Christoph Oelckers
2a1fa60aa6
Merge branch 'CheckProxExpPruned' of https://github.com/MajorCooke/zdoom
2016-01-26 18:49:03 +01:00
MajorCooke
1c0ef1d367
Removed CPXF_NODISTANCE.
2016-01-26 10:00:20 -06:00
coelckers
e397b5a475
Merge pull request #511 from MajorCooke/CheckLOFpitch
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A_CheckLOF Pitch FIx
2016-01-26 14:44:05 +01:00
MajorCooke
cb43ce9cfc
- Fixed: A_CheckLOF was doubling up on its pitch and reversing it when without a target.
2016-01-26 07:20:55 -06:00
coelckers
ec04cd9edf
Merge pull request #510 from alexey-lysiuk/prcp_map27_hack
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"Fix" for Plutonia: Revisited MAP27 secret
2016-01-26 12:54:54 +01:00
alexey.lysiuk
204bf2c375
Made secret on Plutonia: Revisited MAP27 accessible without vanilla wallrunning
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Increased duration of lift's lowered state
See http://forum.zdoom.org/viewtopic.php?t=47878
2016-01-26 13:49:04 +02:00
Christoph Oelckers
4f0cfa29b4
- missed a '!'.
2016-01-26 10:50:31 +01:00
Christoph Oelckers
623276f5a6
- fixed: All access to weapon info in DECORATE functions should be restricted to when they get called from an actual weapon, not from a CustomInventory item.
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Issues this fixes:
* all original Doom attack functions unconditionally altered the flash state.
* A_FireOldBFG, A_RailAttack and A_Blast never checked for a valid ReadyWeapon.
* CustomInventory items could deplete an unrelated weapon's ammo.
2016-01-26 09:43:47 +01:00
Randy Heit
9f8dee45c4
Fixed: 0 was accidentally not allowed as transparent for grayscale
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- I don't know what I was thinking when I wrote that.
2016-01-25 21:44:08 -06:00
Randy Heit
450b6de384
cRGBT::A should return 255, not 1. Whoops.
2016-01-25 21:31:21 -06:00
Randy Heit
0fc40cff0a
Fix some rare PNG tRNS chunk cases
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- For grayscale images drawn with the paletted renderer, the value here
was treated as always full range [0,65535]. The max value is actually
determined by the bit depth.
- For RGB images drawn with the paletted renderer, the tRNS chunk was
ignored.
- For grayscale images drawn with the RGB renderer, having a tRNS chunk
present resulted in undefined behavior.
- For RGB images drawn with the RGB renderer, the tRNS chunk was ignored.
2016-01-25 21:23:53 -06:00
Randy Heit
61d033328b
Don't show "exited the level" messages after the level has exited
2016-01-25 20:18:33 -06:00
Randy Heit
774c136532
Fixed: Player.FallingScreamSpeed used minz as the maxz as well
2016-01-25 18:55:05 -06:00
coelckers
655c6fc08e
Merge pull request #509 from MajorCooke/sizefix
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Particles size 65535
2016-01-25 22:55:42 +01:00
MajorCooke
0be09f54bd
Particles can now scale up to 65535.
2016-01-25 15:44:11 -06:00
Christoph Oelckers
cf43eb6c6d
- limit particle size to 127
2016-01-25 21:08:09 +01:00
Christoph Oelckers
73ee500bea
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-25 18:58:42 +01:00
Christoph Oelckers
cef2cf4e6d
fixed parameter count for Sector_SetDamage.
2016-01-25 18:58:23 +01:00
MajorCooke
ced35e98fb
Remove needless check.
2016-01-25 10:07:00 -06:00
Braden Obrzut
4d225e7a00
- Fixed: Mac GCC errors due to not recognizing the newly disabled warnings.
2016-01-24 23:03:59 -05:00
coelckers
3c790a80eb
Merge pull request #508 from ChillyDoom/wi_stuff-common-code
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- Removed duplicate autoskip code.
2016-01-24 16:54:51 +01:00
Chris
1721d70212
- Removed duplicate autoskip code.
2016-01-24 14:44:47 +00:00
coelckers
f0305572f5
Merge pull request #507 from alexey-lysiuk/fix_iokit_uninitialized
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Fixed uninitialized variable in IOKit controller handler
2016-01-24 14:26:41 +01:00
alexey.lysiuk
4b210a839a
Fixed uninitialized variable in IOKit controller handler
2016-01-24 14:43:55 +02:00
Christoph Oelckers
be3b84e751
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-24 11:50:54 +01:00
Christoph Oelckers
67f644c898
- fixed inverted NULL pointer check in A_SetAngle.
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- let COPY_AAPTR check the most common case AAPTR_DEFAULT first instead of running through all the other cases for it.
2016-01-24 11:50:21 +01:00
Braden Obrzut
fd4440cfe4
- Fixed: Intermissions with no screens (such as EndTitle) would result in a double wipe.
2016-01-23 23:34:07 -05:00
Braden Obrzut
fc15be8689
- Improved DrawSwitchableImage keyslot condition to include key species.
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- Fixed: currentpos command would crash if not in game.
2016-01-23 22:24:12 -05:00
Braden Obrzut
5abacf0b2f
- Fixed: Uninitialized variable on DrawSelectedInventory.
2016-01-23 21:40:19 -05:00
Braden Obrzut
20f7f524ca
- Don't link against sndfile and mpg123 if not compiling with OpenAL support.
2016-01-23 20:09:39 -05:00
Braden Obrzut
88a616da75
- Removed what appears to be a debug breakpoint.
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- Cleared some GCC and Clang warnings. Mostly static analysis false positives, but one of them generated a pretty massive warning in a release build.
- Use -Wno-unused-result since I doubt we're going to address those unless they actually prove to be a problem (and they only appear in release builds).
2016-01-23 19:36:13 -05:00
Christoph Oelckers
0dabaca7df
- added some range checks to PgUp(PgDown code for option menus.
2016-01-23 21:23:02 +01:00
Christoph Oelckers
c4377b7039
- removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile.
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- replaced some single precision float math with doubles.
2016-01-23 20:44:33 +01:00
Christoph Oelckers
f860a344cc
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-23 17:50:01 +01:00
Christoph Oelckers
5c8fd4750f
- fixed: FInterpolator::DoInterpolations did not handle terminated interpolations properly.
2016-01-23 17:00:24 +01:00
Randy Heit
c63f65d441
Merge remote-tracking branch 'origin/master' into scripting
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Conflicts:
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
2016-01-22 20:53:27 -06:00
Eevee (Lexy Munroe)
24f6f1297a
Use ZatPoint(actor)
2016-01-22 16:38:29 -08:00
Eevee (Lexy Munroe)
3e28b195ce
Fix a couple old uses of actor->x and friends
2016-01-22 16:35:43 -08:00
Eevee (Lexy Munroe)
85a82bc6e8
Fix minor typo in comments
2016-01-22 16:35:43 -08:00
Eevee (Lexy Munroe)
c08d865b1b
Extend CheckActor*Texture to look at any non-solid floor
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Upon deep and personal reflection, I realize this is more consistent
with the TERRAIN change I made.
2016-01-22 16:35:43 -08:00
Eevee (Lexy Munroe)
1ab9d15481
Make CheckActor*Texture also consider swimmable 3D floors
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An actor standing within a swimmable floor whose ceiling texture is X
and on a solid floor whose texture is Y will now be reported as standing
on both.
2016-01-22 16:35:43 -08:00
coelckers
81b3f48792
Merge pull request #504 from MajorCooke/floorprojectiles
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Projectiles Under Floor Fix
2016-01-22 19:02:12 +01:00
MajorCooke
88f96950b5
Projectiles should set their z to floor, not add it.
2016-01-22 11:47:41 -06:00
Christoph Oelckers
da6fe6cad6
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-22 18:24:36 +01:00
Christoph Oelckers
f4f7bd5d34
- fixed a double/fixed_t mixup in P_SeekerMissile
2016-01-22 18:24:15 +01:00
coelckers
8a9df31db9
Merge pull request #501 from Edward850/MF5_NOINTERACTION-velz-fix
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Fixed cmf_aimdirection doubling up the spawn Z
2016-01-22 12:32:08 +01:00
Christoph Oelckers
01aaef1528
- fixed: The P_DamageMobj call for damaging sectors should be skipped completely if godmode is on, so that instant damage sectors don't kill an invulnerable player.
2016-01-22 12:16:17 +01:00
Edward Richardson
2034f4e49f
Fixed cmf_aimdirection doubling up the spawn Z
2016-01-22 23:06:09 +13:00
coelckers
da57f1e632
Merge pull request #500 from Edward850/MF5_NOINTERACTION-velz-fix
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Fixed Z-Velocity movement for MF5_NOINTERACTION
2016-01-22 10:41:26 +01:00
Edward Richardson
2dff9a743c
Fixed Z-Velocity movement for MF5_NOINTERACTION
2016-01-22 22:26:21 +13:00