Christoph Oelckers
fe106d9bfe
merge FileData and ResourceData.
2023-12-14 17:22:29 +01:00
Christoph Oelckers
aaea3d52aa
fixed more warnings.
2023-12-14 17:22:29 +01:00
Christoph Oelckers
7d0ad4897f
use proper access functions to ResourceData.
2023-12-10 10:32:16 +01:00
Christoph Oelckers
ebc808e2a9
did some cleanup of the FResourceFile interface.
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* making all members protected (but adding friend overrides for the classes which still need it)
* allowing to read data without retrieving the FResourceLump object.
2023-12-10 10:24:39 +01:00
Christoph Oelckers
578a398981
use FTranslationID in the 2D code.
2023-11-09 23:04:11 +01:00
Christoph Oelckers
8c5eb2c807
use FTranslationID in all places where strict type checking is needed.
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This means all properties in serializable classes now use this wrapper type. The backend hasn't been changed yet
2023-11-09 23:04:10 +01:00
Christoph Oelckers
48ba63c022
added even more explicit GetChars() calls.
2023-10-03 15:55:08 +02:00
Christoph Oelckers
ef8fd472a8
- fixed bad virtual override in FSheetTexture.
2023-09-03 19:52:53 +02:00
Christoph Oelckers
ccd39d6df7
- code cleanup
2023-08-25 20:07:48 +02:00
Cacodemon345
7c90ea6b84
- Convert the entire image backend infrastructure to be animation-friendly
2023-08-23 18:18:45 +02:00
Christoph Oelckers
ebb71cebf1
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
Christoph Oelckers
79e6d068a9
- got rid of the last two TArrays in the filesystem class.
2023-08-22 22:54:53 +02:00
Christoph Oelckers
535eb9a853
- use std::vector in GetFilesInFolder
2023-08-22 22:54:52 +02:00
Christoph Oelckers
a0d679b84b
- FileData cleanup and uncoupling from FString.
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Work is still needed to allow this to use the lump cache directly because some decisions in the past made this data padded by a zero byte.
2023-08-22 22:54:52 +02:00
Christoph Oelckers
f0bbc32bae
- add m_swap.h to several files.
2023-08-22 21:49:55 +02:00
Christoph Oelckers
acfe82b9a8
- Backend update from Raze.
2023-05-27 09:31:17 +02:00
Christoph Oelckers
e3f8230035
- fixed handling for Turkish i's.
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* islowermap and isuppermap were not set for the new characters.
* special handling for the lowercase dotted i in allcaps fonts returned the wrong character.
2023-04-05 19:01:19 +02:00
Christoph Oelckers
25c984ff6e
- fixed crash when checking the extended character list for the current language.
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For English this will be null because it got no extended characters.
2023-04-03 17:03:44 +02:00
Christoph Oelckers
7e1982fa65
- adapted font system to properly handle Turkish.
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Those i's are really messy, especially when dealing with allcaps or pure lowercase fonts.
2023-03-31 17:40:19 +02:00
Christoph Oelckers
f6bfc48d9f
- Backend update from Raze.
2023-02-11 12:05:45 +01:00
Kevin Caccamo
26518f8660
Fix Y position of characters in monospace fonts
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The issue was either a typo, or a false assumption that all monospace font characters would be in squares on the sheet. Fixes #1937
2023-01-15 07:41:54 +01:00
Christoph Oelckers
aceafecce6
- optimized sheet font texture generation.
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Instead of reloading the base image over and over again, let's cache it so that less time is needed for each single character.
2023-01-07 19:12:19 +01:00
Christoph Oelckers
1a0aa95ff4
- changed return value of CreatePalettedPixels.
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The new struct will allpw return of static pixel data without reallocation and copying.
2023-01-07 17:55:55 +01:00
Christoph Oelckers
e8d7e0227b
- fixed two memory leaks.
2022-12-03 20:39:54 +01:00
Christoph Oelckers
ca8897028f
- stupid typo...
2022-10-20 19:06:07 +02:00
Christoph Oelckers
1855edba37
- don't crash on null pointers in V_GetFont.
2022-10-20 18:18:22 +02:00
Christoph Oelckers
b19b0db150
- moved language CVAR to backend.
2022-10-02 17:59:39 +02:00
Christoph Oelckers
010f41a3aa
- load the hex font as early as possible.
2022-05-01 14:12:21 +02:00
Christoph Oelckers
7832ada2fc
- use the hex font for the Heretic/Endoom text screens.
2022-05-01 13:41:03 +02:00
Christoph Oelckers
e60e6967c0
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
Christoph Oelckers
1c517d19fa
- Backend update from Raze.
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This is mainly code cleanup from setting the compiler to a stricter warning level.
2022-01-02 11:39:17 +01:00
Christoph Oelckers
77d74a11d1
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
Christoph Oelckers
eb69bbcae0
- replaced MIN/MAX in common code.
2021-10-30 10:46:17 +02:00
Christoph Oelckers
cc617d9085
- Backend update from Raze.
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Mostly warning fixes reported by Clang, plus GLES update.
2021-10-30 09:29:21 +02:00
Christoph Oelckers
19aac25f19
- fixed some imprecisions in font luminosity calculation.
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This was still going through the palette which could result in off-by-one errors.
2021-10-07 00:13:34 +02:00
Christoph Oelckers
60bf096912
- fixed palette initialization for single lump fonts (FON2 and BMF)
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The bad increment was due to the palette being a byte array in older versions.
2021-10-06 20:30:29 +02:00
Christoph Oelckers
6da9f00e6e
- allow "INDEXFON" as an alias for "INDEXFONT".
2021-10-03 09:00:24 +02:00
drfrag
c13cd74766
- Fixed broken V_BreakLines.
2021-09-23 15:36:24 +02:00
Christoph Oelckers
109069f718
- removed the unused palette parameter from the V_GetColor family of functions.
2021-08-14 09:57:23 +02:00
Christoph Oelckers
ccf46281df
- fixed line color handling in V_BreakLines.
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This cannot use the last color found while reading ahead - it must pick the last color of the string part that just got broken out into its own line when starting the next one.
2021-08-11 16:01:40 +02:00
Christoph Oelckers
b6156ac490
- re-fixed the font spacing.
2021-08-10 22:04:32 +02:00
Christoph Oelckers
9cd1e8cf7a
- use proper XMove for sheet fonts.
2021-08-10 21:18:27 +02:00
Christoph Oelckers
61efe76ffd
- fixed: palette index 0 (transparent) was left uninitialized for BMF fonts.
2021-08-10 18:18:44 +02:00
Rachael Alexanderson
eb2646b613
- change previous /0 fix: as suggested here: cb8ae0b560 (commitcomment-53414064)
2021-07-13 06:32:54 -04:00
Rachael Alexanderson
cb8ae0b560
- fix /0 error caused by having a completely black font character. this error was triggered by Return of the Triad.
2021-07-13 00:15:39 -04:00
Christoph Oelckers
e453f97872
- Backend update from Raze.
2021-07-11 09:53:01 +02:00
Christoph Oelckers
b0ccd3a7df
- moved Doom specific font init code out of the backend.
2021-05-31 22:13:40 +02:00
Christoph Oelckers
38520e36c8
- fixed generation of default color range for the option menu font.
2021-05-28 12:11:34 +02:00
Christoph Oelckers
d36fd4f42b
- fixed: GetColorTranslation did not handle translation-less single pic 'fonts' properly.
2021-05-28 10:47:11 +02:00
Christoph Oelckers
36e84a3669
- do not calculate translations for empty fonts.
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FONTDEFS will create some due to lack of game filtering.
2021-05-27 13:50:02 +02:00