Magnus Norddahl
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bdf4ca71dd
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Implement jump labels
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2020-05-11 20:44:22 +02:00 |
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Magnus Norddahl
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080a0ce4e2
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Hook up JitCompile, scriptcall prolog and epilog
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2020-05-11 02:35:11 +02:00 |
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Magnus Norddahl
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8b0e516dfd
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Remove old code no longer needed
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2020-05-10 23:36:40 +02:00 |
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Magnus Norddahl
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2201850c69
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Implement some of the remaining helper functions
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2020-05-10 23:30:38 +02:00 |
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Magnus Norddahl
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51cccf9afd
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Implement rest of jit_flow
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2020-05-10 21:40:53 +02:00 |
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Magnus Norddahl
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48618b170c
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Implement jit_call
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2020-05-10 19:53:13 +02:00 |
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Magnus Norddahl
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5c06d0911d
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Start jit_call implementation
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2020-05-08 18:33:26 +02:00 |
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Magnus Norddahl
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0b769474b0
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Implement jit_flow except function returns
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2020-05-08 17:43:54 +02:00 |
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Magnus Norddahl
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f8e625c821
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Implement jit_move
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2020-05-08 14:50:26 +02:00 |
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Magnus Norddahl
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0fe5dc9726
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Implement rest of jit_load except EmitLFP
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2020-05-07 20:34:57 +02:00 |
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Magnus Norddahl
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bc8fd4bd7f
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Implement jit_store
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2020-05-07 00:42:14 +02:00 |
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Magnus Norddahl
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6dc2544717
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Use fneg inst
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2020-05-06 22:49:01 +02:00 |
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Magnus Norddahl
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a79ed5ffdb
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Simplify syntax
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2020-05-06 22:27:04 +02:00 |
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Magnus Norddahl
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552e3843d7
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Implement rest of jit_math
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2020-05-06 21:27:37 +02:00 |
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Magnus Norddahl
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ad1831efcc
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More jit_math porting
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2020-05-06 01:34:11 +02:00 |
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Magnus Norddahl
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18a2d4bc40
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Implement more of jit_math
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2020-05-05 21:16:31 +02:00 |
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Magnus Norddahl
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04b277c425
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Implement more of jit_math
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2020-05-05 02:00:54 +02:00 |
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Magnus Norddahl
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23bdb87ac1
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Convert some of the math emit functions
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2020-05-05 00:11:53 +02:00 |
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Magnus Norddahl
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b952592073
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Remove asmjit library
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2020-05-04 23:30:56 +02:00 |
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Magnus Norddahl
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13a1952195
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Disable old asmjit implementation and add cmake references to libdragonbook
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2020-05-04 23:30:01 +02:00 |
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PaulyB
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a528290b5c
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Fix single top level filter folder not being read
I have no idea why the missing comma broke it in this particular way...
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2020-05-03 11:26:57 +03:00 |
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alexey.lysiuk
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331f3d85d6
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- fixed secondary ammo display in strife status bar
https://forum.zdoom.org/viewtopic.php?t=68315
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2020-04-30 16:26:12 +03:00 |
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Cacodemon345
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4b4ff8dd0e
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Fix bouncing missiles not dealing damage when hitting top/bottom (#1068)
* Fix bouncing missiles not dealing damage when hitting top/bottom
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2020-04-30 08:55:09 +02:00 |
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arookas
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6b70cad6e1
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Add option to invert mouse x
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2020-04-30 08:54:10 +02:00 |
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nashmuhandes
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d563b0339c
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Apply alpha to the background texture in DrawBar
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2020-04-29 21:01:13 -03:00 |
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nashmuhandes
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f65a97322e
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Add an alpha parameter to StatusBar.DrawBar
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2020-04-29 21:01:13 -03:00 |
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Christoph Oelckers
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2adf1c6a6b
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- fixed ZScript compiler crash with dereferencing null pointers
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2020-04-29 07:59:06 +02:00 |
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PaulyB
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66bac45615
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Properly namespaced UDMF flag
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2020-04-27 20:30:37 +02:00 |
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PaulyB
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8d1451689b
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Exposed MTF_NOCOUNT to UDMF
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2020-04-27 20:30:37 +02:00 |
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Skepticist
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3377486b8e
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Added a number of maps that can make use of the MTF_NOCOUNT flag
All but the Hell Revealed case are thanks to Skepticist from Doomworld
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2020-04-27 20:30:37 +02:00 |
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PaulyB
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573b2958c6
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Added MTF_NOCOUNT to spawn flags
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2020-04-27 20:30:37 +02:00 |
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SanyaWaffles
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994550fb00
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Add the check to the other loop per Graf's request.
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2020-04-24 10:01:36 +02:00 |
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SanyaWaffles
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6a604f35cb
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A much smarter DEFBINDS fix. Check if the lump is in the range of an IWAD, if so, override the settings... if not, don't override the settings.
https://forum.zdoom.org/viewtopic.php?f=2&t=68292
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2020-04-24 10:01:36 +02:00 |
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SanyaWaffles
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1cf8c2f63e
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Fix keybinds part 1 of whatever
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2020-04-24 08:10:09 +02:00 |
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Rachael Alexanderson
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8c1db978b8
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- fixed: hwrenderer materials were nullptr checked but the pointers were not always properly initialized
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2020-04-21 09:41:33 -04:00 |
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alexey.lysiuk
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62d4bbbe65
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- restored Wads.GetNumLumps() scripted function
https://forum.zdoom.org/viewtopic.php?t=68300
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2020-04-21 10:07:24 +03:00 |
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alexey.lysiuk
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426f40dd52
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- fixed crash when loading saved game that has no music
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2020-04-20 15:08:33 +03:00 |
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alexey.lysiuk
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c37dcc6eb4
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- added validation of game skill when changing a level
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2020-04-20 13:32:02 +03:00 |
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alexey.lysiuk
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a9c0765fe1
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- fixed potential crash on intermission cast screen
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2020-04-20 12:49:18 +03:00 |
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Christoph Oelckers
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4fb6b7c7d4
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- block off the Substitute function by making it private to the 3 classes that really need it.
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2020-04-19 21:08:24 +02:00 |
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Christoph Oelckers
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bd3f4e7347
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- relax pointer substitution restriction for morphed monsters.
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2020-04-19 21:08:23 +02:00 |
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Christoph Oelckers
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052172b9ee
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- let TeleportSpecial universally map to Teleport when checking action special names.
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2020-04-19 18:00:27 +02:00 |
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Christoph Oelckers
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db6a284253
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- apply aspect ratio compensation for all fullscreen images with a height of 200 and 400, and not just to 320x200 and 640x400.
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2020-04-19 13:49:10 +02:00 |
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Christoph Oelckers
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a21d3ae106
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- fixed incorrect value range for particle's depth value, used for sorting.
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2020-04-19 13:46:00 +02:00 |
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Christoph Oelckers
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e63871d6f5
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- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
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2020-04-19 13:40:21 +02:00 |
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Christoph Oelckers
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5228a67ff5
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- fixed keybinding reader - before trying to load DEFBINDS the lump index wasn't reset.
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2020-04-19 13:23:02 +02:00 |
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Christoph Oelckers
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90f3b49bc3
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- removed the "no IWAD definitions found" error message because the condition it checks for is not an error.
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2020-04-19 13:17:20 +02:00 |
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Christoph Oelckers
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6dfc416b51
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- fixed setup of IPK3's where all content is in a subdirectory.
These never received the file name list that was needed to eliminate this directory from internal paths.
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2020-04-19 13:04:29 +02:00 |
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Christoph Oelckers
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14ce0f4605
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- deleted unused variable.
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2020-04-19 12:37:50 +02:00 |
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Christoph Oelckers
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1c99e0917e
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- do not treat the ':' as a path separator.
The cases where it really is needed have special handling for it, in all others it causes more problems than it solves.
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2020-04-19 12:24:12 +02:00 |
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