. 2016-03-11 15:45:47 +01:00
Christoph Oelckers
9a0de6c0fa Merge branch 'master' of c:\programming\doom-dev\zdoom 2016-02-28 09:32:28 +01:00
Edoardo Prezioso
cd85f6768c - Improve Mac GCC errors fix to work only for GCC.
This fixes Clang complaining about unknown command option '-Wno-unused-but-set-variable' when compiling dumb.
Also I got no new warnings on Clang by excluding '-Wno-unused-result'.
2016-02-27 23:49:02 +01:00
Christoph Oelckers
e305f5211a Merge branch 'zmaster' 2016-02-27 23:36:52 +01:00
Braden Obrzut
6baa1b0674 - Compile with -std=c++14 or -std=c++11 on GCC/Clang.
- Fixed initialization crossing goto.
2016-02-27 02:20:34 -05:00
Christoph Oelckers
dfd7e08307 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/menudef.txt
2016-02-21 01:55:15 +01:00
Edoardo Prezioso
d1502b1086 - Simplify expressions inside some else/endif.
We aren't bound to old cmake anymore.
2016-02-20 11:38:30 +01:00
Edoardo Prezioso
3dcc6d0330 [fmod] Improve the checks for fmod 4.44.
- The FMOD 4.44 linux package contains both 32 and 64-bit versions, with the folder name without the '64' suffix for 64-bit.
- Add minor version '61' so that the latest FMOD package (at the time of this commit) can be detected and compiled successfully.
2016-02-20 11:38:29 +01:00
Christoph Oelckers
6e6ddfbc25 Merge remote-tracking branch 'remotes/zdoom/master' 2016-02-19 16:14:52 +01:00
Edoardo Prezioso
f338e5f1c4 - Apply the fast math flags for non-MSVC, too.
Move the fast flags string creation in the main cmake file and use it where needed.
2016-02-18 23:13:02 +01:00
Christoph Oelckers
56202c49f1 Merge branch 'master' of c:\programming\doom-dev\zdoom
# Conflicts:
#	.gitignore
2016-02-16 21:02:13 +01:00
Christoph Oelckers
45108e9bb8 - added two missing files to CMakeLists.txt. 2016-02-16 12:52:45 +01:00
Christoph Oelckers
ca87e2fa3c Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
2016-02-13 15:36:04 +01:00
Randy Heit
01bed05275 Do not use fast math for the node builder
- The node builder generates data used by the playsim, so should be as
  consistant as we can manage across compilers and architectures.
2016-02-12 16:27:47 -06:00
Christoph Oelckers
b818624f58 - enabled fast math for all known non-playsim files in the CMake project. 2016-02-12 12:51:09 +01:00
Christoph Oelckers
1098093ead Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-10 20:49:32 +01:00
Braden Obrzut
f33993dcb5 - Load OpenAL at runtime for all platforms because I can't think of a good reason not to handle them all the same right now. 2016-02-09 22:40:19 -05:00
Christoph Oelckers
0678a469de Merge remote-tracking branch 'remotes/zdoom/master'
# Conflicts:
#	src/win32/i_system.cpp
#	tools/re2c/re2c.vcproj
2016-02-08 21:47:19 +01:00
Christoph Oelckers
f625be61a2 - fixed: CMake should not disable OpenAL on Windows if it can't find the library (which is neither needed nor requested anymore.) 2016-02-07 13:30:28 +01:00
coelckers
1480fa7579 Merge pull request #542 from alexey-lysiuk/fix_openal_nonwin
Fixed build with OpenAL on non-Windows systems
2016-02-06 20:11:48 +01:00
Braden Obrzut
1101546e9c - Fixed: Possible CMake wrong number of parameters configuration error. 2016-02-06 13:06:25 -05:00
alexey.lysiuk
46267f52d6 Fixed build with OpenAL on non-Windows systems
We still need to link with OpenAL library on OSes other than Windows
2016-02-06 10:58:25 +02:00
Christoph Oelckers
34216ddd8e Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
2016-02-06 05:28:53 +01:00
Christoph Oelckers
275ced288b - we no longer link to the OpenAL import library so the respective handling can be removed from CMakeLists.txt. 2016-02-06 05:26:37 +01:00
Christoph Oelckers
760db90d71 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	CMakeLists.txt
2016-02-06 05:21:48 +01:00
Randy Heit
0892650465 Don't add /delayload for OpenAL stuff if OpenAL is disabled
- Also, I believe openal32.dll no longer needs a /delayload flag since
  it's dynamically loaded now.
2016-02-05 22:18:53 -06:00
Braden Obrzut
dce3f0f757 - Bump CMake version requirement to 2.8.7. This means that generator expressions must be supported as well as empty else and endif expressions (like most sane languages). ZDoom probably didn't work with 2.4 anymore anyway. 2016-02-05 21:19:29 -05:00
Christoph Oelckers
e88901f4b7 - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
Christoph Oelckers
dda73b531c Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/p_setup.cpp
#	src/r_defs.h
#	src/version.h

This only updates to a compileable state. The new portals are not yet functional in the hardware renderer because they require some refactoring in the data management first.
2016-02-05 12:31:41 +01:00
Braden Obrzut
ba54d73e07 Merge branch 'portals2_visual' 2016-02-05 00:10:46 -05:00
Randy Heit
b3b0886b64 Merge branch 'scripting'
Conflicts:
	src/actor.h
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_blastradius.cpp
	src/p_enemy.cpp
	src/p_enemy.h
	src/thingdef/thingdef.h
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
Christoph Oelckers
d8d4679471 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-25 21:13:04 +01:00
Braden Obrzut
4d225e7a00 - Fixed: Mac GCC errors due to not recognizing the newly disabled warnings. 2016-01-24 23:03:59 -05:00
Braden Obrzut
20f7f524ca - Don't link against sndfile and mpg123 if not compiling with OpenAL support. 2016-01-23 20:09:39 -05:00
Braden Obrzut
88a616da75 - Removed what appears to be a debug breakpoint.
- Cleared some GCC and Clang warnings. Mostly static analysis false positives, but one of them generated a pretty massive warning in a release build.
- Use -Wno-unused-result since I doubt we're going to address those unless they actually prove to be a problem (and they only appear in release builds).
2016-01-23 19:36:13 -05:00
Braden Obrzut
f3f77a1ba0 Merge branch 'master' into portals2_visual 2016-01-18 09:45:42 -05:00
Christoph Oelckers
bf747075e8 Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/g_hexen/a_clericstaff.cpp
	src/p_enemy.cpp
	src/p_interaction.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
Christoph Oelckers
cfcd2668cc Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting
Conflicts:
	src/p_pspr.cpp
	src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:00:45 +01:00
Christoph Oelckers
4d2ca0da45 - empty gl_portals.cpp file. 2016-01-12 21:36:33 +01:00
Christoph Oelckers
aa69c39ff1 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/CMakeLists.txt
2016-01-12 11:23:45 +01:00
Christoph Oelckers
9e33599536 - at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported.
(For EDF an external converter would make more sense.)
2016-01-12 09:13:55 +01:00
Braden Obrzut
0c3b468e42 Merge branch 'osx_start_wnd' 2016-01-11 20:47:06 -05:00
Christoph Oelckers
76b0971067 Merge branch 'master' into edf-gl 2016-01-10 10:31:00 +01:00
Christoph Oelckers
9fe016d6d0 - EDF parser part 1: Mapthings. 2016-01-10 10:05:04 +01:00
Christoph Oelckers
f391216ab9 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-09 19:48:01 +01:00
Randy Heit
bf31d66d31 Use a better packing algorithm for the texture atlases
- The old algorithm is something I threw together that produced decent,
  but not spectacular results since it had a tendency to waste space by
  forcing everything onto "shelves".
  The new packer is the Skyline-MinWaste-WasteMap-BestFirstFit algorithm
  described by Jukka Jylanki in his paper *A Thousand Ways to Pack the Bin - A
  Practical Approach to Two-Dimensional Rectangle Bin Packing*, which can
  currently be read at http://clb.demon.fi/files/RectangleBinPack.pdf
  This is minus the optimization to rotate rectangles to make better fits.
2016-01-08 22:37:06 -06:00
alexey.lysiuk
d97494afea - fixed: check for MMX availability
the check was using C compiler flags instead of C++ which led to test failure for 32-bit Intel targets, at least on Linux with GCC
2016-01-08 10:18:16 +02:00
Braden Obrzut
a1e0ac0b71 Merge branch 'osx_start_wnd' of git://github.com/alexey-lysiuk/gzdoom into osx_start_wnd 2016-01-04 22:11:46 -05:00
Christopher Bruns
8e237e6146 Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d 2015-12-30 17:41:49 -05:00
Christoph Oelckers
86797b419f Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-30 12:28:55 +01:00
Randy Heit
900937929e Use critical sections for WildMidi locking
...because when you're trying to be thread-safe, it's generally a good
idea to use mechanisms that work across multiple processor cores.
2015-12-29 17:55:19 -06:00
Christoph Oelckers
fe2dcfd588 - refactored the GUS/Timidity player's path building code so that it can also be used by WildMidi.
- fixed crash during sound reset - in this case I_ShutdownMusic should not close the WildMidi player.
2015-12-29 20:38:08 +01:00
Christoph Oelckers
9297c60ecd Merge branch 'master' of https://github.com/coelckers/gzdoom 2015-12-29 15:22:38 +01:00
alexey.lysiuk
3af95e0aea Added native startup window for OS X 2015-12-29 15:19:42 +02:00
alexey.lysiuk
0efdccd942 Separated POSIX's i_system.cpp from native OS X implementation 2015-12-29 14:52:18 +02:00
Christoph Oelckers
c6b3b90f37 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-29 09:27:57 +01:00
Randy Heit
afc36544b7 Add a WildMidi softsynth device
- This removes the preceding psuedo MIDI device for WildMidi.
2015-12-28 22:16:35 -06:00
Christoph Oelckers
b27116cbbd Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-28 22:52:48 +01:00
Christoph Oelckers
9d48c84ee3 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-28 21:24:41 +01:00
Christoph Oelckers
a94120b6a4 Merge branch 'master' into WildMidi 2015-12-28 21:01:17 +01:00
Kyle Evans
5346b813da Re-do GTK2_LIBARY_DIRS inclusion on a separate branch 2015-12-27 09:48:22 -06:00
alexey.lysiuk
1c5d0ccd65 - enabled hqNx MMX on all platforms with Intel intrinsics support 2015-12-25 15:41:06 +02:00
Christopher Bruns
10088544c3 Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
Conflicts:
	src/win32/i_system.cpp
2015-12-09 18:34:20 -05:00
Christoph Oelckers
5b4323ec6c Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-08 09:35:06 +01:00
Braden Obrzut
964ee6bb23 - Worked around issue where stat doesn't work in v140_xp. Even though the bug was supposedly fixed for awhile now it didn't make it into Update 1. 2015-12-07 04:49:40 -05:00
Christoph Oelckers
a03b947729 - WildMidi generally working, some cleanup left to do... 2015-11-28 20:58:14 +01:00
Christoph Oelckers
eff2286bc9 - added WildMidi library sources - all converted to C++ so that they can later interface with ZDoom's own MIDI code. Also redid the file loading function to use ZDoom's FileReader instead of low level IO. 2015-11-28 17:38:40 +01:00
Christopher Bruns
0874455faf Initial implementation of five 3D modes -- some bugs remain. 2015-10-30 20:51:35 -04:00
Christoph Oelckers
d8ea128f38 Merge branch 'master' into scripting
Conflicts:
	src/p_effect.cpp
	src/p_effect.h
	src/p_local.h
	src/p_map.cpp
	src/thingdef/thingdef_codeptr.cpp
2015-07-16 20:37:17 +02:00
Christoph Oelckers
d58d38a1d3 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/p_3dfloors.cpp
2015-07-13 21:36:19 +02:00
ZZYZX
31cad858d9 Fixed odd merge bugs 2015-06-07 20:54:36 +03:00
alexey.lysiuk
2200569793 Fixed build on OS X without FMODEx 2015-06-07 11:31:53 +03:00
Christoph Oelckers
bb85625d52 Merge branch 'master' of https://github.com/rheit/zdoom 2015-05-01 00:08:42 +02:00
Christoph Oelckers
5f1c4d157c Merge branch 'master' into scripting
Conflicts:
	src/g_shared/a_sharedglobal.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_data.cpp
2015-04-30 12:30:36 +02:00
Christoph Oelckers
84351419a3 Merge branch 'master' of https://github.com/crimsondusk/zdoom
Conflicts:
	src/actor.h
2015-04-30 10:03:50 +02:00
Christoph Oelckers
137e624b55 - needed one more fix in CMake project. 2015-04-28 15:12:21 +02:00
Christoph Oelckers
2e0f999fea Merge branch 'master' into scripting
Conflicts:
	src/p_effect.cpp
	src/p_effect.h
	src/p_local.h
	src/p_map.cpp
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/actor.txt
	wadsrc/static/actors/shared/inventory.txt
	zdoom.vcproj
2015-04-28 14:45:13 +02:00
Christoph Oelckers
065c0a79cd Merge commit '4f7ec3ad891d556c0d3f680e209a120ed38e9cdb' into scripting
Conflicts:
	src/d_main.cpp
	src/info.cpp
	src/info.h
	src/p_acs.cpp
	src/p_interaction.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_properties.cpp

(scripting branch update part 5)
2015-04-28 12:48:33 +02:00
Christoph Oelckers
792cad89b3 Merge commit '3849cb86231ce24131a86e9c29795a8cf3706a3d' into scripting
Conflicts:
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_hexenspecialdecs.cpp
	src/p_acs.cpp
	src/p_enemy.cpp
	src/p_interaction.cpp
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_expression.cpp

(Scripting branch update part 4)
2015-04-28 11:59:33 +02:00
Christoph Oelckers
7898e189df - fixed problems in CMake project files:
* thingdef_function.cpp no longer exists
* the build rule for zcc-parse.c was not correct.
2015-04-28 09:40:57 +02:00
Christoph Oelckers
8b3045e255 - seems some OpenGL related stuff got lost during merge. Reinstated checks for OpenGL itself but since GLU is no longer needed it was removed for good from the project files. 2015-04-27 09:51:39 +02:00
Christoph Oelckers
3ddc3d8feb Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/CMakeLists.txt
2015-04-27 09:41:06 +02:00
Christoph Oelckers
ab1d90038c Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/p_3dfloors.cpp
2015-04-25 19:45:27 +02:00
Christoph Oelckers
d880783784 - make OpenAL and the decoder libraries delay loaded so that ZDoom can still start without them being present.
This required the addition of a few exception handlers so to avoid #ifdef overuse I also added some #defines for non-Windows systems that allow using __try and __except directly in the code without #ifdef'ing them out.
2015-04-25 12:25:10 +02:00
Christoph Oelckers
0da6939e84 - unmark OpenAL as 'advanced' in CMake so we can set its include and library paths in the IDE without having to enable the advanced display which isn't really helpful. 2015-04-24 22:30:28 +02:00
Christoph Oelckers
1f2a431d15 Merge branch 'master' into openal 2015-04-24 09:21:06 +02:00
Christoph Oelckers
6326cd74b4 - moved tag iterators to their own file. 2015-04-19 09:07:05 +02:00
arezey
810a1dc28d Fixed the way mt.exe is invoked 2015-04-12 02:44:12 +03:00
arezey
a6287a4706 Fix compilation with CMake on Windows when some other building tool than
msbuild is used.
2015-04-12 02:11:51 +03:00
Christoph Oelckers
5f2f11a43b Merge branch 'master' of https://github.com/rheit/zdoom 2015-04-04 10:32:23 +02:00
Christoph Oelckers
ccd9fb9c23 - moved FDoomEdMap to its own file to make the upcoming changes a bit nicer to handle. 2015-04-03 10:54:55 +02:00
Christoph Oelckers
f0886ce1f1 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/version.h
2015-04-03 09:45:04 +02:00
Randy Heit
d37f9cbcae Add flies (doomed #112) from the Hexen retail beta
...because it brought back memories of adding Strife support.
- The search function is radically different, but the flying mechanics are
  the same.
2015-04-02 17:52:54 -05:00
Christoph Oelckers
6eb4e2a224 Merge branch 'master' of https://github.com/rheit/zdoom 2015-03-31 18:25:31 +02:00
Christoph Oelckers
c249157876 Merge branch 'master' into openal 2015-03-24 17:59:08 +01:00
Braden Obrzut
b958e930cf - Cleared developer warnings with modern (3.0+) versions of CMake. 2015-03-23 23:28:18 -04:00
Christoph Oelckers
97947f9e10 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	dumb/vc6/dumb_static/dumb_static.vcproj
	wadsrc/static/compatibility.txt
2015-03-15 11:42:59 +01:00
Randy Heit
719dfbe5a9 Don't die on configuration if xinput.h is not found 2015-02-27 21:51:04 -06:00
Randy Heit
775e33ede7 Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/g_doom/a_archvile.cpp
	src/g_shared/a_morph.cpp
	src/p_enemy.h
	src/p_local.h
	src/p_mobj.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_exp.h
	src/thingdef/thingdef_expression.cpp
	src/thingdef/thingdef_states.cpp
	wadsrc/static/actors/actor.txt
2015-01-29 20:53:08 -06:00
Chris Robinson
a8348b13de Merge remote-tracking branch 'zdoom/master' into openal
Conflicts:
	output_sdl/CMakeLists.txt
	src/namedef.h
2015-01-15 13:08:05 -08:00
Christoph Oelckers
df93d1a9f1 Merge branch 'SDL2_gz' of https://github.com/edward-san/zdoom 2015-01-08 09:27:42 +01:00
Christoph Oelckers
1c3561d71e Merge branch 'master' of https://github.com/rheit/zdoom 2015-01-08 09:27:30 +01:00
Edoardo Prezioso
c9150497e3 - Move sdlglvideo code from sdl to posix/sdl.
Re-add sdlglvideo.cpp path in CMakeLists.txt . Warning: it won't compile yet.
2015-01-07 21:07:40 +01:00
Christoph Oelckers
c424a1afcb Merge branch 'master' of https://github.com/rheit/zdoom 2015-01-04 17:58:04 +01:00
alexey.lysiuk
aa1f51d3d2 Reimplemented gaming controllers support in native OS X backend using pure IOKit 2015-01-04 14:08:53 +02:00
alexey.lysiuk
a67dc4148b Split implementation of native OS X backend into several files 2014-12-28 16:35:00 +02:00
Christoph Oelckers
c39e962fd5 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/CMakeLists.txt
	src/posix/sdl/hardware.cpp

Please note that this will NOT(!!!) compile on Linux without adjusting sdlglvideo.cpp!
2014-12-25 22:50:15 +01:00
Randy Heit
b5e4153c78 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/b_think.cpp
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_fighterplayer.cpp
	src/namedef.h
	src/p_enemy.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/p_teleport.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_function.cpp
	src/thingdef/thingdef_parse.cpp
	wadsrc/static/actors/actor.txt
	wadsrc/static/actors/constants.txt
	wadsrc/static/actors/shared/inventory.txt

- Added register reuse to VMFunctionBuilder for FxPick's code emitter.
- Note to self: Need to reimplement IsPointerEqual and CheckClass, which
  were added to thingdef_function.cpp over the past year, as this file no
  longer exists in this branch.
2014-12-21 21:15:11 -06:00
Randy Heit
2d87eb0ba2 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/actor.h
	src/g_heretic/a_hereticmisc.cpp
	src/g_heretic/a_hereticweaps.cpp
	src/g_heretic/a_ironlich.cpp
	src/info.h
	src/namedef.h
	src/p_buildmap.cpp
	src/p_enemy.cpp
	src/p_map.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	zdoom.vcproj
2014-12-20 19:13:14 -06:00
alexey.lysiuk
1433bf3f78 Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
alexey.lysiuk
84b12d23b5 Native OS X backend no longer requires SDL 2014-12-16 23:20:54 +02:00
alexey.lysiuk
3c76e5689a Fixed path to SDL specific Obj-C++ file 2014-12-16 23:20:14 +02:00
Christoph Oelckers
4f00aa3957 Merge branch 'master' of https://github.com/rheit/zdoom 2014-12-16 17:38:37 +01:00
alexey.lysiuk
83c8f44cc4 Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_pure 2014-12-16 10:25:34 +02:00
alexey.lysiuk
8bc890c995 Rearranged files to avoid usage of symbolic links 2014-12-15 17:40:30 +02:00
alexey.lysiuk
9d135a0586 Get rid of SDL in more parts of native OS X backend 2014-12-14 16:28:31 +02:00
alexey.lysiuk
8d16c2e3c0 OS X native backend no longer use files from src/sdl directly
Cocoa backend is compiling but failed to link
Some files are referenced using symbolic links
Apple's HID Utilities were moved to own directory
2014-12-14 11:57:08 +02:00
Braden Obrzut
86372fce34 - Added Steam detection for Stife: Veteran Edition.
- Added Steam install scanning for Linux and OS X. (OS X and Win32 not yet tested.)
2014-12-12 16:23:46 -05:00
Braden Obrzut
da8f2185d8 - Adapt SDL2 changes for the Mac (both using SDL2 backend and Cocoa). 2014-12-11 16:54:38 -05:00
Edoardo Prezioso
372f7e7002 - Various CMake fixes for two problems.
1) Don't show OSX_COCOA_BACKEND option if the host is not OSX;
2) Don't use the '-msse' compiler flag in dumb/ if the architecture does not support it.
2014-12-10 21:11:26 +01:00
Braden Obrzut
a7b33a8ce3 - Removed XCursor code since SDL2 has proper color cursor support.
- Improved international keyboard support by falling back to scan codes if we don't recognize a keycode.
- Clear out any residual mouse movement when entering relative mouse mode.
2014-12-10 01:53:22 -05:00
Braden Obrzut
d625caf03c - Ported SDL backend to SDL 2.0. Still needs a little bit of polish, but it works. 2014-12-08 18:46:10 -05:00
Christoph Oelckers
a7a2d55695 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/sdl/iwadpicker_cocoa.mm
2014-11-25 16:39:56 +01:00
Christoph Oelckers
4a3427fe50 Merge branch 'opl3emu' of https://github.com/khokh2001/zdoom 2014-11-25 16:32:52 +01:00
khokh2001
e9075334a3 new opl3 emulator 2014-11-23 00:36:22 +09:00
alexey.lysiuk
3e1bb9017b Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-11-22 12:09:50 +02:00
Braden Obrzut
601852d224 - Fixed: fixrtext isn't needed with Win64 builds. 2014-11-17 21:56:16 -05:00
alexey.lysiuk
64e34d883b Fixed build on UNIX systems other than OS X 2014-11-17 14:54:46 +02:00
alexey.lysiuk
b63bd56da8 Removed .xib file and, therefore, dependency from ibtool
Menu is now created in code
2014-11-15 13:32:37 +02:00
alexey.lysiuk
d2d6d2a7f8 Lowered minimum OS requirement to 10.5 Leopard 2014-11-08 13:30:41 +02:00
Christoph Oelckers
111205a0f5 Merge branch 'master' of https://github.com/rheit/zdoom 2014-10-23 08:51:16 +02:00
alexey.lysiuk
949325df68 Merge branch 'fix_cmake_unix' into z_osx_clean 2014-10-18 12:36:09 +03:00
alexey.lysiuk
1715b25a3e Fixed Unknown CMake command "CHECK_LIBRARY_EXISTS" error on Unix targets
Previously it worked somehow but not with CMake 3.0.2
2014-10-18 12:33:39 +03:00
alexey.lysiuk
49dca4d9cb Native Cocoa back-end is enabled by default 2014-09-20 11:56:15 +03:00
Chris Robinson
ff6eb6df5c Merge remote-tracking branch 'zdoom/master' into openal
Conflicts:
	src/s_sound.cpp
2014-09-09 14:45:53 -07:00
Christoph Oelckers
1050013017 major cleanup of the texture manager:
- use sampler objects to avoid creating up to 4 different system textures for one game texture just because of different clamping settings.
- avoids flushing all textures for change of texture filter mode.
- separate sprite and regular dimensions on the material level to have better control over which one gets used. It's now an explicit parameter of ValidateTexture. The main reason for this change is better handling of wall sprites which may not be subjected to such handling.
- create mipmaps based on use case, not texture type.
- allows removal of FCloneTexture hack for proper sharing of the same sprite for decals and other purposes.
- better precaching of skyboxes.
2014-08-22 23:50:38 +02:00
Christoph Oelckers
e132fc5eed - replaced GLEW with GLLoadGen for GL access. This allows to have a header that only contains what's actually required, namely OpenGL 3.3 plus glBegin and glEnd which are the only compatibility functions needed for the fallback render path.
GLEW has two major problems:

- it always includes everything, there is no way to restrict the header to a specific GL version
- it is mostly broken with a core profile and only works if all sanity checks get switched off.
2014-08-21 11:02:46 +02:00