Commit graph

274 commits

Author SHA1 Message Date
Christoph Oelckers
f7446160bb Merge branch 'master' into renderstate_abstraction 2018-10-29 14:00:43 +01:00
Christoph Oelckers
9e109995cd - moved model renderer to hwrenderer after removing the remaining traces of OpenGL. 2018-10-28 00:40:41 +02:00
Christoph Oelckers
51acf3053c - fixed model vertex buffer setup.
Setting the buffer and its attribute bindings must be one step, not twp. With Vulkan this is a single API call.
This removes the now obsolete SetVertexBuffer method from the model renderer's interface.
2018-10-27 23:33:22 +02:00
Magnus Norddahl
2404634d5d - fix softpoly bug where sprites and translucent walls in front of models would disappear 2018-10-25 12:40:56 +02:00
Magnus Norddahl
43c30ff485 - fix null pointer crash 2018-10-23 09:17:55 +02:00
Magnus Norddahl
22422635a0 - portal check is overridden by a different inverted check in the software renderer 2018-10-23 09:08:41 +02:00
Magnus Norddahl
af9757abaf - Cull two-sided lines using the same rules as the software renderer is using (as suspicious as they may be) 2018-10-23 07:42:14 +02:00
Magnus Norddahl
01ea329cd4 - only render visual portals if they are front facing 2018-08-23 18:19:53 +02:00
Magnus Norddahl
00ada6cf56 fix: softpoly TEXTURES sprites with scale of 2 are tiled 2018-07-30 22:09:40 +02:00
Magnus Norddahl
990f02d7c5 - add support for specifying the exact thread count to r_multithreaded and r_scene_multithreaded 2018-07-28 04:57:23 +02:00
Christoph Oelckers
4a7b1aada7 Merge remote-tracking branch 'remotes/origin/modern'
# Conflicts:
#	wadsrc/static/shaders/glsl/main.fp
2018-07-20 10:19:07 +02:00
Magnus Norddahl
a841602d70 - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
Christoph Oelckers
124fe63d00 Merge branch 'master' into modern 2018-07-14 10:24:41 +02:00
Magnus Norddahl
2e5b7a7d8b - softpoly: fix sprites still lit when dynlights off 2018-07-01 20:53:50 +02:00
Magnus Norddahl
6d6ee1281e - softpoly: fix normal walls not getting rendered for subsectors with poly objects in them 2018-07-01 14:41:35 +02:00
Christoph Oelckers
8ac864b007 Merge branch 'master' into modern 2018-06-26 09:28:23 +02:00
Christoph Oelckers
e402babfc0 Fixed: Software rendered models checked the wrong CVAR for enabled dynamic lights. 2018-06-26 08:23:07 +02:00
Magnus Norddahl
f8272287d2 - make softpoly use the r_dynlights cvar 2018-06-26 02:19:47 +02:00
Christoph Oelckers
d2309af3d5 Merge remote-tracking branch 'remotes/origin/master' into modern
# Conflicts:
#	src/d_main.cpp
#	src/hwrenderer/scene/hw_weapon.cpp
2018-06-19 19:40:52 +02:00
Christoph Oelckers
753cd0aede - made R_SetViewAngle a member of r_viewpoint 2018-06-19 17:44:11 +02:00
Christoph Oelckers
46d73e7b4b Pass ticFrac to the model renderer as a parameter
This also removes the rather pointless gl_RenderModel functions because with their two lines of content they can just be placed inline.
2018-06-19 09:18:27 +02:00
Christoph Oelckers
34ee04f2ce - moved the matrix math for the sky dome into backend independent code. 2018-06-18 18:18:28 +02:00
Magnus Norddahl
bce49ad7c8 - fix Software models don't display over nonexistent sprites 2018-06-17 14:56:34 +02:00
Magnus Norddahl
a91147a3a5 - move DrawArray and DrawElements to PolyTriangleDrawer 2018-06-10 15:58:01 +02:00
Magnus Norddahl
9ba26a5ece - add support for using FModelVertex as input to the softpoly vertex shader 2018-06-10 15:29:31 +02:00
Magnus Norddahl
628f6c32d9 - remove unused DrawerCommand::DebugInfo 2018-06-10 12:54:37 +02:00
Magnus Norddahl
de67393b4e - use the worker threads to clear the stencil buffer 2018-06-10 12:42:19 +02:00
Magnus Norddahl
85f5f897d7 - enable model rendering in the software renderer 2018-06-09 12:29:33 +02:00
Magnus Norddahl
5464d2a577 - add dynamic lights to softpoly and software renderer models 2018-06-05 22:43:11 +02:00
Magnus Norddahl
61f379c88f - fix null pointer crash in softpoly 2018-06-05 22:42:21 +02:00
Magnus Norddahl
674b6ee85c - avoid using global variables in the inner fuzz drawer loop 2018-06-05 15:43:03 +02:00
Magnus Norddahl
51fd715404 - fix dynlight color not being applied on sprites 2018-06-05 15:32:27 +02:00
Magnus Norddahl
9cd751ae7a - fix softpoly colored fog bug in the new drawers 2018-06-05 15:16:04 +02:00
Magnus Norddahl
e3c78ab838 - use a light array to simplify inner light math 2018-06-04 00:36:14 +02:00
Magnus Norddahl
97f4cc1951 - use affine dynlights in softpoly 2018-06-03 22:24:44 +02:00
Magnus Norddahl
d425fb2d4a - replace the old rect drawers with new ones based on render styles 2018-06-03 18:36:37 +02:00
Marisa Kirisame
f74e74ac4b Mirroring should be flipped on HUD models since the view to world space transform already inverts one axis 2018-06-03 14:20:42 +02:00
Marisa Kirisame
dea1d0259d Swap front face culling for GL model drawer (CCW should be the default).
Added mirroring handling to software models.
2018-06-03 07:26:55 +02:00
Magnus Norddahl
a186677092 - removed the 8x8 block drawing code from softpoly 2018-06-03 01:44:56 +02:00
Christoph Oelckers
94d1a73ae8 - pass mirroring info to model drawers.
Actual evaluation only implemented in OpenGL. Not tested yet because the bug report had no testable example.
2018-06-02 13:07:47 +02:00
Magnus Norddahl
4e6226fc2d - replace softpoly block drawers with span drawers and make them use blending rules directly from render styles
- add dynlights to softpoly pal mode
2018-05-29 23:32:57 +02:00
Magnus Norddahl
190b673890 - Modify TriBlendMode enum to match the render styles 2018-05-26 23:06:23 +02:00
Magnus Norddahl
9fb34fd8e6 - add SSE2 version of softpoly span drawer 2018-05-26 16:15:14 +02:00
Magnus Norddahl
7f908ce75d - implement render styles for the softpoly span drawers 2018-05-26 14:27:54 +02:00
alexey.lysiuk
7576068202 - fixed compilation warning with MSVC 2015
src\polyrenderer\scene/poly_portal.cpp(142): warning C4800: 'line_t *': forcing value to bool 'true' or 'false' (performance warning)
2018-05-24 11:58:51 +03:00
Magnus Norddahl
8098657cf4 - add two-sided culling support in software and poly 2018-05-24 01:39:36 +02:00
Magnus Norddahl
31abe3df7e - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them
- remove gl_ prefix for model functions that are no longer GL specific
2018-05-21 17:52:03 +02:00
Magnus Norddahl
49c9de350f - GetTimeFloat is not renderer specific 2018-05-07 00:40:12 +02:00
Magnus Norddahl
bfe6bffd33 - fix hud model clipping 2018-05-07 00:33:16 +02:00
Christoph Oelckers
9bdb0f2e49 - renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
- precalculate if a sector's floor and ceiling plane overlap. This avoids rechecking this for each single call of hw_FakeFlat.
- vertices must be marked dirty every time they change after map setup. That means that ChangePlaneTexZ must do this as well, because it cannot rely on interpolation taking care of it.
- Having a 'dirty' argument for SetPlaneTexZ's ZScript version makes no sense. If the value changes from the script side the vertices must always be marked to be recalculated.
2018-05-01 11:29:29 +02:00