Commit Graph

180 Commits

Author SHA1 Message Date
Christoph Oelckers 45210efb91 - text update 2020-06-11 08:48:33 +02:00
Christoph Oelckers 764605eaab - text update. 2020-06-06 21:36:20 +02:00
Nemrtvi 50e0353668 Revised Serbian characters Ћ/Ђ 2020-05-06 14:50:35 +02:00
Christoph Oelckers 2acdf5cfab - added autonames for the shareware games
They still need to access some internal filters, despite blocking loading addons.
2020-03-11 00:38:26 +01:00
Christoph Oelckers 4237e64081 - text update. 2020-02-16 22:55:28 +01:00
Christoph Oelckers 7a6b133e93 - Greek letters for Strife's Big and Mini fonts. 2020-02-16 12:44:16 +01:00
Christoph Oelckers 670ef100f7 - added the 7 Greek characters to Strife's SmallFont that cannot be done by remapping to existing Latin or Cyrillic letters. 2020-02-16 00:13:43 +01:00
Christoph Oelckers 9644e26ce3 - removed accented Greek characters from BigUpper font as well.
I think the same applies as for allcaps fonts, and aside from that the form of accents being used here is not correct for Greek anyway.
2020-02-16 00:04:22 +01:00
Christoph Oelckers 7a86e7f043 - fix for Greek uppercase-only fonts.
In Greek for all-caps text there *must* not be any accents. As such, all accented characters now contain a default remap to the unaccented version and the accented characters in the already converted Doom Small and BigFont have been removed as these are all-caps fonts. Doom BigUpper still requires investigation how Smallcaps fonts need to be handled.
2020-02-15 23:32:52 +01:00
svenhoefer e249294e66 - autoload nerveunity.wad to doom2unity.wad
refers to 0b38c442e0
2020-02-04 09:30:53 +01:00
Rachael Alexanderson 538af7bbfa - add Doom2f.wad 2020-01-27 15:20:18 +01:00
Christoph Oelckers 142e3c7df7 - text update. 2020-01-23 18:35:27 +01:00
Rachael Alexanderson e8c69d2757 - add support for xbox 360 versions of Doom/Doom2 2020-01-23 18:23:25 +01:00
Rachael Alexanderson b219580ff5 - update filename for ultimate doom unity edition
- add support for tnt/plutonia unity edition
- uses same extraction program by kevansevans
2020-01-11 01:18:23 -05:00
Rachael Alexanderson 6df9e39152 - add support for new Bethesda.Net Unity Edition wads
- they can be extracted with this utility: https://github.com/kevansevans/Unity-Doom-Ripper
2020-01-10 16:36:01 -05:00
Christoph Oelckers 4a67bfcddb - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
Christoph Oelckers cce03d1f34 - fixed Harmony's end text's name. 2019-12-26 09:33:09 +01:00
Rachael Alexanderson 71808b0d3f - language update 2019-12-22 09:01:43 -05:00
Rachael Alexanderson a07d7856c2 - language update 2019-12-03 13:07:14 -05:00
drbugbait 0747514f58 Added en dash, figure dash, and ellipsis to Doom smallfont 2019-11-08 21:14:06 +01:00
Christoph Oelckers f014e9cd8c - text update. 2019-10-20 16:16:40 +02:00
Christoph Oelckers 4df33a25d9 - text update. 2019-09-10 06:41:36 +02:00
Christoph Oelckers 3e2a04746a - one more text change. 2019-09-07 09:43:48 +02:00
Christoph Oelckers e6d39254b7 - text update plus inclusion of Dutch in the menu. 2019-09-07 09:02:56 +02:00
alexey.lysiuk 7e9a777b45 - fixed loading of HacX 2.0 IWAD
Doom II MAPINFO (which is used as base for HacX 2.0 IWAD) was processed twice
This fixes Script error, "gzdoom.pk3:mapinfo/doomcommon.txt"line 199: Normal is already the default skill
2019-08-17 11:21:22 +03:00
Christoph Oelckers a53861e27e - text update. 2019-08-11 18:28:50 +02:00
Christoph Oelckers 3c449f3908 - delete the teaser logs from SVE.WAD.
The way Strife has been set uo, it is not possible to have the full game and the teaser coexist without hackery.
2019-08-07 19:22:06 +02:00
Christoph Oelckers 045025f4cf - text update. 2019-07-31 10:08:47 +02:00
Christoph Oelckers 8219c3fd07 - corrected character offsets. 2019-07-27 11:29:18 +02:00
Christoph Oelckers b768c6877c - text update 2019-07-27 09:00:49 +02:00
Christoph Oelckers d222bee7f9 - Serbian characters for Strife's BigFont. 2019-07-26 22:11:08 +02:00
Christoph Oelckers c1a620dce6 - Serbian characters for Strife's log font. 2019-07-26 21:53:02 +02:00
Christoph Oelckers 69cc2cb527 - Serbian characters for Chex's BigFont. 2019-07-26 21:24:33 +02:00
Christoph Oelckers 4964c840e5 - fixed: Harmony did not declare its status bar class. 2019-07-26 20:11:00 +02:00
Christoph Oelckers 933244123f - Serbian characters for Hacx SmallFont 2019-07-26 19:52:46 +02:00
Christoph Oelckers 9ceef609f5 - Serbian characters for Hacx's BigFont. 2019-07-26 19:38:42 +02:00
Christoph Oelckers b4b314790f - added the Serbian characters to the Harmony SmallFont. 2019-07-26 19:19:58 +02:00
Christoph Oelckers 9d66a5105a - text update.
This also activates Serbian and Japanese in the menu.
Note that Serbian is still missing a few characters in Hacx and Harmony!
2019-07-23 21:30:12 +02:00
Christoph Oelckers 7e71532ccc - fixed some discrepancies in Harmony's actor definitions. 2019-07-22 21:20:51 +02:00
Christoph Oelckers 7b680e2f12 - moved misplaced file. 2019-07-22 21:11:06 +02:00
Christoph Oelckers 8a71717ab4 - added the 3 missing Serbian characters to Harmony's BigFont 2019-07-18 21:01:51 +02:00
Christoph Oelckers dfab86748a - added the 5 extra Serbian characters for Strife's SmallFont. 2019-07-18 20:43:31 +02:00
Christoph Oelckers b37acef0c9 - added the two missing subtitle texts for Strife.
These are identical to the actual logs but it turned out that these texts need to be separate to avoid misbehavior.
This also disables the subtitles for the teaser because its log numbers collide with the full game.
2019-07-17 20:02:43 +02:00
Christoph Oelckers 56cb7cbaea - did a bit of cleanup on the MAPINFO organization
What could be done has been moved into the filter directory of game_support.pk3

Unfortunately most of the rest is needed as presets even for custom games so it cannot be fully cleaned up, because the dependencies here and the filter structure do not align 100%.
2019-07-17 01:05:58 +02:00
Christoph Oelckers 77b1ebe0d7 - moved several IWAD dependent files into the game_support resource
* sprite offset definitions, which are IWAD dependent
* Freedoom's decal overrides
* conversation ID definitions for the Strife teasers
* the fallback BigFont now can also be loaded by IWADs which declare themselves as GAME_Heretic or GAME_Hexen.
2019-07-17 00:54:59 +02:00
Christoph Oelckers c64aedb262 - reimplemented the Harmony status bar in ZScript
* the Doom status bar has been partially virtualized to allow overriding specific parts of it, most notably the ammo display
* the internal Harmony status bar has been removed because it only works with the now disabled Dehacked patch.
* the SBARINFO definition has been removed, instead it uses a ZScript-based status bar now which overrides the ammo display to use the new ammo types instead.
2019-07-17 00:36:38 +02:00
Christoph Oelckers 8dbad9b530 - text update for quit message. 2019-07-16 23:59:14 +02:00
Christoph Oelckers 30646e6c20 - Harmony quit message. 2019-07-16 23:12:38 +02:00
Christoph Oelckers 9de462ee07 - renamed zd_extra.pk3 to game_support.pk3 2019-07-16 22:24:43 +02:00
Christoph Oelckers 17ce621e1f - setup Harmony localization.
This also includes Blzut3's DECORATE version of the Harmony actors and disables the Dehacked patch, which was necessary to define a working set of dynamic lights and fix a few minor errors with the original.
2019-07-16 22:21:32 +02:00