alexey.lysiuk
387aef27ad
- use RefCountedPtr to manage 2D shape buffer infos
2021-08-11 19:50:49 +02:00
alexey.lysiuk
76ecf44549
- added RefCountedBase without virtual destructor
2021-08-11 19:50:49 +02:00
alexey.lysiuk
bbcd522052
- made RefCountedPtr follow rule of five
2021-08-11 19:50:49 +02:00
Gutawer
67e7d1a6f5
- make RenderCommands able to use Shape2D vertex buffers past the Shape2D's lifetime without crashing
2021-08-11 19:50:49 +02:00
Christoph Oelckers
ccf46281df
- fixed line color handling in V_BreakLines.
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This cannot use the last color found while reading ahead - it must pick the last color of the string part that just got broken out into its own line when starting the next one.
2021-08-11 16:01:40 +02:00
Christoph Oelckers
139f501ec5
- run the dynamic light recreation loop before calling the light ticker.
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This was done afterward which performed some needed cleanup too late.
2021-08-11 15:41:42 +02:00
Christoph Oelckers
1097bd6c73
- fixed: instead of checking gl_lights, better check Level->HasDynamicLights.
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Especially in the thinker code this is needed for software rendering.
Strictly speaking, the software renderer should do the same, but it checks r_dynlight in so many places deep in the logic where the level is not available.
2021-08-11 14:09:00 +02:00
Christoph Oelckers
26d00e14c7
- file system update from Raze.
2021-08-11 12:39:32 +02:00
Christoph Oelckers
3adadfe4d3
- do not run the dynamic light ticker when lights are switched off.
2021-08-11 12:39:17 +02:00
Christoph Oelckers
f662c629e3
- ensure that shadowmap indices only get set when shadowmaps are enabled.
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Having valid indices set when shadowmaps are off would cause the shader to run the full checks for all lights.
2021-08-11 10:06:22 +02:00
Christoph Oelckers
436ec28e94
- fixed file system's zip loader to not strip away a 'filter/' prefix.
2021-08-11 10:01:11 +02:00
Christoph Oelckers
c24f644a61
- do not perform shadowmap updates when dynamic lights are disabled.
2021-08-11 08:08:29 +02:00
Christoph Oelckers
6a63d9e70e
- moved the CheckForRestart call one level up so that it is within the Windows code and does not need #ifdefs.
2021-08-10 22:17:00 +02:00
Christoph Oelckers
4505bfa4b8
- delay the restart action from the error pane until after everything has been shut down.
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This cannot be done from a place where the old instance still can write to the config file, which happens only in the shutdown process.
2021-08-10 22:09:32 +02:00
Christoph Oelckers
b6156ac490
- re-fixed the font spacing.
2021-08-10 22:04:32 +02:00
Christoph Oelckers
9cd1e8cf7a
- use proper XMove for sheet fonts.
2021-08-10 21:18:27 +02:00
Christoph Oelckers
99c66071fb
- use original menu spacing for skill and episode menus if all elements are patches.
2021-08-10 21:08:26 +02:00
Christoph Oelckers
f29eff5b4c
- fixed: the software scene drawer must be deleted before calling ST_Endoom.
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This contains render data that won't get deleted in time before taking down the render backend if not manually performed.
2021-08-10 19:22:19 +02:00
Christoph Oelckers
03b7324f71
- reorder evaluation for 'if' statements to handle the condition first.
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Otherwise this won't emit errors if a bad condition is used with an empty conditional part.
2021-08-10 19:03:40 +02:00
Christoph Oelckers
55520ed7d0
- fixed exploding barrel animation duration.
2021-08-10 18:57:31 +02:00
Christoph Oelckers
a16088f4b4
- fixed two vr_* CVARs not getting archived.
2021-08-10 18:51:44 +02:00
Christoph Oelckers
8747145c97
- dim depleted inventory items in all games, not just Strife.
2021-08-10 18:46:23 +02:00
Christoph Oelckers
61efe76ffd
- fixed: palette index 0 (transparent) was left uninitialized for BMF fonts.
2021-08-10 18:18:44 +02:00
Christoph Oelckers
4cee567b23
- fixed: P_RoughMonsterSearch did not pass the fov parameter to its worker functions.
2021-08-10 18:04:10 +02:00
Christoph Oelckers
61739b4086
- fixed BlockThingsIterator to not reset its list of processed actors when traversing portals.
2021-08-10 18:00:14 +02:00
Christoph Oelckers
39513cf7ae
Revert "- eliminate an unexpected slow path in the fragment shader."
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This reverts commit cd5aa65fda
.
This does not work as expected, needs more investigation.
2021-08-09 20:31:21 +02:00
Christoph Oelckers
cd5aa65fda
- eliminate an unexpected slow path in the fragment shader.
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Apparently with checking uLightLevel the shader cannot discard the slow software lighting path entirely adding a significant amount of processing time.
Changed to check the actual lightmode value, which re-enables the fast path again.
2021-08-09 19:50:45 +02:00
alexey.lysiuk
747c291ae1
- fixed patch version in compatibility implementation of macOS detection
2021-08-07 12:37:18 +03:00
alexey.lysiuk
a21c388dd6
- destroyed stale thinkers after change level failure
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https://forum.zdoom.org/viewtopic.php?t=72890
2021-08-06 15:10:21 +03:00
alexey.lysiuk
dcfd72c766
- fixed crash after change level failure
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https://forum.zdoom.org/viewtopic.php?t=72890
2021-08-06 15:02:00 +03:00
Cacodemon345
a067466dd8
SDL2: Properly print white bold text to the screen
2021-08-04 20:27:14 +03:00
Christoph Oelckers
28f2d36732
- removed declaration for Screen.GetTextScreenSize.
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This function does not exist in GZDoom.
2021-08-04 08:00:49 +02:00
Christoph Oelckers
441cd0796f
- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
2021-08-03 20:12:19 +02:00
Christoph Oelckers
a8a5613675
- use proper music check in 'idmus' CCMD.
2021-08-03 12:59:10 +02:00
Christoph Oelckers
b82b5384a0
- Backend update from Raze.
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* voc loader fix.
* better prefix detection in Zip loader.
* SDL Vulkan init.
* disabling of shadowmap management when the feature is off.
2021-08-03 12:52:21 +02:00
Christoph Oelckers
c1a8776a15
- updated common code from screenjob branch.
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That is, all parts not related to cutscenes.
2021-08-03 12:30:44 +02:00
drfrag
f89e6950c3
- Make changemap use + for next and +$ for nextsecret maps.
2021-07-29 10:16:10 +02:00
drfrag
5a0dc4297f
- Extend the changemap command to allow warping to next or nextsecret.
2021-07-28 10:24:25 -04:00
alexey.lysiuk
7a3d8bd0e5
- fixed crash after fatal error in SDL backend
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https://forum.zdoom.org/viewtopic.php?t=72885
2021-07-28 09:50:34 +03:00
alexey.lysiuk
b5247182f4
- fixed premature destruction of status bar
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Status bar was already freed while `FCajunMaster::RemoveAllBots()` function may still access it
Status bar is destroyed a bit later in `P_Shutdown()` function
https://forum.zdoom.org/viewtopic.php?t=72843
2021-07-28 09:48:52 +03:00
Major Cooke
e91485c50c
Added GetString/Int/Double/Object(UI) functions to Service.
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- These functions serve to deprecate (UI)Get and allow for reducing string translations, as well as passing in objects for maximum flexibility.
2021-07-27 16:26:39 +03:00
Rachael Alexanderson
a4c8fbcc50
- language update
2021-07-25 07:49:24 -04:00
Cacodemon345
b4fe164192
Search $HOME/.local/share/games/doom directory...
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...for soundfonts, IWADs and WAD files.
This partially matches Chocolate Doom behaviour.
2021-07-23 15:51:55 -04:00
Jeroen de Baat
8ac8e31a61
Fix typo in sw renderer comment
2021-07-21 20:58:41 +02:00
alexey.lysiuk
411b4976c0
- fixed EBlastFlags enum definition
2021-07-21 15:44:07 +03:00
Kaelan
65d9d83ddd
Add 'BF_ONLYVISIBLETHINGS' Flag to A_Blast
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Adds 'BF_ONLYVISIBLETHINGS' flag to A_Blast, and enables A_Blast to only affect actors that have a line of sight to calling actor.
2021-07-21 06:48:50 -04:00
drfrag
1eeee98b65
- Fixed typo in Heretic light definition.
2021-07-19 20:47:41 +02:00
drfrag
2d0a876ab1
- Fix wrong thiswad check for materials too.
2021-07-18 13:11:57 +03:00
drfrag
d00c6e4ecc
- Added missing null pointer check.
2021-07-17 23:23:32 +02:00
Gaerzi
3f9a3a454b
Brightmaps fix
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See https://forum.zdoom.org/viewtopic.php?f=2&t=72687 for more information.
2021-07-16 21:14:59 +02:00