Christoph Oelckers
be2fe0f304
- check point pushers/pullers by inheritance, not absiolute match
2022-06-13 00:08:34 +02:00
Christoph Oelckers
851a211be2
- fixed some warnings
2022-06-13 00:08:08 +02:00
RaveYard
519f9f4298
Fix JIT pointer offsets
2022-06-12 17:57:44 +02:00
RaveYard
f9bf6f9311
Implement FVector ZScript for Actor Scale
2022-06-12 17:57:44 +02:00
Blue Shadow
d862bf4347
- added FailSound property to PuzzleItem
2022-06-12 17:26:18 +02:00
Rachael Alexanderson
f1dec835d7
- add i_pauseinbackground
to the menu. note: please pull the language file for this
2022-06-09 04:13:55 -04:00
Rachael Alexanderson
0344462684
- set i_pauseinbackground
to match !(i_soundinbackground)
for all configs before this commit.
2022-06-09 04:11:44 -04:00
Christoph Oelckers
013f2003e8
Revert "-got rid of shared_ptr in postprocessing system"
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This reverts commit 40872a2b21
.
This crashed on Vulkan in a very weird way.
2022-06-09 09:16:58 +02:00
Christoph Oelckers
86a5545fa8
- fixed division by zero with unvalidated ticdup values.
2022-06-09 08:36:11 +02:00
Christoph Oelckers
eb56eb380e
- reinstated con_scale.
2022-06-08 16:42:32 +02:00
James Le Cuirot
3f9842dabb
Exclude the Discord RPC library from "all" in CMake
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Otherwise the headers and separate library file get installed
system-wide with the rest of GZDoom.
2022-06-07 23:35:54 +02:00
Christoph Oelckers
07a8701f8d
- make sure the last notch on the start screen is rendered.
2022-06-07 23:14:17 +02:00
Ricardo Luís Vaz Silva
121045e48d
move relative path resolution earlier, to prevent problems with include deduplication
2022-06-07 20:16:50 +02:00
Ricardo Luís Vaz Silva
6f6942609c
fix relative include path when loading folders
2022-06-07 10:02:12 -04:00
Christoph Oelckers
9454ba1009
- eliminated more unneeded shared_ptr’s.
2022-06-07 14:09:00 +02:00
Christoph Oelckers
40872a2b21
-got rid of shared_ptr in postprocessing system
2022-06-07 13:59:00 +02:00
Christoph Oelckers
c7798d5503
- use a unique_ptr for the GL debug object.
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This doesn’t get shared and the containing class doesn’t need to be copied so this is sufficient.
2022-06-07 00:11:56 +02:00
Christoph Oelckers
989dcfcf1c
- avoid storing texture pointers in longer lived data
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* these circumvented all internal texture replacement logic. Texture objects should only be resolved right before drawing them
* added an explicit ‚tilebackground‘ option for the summary screen to fix problems with bad decision logic based on incorrect texture type checks. Automatic tiling no longer depends on texture type, but solely on size.
* added a DrawTexture variant that can be passed a texture ID instead of a pointer
2022-06-07 00:00:54 +02:00
Christoph Oelckers
21b6f722be
- actually GCC is really dumb.
2022-06-06 20:11:01 +02:00
Christoph Oelckers
f4d240b05d
- this behaves a little better on OpenGL.
2022-06-06 19:50:10 +02:00
Christoph Oelckers
90def7e8b0
- GCC is dumb
2022-06-06 19:49:57 +02:00
Christoph Oelckers
d1caf3a471
- made TObjPtr as trivial as possible.
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Mainly to avoid problems with Raze, but eliminating this constructor lets us catch erroneous local definitions via 'auto', which can cause major problems if left undetected.
2022-06-06 15:19:31 +02:00
Christoph Oelckers
71ce8aa79a
- block wipes when streaming movies are playing.
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For synchronization purposes they cannot be interrupted by the wipe loop.
This also groups the cutscene state in a struct for readability purposes.
2022-06-06 12:30:47 +02:00
Christoph Oelckers
c62e14d2c1
- Backend update from Raze
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Mostly cleanup and better separation of game/backend concerns.
2022-06-06 12:09:29 +02:00
Christoph Oelckers
b7f3cc157d
- remove accidentally committed file.
2022-06-06 08:53:22 +02:00
Christoph Oelckers
7e57aeb24a
- re-enabled translation initialization.
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This had been commented out for testing and was forgotten.
2022-06-06 08:50:27 +02:00
Christoph Oelckers
4cb7c70e27
- restored accidentally deleted line of code.
2022-06-05 16:43:12 +02:00
Christoph Oelckers
efd4a0b33a
- the chat should use the console's scaling, not the one for the messages printed with the small font.
2022-06-05 16:29:42 +02:00
Christoph Oelckers
a59436c4c2
- fixed auto-scaling for console.
2022-06-05 12:34:22 +02:00
Christoph Oelckers
e266fb1c16
- removed all vid_fps offsetting.
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To compensate there is now also a "stat fps" which displays the FPS rate in the lower left corner. This had to go because unconditionally altering positions was causing problems with custom HUDs.
2022-06-05 12:16:56 +02:00
Christoph Oelckers
24a275804c
- HUD scaling for automap HUD.
2022-06-05 12:16:15 +02:00
Christoph Oelckers
efaaa3c118
- added Raze-style HUD scaling.
2022-06-05 10:57:21 +02:00
Christoph Oelckers
0ee1cc85ec
- fixed: The IVF decoder never accounted for odd dimensions when applying the UV subsampling.
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To simplify the code the 'optimized' loop was replaced with one iterating over all pixels - even in the worst of cases the little savings are hardly performance relevant.
2022-06-05 08:09:50 +02:00
Christoph Oelckers
6f22eeac00
- added a few more names to the reserved names for main folder detection.
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Also consolidated the access into a single function to avoid indexing errors.
2022-06-04 22:11:14 +02:00
Christoph Oelckers
3c96f7e21c
- added handling for start-of-episode cutscenes.
2022-06-04 21:58:46 +02:00
Christoph Oelckers
c597ba2fef
- made cutscenes at engine startup work.
2022-06-04 21:31:19 +02:00
Christoph Oelckers
ab856e4f6a
- consider "fonts" and "models" reserved folder names.
2022-06-04 18:49:31 +02:00
Christoph Oelckers
26a377c009
- fixed undefined behavior with Dehacked's value parser.
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From the looks of it MSVC's strtoul function does parse negative values, while GCC's does not. Since negative values are allowed for some properties this now uses strtoll and stores the value with 64 bit to preserve both the value range of signed int and unsigned int.
2022-06-04 09:23:46 +02:00
Christoph Oelckers
e619e40f92
- text update.
2022-06-03 23:56:08 +02:00
Player701
b91f87e4ed
- Rebuild nodes for 1024.wad MAP02 to fix invisible obstacle near the exit area
2022-06-03 19:43:50 +02:00
Christoph Oelckers
df74288f7b
- use the same rules for cutscenes as for old intermissions when travelling in a hub
2022-06-03 00:30:34 +02:00
Christoph Oelckers
608b387e04
- use correct mapping for IBM437’s lower characters
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For use on text screens these need to be mapped to the printable characters they represent on screen, not the control characters of ASCII.
2022-06-03 00:12:45 +02:00
Christoph Oelckers
99d98cf79d
- added cutscene creation code
2022-06-03 00:03:57 +02:00
Alexander Kromm
ea007f56f2
fix scrolling when selecting item by key
2022-06-02 19:49:39 +02:00
Christoph Oelckers
15a5554f8d
- fixed fast crushers going out of sync if something is being crushed by them.
2022-06-02 16:48:07 +02:00
Christoph Oelckers
05c846c4eb
- fixed: the last column of a text-type start screen was not rendered.
2022-06-02 08:32:39 +02:00
Christoph Oelckers
092eb1eb6f
- use StartupTexture, not HeaderTexture to clear the screen.
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HeaderTexture does not exist for the Endoom screen.
2022-06-01 18:00:03 +02:00
Christoph Oelckers
b615019715
- fixed: sound must be initialized before the start screen.
2022-06-01 17:44:07 +02:00
Christoph Oelckers
c11729c2bb
- fixed: Vulkan descriptor sets must check the real translation, not just the translation ID.
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In particular the one for the menu's player sprite and ACS translations can alter a translation ID's actual translation at run time, these changes never triggered a descriptor set change.
2022-06-01 16:47:54 +02:00
Christoph Oelckers
298407aaf3
- workaround for clearing the start screen in Vulkan.
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There seems to be a bug in the backend, but I have no idea what's wrong.
Clearing the start screen with a ClearRect call renders the 2D drawer in an unstable state. So for now, clear the screen by rendering a texture, but with light color black, which produces the same effect without later breaking stuff.
2022-06-01 16:02:24 +02:00