Christoph Oelckers
c2e2910399
- fixed copy/paste error in P_GetFriction resulting in incorrect calculation of movefactor.
2016-03-30 10:08:06 +02:00
Christoph Oelckers
0eb35d6c6e
Merge branch 'master' into floatcvt
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# Conflicts:
# src/dobjtype.cpp
# src/dobjtype.h
2016-03-30 09:47:25 +02:00
Christoph Oelckers
77f2530236
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
Randy Heit
1648a71e45
Add support for Name and String types to ACS's GetUserVariable
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- Reading one of these types will copy its value into the global ACS string
table and return the index.
2016-03-29 22:49:12 -05:00
Randy Heit
b37ef48e99
Allow ACS's GetUserVariable to access non-user variables
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- Since DECORATE already allows reading all declared variables in a class,
where's the utility in keeping this restriction in ACS?
- Variables must still be numeric types.
- SetUserVariable is still restricted to user variables only.
2016-03-29 22:42:04 -05:00
Randy Heit
35121544b4
Add float support to ACS's Get/SetUserVariable functions
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- "Support" means that setting one will convert from fixed point to
floating point, and reading one will do the reverse.
2016-03-29 22:41:38 -05:00
Randy Heit
b6e3358b1c
Add A_SetUserVarFloat and A_SetUserArrayFloat
2016-03-29 22:41:37 -05:00
Randy Heit
299019ea15
Add GetValueFloat() for numeric PTypes
2016-03-29 22:41:37 -05:00
Randy Heit
feb5ab31cc
Add double variants of SetValue() for numeric PTypes
2016-03-29 22:05:25 -05:00
Randy Heit
e2711a74e7
Add float user vars for DECORATE
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- PClass::Extend now takes alignment into consideration.
2016-03-29 21:48:57 -05:00
Christoph Oelckers
ff0b371582
- made the linedef deltas private and only accessible through access functions.
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Now everything should be in place to remove the fixed point math from the rest of the play code.
2016-03-29 16:13:16 +02:00
Christoph Oelckers
84d547adfb
- fixed: The check if a line is in range of a bounding box must be exclusive.
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Unfortunately I picked the one incorrect version of this check (from A_PainShootSkull) when moving it to an inline function.
2016-03-29 13:10:15 +02:00
Christoph Oelckers
25f5e8449a
- replaced all direct access to sector plane coefficients with wrapper functions.
2016-03-29 12:40:41 +02:00
Christoph Oelckers
c7ae4688a3
- replaced all direct access to vertex coordinates with wrapper functions.
...
So that code replacement can be done piece by piece and not all at once.
2016-03-29 10:07:06 +02:00
Christoph Oelckers
8d071f85b3
- use float vectors for prediction.
2016-03-29 02:06:05 +02:00
Christoph Oelckers
c776a0fb54
- floatification of p_teleport and p_switch.cpp.
2016-03-29 00:31:59 +02:00
Christoph Oelckers
0a238e7e18
Merge branch 'master' into floatcvt
2016-03-28 22:53:26 +02:00
Christoph Oelckers
a92de84cf7
- this stuff should not have been saved...
2016-03-28 22:53:10 +02:00
Christoph Oelckers
0283df4c42
- restored floating point pusher code.
2016-03-28 22:47:45 +02:00
Christoph Oelckers
9145181b79
Merge branch 'master' into floatcvt
2016-03-28 22:25:36 +02:00
Christoph Oelckers
8c3c18b008
- forgot to add this...
2016-03-28 22:25:12 +02:00
Christoph Oelckers
d87f861e87
Merge branch 'master' into floatcvt
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# Conflicts:
# src/p_spec.cpp
# src/p_spec.h
2016-03-28 22:23:41 +02:00
Christoph Oelckers
263051a77b
- removed a few unnecessary #includes.
2016-03-28 22:20:25 +02:00
Christoph Oelckers
59920095af
- separated pushers into their own file.
2016-03-28 21:57:22 +02:00
Christoph Oelckers
05504b65d2
- floatified p_scroll.cpp
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While testing this it became clear that with the higher precision of doubles it has to be avoided at all costs to compare an actor's z position with a value retrieved from ZatPoint to check if it is standing on a floor. There can be some minor variations, depending on what was done with this value. Added isAbove, isBelow and isAtZ checking methods to AActor which properly deal with the problem.
2016-03-28 21:04:46 +02:00
Christoph Oelckers
a46a4c81b1
Merge branch 'master' into floatcvt
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# Conflicts:
# src/p_lnspec.cpp
# src/p_spec.cpp
# src/p_spec.h
2016-03-28 17:46:19 +02:00
Christoph Oelckers
fd46909b1a
- made partial floarting point aliases for EV_DoCeiling so that all the calls in p_lnspec.cpp match the master branch for merging.
2016-03-28 17:41:13 +02:00
Christoph Oelckers
b5f333798e
- moved all scroller related code into its own file, including the DScroller class definition.
2016-03-28 17:27:55 +02:00
Christoph Oelckers
a99ebc2356
- floatified p_sight.cpp.
2016-03-28 16:22:21 +02:00
Christoph Oelckers
5e1c79c050
- floatified the rest of p_mobj_cpp and removed a large part of the conversion cruft from the headers that was needed to keep the code compileable.
2016-03-28 12:03:07 +02:00
Christoph Oelckers
2fff7005ad
- floatified more of p_mobj.cpp
2016-03-28 10:01:24 +02:00
Christoph Oelckers
217414cb1c
-floatified P_ExplodeMissile and P_XYMovement
2016-03-28 00:55:57 +02:00
Christoph Oelckers
7b256dda3d
- did the last remaining bits in p_map.cpp.
2016-03-27 22:49:59 +02:00
Christoph Oelckers
8b4a33794a
- floatified P_ChangeSector.
2016-03-27 22:35:58 +02:00
Christoph Oelckers
fe744a589c
- floatified P_RadiusAttack.
2016-03-27 21:11:17 +02:00
Christoph Oelckers
0baaa3cf63
- floatified P_LineAttack, P_TraceBleed and P_UseLines.
2016-03-27 20:58:01 +02:00
Christoph Oelckers
eae6f7e9ea
- floatified P_AimLineAttack.
2016-03-27 17:58:18 +02:00
MajorCooke
4eee1c7af1
Fixed: A_FaceMovementDirection was backwards.
2016-03-27 14:21:07 +02:00
Christoph Oelckers
228c447a02
- fixed: A_FireCustomMissile used the player position as offset.
2016-03-27 14:20:14 +02:00
Christoph Oelckers
6ab95da2fc
- fixed copy/paste coordinate screwup in moving camera code.
2016-03-27 14:11:46 +02:00
Christoph Oelckers
23d311dd04
- floatified P_CheckSlopeWalk. It should be noted that this function is one place where full double precision is too high and needed to be truncated.
2016-03-27 14:07:35 +02:00
Christoph Oelckers
26ff2f73d7
- floatified P_TryMove and the sliding and bouncing code.
2016-03-27 13:29:58 +02:00
Christoph Oelckers
1877eca2ab
- more floatification of p_map, plus some stuff used in those functions.
2016-03-27 01:06:54 +01:00
Christoph Oelckers
6e93264016
- started floatification on p_map.cpp.
2016-03-26 23:19:38 +01:00
Christoph Oelckers
00ea8662b8
- floatification of p_enemy and p_interaction.cpp.
2016-03-26 20:59:35 +01:00
Christoph Oelckers
0c39bdd04c
- floatified texture scale values.
2016-03-26 13:37:44 +01:00
Christoph Oelckers
dabed04d2a
- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
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- removed all references to Doom specific headers from xs_Float.h and cmath.h.
2016-03-26 12:36:15 +01:00
Christoph Oelckers
35bb686281
- floatification of sector_t::centerspot.
2016-03-26 09:38:58 +01:00
Christoph Oelckers
30b57fd7b0
- floatification of G_CheckSpot and a few other things.
2016-03-26 09:28:00 +01:00
Christoph Oelckers
696fde69b8
- moved the bot support code from AActor::Tick to a subfunction in the bot sources. No need to pollute a main game file with this stuff.
2016-03-26 01:30:28 +01:00