Commit graph

4254 commits

Author SHA1 Message Date
Ricardo Luís Vaz Silva
c8f3aa3fd1 ZScript Custom CVars -- ONLY WORKS FROM THE CONSOLE 2023-01-29 14:42:20 -05:00
Boondorl
2d94321887 Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
Ricardo Luís Vaz Silva
4c7e9c6193 Change CheckValue to multi-return, due to unsupported out int/bool 2023-01-25 17:32:54 +01:00
Christoph Oelckers
d7e2a82ded - Greek characters for Heretic's BigFont 2023-01-24 19:12:15 +01:00
Christoph Oelckers
33fd8270b1 - text update 2023-01-22 20:19:21 +01:00
Hugo Locurcio
2fa88aa5a7 Implement antialiasing for automap lines
This implements a bruteforce approach for 2D line antialiasing.
It's not perfect by any means, but it seems to do its job well enough.
Since it draws 9 lines instead of 1 line per segment, it's significantly
more expensive but should still be usable on modern hardware (except
on very complex maps).

Automap line antialiasing is disabled by default and can be enabled
with the `am_lineantialiasing 1` cvar.
2023-01-21 11:40:25 -05:00
Ricardo Luís Vaz Silva
698bd251ea Mark non-modifying map functions as const 2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
decba68225 Map::GetIfExists and Map::CheckValue 2023-01-21 16:40:47 +01:00
Blue Shadow
4c0b5cbb32 - alt HUD: use NewSmallFont for drawing player's coordinates if ui_generic is enabled 2023-01-18 18:18:13 +01:00
Hugo Locurcio
bf39002515 Increase slider precision for mouse sensitivity settings
On mice with high DPI settings, low values such as 0.1-0.3 typically
need to be used to get a comfortable effective mouse sensitivity.
2023-01-16 16:54:25 +01:00
Hugo Locurcio
1c45890c5a Use a slider to allow specifying max FPS with more precision
The minimum value was increased from 30 to 35 to reflect the lowest
value you can actually use in `vid_maxfps`. Values lower than 35
are silently clamped to 35.

The maximum value is chosen to cater to the fastest commercially
available display as of writing (500 Hz).

Being able to specify maximum FPS with a more precise slider has
several benefits:

- This adds support for monitors with less common refresh rates
  (138 Hz, 165 Hz, ...).
- This adds support for monitors with very high refresh rates
  (240 Hz or more).
- This allows catering to variable refresh rate setups with a FPS cap
  chosen to avoid V-Sync input lag, while also avoiding tearing.
  For example, choosing a FPS cap of 117 on a 120 Hz display will prevent
  the display from reaching its maximum refresh rate.
  More information: https://blurbusters.com/howto-low-lag-vsync-on/
- The value no longer displays a "Unknown" if customized in the console
  using the `vid_maxfps` cvar.
2023-01-16 16:53:59 +01:00
Boondorl
dd7cb8649f Exported LinePortals
Added helper functions for lines related to portals
2023-01-15 22:01:37 +01:00
Christoph Oelckers
5b7826f68b - set lightblendmode to 0 when setting up a 2D viewpoint.
2D never uses dynamic lights so this should always be 0 - and eliminates another place in the backend referencing game data.
2023-01-15 09:21:01 +01:00
Christoph Oelckers
34e2e77f9e - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
Ricardo Luís Vaz Silva
5e464d3e93 expose WallMask and ignore actor, allow disabling Actor Tracing for LineTracer::Trace 2023-01-14 11:33:22 -05:00
inkoalawetrust
458142eb8b Added flags to SetPlayerProperty.
Added all of the missing player cheats to the SetPlayerProperty special.
2023-01-14 11:32:21 -05:00
Major Cooke
aed72f58f3 Converted A_Quake(Ex) intensity parameters from ints to doubles. 2023-01-14 11:30:00 -05:00
Ricardo Luís Vaz Silva
8e7897233e Add Alternate Light Blending Options 2023-01-14 11:29:12 -05:00
Boondorl
3dce874621 Exported bounce functions 2023-01-12 17:44:28 +01:00
nashmuhandes
2fa2533982 - enable DM support for sv_noplayerclip
- fixed voodoo dolls with sv_noplayerclip
- fixed autoaim working incorrectly with sv_noplayerclip
2023-01-08 22:55:10 +08:00
nashmuhandes
3d6cc47dc1 Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
Boondorl
0d23816179 Added FlyBob Multiplier for Player 2023-01-02 08:14:24 +01:00
Boondorl
73159dac3e Added WaterClimbSpeed Property to Players 2023-01-02 08:13:13 +01:00
Magnus Norddahl
8bcdbc230d Adds soft shadows to vk_raytrace 2022-12-31 03:51:33 -05:00
Marisa the Magician
6f8901ea87 Rename ValidLock to IsLockDefined (more descriptive). 2022-12-23 22:48:01 +01:00
Marisa the Magician
b85add01c7 Additional lock-related ZScript functions.
* Key.ValidLock: returns whether a lock number is valid (can be unlocked) or belongs to a "does not work" door.
* Key.GetMapColorForLock: returns the automap color for a lock number (or -1 if the lock isn't valid).
* Key.GetMapColorForKey: likewise, but for a specific key.
2022-12-23 17:47:31 +01:00
Rachael Alexanderson
f816eb68ae - fix linedef index for heretic e2m7 fix 2022-12-19 15:55:52 -05:00
Ricardo Luís Vaz Silva
43880bbbe1 Expose StripLeft and StripLeftRight to ZScript 2022-12-19 14:00:09 +01:00
Boondorl
0d4d5587b5 Added FOV Interpolation 2022-12-18 08:23:19 +01:00
Rachael Alexanderson
a0cd1ba04a - move flight viewbob to misc menu 2022-12-17 01:23:22 -05:00
Rachael Alexanderson
b08295e7e1 - fix spacing 2022-12-16 20:40:05 -05:00
CandiceJoy
0fdb740ac7
Added toggle control for weapon bob while flying 2022-12-16 17:12:03 -06:00
Ricardo Luís Vaz Silva
de65d1b96f Misc Fixes for BobWeapon3D
- Fix inverted Y axis for offset/old BobWeapon
- finish adding PSPF_MIRROR
- fix missing pivot
2022-12-12 15:23:12 +01:00
Ricardo Luís Vaz Silva
46d36cf5c7 add BobWeapon3D 2022-12-09 21:49:38 +01:00
Boondorl
9a1e666303 Exposed Box and PointOnLineSide 2022-12-08 20:33:11 +01:00
Boondorl
b1cb044a15 Fixed IsActorPlayingSound's default argument
Now properly passes the invalid sound id.
2022-12-06 12:16:29 +01:00
Magnus Norddahl
6a005e3a2a Switch vulkan backend to use the zvulkan library 2022-12-05 07:49:43 +01:00
Christoph Oelckers
5b3f597438 - text update. 2022-12-04 15:34:47 +01:00
Mitchell Richters
6629944d39 - Make the new scaled angle changes at frame rate opt-in behind new flag SPF_SCALEDNOLERP.
* This will still test whether the game needs to lerp and will force `SPF_INTERPOLATE` if needed.
2022-12-04 15:11:17 +01:00
Mitchell Richters
9f9c1eb18a - Make view angles interpolate on a separate flag to the one that forces interpolation for the entire frame.
* As view angles are an offset, there's no reason why these cannot lerp separately.
2022-12-04 15:11:17 +01:00
Ricardo Luís Vaz Silva
8b6a714d41 Map<K,V> and MapIterator<K,V> for ZScript 2022-12-04 15:11:00 +01:00
Christoph Oelckers
1e5e65546d Revert "- add support for not localizing some text functions, and modify menu text fields to use this"
This reverts commit 91d3c4b606.

This completely breaks the menus, so it needs to go.
2022-12-04 08:13:04 +01:00
Ricardo Luís Vaz Silva
cd46f97dcc Structified A_SpawnParticle/Ex 2022-12-03 23:54:52 +01:00
Gutawer
91d3c4b606 - add support for not localizing some text functions, and modify menu text fields to use this 2022-12-03 23:30:38 +01:00
Ricardo Luís Vaz Silva
f666edc60c Allow Disabling of XY Billboard for Particles 2022-12-03 23:27:46 +01:00
Boondorl
964534f4b0 Added Method For Getting Portal Group Count 2022-12-03 23:27:01 +01:00
Boondorl
ad80593cb7 Allow Getting Portal Group Offsets 2022-12-03 23:27:01 +01:00
Ricardo Luís Vaz Silva
58a64e4f5d Remove leftover variable in CustomMessageBox 2022-11-25 00:39:35 +01:00
Boondorl
f322792783 Added animation support for OptionMenus
Adds Animated and AnimatedTransition MENUDEF instructions for OptionMenus. Added DontDim and DontBlur MENUDEF instructions for all menus.
2022-11-25 00:39:05 +01:00
Christoph Oelckers
419e593a4c - allow SNDINFO to declare sound mappings by using 'sounda = soundfle'.
This works similar to MAPINFO: The first definition in a file declares the format, all later ones must be the same.
This change in syntax increases robustness significantly because it avoids the problems with the original syntax not being able to detect badly formatted names.
2022-11-24 23:52:51 +01:00