Christoph Oelckers
b77e83e0b9
- moved 15 more files to g_shared.
2019-02-01 00:48:21 +01:00
Christoph Oelckers
5010e61309
- moved a few more play files free of global state references to g_shared.
2019-01-31 22:31:41 +01:00
Christoph Oelckers
b40c709b66
- minor corrections.
2019-01-31 20:42:36 +01:00
Christoph Oelckers
7241072b16
- moved most utility code to a subdirectory.
...
Again no code changes.
2019-01-31 20:33:52 +01:00
Christoph Oelckers
89d607c9a6
- moved all rendering code into a common subdirectory.
...
No changes to the files themselves was made.
2019-01-31 19:58:17 +01:00
Christoph Oelckers
aa340145ac
- moved the remaining thinker code to g_shared
2019-01-31 02:51:07 +01:00
Christoph Oelckers
65a812e316
- moved the door thinkers into g_shared.
2019-01-31 02:38:39 +01:00
Christoph Oelckers
51581d018a
- moved the hud message and alt hud code from g_shared to g_statusbar
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This is where it really belongs, this was simply overlooked when the folder was split.
2019-01-31 02:31:57 +01:00
Christoph Oelckers
0f2938089d
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
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This is supposed to be come the place where all pure play code should be placed, but for that all CVARs and CCMDs and other things that do not directly handle play data should be taken out to make code reviewing easier. These now get collected in two separate files, g_cvars.cpp and g_dumpinfo.cpp respectively.
The sole ZScript property in here has also been moved - to thingdef_properties.cpp.
2019-01-31 02:05:16 +01:00
Christoph Oelckers
4d55c28b60
- moved a large batch of code from p_spec.cpp and a few other files into the maploader folder.
2019-01-24 20:27:34 +01:00
Timo Myyrä
9e80caa85d
fix Unix builds without backtrace functions in their libc
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backtrace functions are not present in all libc implementations. Cmake has
module to add external libraries into build if needed so use it to fix build on
Unix systems without backtrace in libc.
2019-01-02 08:44:26 +01:00
Christoph Oelckers
5f303859e9
- made some changes to how the compatibility code works to allow removing the last remaining global variables of the map loading code.
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Everything temporary is now part of the MapLoader class.
2018-12-28 23:14:11 +01:00
Christoph Oelckers
0e904286e8
- moved renderinfo.cpp entriely into the map loader.
2018-12-28 15:51:32 +01:00
Christoph Oelckers
11e9cdae33
- split polyobject init into its own file and cleaned things up a bit.
2018-12-28 15:05:05 +01:00
Christoph Oelckers
84a28454dc
- split maploader.cpp so that the parts that are not setting up the actual map data go back to p_setup.cpp.
2018-12-28 09:17:10 +01:00
Christoph Oelckers
2edf02d731
- moved map loader files to a subdirectory.
2018-12-27 17:11:10 +01:00
Christoph Oelckers
0faa9111b9
- moved P_OpenMapData and related content out of p_setup.cpp.
2018-12-19 18:41:53 +01:00
Magnus Norddahl
7785dd1b56
- fix linking and some linux things
2018-12-19 00:23:38 +01:00
drfrag
39564d8933
- Fixed linking with MinGW-w64.
2018-12-18 16:43:52 -05:00
Christoph Oelckers
5666e4c805
- made camera textures operational again.
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Now with proper separation of software rendering logic from the main part of the class.
2018-12-11 00:01:45 +01:00
Christoph Oelckers
34884e2756
- base FFontChar1 and FFontChar2 on FImageSource as well.
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Now the only textures not being backed by an image source that are actually getting used during normal rendering are the canvas textures.
2018-12-09 16:00:27 +01:00
Christoph Oelckers
4cedbf6cc2
- split between textures and images is complete now.
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* split up FMultiPatchTexture into a builder class and the actual image source.
* since images can now be referenced by multiple textures the old redirection mechanism has been removed. It can be done better and less intrusive now. Simple single patch textures already directly reference the underlying patch image now.
* allocate all image source related data from a memory arena. Since this is all static this makes it a lot easier to free this in bulk.
2018-12-09 15:25:56 +01:00
Christoph Oelckers
583a740441
- separated the image converters from the texture offsets.
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Mostly done, except for FMultiPatchTexture and FFontChar1 + 2.
Note that this commit leaks those image objects!
2018-12-09 07:39:05 +01:00
Christoph Oelckers
5eab944157
- started separating the texture class from the image format handlers.
2018-12-08 23:28:35 +01:00
Christoph Oelckers
18c1a3abe5
- make the FWarpTexture class local to the software renderer.
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This class has only meaning for software-based warping so it doesn't have to be a part of the FTexture hierarchy.
Making it a subclass of FSoftwareTexture is fully sufficient.
2018-12-07 00:58:37 +01:00
Christoph Oelckers
4c67785c40
- moved the span and swtruecolor creation code into FSoftwareTexture.
2018-12-07 00:04:39 +01:00
Christoph Oelckers
33db5792b4
- moved a large part of the VM thunks out of p_mobj.cpp.
2018-12-05 00:21:16 +01:00
Christoph Oelckers
a3265c2963
- more direct native entry points.
2018-12-04 23:12:16 +01:00
Christoph Oelckers
a0c0e8bdfe
Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit
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# Conflicts:
# src/g_inventory/a_pickups.cpp
2018-11-30 21:28:44 +01:00
Magnus Norddahl
8b852ce4d8
- move the jit runtime to its own file
2018-11-26 10:46:09 +01:00
Christoph Oelckers
47b1fa774d
Merge branch 'asmjit' into weapon_scriptification
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# Conflicts:
# src/gi.cpp
# wadsrc/static/zscript/base.txt
2018-11-26 00:14:44 +01:00
Christoph Oelckers
dc16c1d44e
- moved VM thunks from p_sectors.cpp to a separate file and started adding direct native implementations.
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For a few larger functions I took them out of sector_t and made them global functions to avoid creating more unnecessary stubs.
2018-11-25 11:34:50 +01:00
Christoph Oelckers
6fc63b9b78
- started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt
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So far 3 functions for testing implemented.
2018-11-24 13:06:01 +01:00
Christoph Oelckers
fb7345e470
Merge branch 'master' into asmjit
2018-11-09 22:36:16 +01:00
Christoph Oelckers
9661c3b53c
- moved hw_Sections to r_data, because this is an essential component of the dynamic light system now so it is needed for all renderers.
2018-11-07 00:53:44 +01:00
Christoph Oelckers
625eb1e76a
- FVertexBuilder's output looks correct now.
2018-11-05 21:11:54 +01:00
Christoph Oelckers
49bfdbef9f
- create an intermediate structure between sectors and subsectors.
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A section is a continuous part of a sector or in some case of several nearby continuous parts. For sectors with far away parts multiple sections will be created, especially when they lie in disjoint parts of the map.
This is mainly supposed to cut down on time for linking dynamic lights. Since they need to traverse subsectors to find all touching sidedefs a more coarse data structure that only contains the info needed for this is more suitable. In particular, this does not contain any intra-sector lines, i.e. those with both sides in the same sector.
2018-11-04 20:10:51 +01:00
Magnus Norddahl
369dcfd57f
Merge remote-tracking branch 'origin/master' into asmjit
2018-11-01 21:23:26 +01:00
ZZYZX
b911bbc424
Single commit - destructible geometry feature
2018-10-31 17:22:09 +01:00
Christoph Oelckers
190a225301
- minor cleanup.
2018-10-29 13:00:12 +01:00
Christoph Oelckers
8991537e57
- moved the 2D drawer tp hwrenderer.
2018-10-29 12:14:36 +01:00
Christoph Oelckers
5528981a77
- CreateScene, too.
2018-10-28 23:32:13 +01:00
Christoph Oelckers
cb4ffbf053
- moved the draw lists back to the API independent side.
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The original idea was to let Vulkan do this completely differently, but if that comes to pass it should be done without having generic data maintenance code on the API side.
2018-10-28 19:06:29 +01:00
Christoph Oelckers
e6efee61b1
- moved the last remaining function from gl_shadowmap.cpp elsewhere so that the file can be deleted.
2018-10-28 17:09:22 +01:00
Christoph Oelckers
b2776c9351
- moved lightbuffer files to hwrenderer.
2018-10-28 15:09:33 +01:00
Christoph Oelckers
c5b3b9e107
- moved the viewpoint buffer to hwrenderer.
2018-10-28 13:26:47 +01:00
Christoph Oelckers
3b26e64404
- renamed the 'vertexbuffer' files to 'buffers' because it's now generic for all buffer types.
2018-10-28 12:04:20 +01:00
Christoph Oelckers
a1fb1f60f4
- replaced IUniformBuffer with IDataBuffer, which reuses the code for the other buffer types and is more flexible.
2018-10-28 11:54:26 +01:00
Christoph Oelckers
9e109995cd
- moved model renderer to hwrenderer after removing the remaining traces of OpenGL.
2018-10-28 00:40:41 +02:00
Christoph Oelckers
83e706afe7
- - removed the remains of the old FVertexBuffer class.
2018-10-27 22:04:13 +02:00