MajorCooke
7e4a996cd4
P_BounceActor now calls SpecialMissileHit before any other bouncing effects are processed. Return values are as such: ( #1156 )
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- 1: The missile will continue moving through the actor, and it's down to the modder to handle bouncing.
- 0: The missile will explode.
- Any other value will process a bouncing actor as normally done in the engine.
2020-08-14 02:01:32 -04:00
Marisa Kirisame
e81641dd01
Hotfix: LineTrace now reports the correct number of portal crossings.
2020-06-07 15:04:44 +02:00
Rachael Alexanderson
192882f63a
Merge branch 'master' of https://github.com/coelckers/gzdoom into texture_rework
2020-05-07 04:32:46 -04:00
Cacodemon345
4b4ff8dd0e
Fix bouncing missiles not dealing damage when hitting top/bottom ( #1068 )
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* Fix bouncing missiles not dealing damage when hitting top/bottom
2020-04-30 08:55:09 +02:00
Christoph Oelckers
67a50d084a
- started cleanup of model code.
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* refactored FBoundingBox so that the game dependent members are global functions now.
* changed some methods of the model renderer to take a render style parameter instead of a full actor.
2020-04-27 00:03:23 +02:00
nashmuhandes
8facd5f3f3
Colorize opaque decals using the bleeding actor's blood color, if the 'Shaded' keyword is omitted from the DECALDEF.
2020-03-23 12:50:17 +01:00
Major Cooke
5425aa979d
- Fixed: Invulnerability checking for rails was done before the various THRU actor flags instead of after, meaning actors could block shots regardless of those flags. This was never intended.
2019-12-30 08:37:08 +01:00
Major Cooke
0b0984b88e
Added STOPRAILS actor flag.
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- An actor with this flag will prevent railgun shots from penetrating further.
2019-12-30 08:37:08 +01:00
Christoph Oelckers
e82565373f
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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- added Marisa Kirisame's CHAN_OVERLAP flag.
- exported S_IsActorPlayingSomething to ZScript.
The sound API change required deprecating A_PlaySound and S_Sound. There are now new variants S_StartSound and A_StartSound which have two distinct parameters for channel and flags.
2019-12-16 23:52:39 +01:00
alexey.lysiuk
4c7c1138aa
- adjusted collision detection for item pickups
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Use vanilla condition for a thing with MF_SPECIAL flag to fix inability to grab it when item's top is at the same height as sector's floor from it can be picked up
https://forum.zdoom.org/viewtopic.php?t=60181&start=88#p1122935
2019-10-31 12:07:50 +01:00
alexey.lysiuk
ae2f7dd892
- fixed radius attack that may inflict damage twice
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https://forum.zdoom.org/viewtopic.php?t=66191
2019-10-27 09:34:13 +01:00
Marisa Kirisame
2628dabc31
Fix for LineTrace not setting its starting sector based on its offset.
2019-09-15 21:58:25 +02:00
Christoph Oelckers
2a16fb9d28
- moved most remaining playsim code into its proper folder.
2019-07-14 13:59:16 +02:00