Magnus Norddahl
b2fad453fa
- change tonemaps to steps
2018-06-23 19:25:49 +02:00
Magnus Norddahl
ebf0cef283
- convert colormap shader to postprocess steps
2018-06-22 00:51:58 +02:00
Magnus Norddahl
83f50f5808
- port bloom, blur and camera exposure to postprocess steps and remove the old implementation
2018-06-22 00:29:50 +02:00
Magnus Norddahl
fd2037bd6c
- removed the rest of the old lens and fxaa code
2018-06-20 20:09:37 +02:00
Magnus Norddahl
151ed22967
- write OpenGL backend for hw_postprocess (FGLRenderBuffers::RenderEffect)
...
- remove old fxaa and lens shader classes
- render the fxaa and lens effects
2018-06-20 19:56:30 +02:00
Magnus Norddahl
e3997d5f11
- convert FXAA and Lens Distort
2018-06-20 01:12:59 +02:00
Magnus Norddahl
684a97f300
- add some helper functions
2018-06-20 00:40:11 +02:00
Magnus Norddahl
da5ecf1e5b
- create bloom pass in declarative postprocess form
2018-06-19 22:16:50 +02:00
Christoph Oelckers
f2aecd47a5
Merge branch 'master' into modern
2018-06-19 08:16:48 +02:00
Magnus Norddahl
01bda6348e
- change swrender mapping to use two buffers/textures and glTexSubImage2D for uploads
2018-06-19 00:09:39 +02:00
alexey.lysiuk
c6e4d6a333
- implemented fullscreen toggle in SDL backend
...
Made window resizable but its size and position are not saved yet
2018-06-18 22:53:19 +03:00
alexey.lysiuk
37a0c1d6c1
- implemented fullscreen toggle in Cocoa backend
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Window size and position are not saved yet
2018-06-18 22:52:37 +03:00
Magnus Norddahl
67733ed6e6
- change swrender mapping to use two buffers/textures and glTexSubImage2D for uploads
2018-06-18 21:15:52 +02:00
drfrag666
42bb9b7e59
- Fixed zdoom.rc for MinGW.
2018-06-18 20:57:52 +02:00
drfrag666
8afd331275
- Fixed -iwad parameter working only with VS on Windows.
2018-06-18 20:57:52 +02:00
drfrag666
958b3c303a
- Fixed missing manifest for MinGW.
2018-06-18 20:57:52 +02:00
drfrag666
aef4003de2
- Restored dependency on dxguid library for MinGW.
2018-06-18 20:57:52 +02:00
drfrag666
b38e67a53d
- Applied Blzut3's patch to compile with MinGW.
2018-06-18 20:57:52 +02:00
drfrag666
9a4ae6eb80
- Missing include again due to the VS preprocessor.
2018-06-18 20:57:52 +02:00
drfrag666
d8a1d1b89c
- Missing formatting macro definitions for MinGW.
2018-06-18 20:57:52 +02:00
drfrag666
703d2bc0cd
- Fixed missing include due to non conformant preprocessor in VS.
2018-06-18 20:57:52 +02:00
drfrag666
720bb485be
- Disabled position independent executable for MinGW
...
This broke MinGW-w64 but was ignored with tdm-gcc.
2018-06-18 20:57:52 +02:00
Christoph Oelckers
6b92b95068
- moved vertex creation for skybox sector to backend independent code.
2018-06-18 18:41:59 +02:00
Christoph Oelckers
34ee04f2ce
- moved the matrix math for the sky dome into backend independent code.
2018-06-18 18:18:28 +02:00
Christoph Oelckers
211bd0b1b0
Remove unnecessary check for the ending brace.
2018-06-18 08:51:33 +02:00
Christoph Oelckers
243787d19a
Fixed: End of file detection in MAPINFO parser was not correct
...
It should check for the special "End" flag instead of trusting that if the last token was a closing brace, all was correct. This can fail if the last token in a multiline string is a brace.
2018-06-18 08:26:14 +02:00
Christoph Oelckers
bac435333b
Merge remote-tracking branch 'remotes/origin/master' into modern
2018-06-18 00:24:49 +02:00
Erick Tenorio
c91d4750f3
Save item statistics
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Items are now saved into save games and are displayed on the statfile
2018-06-18 00:24:23 +02:00
Christoph Oelckers
af0e11f377
- implemented fullscreen toggle for Windows and fixed the window position saver so that it can save and restore the window size as well.
...
This code was written when the window wasn't resizable and didn't actually manage to restore it before. With today's changes this design flaw caused totally incorrect results.
2018-06-17 23:33:22 +02:00
Christoph Oelckers
babe55819e
- fullscreen toggle and some cleanup. Not fully working yet.
2018-06-17 22:11:35 +02:00
alexey.lysiuk
89ce74443b
- adapted SDL backend to new video mode handling
2018-06-17 22:41:05 +03:00
alexey.lysiuk
42587761c7
- adapted Cocoa backend to new video mode handling
2018-06-17 22:35:50 +03:00
Christoph Oelckers
b65b83edb3
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
...
Like Linux and macOS this will only support borderless fullscreen in the active desktop resolution now, which is what modern systems need.
The list of discrete resolutions has been removed as it makes no sense anymore with a fixed video mode - all the other scaling options remain active, though.
2018-06-17 20:08:35 +02:00
Christoph Oelckers
322488d1d1
- fixed: Horizon portals must be drawn in the context of their containing drawinfo.
...
This data, however, was not passed along to the portal processor and resulted in null pointers when trying to access it.
2018-06-17 18:33:59 +02:00
alexey.lysiuk
33753955ac
- initialized view width and height explicitly
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It was just a black screen and no menu on startup otherwise
2018-06-17 18:16:04 +02:00
Magnus Norddahl
bce49ad7c8
- fix Software models don't display over nonexistent sprites
2018-06-17 14:56:34 +02:00
alexey.lysiuk
5cf3dbfd5b
- fixed compilation of SDL backend
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src/posix/sdl/sdlglvideo.cpp:200:4: error: use of undeclared identifier 'I_ClosestResolution'
2018-06-17 14:51:04 +03:00
alexey.lysiuk
832de42c24
- prevented crashes caused by inconsistent status bar
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Incorrectly initialized or deliberately broken status bar could lead to integer division by zero and null pointer dereference
class BuggyStatusBar : DoomStatusBar
{
override void Init()
{
// No super.Init()
}
}
2018-06-17 14:39:42 +03:00
alexey.lysiuk
f2918b748f
- deleted leftover declaration in Cocoa backend
2018-06-17 14:39:05 +03:00
Christoph Oelckers
dc2a5b0cc9
- consolidated the 3 identical versions of I_CheckResolution and I_ClosestResolution.
2018-06-17 12:30:01 +02:00
Christoph Oelckers
e9e1911fa5
- made the scene scale and offset calculations inline functions of DFrameBuffer.
...
These got repeated quite often.
2018-06-17 12:23:29 +02:00
Christoph Oelckers
1fdf6a20d1
- fixed incomplete null pointer check.
2018-06-17 10:53:55 +02:00
Christoph Oelckers
acdb7e391f
- fixed bad pointer use in stereo3d code.
2018-06-17 10:53:33 +02:00
Christoph Oelckers
684dd8f716
- moved the palette tester to its own file.
2018-06-17 09:55:30 +02:00
Christoph Oelckers
6adff55b5d
- fixed typo in screen blend rendering.
2018-06-17 07:57:29 +02:00
Magnus Norddahl
b4351e538f
- fix weapon missing when bloom was off (scene was already copied to post processing, but nothing had bound the PP frame buffer)
2018-06-17 01:45:20 +02:00
Christoph Oelckers
523104b2a8
- simplify some code.
2018-06-16 23:35:12 +02:00
Christoph Oelckers
4937848123
- refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader.
...
This removes 3 uniforms, consisting of 9 floats. Those were merged into other values that never get used at the same time.
It also moves the costly setup of the fixed colormap out of the render state into the 2D processing code.
Since 3D forces use of render buffers now, it is no longer necessary to draw the entire scene with the colormap active, meaning it can be handled more efficiently.
2018-06-16 22:40:44 +02:00
Christoph Oelckers
9ff7e5a4ef
- force render buffers to be active.
...
For modern hardware the fallback path really makes no sense and this allows to simplify some things quite a bit.
2018-06-16 09:37:01 +02:00
Christoph Oelckers
8ab68264c1
- removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher.
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# Conflicts:
# src/gl/renderer/gl_renderer.cpp
# src/gl/shaders/gl_shader.cpp
# src/gl/system/gl_framebuffer.cpp
# src/gl_load/gl_interface.cpp
2018-06-15 21:45:05 +02:00