Magnus Norddahl
89f5428a9a
Fixes vulkan crash when multisampling is enabled
2022-07-16 17:51:44 +02:00
Christoph Oelckers
e4485b01f8
- removed redundant extern declarations from platform code.
2022-07-16 15:12:06 +02:00
Omar Polo
0f0b4b7620
fix gzdoom.pk3 not found error
...
Move the initialization before BaseFileSearch is called, otherwise
GameConfig is used not initialized and it doesn't find the gzdoom.pk3
file.
GameConfig used uninitalized was spotted by @LoneFox78.
2022-07-16 15:04:13 +02:00
Gutawer
937c22ff14
- add a method for filling a shape2d instead of using a texture ( #1661 )
...
Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com>
2022-07-16 14:57:22 +02:00
Gutawer
ee0d90a983
- add stencil buffer support for 2d drawing ( #1660 )
...
Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com>
2022-07-16 14:56:28 +02:00
Gutawer
1e27fac288
- add a system for setting all of 2D drawing's transform, not just shapes
2022-07-16 14:53:07 +02:00
nashmuhandes
c6ae73d6d2
- Expose ConsoleState to scripts
...
- Make ConsoleState uint8_t sized
2022-07-16 14:38:47 +02:00
Magnus Norddahl
69778667aa
Minor cleanup of some vulkan rtx code
2022-07-16 08:55:57 +02:00
Christoph Oelckers
0e90098de8
- rewrote Windows console code for Windows 10's new terminal.
...
This allows dumping a lot of shit code using deprecated Windows functionality and bringing the code in line with Microsoft's roadmap for terminal/console functionality.
Note that this will cause garbled output of non-ASCII characters on Windows 7 and 8.1, but proper handling on these declining systems is of far lesser importance than future-proofing the feature.
2022-07-15 13:04:02 +02:00
Christoph Oelckers
595975fcc7
- did a test compile as C++20 and fixed all warnings that got emitted.
2022-07-15 09:17:50 +02:00
Christoph Oelckers
d310487ad4
- text update
2022-07-15 08:48:18 +02:00
Christoph Oelckers
ef8dd4d01e
- fixed and consolidated artifact check in cheat code.
2022-07-15 07:56:22 +02:00
Kevin Caccamo
ffd8b5ed5a
Address Graf's comment
2022-07-15 07:43:57 +02:00
Kevin Caccamo
a89d32c850
Attempt to fix #1654
2022-07-15 07:43:57 +02:00
Christoph Oelckers
2c7761926e
- removed volatile type punning for clipping against line portals.
...
This now uses a common base for line_t and HWLinePortal.
2022-07-14 10:39:11 +02:00
Christoph Oelckers
fbd604b725
- fixed handling of *dive and *surface sounds.
...
The old water level needs to be retrieved before handling splashes, because SplashCheck already updates the waterlevel.
This was swapped around by a recent PR.
2022-07-14 08:13:54 +02:00
Christoph Oelckers
a952d0f36a
-let A_FireProjectile pass through the second return value of SpawnPlayerMissile.
2022-07-14 07:59:52 +02:00
Christoph Oelckers
e1c458ab2f
- fixed PoisonCloud's looping animation count.
2022-07-14 07:54:19 +02:00
Christoph Oelckers
b719ab53f8
- weapons are not artifacts.
2022-07-14 00:12:20 +02:00
Rachael Alexanderson
e3238cd5b7
- always print GZDoom version in the startup log
2022-07-13 14:16:41 -04:00
Christoph Oelckers
a847dacaaa
- fix scale members in actor.zs
2022-07-12 16:56:56 +02:00
Christoph Oelckers
ac0a68c7ca
- removed the duplicate EPrintLevel definition.
2022-07-11 19:40:58 +02:00
Ricardo LuÃs Vaz Silva
365131e1e3
rename PrintString to PrintfEx and make it a vararg function
2022-07-11 19:35:51 +02:00
Ricardo LuÃs Vaz Silva
03c8da8a44
Expose Print Flags to ZScript
2022-07-11 19:35:51 +02:00
Christoph Oelckers
aae1d1439a
- reverted AActor::scale to a DVector2.
...
This was causing comparison precision issues with existing script code.
2022-07-11 12:20:34 +02:00
Emile Belanger
edc8204a61
If the system uses very high memory addresses this error will be hit
2022-07-10 22:26:57 +02:00
Rachael Alexanderson
fae4166fae
- add a few njdoom maps to the rebuildnodes comptibility block
2022-07-07 08:59:13 -04:00
Rachael Alexanderson
9050ded1c2
- version.h update
2022-07-07 08:27:33 -04:00
Christoph Oelckers
a4aca9bd9c
- force node rebuild for Plutonia MAP25.
2022-07-02 10:30:03 +02:00
Christoph Oelckers
7847a55d67
- do not include game specific stuff in the backend.
2022-07-02 10:26:17 +02:00
Christoph Oelckers
9002cdb61d
- fixed bad use of local variable.
2022-07-02 10:24:51 +02:00
Christoph Oelckers
35f8aab6bf
- fixed names for A_PlaySoundEx
...
These need to be contiguous because the implementation depends on it.
2022-06-30 21:45:59 +02:00
Christoph Oelckers
abaa0f2178
- ENDOOM is not Windows only anymore.
2022-06-29 10:12:55 +02:00
nashmuhandes
8da4f2a212
ZDRay UDMF key update (per-surface sampling distance https://github.com/dpjudas/ZDRay/pull/36 )
2022-06-29 09:12:18 +02:00
Christoph Oelckers
44a15bebea
- fixed background tiling for summary screen.
...
Since the background object gets recycled it must clear this flag before loading a new background.
2022-06-29 08:36:01 +02:00
Christoph Oelckers
5cf6a5ab1a
- text update
2022-06-29 08:36:01 +02:00
Rachael Alexanderson
00af521846
- add a few maps to the rebuildnodes compatibility block
2022-06-28 22:32:42 -04:00
RaveYard
9a083d2d13
Fix FVector to Vector comparison
2022-06-24 21:38:14 +02:00
alexey.lysiuk
59458cf463
- fixed compilation without JIT
...
src/common/scripting/vm/vmframe.cpp:674:16: error: call to 'JitCaptureStackTrace' is ambiguous
2022-06-23 13:26:36 +03:00
RaveYard
4c588077c2
Fix FVector incompatible operands errors
2022-06-23 10:54:31 +02:00
Christoph Oelckers
2d10ad9d2d
- removed incorrect assert.
...
This may fail if a narrow data type is negated.
2022-06-23 10:43:43 +02:00
Christoph Oelckers
124d71a7be
- let the "abort" button on the network pane of the startup screen do a hard exit on Windows.
...
This merely posted a quit message which did not get properly processed and let the game run into other code with incompletely set up data.
2022-06-23 09:35:45 +02:00
Sally Coolatta
67127e4cce
Bugfix for retro software mode mirrors not working
2022-06-23 07:47:04 +02:00
Christoph Oelckers
8c244f6f85
- use static_assert to make 32 bit builds fail.
2022-06-22 11:11:29 +02:00
Christoph Oelckers
aaf9618e61
- make sure ticdup is initialized.
...
Apparently sometimes it still does not happen.
2022-06-22 10:30:09 +02:00
nashmuhandes
593627f049
Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors.
2022-06-22 09:36:04 +02:00
Christoph Oelckers
e3d7afa2d5
- added missing return
2022-06-22 09:26:53 +02:00
Magnus Norddahl
a0259e8e00
Hide experimental ray query behind vk_raytrace
2022-06-22 07:55:19 +02:00
Magnus Norddahl
ed134c9b19
Improve the builder syntax so that fewer temp variables are required to build vulkan objects
2022-06-22 07:55:19 +02:00
Magnus Norddahl
386cb5bfb2
Mute some warnings
2022-06-22 07:55:19 +02:00