raa-eruanna
c6408e92e2
Merge http://github.com/coelckers/gzdoom
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# Conflicts:
# src/gl/renderer/gl_postprocess.cpp
# src/gl/renderer/gl_renderer.cpp
# src/gl/scene/gl_scene.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
2016-10-02 23:10:07 -04:00
alexey.lysiuk
c68aa2b241
Added FXAA post-processing
...
Implementation of Fast Approximate Anti-Aliasing is based on nVidia sample:
https://github.com/NVIDIAGameWorks/GraphicsSamples/tree/master/samples/es3-kepler/FXAA
2016-10-03 00:15:45 +02:00
Christopher Bruns
5391216756
Delete unused new BlitFromEyeTexture() method I ended up not using.
2016-10-02 16:27:43 -04:00
Christopher Bruns
63b28a1d80
Retain stereoscopic parity after dragging window in row interleaved 3D mode.
2016-10-02 16:11:06 -04:00
Christopher Bruns
0240cdef18
Modulate row interleaved stereo 3d offset with window height parity, because gl_FragCoord.y approaches zero at the bottom, not the top of the window.
2016-10-02 16:10:58 -04:00
Christopher Bruns
576619504e
Remove unused WindowHeight uniform.
2016-10-02 16:10:50 -04:00
Christopher Bruns
fcbf9342d6
Compute row location using gl_FragCoord.
2016-10-02 16:10:39 -04:00
Christopher Bruns
460b653709
Row interlaced 3d might be working, at least in fullscreen 1920x1080 mode.
2016-10-02 16:10:21 -04:00
Christopher Bruns
79046580d5
Partial implementation of row interlaced mode.
2016-10-02 16:09:22 -04:00
Christopher Bruns
960d4d6755
Create TopBottom3D mode and begin sketching RowInterleaved3D mode.
2016-10-02 16:09:02 -04:00
raa-eruanna
ff0d409e2b
Merge http://github.com/rheit/zdoom
2016-10-01 19:06:43 -04:00
raa-eruanna
a89ec61dc1
Merge http://github.com/coelckers/gzdoom
2016-10-01 19:06:40 -04:00
Christoph Oelckers
51ffd6d9c6
- fixed some warnings.
...
- A_SetRenderStyle should not default to STYLE_None.
2016-10-02 01:00:07 +02:00
Christoph Oelckers
80f2f5829f
- added A_SetRenderStyle function which replaces A_SetTranslucent. A_SetTranslucent had to be deprecated due to obsolete semantics of the renderstyle argument.
2016-10-02 00:43:05 +02:00
Christoph Oelckers
ff0b879323
- added UDMF portal flags. Names are identical with Eternity for compatibility reasons.
2016-10-02 00:31:25 +02:00
Christoph Oelckers
cfa6b817b5
- made bloom and tonemap settings game specific and save all related CVARs.
...
As was pointed out: "That said, there is one minor problem - different game artstyles can constitute whether Bloom is turned on, which tonemap is used, etc. For example, when playing Doom, I like having my bloom on, but if I am going to start playing the Adventures of Square, the art style and bloom don't mix, in my opinion. For this, I have to remember to switch my bloom settings every time I switch IWad"
2016-10-01 21:34:13 +02:00
Christoph Oelckers
3a3d538a45
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-01 18:22:00 +02:00
Christoph Oelckers
7720359f4c
- fixed: AActor::Masacre must restore the flag if it cannot kill the monster.
2016-10-01 12:08:07 +02:00
alexey.lysiuk
099bfed806
Fixed endianness issue with precaching of MUS files
2016-10-01 11:50:29 +02:00
alexey.lysiuk
e9ce699042
Fixed compilation with GCC or Clang
2016-10-01 12:17:15 +03:00
raa-eruanna
558a7fcfb0
Merge http://github.com/rheit/zdoom
2016-09-30 19:34:27 -04:00
Christoph Oelckers
b400cf1454
- added an integrity check to the SNDINFO parser to detect and eliminate recursive links. Normally these would crash the sound code later.
...
- allow recursive linking of $random definitions (as long as they do not link back, see above.)
- fixed the sound precaching which did not handle $alias inside $random. Normally this went undetected but in cases where the random sound index was the same as a sound index in the current link chain this could hang the function.
2016-09-30 10:50:41 +02:00
raa-eruanna
6e3a49b065
Multilayer skies (Hexen) now properly show in truecolor mode. This is only supported for paletted skies, but it still offers a true-color output.
2016-09-29 21:29:40 -04:00
raa-eruanna
bbec9b86a3
- fixed: un-commented the line with said hack. oops.
2016-09-29 20:00:56 -04:00
raa-eruanna
1560ed07af
Added a hack that allows maps using fogmap to display properly in the true-color renderer. Unfortunately, this could be implemented better but at least for now it's here.
2016-09-29 20:00:00 -04:00
raa-eruanna
7cbaf80a2a
- Okay - so - last commit didn't actually fix anything. I think for now, it's better to turn off multi-threading by default until this can be fixed. r_multithreading has been changed to false by default, and is now saved in the user's .ini.
2016-09-29 12:49:10 -04:00
raa-eruanna
d58da58aee
- fixed: Prevents too many drawer thread commands from queueing up. Previously, drawing too many columns (which was accumulated by amassing a huge number of sprites) would crash the game.
2016-09-29 12:20:32 -04:00
raa-eruanna
2987668af8
Non-tiling skies (Heretic/Hexen) now render properly.
2016-09-29 06:20:30 -04:00
raa-eruanna
172f521002
Merge http://github.com/rheit/zdoom
2016-09-29 05:37:07 -04:00
Christopher Bruns
3ecd20c4a1
Enhance IDE list of PK3 source files using a more complicated approach than I had hoped for.
2016-09-29 00:43:23 +02:00
Christopher Bruns
a83d1facdf
Use GLOB_RECURSE and exclude file names with brackets, for a more complete list of PK3 source files for the IDE.
...
# Conflicts:
# CMakeLists.txt
2016-09-29 00:43:22 +02:00
raa-eruanna
2f557419ed
Merge http://github.com/rheit/zdoom
2016-09-28 06:40:58 -04:00
raa-eruanna
dd9881b5fa
Merge http://github.com/coelckers/gzdoom
2016-09-28 06:40:56 -04:00
Marisa Heit
3988a63789
Fixed: The menu no longer refreshed the screen border
2016-09-28 06:40:55 -04:00
Marisa Heit
62769fa5ea
Fixed: Heretic platforms make a mid-move sound, unlike Doom's
2016-09-28 06:40:55 -04:00
Marisa Heit
77ea195162
Fixed: Y and Z were flipped for sound velocity
2016-09-28 06:40:54 -04:00
Christoph Oelckers
2d5061e81f
- fixed: DScroller did not initialize m_LastHeight in all situations. This caused a problem with the serializer because RapidJSON aborts the write of a floating point value if it is invalid.
...
- ensure that floats are always written out. If the actual value causes an error (i.e. INF or NaN), write a 0 to guarantee proper formatting.
2016-09-28 11:58:12 +02:00
Christoph Oelckers
f1bb7679a3
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-28 09:50:03 +02:00
Christoph Oelckers
676d2365e1
- fixed: The ACS strings deserializer set incorrect indices in the bucket array. This only caused a problem if there were gaps in the string pool.
2016-09-28 09:49:41 +02:00
Christoph Oelckers
b75395aa74
- fixed: Screen size update coordinates were copied into the wrong buffer location.
2016-09-28 09:25:48 +02:00
Christoph Oelckers
d5e31aff1b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-28 08:27:55 +02:00
Christoph Oelckers
12ea8ffbe4
- removed some leftover garbage from the floating point rewrite in the floorRaiseToLowestCeiling case of DFloor.
2016-09-28 08:06:15 +02:00
Marisa Heit
e3be6e4819
Fixed: The menu no longer refreshed the screen border
2016-09-27 18:58:09 -05:00
Marisa Heit
59e52b3e9b
Fixed: Heretic platforms make a mid-move sound, unlike Doom's
2016-09-27 18:40:36 -05:00
raa-eruanna
d05ed3740b
Corrected forum links in version.h
2016-09-27 19:27:57 -04:00
Marisa Heit
40f0dbf51c
Fixed: Y and Z were flipped for sound velocity
2016-09-27 16:27:31 -05:00
raa-eruanna
f1a3db367d
Merge http://github.com/coelckers/gzdoom
2016-09-27 04:14:32 -04:00
raa-eruanna
1b7827342c
- Fixed: Changed r_clearbuffer to do a little more than clear the top quarter of the screen. Still need to do an actual color fill - will do it later.
2016-09-27 04:14:00 -04:00
Christoph Oelckers
4b8b5e37d8
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-27 08:22:18 +02:00
raa-eruanna
1b3f652abb
Merge http://github.com/rheit/zdoom
2016-09-25 19:43:54 -04:00