Magnus Norddahl
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b25f191e85
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- Move shared model code out of the GL renderer
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2017-11-25 12:11:57 +01:00 |
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Christoph Oelckers
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430ed532ef
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2017-11-25 11:37:46 +01:00 |
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Christoph Oelckers
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87816f811f
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- removed windows.h include from a few files which do not need it anymore.
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2017-11-25 10:58:33 +01:00 |
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alexey.lysiuk
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074a8e4895
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Fixed issue with endless waiting for next tic
https://forum.zdoom.org/viewtopic.php?t=58426&p=1028622#p1028547
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2017-11-25 11:48:38 +02:00 |
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alexey.lysiuk
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0f5ff5a5de
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Removed obsolete files after timer code refactoring
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2017-11-25 11:48:22 +02:00 |
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Magnus Norddahl
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a120a4657e
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- Apply viewpoint roll
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2017-11-24 22:03:46 +01:00 |
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Rachael Alexanderson
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6d43c5cdc6
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Merge remote-tracking branch 'origin/friendly_window_title'
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2017-11-24 14:41:25 -05:00 |
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Rachael Alexanderson
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5e29b1c89c
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Merge branch 'newtimercode4'
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2017-11-24 14:39:58 -05:00 |
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Rachael Alexanderson
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c80c2ba635
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- added 100% CPU fix provided by Leonard2: https://forum.zdoom.org/viewtopic.php?p=1028500#p1028500
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2017-11-24 14:38:55 -05:00 |
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Christoph Oelckers
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ed871c3bf8
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Merge remote-tracking branch 'remotes/origin/texman_models'
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2017-11-24 19:14:08 +01:00 |
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Rachael Alexanderson
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297f00aa4b
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- fix model rotation some more
- a couple compiler warning fixes
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2017-11-23 22:37:07 -05:00 |
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Rachael Alexanderson
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5181e3ebb2
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- rewound time from 2917 to 2017. At least, at this point, we know ZDoom's future is secure.
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2017-11-23 22:04:42 -05:00 |
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Rachael Alexanderson
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3842071b23
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- implemented i_timescale to control the flow of time.
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2017-11-23 21:54:04 -05:00 |
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Rachael Alexanderson
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1f00810f40
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- re-doubled the model rotation code
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2017-11-23 21:27:16 -05:00 |
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Rachael Alexanderson
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16e6fbf5bf
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- commit fix - todo: need to re-double/floatify the model timers again
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2017-11-23 21:12:50 -05:00 |
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Rachael Alexanderson
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fd5b8cdbf7
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Merge remote-tracking branch 'origin/master' into newtimercode4
# Conflicts:
# src/gl/models/gl_models.cpp
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2017-11-23 21:08:09 -05:00 |
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Magnus Norddahl
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00d7dd0c64
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- Implement model rendering in softpoly
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2017-11-24 00:39:10 +01:00 |
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Magnus Norddahl
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f1e7df542f
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- Create model renderer abstraction to share more model drawing between renderers
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2017-11-24 00:38:52 +01:00 |
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Christoph Oelckers
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734f5104dd
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2017-11-22 21:43:01 +01:00 |
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Christoph Oelckers
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978fdfb273
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- tested and fixed UMAPINFO parser.
Although this looks like it's working with the test file I used it still needs some stress testing!
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2017-11-22 21:42:48 +01:00 |
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Magnus Norddahl
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e7e9d1a942
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- Fixed bug introduced by removing a little bit too much from the rect drawers
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2017-11-22 19:02:25 +01:00 |
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Magnus Norddahl
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9052ee6bc8
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- Added scaled fuzz to softpoly pal drawer
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2017-11-22 18:54:49 +01:00 |
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Magnus Norddahl
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f04fca75f7
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- Add scaled fuzz to softpoly sse2 drawer
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2017-11-22 18:46:45 +01:00 |
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Magnus Norddahl
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4e4f94db2f
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- Implement newer scaled fuzz in softpoly's truecolor non-sse drawer
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2017-11-22 06:32:55 +01:00 |
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Magnus Norddahl
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0ef8105e6b
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- Add missing r_draw.cpp in CMakeLists.txt
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2017-11-21 18:57:44 +01:00 |
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Rachael Alexanderson
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495fc79fe9
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- added dpJudas's drawer fix for the upscaled fuzz drawing
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2017-11-21 05:26:46 -05:00 |
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Rachael Alexanderson
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505da5bf4f
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Merge branch 'master' of https://github.com/coelckers/gzdoom into newtimercode4
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2017-11-21 05:23:00 -05:00 |
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Rachael Alexanderson
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47e9975e90
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- fixed a couple of fixes from the previous commit
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2017-11-21 05:20:02 -05:00 |
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Rachael Alexanderson
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2bc86b52c8
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- fixed a few of the more obvious logic errors
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2017-11-21 04:06:24 -05:00 |
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Magnus Norddahl
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5532266b14
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- Fix softpoly sprite positioning bug
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2017-11-20 22:43:44 +01:00 |
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Christoph Oelckers
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6389b6b914
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- UMAPINFO parser, including some convenience additions to FScanner.
Not tested yet!
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2017-11-19 23:04:15 +01:00 |
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alexey.lysiuk
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cf9a364f71
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textures for models
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2017-11-19 18:02:14 +02:00 |
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Christoph Oelckers
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f0dc619b5b
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- fixed bad use of FScanner::GetNumber and GetFloat in code inherited from ZDoomGL.
This could lead to bad error messages if some malformed definitions were used.
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2017-11-19 15:30:45 +01:00 |
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Rachael Alexanderson
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de19efa79d
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- trying again: fix shader targets being case sensitive
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2017-11-19 04:48:30 -05:00 |
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Rachael Alexanderson
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351de94311
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- fixed: Accidentally committed in-progress work... again
Partial Revert "- fixed: Made shader targets not case sensitive"
This reverts commit 2c24d2e047 .
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2017-11-19 04:46:52 -05:00 |
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Rachael Alexanderson
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2c24d2e047
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- fixed: Made shader targets not case sensitive
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2017-11-19 04:41:07 -05:00 |
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Rachael Alexanderson
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f1405f68a7
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Merge remote-tracking branch 'origin/master' into friendly_window_title
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2017-11-18 14:08:33 -05:00 |
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alexey.lysiuk
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c2b4efbea0
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Fixed applying of brightmaps to overridden textures
https://forum.zdoom.org/viewtopic.php?t=58444
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2017-11-18 17:07:42 +02:00 |
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raa-eruanna
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28d47d463f
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- fix linux compile
# Conflicts:
# src/posix/sdl/sdlvideo.cpp
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2017-11-18 08:20:58 -05:00 |
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alexey.lysiuk
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35bb9ba9d3
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Implemented setting of window title in Cocoa backend
# Conflicts:
# src/posix/cocoa/i_video.mm
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2017-11-18 08:19:15 -05:00 |
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Rachael Alexanderson
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c3c637a0cc
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- set i_friendlywindowtitle to true by default
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2017-11-18 08:17:18 -05:00 |
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alexey.lysiuk
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80b47cafb4
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Fixed detection of the first entry from internal IWADINFO
https://forum.zdoom.org/viewtopic.php?t=58333
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2017-11-18 14:37:12 +02:00 |
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Rachael Alexanderson
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e867d75712
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Merge remote-tracking branch 'origin/master' into newtimercode4
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2017-11-15 22:33:27 -05:00 |
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Rachael Alexanderson
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e418663a26
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- fixed: Reverted an accident in a previous commit where I_StartTic() was moved inappropriately. The new location fixed a mouse stutter, however, it causes net desyncs so it cannot be used here.
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2017-11-15 22:20:55 -05:00 |
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Rachael Alexanderson
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909daadd75
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
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Christoph Oelckers
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16fa0cba21
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- fixed comparison.
The timer reset must also occur when the values are equal, meaning they got set during the same millisecond.
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2017-11-15 18:02:41 +01:00 |
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Rachael Alexanderson
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ab32cb4c88
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- track level start time for the shader system, reset the shaders.
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2017-11-15 11:06:21 -05:00 |
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Rachael Alexanderson
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d2bc24737b
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- put in timer resets for the shader system, so that they can continue being passed as floats
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2017-11-14 22:46:28 -05:00 |
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Rachael Alexanderson
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0dcb1fe74c
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- fix zscript-side definition for Warp
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2017-11-14 18:44:35 -05:00 |
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Rachael Alexanderson
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763222b571
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- fixed: high uptime was causing overloads in uint32_t and float structures (float losing loss of precision) - this caused any computer online for more than a few days to experience jankiness with internal animations such as rotations and shader timers. Unfortunately, this sounds the death knell for 32-bit platforms, since uint64_t is now required in time-critical structures, which will hurt performance tremendeously, but 64-bit systems will be unaffected.
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2017-11-14 16:15:25 -05:00 |
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