Commit graph

9525 commits

Author SHA1 Message Date
Christoph Oelckers
15cf9d36a9 - moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more.
(cherry picked from commit 34d551fe1f)

# Conflicts:
#	src/r_segs.cpp
2016-12-09 08:39:58 -05:00
Christoph Oelckers
356e55f0a2 - made the general entry point to the wall drawer a single function instead of requiring the caller to check for NPOT textures.
- renamed all functions in r_walldraw.cpp to give them names more in line with Doom's naming conventions. Since this is not Build code anymore it also shouldn't use Build names to avoid giving a false impression.
2016-12-09 14:25:51 +01:00
Christoph Oelckers
1ea559dea4 - removed several unused fixed point math functions from the inlines headers.
(cherry picked from commit 86909ecdb2)
2016-12-09 08:13:33 -05:00
Christoph Oelckers
cfd6bcec5e - more Build cleanup: Moved clearbufshort out of Build derived headers, removed the inline version for GCC 32 bit which was actually Build derived and renamed the C-version of this function, which does not originate from Build to 'fillshort'.
- cleaned out a lot the SafeDivScale stuff in m_fixed.h. The only SafeDivScale variant still in use was #16 for FixedDiv, so all the SafeDivScale stuff has been removed and the 16 variant renamed to FixedDiv because that's the only form in which it is still being used. (2x in R_DrawVoxel and 1x in ACS's FixedDiv PCode.)
- removed Build notice from m_fixed.h because aside from the inlines includes there is nothing here from Build anymore.

(cherry picked from commit eab06ef086)
2016-12-09 08:13:22 -05:00
Christoph Oelckers
c61f30a627 - got rid of clearbuf.
This was used in only 4 places, 3 of which could easily be replaced with a memset, and the fourth, in the Strife status bar, suffering from a pointless performance optimization, rendering the code unreadable - the code spent here per frame is utterly insignificant so clarity should win here.

(cherry picked from commit 12a99c3f3c)
2016-12-09 08:13:08 -05:00
Christoph Oelckers
695b08ed4b - removed some unused functions from m_fixed.h.
- removed the Build license note from r_bsp.cpp.

This note was for code in R_AddLine which had been both refactored into several subfunctions and completely replaced with a floating point version. What is left is just some basic common math without any traits that resemble anything in Build.

(cherry picked from commit 8748b9ef6d)
2016-12-09 08:11:57 -05:00
Christoph Oelckers
5d210c64e0 - got rid of ksgn.
Because every bit of Build code that can be removed is a good thing.
This was only used in two places, one of which could be done better, the other one in the voxel drawer setup now uses a local C-inline version.

(cherry picked from commit 5536184bee)
2016-12-09 08:11:45 -05:00
Christoph Oelckers
86909ecdb2 - removed several unused fixed point math functions from the inlines headers. 2016-12-09 13:27:30 +01:00
Christoph Oelckers
eab06ef086 - more Build cleanup: Moved clearbufshort out of Build derived headers, removed the inline version for GCC 32 bit which was actually Build derived and renamed the C-version of this function, which does not originate from Build to 'fillshort'.
- cleaned out a lot the SafeDivScale stuff in m_fixed.h. The only SafeDivScale variant still in use was #16 for FixedDiv, so all the SafeDivScale stuff has been removed and the 16 variant renamed to FixedDiv because that's the only form in which it is still being used. (2x in R_DrawVoxel and 1x in ACS's FixedDiv PCode.)
- removed Build notice from m_fixed.h because aside from the inlines includes there is nothing here from Build anymore.
2016-12-09 13:04:53 +01:00
Christoph Oelckers
12a99c3f3c - got rid of clearbuf.
This was used in only 4 places, 3 of which could easily be replaced with a memset, and the fourth, in the Strife status bar, suffering from a pointless performance optimization, rendering the code unreadable - the code spent here per frame is utterly insignificant so clarity should win here.
2016-12-09 12:48:10 +01:00
Christoph Oelckers
f3389ff5b7 - let's be a bit clearer and not name non-Build stuff with Build terms. 2016-12-09 12:21:27 +01:00
Christoph Oelckers
34d551fe1f - moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more. 2016-12-09 11:49:18 +01:00
Magnus Norddahl
b7d5110a49 Merge remote-tracking branch 'origin/rt_drawer_crashfix' into qzdoom 2016-12-09 10:36:19 +01:00
Christoph Oelckers
8748b9ef6d - removed some unused functions from m_fixed.h.
- removed the Build license note from r_bsp.cpp.

This note was for code in R_AddLine which had been both refactored into several subfunctions and completely replaced with a floating point version. What is left is just some basic common math without any traits that resemble anything in Build.
2016-12-09 10:31:17 +01:00
Magnus Norddahl
6609403fbe Fix null pointer crash in rt column drawers if rt_init is not called before the first draw 2016-12-09 10:27:18 +01:00
Rachael Alexanderson
c53030d550 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-09 03:00:05 -05:00
Rachael Alexanderson
c109ebf7cb Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-09 03:00:02 -05:00
Magnus Norddahl
f1df400cc7 Add some portal segment culling and disable sector portals for now 2016-12-09 03:17:35 +01:00
Christoph Oelckers
5536184bee - got rid of ksgn.
Because every bit of Build code that can be removed is a good thing.
This was only used in two places, one of which could be done better, the other one in the voxel drawer setup now uses a local C-inline version.
2016-12-09 00:43:54 +01:00
Edoardo Prezioso
67b2e2f52e - Remove valgrind code, now that the assembly stuff is gone. 2016-12-08 22:44:23 +01:00
Christoph Oelckers
8a6d3b8e7b - sprites.cpp 2016-12-08 21:05:53 +01:00
Christoph Oelckers
3fbe41957d - removed GZDoom call. 2016-12-08 21:05:31 +01:00
Christoph Oelckers
6c628c9584 - changed sprite setup to work without global work variables. 2016-12-08 19:27:49 +01:00
Christoph Oelckers
ee09219c08 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-08 19:08:25 +01:00
Christoph Oelckers
d46ceafd35 - fixed: A_Face* had the sign for the pitch inverted (In Doom, negative pitch is upward, this had positive pitch upward.) 2016-12-08 19:07:50 +01:00
Christoph Oelckers
14400c41b6 Merge branch 'zmaster' 2016-12-08 17:53:41 +01:00
Christoph Oelckers
a4d2468d34 - disable weapon interpolation for offset changes.
This has been causing far too many problems so now it will only be done if a A_Weaponoffset is either used with WOF_ADD or WOF_INTERPOLATE.
2016-12-08 17:52:59 +01:00
Christoph Oelckers
8f45664089 - fixed: Fog boundaries were not drawn on line portals.
There's two restrictions, though:

* on one-sided-line portals fog boundaries will not be drawn.
* the filler sector behind the portal may not have a sky ceiling texture. This is because the drawing code contains several sky checks which get in the way here.
2016-12-08 17:00:15 +01:00
Magnus Norddahl
fb4e34d178 Fix crash reporter for 64 bit 2016-12-08 14:36:17 +01:00
Rachael Alexanderson
dc07c2075f Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-08 07:47:33 -05:00
Magnus Norddahl
2854e1fe03 Fix crash reporter for 64 bit
(cherry picked from commit 3a0de8b0c714507823edaa24875bc97b39c76ab6)
2016-12-08 07:47:31 -05:00
Christoph Oelckers
715bdd69af Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-08 12:50:57 +01:00
Christoph Oelckers
3558b2234c - fixed: The dynamic light setup for walls did not portal-translate the light's coordinate.
- changed ADynamicLight::CollectWithinRadius to work iteratively to avoid the high stack overhead of 64 bit code.
2016-12-08 12:50:45 +01:00
Christoph Oelckers
d741e0eb26 - fixed: P_CheckSight returned incorrect results when having to traverse the collected lines just for adding more portals to the list. 2016-12-08 11:23:08 +01:00
Magnus Norddahl
dc82c19901 Fix sprites/translucent stuff being occluded by portal walls 2016-12-08 10:35:51 +01:00
Magnus Norddahl
a1bb6e6b23 Only render line portals once 2016-12-08 10:29:52 +01:00
Christoph Oelckers
0720dd9816 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/p_map.cpp
2016-12-08 10:17:12 +01:00
Christoph Oelckers
66d287ea81 - fixed: Stepping through a ceiling portal on a two-sided line did not work.
- fixed: Stepping up an actor checked against the sector's own ceiling, even if it was a crossable portal.
2016-12-08 10:16:22 +01:00
Rachael Alexanderson
40b68bfea0 Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/CMakeLists.txt
2016-12-07 23:12:42 -05:00
Christoph Oelckers
12f0b56036 - fixed: Stepping up through a portal did not work when the step line was two-sided. This special case was only implemented for one-sided lines
- fixed: The portal collector set bad flags for collected lower portals.
2016-12-08 00:59:04 +01:00
Christoph Oelckers
1e950d75bd - made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set. 2016-12-07 23:17:18 +01:00
Christoph Oelckers
aa939ef17a Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-07 22:53:06 +01:00
Christoph Oelckers
f547daccc8 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
2016-12-07 22:51:05 +01:00
Rachael Alexanderson
d12b92e926 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-07 16:49:44 -05:00
Magnus Norddahl
066158be69 Fix mirror 2016-12-07 22:26:18 +01:00
Magnus Norddahl
480b22c50e Add more checks for FTexture::TEX_Null 2016-12-07 18:59:48 +01:00
Christoph Oelckers
6adcba3c4b - fixed linkage for fuzzviewheight
- fixed naming conflict with GCC's virtual table.
2016-12-07 18:39:09 +01:00
Magnus Norddahl
9ed02a6aec Merge remote-tracking branch 'zdoom/master' into qzdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/doomtype.h
#	src/r_drawt.cpp
2016-12-07 18:35:27 +01:00
Magnus Norddahl
e3e90e1a08 Merge TC handling back into r_draw 2016-12-07 18:28:06 +01:00
Magnus Norddahl
beb70d7dfa Merge remote-tracking branch 'origin/zdoom_multithreaded' into qzdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/r_3dfloors.cpp
#	src/r_bsp.cpp
#	src/r_bsp.h
#	src/r_draw.h
#	src/r_main.cpp
#	src/r_main.h
#	src/r_plane.cpp
#	src/r_plane.h
#	src/r_segs.cpp
#	src/r_segs.h
#	src/r_swrenderer.cpp
#	src/r_things.cpp
#	src/r_things.h
#	src/r_thread.cpp
#	src/r_thread.h
#	src/v_draw.cpp
#	src/win32/fb_d3d9.cpp
2016-12-07 18:22:02 +01:00
Edoardo Prezioso
e4c208602d - Fixed GCC/Clang warning/error. 2016-12-07 16:07:25 +01:00
Christoph Oelckers
2677976cae - r_drawt.cpp is no longer needed. 2016-12-07 15:44:25 +01:00
Christoph Oelckers
a118903e3e - complete removal of assembly stuff. Nothing of this gets used anymore. 2016-12-07 14:41:21 +01:00
Christoph Oelckers
ed141943e1 - removed use of BestColor_MMX because there is no measurable improvement at all on a modern system. On top of that this function does not get called nearly often enough to justify the hassle. Like DoBlending this would require hundreds of calls per frame to make any impact that would be measurable. 2016-12-07 14:40:19 +01:00
Christoph Oelckers
5910067c44 - discontinue using the MMX assembly version of DoBlending.
Some benchmarking shows that on SSE systems it only harms performance and compared to the intrinsics version the gains are too marginal for something this infrequently called.
Doing 100000 calls of DoBlending results in a 5 ms decrease of using assembly vs intrinsics on a 3.4 GHz Core i7, meaning that even on a computer that is 10x slower you can still do 1000 or so blends per frame without a speed hit.
2016-12-07 14:40:18 +01:00
Rachael Alexanderson
2200f6eda3 - fixed: compile error with SDLGLVideo class macro 2016-12-07 13:21:28 +01:00
Christoph Oelckers
42346c58d3 - disabled assembly entirely to make the MT drawer submission compile.
This still requires a review of the two non-drawer functions that get 'lost'.
2016-12-07 12:31:43 +01:00
Christoph Oelckers
1e42c6f227 - added copyright headers to two files missing them. 2016-12-07 11:40:59 +01:00
Magnus Norddahl
3ff91807b8 Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
Christoph Oelckers
56f67726f0 - seems a Linux file was missed when refactoring the IMPLEMENT_CLASS macros. 2016-12-07 00:54:40 +01:00
Rachael Alexanderson
c04e0d0df3 - fixed: Whoops. One of those danged macros got away. ;) 2016-12-06 18:44:59 -05:00
Rachael Alexanderson
8a23befd4d - Fixed abstract class macro in SDLGLFB class. 2016-12-06 18:22:36 -05:00
Rachael Alexanderson
a78b713f4b Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/v_video.cpp
2016-12-06 18:19:08 -05:00
Rachael Alexanderson
3fd4d00a77 - 1.2pre tag 2016-12-06 18:13:41 -05:00
Christoph Oelckers
6271ecf2af Merge remote-tracking branch 'remotes/zdoom/master' 2016-12-06 22:47:53 +01:00
Christoph Oelckers
c3fb43db3a Merge branch 'gz-zscript' 2016-12-06 22:47:37 +01:00
Christoph Oelckers
52645afb4b - for the time being, make ZScript command line switch locked so that everybody understands that it's not ready for use in released mods yet. 2016-12-06 22:42:10 +01:00
Magnus Norddahl
0083c3c5f0 Fix some typos 2016-12-06 21:41:41 +01:00
Rachael Alexanderson
af330e1c41 Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-06 13:55:46 -05:00
Magnus Norddahl
7441521a96 Remove comment about Build code as it is no longer correct (there's no build code left in that file) 2016-12-06 19:44:56 +01:00
Magnus Norddahl
30ddcfbc8f Add tilted plane drawer 2016-12-06 19:44:28 +01:00
Christoph Oelckers
a3ae05299b - fixed: glPolygonOffset was not called for flat sprites. 2016-12-06 19:17:02 +01:00
Magnus Norddahl
bec5d39ca8 ColoredSpan and FogBoundary drawers 2016-12-06 18:58:39 +01:00
Christoph Oelckers
c115c0a5b2 - fixed: Random flicker lights must set up their size on the first tic they are run. If not they will keep the radius of the previous effect which may be too large. 2016-12-06 18:35:34 +01:00
Magnus Norddahl
d8f805ddc9 Added DrawSlabPalCommand and rewrote the actual for loop so nobody can say it came from build.. 2016-12-06 18:31:26 +01:00
Magnus Norddahl
6054db0d86 Make puzzy pinky fuzzywuzzy about threads 2016-12-06 15:29:04 +01:00
Magnus Norddahl
c16506bf59 Add thread awareness to the rt family of drawers 2016-12-06 15:13:43 +01:00
Christoph Oelckers
d04c37101e Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-06 12:59:03 +01:00
Christoph Oelckers
17698467d7 - made application of dynamic lights to additively blended surfaces a MAPINFO option. In most cases this is not wanted but sometimes this can be used to good effect so it should be there as an option. 2016-12-06 12:58:45 +01:00
Christoph Oelckers
fb7b49bba1 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-06 12:35:22 +01:00
Christoph Oelckers
e41e404143 Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript 2016-12-06 12:33:52 +01:00
Christoph Oelckers
b2d1b0d7a6 - fixed: FTranslatedLineTarget::angleFromSource returned the attack angle, not the angle between actors when returned from P_LineAttack.
For most attack functions this is wrong, it's only the Hexen fighter attack needing this particular value, so it has been split up into two return values now.
2016-12-06 11:04:54 +01:00
Magnus Norddahl
6a3ae2ce45 Add Rt drawers 2016-12-06 07:23:55 +01:00
Magnus Norddahl
f4172782ed Fix compile error in debug builds 2016-12-06 06:22:58 +01:00
Magnus Norddahl
bd8b05e10a Fix compile error 2016-12-06 05:07:37 +01:00
Christoph Oelckers
daaa6e7831 - fixed bad parameter in AActor::ModifyDamage. 2016-12-06 00:00:56 +01:00
Rachael Alexanderson
ba723f5296 Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-05 17:07:27 -05:00
Rachael Alexanderson
824705eaca - Fixed compile errors with maxviewpitch update 2016-12-05 22:32:18 +01:00
Rachael Alexanderson
c53a20aea6 - Notify gamesim of maxviewpitch change. 2016-12-05 22:32:18 +01:00
Rachael Alexanderson
caa0deec10 - r_polyrenderer now notifies the gamesim on change of new pitch limits. 2016-12-05 16:05:33 -05:00
Christoph Oelckers
092461ed34 - make dynamic object casts a dedicated VM instruction instead of a builtin function.
This can see some heavy use in iterators where saving several hundreds of function calls can be achieved. In these cases, using a function to do the job will become a significant time waster.
2016-12-05 14:52:34 +01:00
Magnus Norddahl
6122d982b7 Thread awareness to column drawers 2016-12-05 13:47:30 +01:00
Christoph Oelckers
f722967abe - added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice. 2016-12-05 13:24:42 +01:00
Magnus Norddahl
836c7a5351 Make sky drawers thread aware 2016-12-05 13:23:30 +01:00
Magnus Norddahl
246d1625e5 Make wall drawers thread aware 2016-12-05 13:05:05 +01:00
Magnus Norddahl
d8a3174330 Thread awareness to the span drawers 2016-12-05 12:47:43 +01:00
Magnus Norddahl
2ca0238e2f Add column drawers 2016-12-05 12:41:16 +01:00
Magnus Norddahl
bc66682860 Add sky drawers 2016-12-05 12:16:10 +01:00
Christoph Oelckers
67bdac5227 Merge branch 'master' into zscript 2016-12-05 12:03:59 +01:00
Magnus Norddahl
b755f489a3 Fix types 2016-12-05 12:01:03 +01:00