Commit graph

5127 commits

Author SHA1 Message Date
Christoph Oelckers
f8016bef86 - fixed: voxels didn't set their index count. 2014-10-24 11:52:45 +02:00
Christoph Oelckers
e5cd90f323 - use separate vertex buffers per model to avoid large memory usage peaks. Also delete the geometry data for the models once it has been copied into the vertex buffer. 2014-10-24 11:43:25 +02:00
John Palomo Jr
4496885366 Added Inventory.AlwaysRespawn flag. 2014-10-24 04:46:43 -04:00
Christoph Oelckers
6824605154 - added pickup sprite and editor number for Heretic's gold wand. 2014-10-24 00:06:18 +02:00
Christoph Oelckers
bca47bb9bc - removed debug code.
- fixed: planes that are created by splitting translucent 3D-floors may never be rendered.
2014-10-23 17:35:58 +02:00
Christoph Oelckers
f907de15b0 Merge branch 'master' of https://github.com/rheit/zdoom 2014-10-23 17:34:30 +02:00
Christoph Oelckers
d6a33a601d - fixed: The sorting of 3D floors was incomplete and missed cases where translucent volumes overlapped non-translucent ones only at their top. It also didn't account for one translucent volume being intersected by more than solid one. 2014-10-23 17:33:42 +02:00
Christoph Oelckers
36b35e85f3 - fixed: overflow checks for dynamic light buffer were not correct. 2014-10-23 12:06:00 +02:00
Christoph Oelckers
066e53ae4c - fixed: sprites rendered as 'bright' should not be affected by dynamic lights. 2014-10-23 10:54:26 +02:00
Christoph Oelckers
618c23303f - fixed: The interpolation factor for models was never passed to the shader. 2014-10-23 09:57:27 +02:00
Christoph Oelckers
5302a10a7d - diable software lighting for textured automap.
* since it is designed for software-style light diminishing it doesn't work for 2D.
* additionally it left the lighting state in an unsuitable setting for further 2D rendering.
2014-10-23 09:19:30 +02:00
Christoph Oelckers
111205a0f5 Merge branch 'master' of https://github.com/rheit/zdoom 2014-10-23 08:51:16 +02:00
Christoph Oelckers
89ce0b8cb7 - test if GLSL version 1.4 can handle uniform buffers on old Intel hardware without making problems... 2014-10-22 16:54:26 +02:00
ChillyDoom
acd4a71de2 - Fixed: New DBot instances were missing write barriers. 2014-10-21 19:33:48 +01:00
ChillyDoom
6166e83d28 - Fixed: Only setting controllers should be able to remove bots. 2014-10-21 19:32:15 +01:00
ChillyDoom
c9bc9b427c - Removed p_leader. 2014-10-21 19:31:11 +01:00
Christoph Oelckers
fafb0a672c Merge branch 'handshake-hotpatch' of https://github.com/Edward850/zdoom 2014-10-21 14:28:50 +02:00
Christoph Oelckers
ccbdcfea81 Merge branch 'master' of https://github.com/j-palomo/zdoom 2014-10-21 14:28:31 +02:00
Christoph Oelckers
09e0758507 Merge branch 'fix_cmake_unix' of https://github.com/alexey-lysiuk/gzdoom 2014-10-21 14:27:37 +02:00
Christoph Oelckers
20b740d5fc Merge branch 'DBot' of https://github.com/ChillyDoom/zdoom 2014-10-21 14:20:01 +02:00
Edward Richardson
ed51083572 Change u_short as well. 2014-10-21 23:44:14 +13:00
Edward Richardson
759f1bb81b Fix handshakes between GCC and MSVC
u_long has two different sizes between Linux GCC and MSVC
Stopped netgames from starting up if player count wont fit
2014-10-21 23:38:45 +13:00
John Palomo Jr
82255c4dfd Using PickActor will only set the TID if the picked actor doesn't have a TID already. An optional 8th parameter (bool forceTID) was added to revert to the old behavior. 2014-10-19 20:52:48 -04:00
alexey.lysiuk
b2110db1f5 Extended list of display resolutions 2014-10-18 14:55:27 +03:00
alexey.lysiuk
949325df68 Merge branch 'fix_cmake_unix' into z_osx_clean 2014-10-18 12:36:09 +03:00
alexey.lysiuk
1715b25a3e Fixed Unknown CMake command "CHECK_LIBRARY_EXISTS" error on Unix targets
Previously it worked somehow but not with CMake 3.0.2
2014-10-18 12:33:39 +03:00
alexey.lysiuk
c29772de25 Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-10-18 12:22:10 +03:00
Christoph Oelckers
a6f64500bf Merge branch 'master' of https://github.com/rheit/zdoom 2014-10-16 08:59:49 +02:00
ChillyDoom
c400dcf736 - Made DBot inherit from DObject. 2014-10-15 17:54:12 +01:00
ChillyDoom
db323643f8 - Renamed FBot to DBot and made it inherit from DThinker.
- Fixed: Bots added by players other than the net arbitrator did not have their skill set.
2014-10-14 19:57:11 +01:00
Christoph Oelckers
c9252d1919 Merge branch 'multi' of https://github.com/Edward850/zdoom 2014-10-14 11:54:40 +02:00
Christoph Oelckers
57895d69f9 Merge branch 'master' of https://github.com/rheit/zdoom 2014-10-14 08:54:41 +02:00
Christoph Oelckers
9f1f17c306 - fixed: The PolyBSPs weren't fully initialized. Some GZDoom-only fields in the segs were skipped. 2014-10-14 08:54:08 +02:00
Edward Richardson
29cf6b0daa Fixed PredictionActor size and typo 2014-10-14 12:54:03 +13:00
ChillyDoom
83d84eaae9 - Moved bot related variables from player_t into a new FBot class. 2014-10-13 18:40:25 +01:00
Christoph Oelckers
952d03da7c Merge branch 'multi' of https://github.com/Edward850/zdoom 2014-10-13 10:37:51 +02:00
ChillyDoom
5de6b535ae - Removed unnecessary 'id' variable from AActor.
- Removed unused 'backpack' variable from player_t.
- Removed duplicate code from b_move.cpp.
- General cleanup.
2014-10-13 08:45:36 +01:00
Edward Richardson
0cd736b487 Prevent lerping when tic duplication not 1
Network dup makes player prediction inaccurate
2014-10-13 17:09:29 +13:00
Edward Richardson
3e4446e46b Moved prediction lerp reset to cover all cases. 2014-10-13 16:49:53 +13:00
Edward Richardson
98904039b7 Final work on prediction lerping
Added cl_predict_lerpscale and cl_predict_lerpthreshold
Added options in menudef
Made sure that lerping cannot extrapolate or run on small scales
Lerping gets reset when rendering interpolation does or respawn
2014-10-13 16:32:49 +13:00
alexey.lysiuk
25b808cd82 Merge https://github.com/rheit/zdoom into z_osx_clean 2014-10-12 15:19:11 +03:00
Edward Richardson
3e6ad8c1a8 Further work on prediction lerping 2014-10-13 00:29:15 +13:00
Christoph Oelckers
0f19356e24 Merge branch 'master' of https://github.com/MajorCooke/zdoom
Conflicts:
	wadsrc/static/actors/constants.txt
2014-10-12 08:43:46 +02:00
Christoph Oelckers
2228dcb32f Merge branch 'experimental' of https://github.com/MajorCooke/zdoom 2014-10-12 08:30:13 +02:00
Christoph Oelckers
e6f3007bef Merge branch 'scoreboardtoggle' of https://github.com/ChillyDoom/zdoom 2014-10-12 08:27:35 +02:00
MajorCooke
f766a1ab38 - Added SXF_ORIGINATOR.
- Only useful for missiles.

By default, missiles cannot set themselves as the master when spawning
actors.
2014-10-11 16:15:42 -05:00
MajorCooke
47029a3efc DoKill bug
-Fixed: DoKill did not target 'killtarget' for missiles, causing crashes and making the function not work properly.
2014-10-07 11:33:08 -05:00
Christoph Oelckers
3eaebabdf1 - fixed: EV_Teleport must not access the thing's player pointer before ensuring that 'thing' is a valid pointer. 2014-10-06 17:40:02 +02:00
Christoph Oelckers
5d032f3fcf - fixed: Since the engine can no longer change renderers on the fly, thanks to ZDoom's messed up video startup code, we have to abort with a fatal error if we can't create a GL context. Otherwise the user will never see a meaningful message. 2014-10-06 10:00:02 +02:00
Christoph Oelckers
3e2a17538b - fixed: HUD weapons were affected by dynamic lights even when the CVARs said that they shouldn't. 2014-10-06 09:05:42 +02:00