Commit graph

15655 commits

Author SHA1 Message Date
Magnus Norddahl
be4b217608 - fix typo 2018-11-23 04:50:01 +01:00
Magnus Norddahl
3ba6290419 - add support in the jit compiler to do direct native calls using the x64 calling convention 2018-11-23 04:47:18 +01:00
Magnus Norddahl
d4e630c127 - fix a rendering glitch when changing resolution 2018-11-23 03:00:11 +01:00
Magnus Norddahl
3e9f531b5f - add NUMA awareness to drawer threads 2018-11-22 14:48:09 +01:00
Rachael Alexanderson
4859c3d301 - fix inverted logic of Intel check 2018-11-22 02:02:37 -05:00
Magnus Norddahl
b4aa4bf0ac - only use shader cache on Intel 2018-11-22 05:31:10 +01:00
Magnus Norddahl
48fd91227c - fix compile error 2018-11-21 10:46:13 +01:00
Magnus Norddahl
dd42557e69 - implement a shader cache 2018-11-20 23:12:20 +01:00
Magnus Norddahl
96df21e3dc - fix typo 2018-11-20 13:54:18 +01:00
Magnus Norddahl
216191c86d - interpolate the normal for models 2018-11-20 13:41:27 +01:00
Christoph Oelckers
a5ee673c91 - exported ADecal to ZScript as a non-native class.
Its one function is still native but this was by far the easiest of the remaining actor classes to export.
2018-11-19 17:54:38 +01:00
Christoph Oelckers
e90ed0a01c removed the quite redundant GetStateForButtonName function
Since it forwards directly to FindState and has no script bindings there is no need to keep it, it'd only complicate the full scriptification of the weapon class if it stuck around.
2018-11-19 18:26:23 +01:00
Christoph Oelckers
ad04001135 - fixed some issues with the bodyque and moved this variable into FLevelLocals
* it was never saved in savegames, leaving the state of dead bodies undefined
* it shouldn't be subjected to pointer substitution because all it contains is old dead bodies, not live ones.
2018-11-19 18:13:23 +01:00
Christoph Oelckers
02de10f657 - cleaned up the PointerSubstitution code
Since the only thing it gets used for is swapping out PlayerPawns it can safely skip all global variables that never point to a live player, which allowed to remove quite a bit of code here that stood in the way of scriptifying more content
2018-11-19 17:05:00 +01:00
Christoph Oelckers
108874f379 - fixed the reginfo checks for the Draw... functions.
They need to be offset by the same amount as the arguments so that the values are properly matched.
2018-11-18 21:18:15 +01:00
Christoph Oelckers
8bc2d50ad2 Merge branch 'master' into asmjit
# Conflicts:
#	src/p_actionfunctions.cpp
2018-11-18 21:08:16 +01:00
Christoph Oelckers
426ee2b78e - fixed: Ceiling render hack segments were inserted into the floor list and incorrectly rendered. 2018-11-18 20:03:06 +01:00
Christoph Oelckers
3aef8418d9 - fixed the type checks for object arrays.
Null pointers must be allowed and non-object pointers which are not null must be explicitly checked for because the code could crash on them when performing a static_cast on an incorrect type.
2018-11-18 19:48:09 +01:00
Christoph Oelckers
a9ec819557 - moved the type infomation entirely out of VMValue.
For the varargs functions that used the Type field to validate their parameters, now a hidden additional argument is passed which contains a byte array with the type info for the current call's arguments. Since this is static per call location it can be better prepared once when the code is being compiled instead of being put in a runtime created array for each invocation. Everything else uses the per-function instance of the same data.

The only thing that still needed the type field with a VMValue is the defaults array, so this uses a different struct type now to store its data.
2018-11-18 19:31:13 +01:00
Christoph Oelckers
a981737855 - generate register type info for the parameter lists of all functions.
Currently used for loading parameters into registers.
For checking parameters of native functions some more work is needed to get the info to the function. Currently it doesn't receive the function descriptor.
2018-11-18 17:10:55 +01:00
Major Cooke
a8d4d45e89 P_Thing_Raise fixes & cleanup
- Transfer flags directly into the function and process inside instead of the action functions
- Pass in raiser for all function calls
2018-11-18 15:28:05 +01:00
Magnus Norddahl
1ef772d017 - add missing CheckVMFrame call 2018-11-18 14:02:39 +01:00
Magnus Norddahl
a8a9ec98f3 - only allocate stack space for vmframe and call returns when we need them 2018-11-18 13:49:19 +01:00
Magnus Norddahl
748dbec77a - improve dumpjit output slightly 2018-11-18 13:14:41 +01:00
Magnus Norddahl
e778f05b12 - don't emit VMValue.Type information when we know the receiver isn't going to read it anyway 2018-11-18 12:59:53 +01:00
Magnus Norddahl
486b7e0f3c - delay emitting PARAM and VTBL instructions until CALL/CALL_K 2018-11-18 12:38:55 +01:00
alexey.lysiuk
4624c6e6a3 - use custom offsetof() macro
src/scripting/vm/jit_call.cpp:164:38: warning: offset of on non-standard-layout type 'VMScriptFunction' [-Winvalid-offsetof]
src/scripting/vm/jit_load.cpp:87:50: warning: offset of on non-standard-layout type 'DObject' [-Winvalid-offsetof]
src/scripting/vm/jit_load.cpp:96:50: warning: offset of on non-standard-layout type 'DObject' [-Winvalid-offsetof]
src/scripting/vm/jit_load.cpp:257:53: warning: offset of on non-standard-layout type 'DObject' [-Winvalid-offsetof]
2018-11-18 12:48:50 +02:00
alexey.lysiuk
e4c238b6c7 - fixed compilation of POSIX targets
src/scripting/backend/vmbuilder.h:169:19: error: no member named 'function' in namespace 'std'
2018-11-18 12:37:07 +02:00
Christoph Oelckers
28db04b501 - missed one OP_RESULT. 2018-11-18 10:09:29 +01:00
Christoph Oelckers
fe0a341e0c - moved all code related to function calls into the helper class so that all future work on the calling convention is in one place only. 2018-11-18 10:02:31 +01:00
Christoph Oelckers
cbedcff559 - moved all handling for the simple calls into EmitterArray to have it in one place only.
The main case of FxVmFunctionCall is not done yet, though.
2018-11-18 08:29:41 +01:00
Christoph Oelckers
629d329f22 - removed OP_TAIL.
The amount of support code for this minor optimization was quite large and this stood in the way of streamlining the VM's calling convention, so it was preferable to remove it before moving on.
2018-11-18 07:43:03 +01:00
Magnus Norddahl
4e0c5cf16c - fix compile errors 2018-11-18 03:28:57 +01:00
Christoph Oelckers
292cf93fa7 - fixed TArray's Append methods.
I mistakenly assumed that Grow would incease the array's reserved space.
2018-11-18 01:23:14 +01:00
Christoph Oelckers
983c0c56b1 - changed OP_PARAM handling so that all registers remain allocated until the call instruction and reordered instruction emission so that the param instructions all directly precede the call instruction. 2018-11-18 01:06:04 +01:00
Christoph Oelckers
b2c07e731f - completed the Dehacked fix.
I missed some arguments that were specified but set to 'not given'.
2018-11-17 21:33:21 +01:00
Christoph Oelckers
16c85b532b - restored the old A_Jump prototype because DECORATE needs this to parse the arguments. 2018-11-17 21:22:18 +01:00
Christoph Oelckers
5180265ab1 - fixed: The Dehacked function wrappers now need full parameter lists. 2018-11-17 21:21:23 +01:00
Christoph Oelckers
533f66396d Merge branch 'master' into asmjit 2018-11-17 20:16:03 +01:00
Christoph Oelckers
45ef7bca4f - fixed: FTexture::SmoothEdges must forward its result to the base texture in case a redirection is in effect.
Both need the bMasked flag, or some code will think that the texture is not fully opaque if no holes were found.
2018-11-17 18:55:44 +01:00
Christoph Oelckers
08fe9c375b - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used.
This reuses the FTexCoordInfo class the hardware renderer had been using to calculate wall texture offsetting.
The software renderers still need this sorted out to bring them in line with the rest of the code, though, but they do not have this code sufficiently well organized to make this a straightforward task.
2018-11-17 18:24:14 +01:00
Magnus Norddahl
7e0dacdb1d - disabled code that shows how a thunk function and native setup would look like 2018-11-17 16:26:54 +01:00
Christoph Oelckers
701b793f24 - fixed parameter mixup with P_CanResurrect. 2018-11-17 16:21:08 +01:00
Christoph Oelckers
160f17a907 - fixed stencil cap generation for old hardware and changed it so that it only gets done once for each stencil setup, not for each stencil pass. 2018-11-17 15:34:23 +01:00
Christoph Oelckers
bb4007f16a - fixed: CVar.ResetToDefault was missing a check for use outside of menus. 2018-11-17 15:23:57 +01:00
Christoph Oelckers
89cec539fa - fixed IJMP code generation for the JIT compiler.
With a proper count value available this can be done properly. The only relevant targets are the jumps immediately succeeding the IJMP instructions, nothing else.
2018-11-17 13:39:14 +01:00
Christoph Oelckers
fcb5684607 - do not use instructions from too recent instruction set extensions.
andn is part of BMI1 which was introduced in 2012, which is far too recent to be used unchecked.
2018-11-17 13:10:18 +01:00
Christoph Oelckers
adde0510fe - deconstruct A_Jump with multiple labels into A_Jump(chance, RandomPick(label1, label2, label3,...)) to remove this ugly special case from the VM calling convention.
This also adds the number of available choices to OP_IJMP.
2018-11-17 12:35:03 +01:00
Magnus Norddahl
68afc419af - inline ReadBarrier, GetClass and GetClassMeta 2018-11-17 10:54:16 +01:00
Christoph Oelckers
6398c27646 - fixed RNG setup in FxRandom. 2018-11-17 10:06:01 +01:00