nashmuhandes
0dbf988d35
Allow ZScript to control saving and the automap
2023-09-25 21:19:00 +02:00
nashmuhandes
1bae44c39b
Stop rotating the models if the game is actually paused.
2023-09-25 21:19:00 +02:00
nashmuhandes
356391b1d7
Re-add corona docs that was meant to be part of the original pull request that didn't make it into GZDoom
2023-09-25 21:19:00 +02:00
nashmuhandes
447f825831
Allow gl_texture to affect models. Aids in debugging lightmap contribution on models.
2023-09-25 21:18:59 +02:00
nashmuhandes
da1b0530b9
Add hitbox debug rendering (r_showhitbox)
2023-09-25 21:18:59 +02:00
Magnus Norddahl
e1b333432d
Cache the result of traces so that it only needs to be done for visible moving actors
2023-09-25 21:18:59 +02:00
Magnus Norddahl
d97f9f3055
Fix sunlight not working on models
2023-09-25 21:18:59 +02:00
Magnus Norddahl
c23a109105
Improve shader performance significantly by only including raytracing or shadowmaps in the shader if enabled
2023-09-25 21:18:59 +02:00
Magnus Norddahl
cfa3f8ecc4
Remove the old shaders
2023-09-25 21:18:59 +02:00
Magnus Norddahl
ee00ce86cc
Add +NOGRAVITY to coronas
2023-09-25 21:18:59 +02:00
Magnus Norddahl
583f194622
Fix coronas
2023-09-25 21:18:59 +02:00
Magnus Norddahl
11ca6bb067
Fix the clear screen shader bug
...
Fix texture set layout not matching the c++ code's version (vulkan validation error)
2023-09-25 21:18:58 +02:00
Magnus Norddahl
162ebe0f18
Avoid stepping further into VkShaderManager::Get unless the shader has not been compiled
2023-09-25 21:18:58 +02:00
Magnus Norddahl
f11318ff99
Fix misc shader related issues
2023-09-25 21:18:58 +02:00
Magnus Norddahl
3b93dd3d7e
Improve VkShaderProgram to handle more program types
...
Fix memory alignment issues with the shader/pipeline keys
2023-09-25 21:18:58 +02:00
Magnus Norddahl
e5848ead7a
Add sunlight trace
2023-09-25 21:18:58 +02:00
Magnus Norddahl
2bcab0e34d
Add some of the sunlight trace code
2023-09-25 21:18:58 +02:00
Magnus Norddahl
1b81e40842
Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light
2023-09-25 21:18:58 +02:00
Magnus Norddahl
34a1ecdee1
Remove light probes completely and make decals use the lightmap
2023-09-25 21:18:58 +02:00
Magnus Norddahl
b81a51dabe
Add missing reset of LightIndex after use
2023-09-25 21:18:57 +02:00
Magnus Norddahl
4701ce96d8
Switch actors from using light probes to performing trace visibility tests
2023-09-25 21:18:57 +02:00
dpjudas
ff6d412237
Add VkShaderKey and start preparing VkShaderManager to be able to handle a lot more shader permutations
2023-09-25 21:18:57 +02:00
Magnus Norddahl
e34ee1e462
Fix shader build errors and remove support for old deprecated shader types
2023-09-25 21:18:57 +02:00
Magnus Norddahl
a267cf737e
Add support for using #include in glsl files and improve glsl compile errors
2023-09-25 21:18:57 +02:00
Magnus Norddahl
8682361194
Move static layout code back to wadsrc
2023-09-25 21:18:57 +02:00
dpjudas
15ff88d7a4
Begin refactor the shaders
2023-09-25 21:18:57 +02:00
nashmuhandes
611da0d65d
Change more default settings
...
- Show item counter on automap
- Enable textured automap
- HUD border scaling factor to better match default status bar scaling
- Enable subtitles
- Set render quality to "quality" to fix level mesh seams (gl_seamless)
- Enable the first crosshair, and set its scale slightly smaller
- Grow crosshair when picking up items
- Show nametags when switching items and weapons
- Always run enabled
- Disable save/load confirmation dialog
- Enable quicksave rotation
- Enable additively-translucent Doom rocket explosion
- Increase default particles to 10k, and increase the slider to 65k (engine limit)
- Disable night vision effect
The following changes from the original commit were not taken:
- Enable thicker automap lines and anti-aliased lines for better visibility with high res displays
- Enable mouse in menus by default (instead of touchscreen-like)
- Don't show ENDDOOM when quitting the app
- Set autoaim slider to 0
- Set sprite clipping to "Always" as this looks better than having sprites sink into the geometry
- Set particle style to round as it matches the pixelated aesthetics better
2023-09-25 21:18:57 +02:00
nashmuhandes
4f1fde95ca
Improve mouse cursor art for the standard games
2023-09-25 21:18:56 +02:00
Magnus Norddahl
7791201d08
Remove old vk_raytrace cvar
2023-09-25 21:18:56 +02:00
Magnus Norddahl
524bec6979
Re-enable corona support
...
# Conflicts:
# wadsrc/static/language.0
# wadsrc/static/language.csv
2023-09-25 21:18:56 +02:00
Magnus Norddahl
581f6e428e
Fix some compile errors caused by cherry-picking an old commit
2023-09-25 21:18:56 +02:00
Magnus Norddahl
35df964d61
Update ZVulkan, rename vk_raytrace to gl_light_raytrace and support turning it on and off without a restart
2023-09-25 21:18:56 +02:00
Magnus Norddahl
2be0494413
Change various defaults
2023-09-25 21:18:56 +02:00
Magnus Norddahl
6732b56fc9
Remove OpenGL and OpenGL ES backends
2023-09-25 21:18:56 +02:00
Magnus Norddahl
1ac428a932
Pulled in some changes from "Rename the project"
2023-09-25 21:18:55 +02:00
Professor Hastig
d07de089c0
fix DSDHacked state creation.
...
Several problems here:
* the crucial call did not override 'mustexist'.
* once created an extended stare would not be looked at anymore.
* extended states received no usage flags.
2023-09-25 16:10:45 +02:00
Professor Hastig
9d737afa9c
fixed actor class creation for DSDHacked
...
* the did not get defaults assigned.
* the RETARGETAFTERSLAM flag must also be set for newly created classes here
2023-09-25 16:10:45 +02:00
Christoph Oelckers
cd5cf6b7fe
- damn this slipped through. :(
2023-09-24 23:17:30 +02:00
Christoph Oelckers
38e7ad8e6d
- this is 4.11
2023-09-24 23:03:58 +02:00
Christoph Oelckers
30c49fb769
- language update
2023-09-24 23:02:57 +02:00
Christoph Oelckers
7491361863
- do some cleansing of the GPU string and add CPU name when only getting an anonymous series name.
...
The cleansing is mainly for AMD's Linux drivers which report too much extraneous info here.
The CPU name helps when classifying anonymous iGPU series.
2023-09-24 22:20:50 +02:00
Christoph Oelckers
955b8bae1a
Revert "Add more information in saved game comments"
...
This reverts commit 56c2bd018d
.
Considering the follow-up I think it's best to scrap this.
2023-09-21 19:26:56 +02:00
Rachael Alexanderson
00e0a9fd76
- address GCC error in d_anonstats.cpp
2023-09-20 23:58:30 -04:00
Hugo Locurcio
ffcfec66b3
Store kills/items/secrets in save comment only if visible on HUD
...
This prevents spoiling levels when the HUD information is disabled.
This change is not retroactive: it has no effect on existing savegames.
You need to save again for this change to have an effect.
2023-09-20 23:51:58 -04:00
Christoph Oelckers
5870ec2e7a
- fix missing prototype in Linux
2023-09-20 23:58:01 +02:00
Christoph Oelckers
7f9df12431
- Survey: return more meaningful info for current OS and Vulkan version.
2023-09-20 20:03:07 +02:00
Christoph Oelckers
b3cb2fafc7
stats
2023-09-20 19:49:54 +02:00
inkoalawetrust
69e67037f8
Changed the variable type of Crossed3DWater.
...
Seems like there was some kind of oversight. Crossed3DWater is an F3DFloor pointer, not sector_t.
2023-09-20 18:47:49 +02:00
alexey.lysiuk
e3e5071475
- updated continuous integration workflow
...
* bump GCC targets to 9 and 12
* bump Clang targets to 11 and 15
* use Ubuntu 22.04 images
* use actual versions of checkout and upload-artifact actions
* remove lots of needless formatting, double quotes in particular
* remove unused dependencies
* remove obsolete Strawberry Perl workaround
2023-09-20 11:49:00 +03:00
nashmuhandes
0b3e9b1025
Add ZScript constants used by FallAndSink
2023-09-19 17:36:54 +02:00