Commit Graph

5173 Commits

Author SHA1 Message Date
Christoph Oelckers c2e155bb9f - with floatbobbing items no longer having no gravity, we don't need the corresponding compatibility setting anymore. 2015-02-12 16:29:08 +01:00
Christoph Oelckers 7db035abba - undid NOGRAVITY for all floatbobbing items.
I have no idea why this was ever deemed proper - but it clearly breaks some Hexen maps and it not even remotely mimics the original behavior. Even now, it's not the same but since the items fall down they at least end up where they are supposed to be.
2015-02-12 16:27:28 +01:00
Christoph Oelckers 337682934c - fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
- removed some fudging code that tried to work around the shortcomings of CF_FLY but was ultimately causing more problems than it solved.
2015-02-10 23:40:53 +01:00
Christoph Oelckers c0eb39ec72 - fixed: The exploding ArtiTimeBomb must disable movement interpolation for its position change needed to display the explosion frames correctly. 2015-02-10 23:09:57 +01:00
Christoph Oelckers 5fc6ff1303 - fixed: invisible 3D floors were treated as solid, not translucent when building the sorted lists, resulting in the top plane not being rendered in case of an overlap. 2015-02-10 23:01:58 +01:00
Christoph Oelckers a3bdbff052 - fixed: 3Dmidtex opening checks didn't take per-sidedef scaling into account. 2015-02-10 21:30:52 +01:00
ChillyDoom 3d7934f1a1 - Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number. 2015-02-09 20:16:57 +00:00
Christoph Oelckers 6423b2fece - fixed: Dehacked text patching needs to alter all occurences of the source string. 2015-02-09 10:15:11 +01:00
Randy Heit 867bfd2751 Typo fix: concidered -> considered 2015-02-08 21:07:28 -06:00
Randy Heit 79791629ec Add missing break to FxGlobalVariable::Resolve()
- Not like it matters much when there are no global variables of types
  float, fixed, or angle.
2015-02-08 21:01:49 -06:00
Randy Heit a063b48d7a Add a needed break in FxAbs::Resolve()
- Fixed: FxAbs could not resolve floating point constants because it fell
  through to the error case.
2015-02-08 20:56:30 -06:00
Randy Heit c3227729e7 Remove superfluous if in DoGiveInv()
- I'm assuming this check was here for a reason, but when both branches of
  the if do the same thing and it's been this way since before recorded
  history, it's not obvious what was intended here.
2015-02-08 20:54:13 -06:00
Randy Heit 711ac77915 defitem != NULL -> defitem == NULL 2015-02-08 20:51:14 -06:00
Randy Heit fd7ed2bc25 Undo most of ZzZombo's changes
- "If it ain't broke, don't fix it."
- Some of the changes were downright wrong and some were pointless, so undo
  everything that doesn't look like an actual improvement.
2015-02-08 20:44:18 -06:00
Randy Heit 2d7592c2c3 Restore nodebuilder files to their previous versions
- For easy comparison, changes between the built-in nodebuilder and ZDBSP
  must be kept to a minimum.
2015-02-08 19:49:08 -06:00
Christoph Oelckers 1a6bbcc206 Merge branch 'tinyfix' of https://github.com/MajorCooke/zdoom 2015-02-08 18:54:58 +01:00
Christoph Oelckers e047902d56 - resanitation of FDynamicBuffer::SetData. 2015-02-08 17:58:24 +01:00
MajorCooke c93f96c303 Typo in SXF_TRANSFERSPRITEFRAME fixed. 2015-02-08 08:54:55 -06:00
Christoph Oelckers 57ae77412d Merge branch 'althud_ammo' of https://github.com/alexey-lysiuk/gzdoom 2015-02-08 11:52:08 +01:00
Christoph Oelckers ae78aeaacb - if this buffer is freed, the pointer referring to it must also be deleted. 2015-02-08 11:48:41 +01:00
Christoph Oelckers 45117b2603 Merge branch 'codesanity' of https://github.com/ZzZombo/zdoom
Conflicts:
	src/info.h
2015-02-08 11:47:49 +01:00
ZzZombo 0be3341031 - Missed some unused variables. 2015-02-08 18:04:11 +08:00
alexey.lysiuk bd93ce63a9 Added menu option to customize ammo display in alternative HUD 2015-02-08 11:08:52 +02:00
alexey.lysiuk 003817f415 Added customization of ammo display in alternative HUD
Added hud_showammo CVAR with three states:
* If value is 0, show ammo for current weapon only
* If value is 1, show ammo for available weapons
* If value is greater than 1, show ammo for all weapons
Default value is 2, so initial ammo display behavior isn't changed
2015-02-08 11:08:02 +02:00
ZzZombo c4b742ebf0 - Part 2 of the sanity crusade. 2015-02-08 17:03:49 +08:00
Christoph Oelckers 4959932df7 Merge branch 'changemap2-fix' of https://github.com/Edward850/zdoom 2015-02-08 09:07:12 +01:00
Christoph Oelckers 0688247ee1 Merge branch 'NewChaseDir-opt' of https://github.com/Edward850/zdoom 2015-02-08 09:06:53 +01:00
ZzZombo 2c06987f67 - Fixed the sanity commit. 2015-02-08 14:35:45 +08:00
Christoph Oelckers 3a504da675 - forgot to save this before committing. 2015-02-07 19:04:43 +01:00
Christoph Oelckers 7c567979d9 Merge branch 'transferspriteframe' of https://github.com/MajorCooke/zdoom 2015-02-07 17:13:21 +01:00
MajorCooke b37a98689a - Added SXF_TRANSFERSPRITEFRAME. Now it's possible to make starting frames that start with "####" "#" 0 in Spawn.
- Fixed a compile warning with FAF_NODISTFACTOR.
2015-02-07 10:04:33 -06:00
Christoph Oelckers 7789975b6c - reverted a few of Zzombo's changes. 2015-02-07 17:02:46 +01:00
Christoph Oelckers 4e2763e5fa Merge branch 'master' of https://github.com/ZzZombo/zdoom-modified 2015-02-07 16:45:44 +01:00
Christoph Oelckers 5d75df4869 Merge branch 'polydoor_swing_overshoot_fix' of https://github.com/edward-san/zdoom 2015-02-07 16:44:38 +01:00
Christoph Oelckers c4f932022c - added 'listsoundchannels' CCMD for debugging. 2015-02-07 16:44:24 +01:00
ZzZombo 322742d4b1 - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
Christoph Oelckers ec58178695 - replace all \0 characters in Dehacked patches with spaces.
This is needed to make some old and broken patches in some WolfenDoom mods load.
2015-02-07 15:27:31 +01:00
Edoardo Prezioso 60b735dc60 Remove redundant code in polydoor swing code.
'Perpetual' check does not make sense for poly doors.
2015-02-07 15:03:16 +01:00
Christoph Oelckers 2d4299608c Merge branch 'Inventory.Transfer-flag' of https://github.com/Edward850/zdoom 2015-02-07 13:12:15 +01:00
Christoph Oelckers 6801d0faec Merge branch 'pause' of https://github.com/Edward850/zdoom 2015-02-07 13:03:33 +01:00
Christoph Oelckers c54a4fe06b Merge branch 'ext_skin_check' of https://github.com/alexey-lysiuk/gzdoom 2015-02-07 13:02:19 +01:00
Christoph Oelckers 5a52c4007d Merge branch 'faceaddons' of https://github.com/MajorCooke/zdoom 2015-02-07 13:01:31 +01:00
Christoph Oelckers cb4ef09b69 Merge branch 'mirrorfix' of https://github.com/MajorCooke/zdoom 2015-02-07 12:59:53 +01:00
Edward Richardson 291861bf52 Removed debug output 2015-02-05 23:53:34 +13:00
Edward Richardson 5164b78c31 Camera paths would hold indeterminate of the level 2015-02-05 22:44:51 +13:00
Edward Richardson cbb066f1fb Keep gameticker running to let the thread sleep 2015-02-05 22:43:42 +13:00
Edward Richardson 1e0a1466a3 Moved and rearranged transfer task
- Some inventory pickup conditions weren't properly covered
2015-02-05 20:13:54 +13:00
Edward Richardson de4097cc7b Added INVENTORY.TRANSFER
- INVENTORY.TRANSFER allows transferring all owned inventory to a new
owner on pickup.
2015-02-05 14:52:52 +13:00
Braden Obrzut 8e1b1aa201 - Defer SDL subsystem initialization since it seems to cause conflicts with GUI toolkits on some systems. 2015-02-02 19:36:08 -05:00
Chris Robinson 90ed80abe5 Merge remote-tracking branch 'zdoom/master' into openal 2015-02-01 22:48:40 -08:00