Commit graph

36 commits

Author SHA1 Message Date
Christoph Oelckers
0a6b6173de - Moved Strife conversation data into FLevelLocals. 2019-01-24 19:53:11 +01:00
Christoph Oelckers
bfcd714186 - started replacing direct references to class AInventory.
The easiest part was the type checks which could be changed to the name variant with a global search and replace.
2018-12-02 21:35:55 +01:00
Christoph Oelckers
3448749de6 - replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
Amazingly with today's optimizers this creates code which is just as good as doing it all manually with the added benefit of being safer.
2018-11-10 11:56:18 +01:00
Christoph Oelckers
fad406c4c9 - got rid of FNameNoInit and made the default constructor of FName non-initializing.
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually.
This also merges the player_t constructor into the class definition as default values.
2018-08-19 08:19:19 +02:00
alexey.lysiuk
2ae8d39441 Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
2018-04-24 14:30:35 +03:00
Christoph Oelckers
b939836846 - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
Christoph Oelckers
247785bca2 - converted map loader to FileRdr and took the opportunity to clean up its interface. 2018-03-10 21:48:33 +01:00
alexey.lysiuk
a27ab73f33 Fixed broken dialogue customization in USDF parser
https://mantis.zdoom.org/view.php?id=539
2017-04-05 13:43:49 +03:00
Christoph Oelckers
f31ddbc57c - allow specifying specials in ZSDF by name.
- allow specifying a decal ID by name in UDMF.
2017-02-26 17:05:04 +01:00
Christoph Oelckers
ee6e427e78 - fixed: USDF did not allow specials > 255. 2017-02-26 16:54:09 +01:00
alexey.lysiuk
bdd20d3887 Fixed initialization of Strife dialogs internal structures
Explicit assignment to members, no more memset() on non-PoD types
https://mantis.zdoom.org/view.php?id=317
2017-02-21 22:36:20 +02:00
Christoph Oelckers
e05242e44d - scriptified the remaining parts of the conversationmenu.
- do not resolve the backdrop texture to a texture ID at load time. This will allow custom menu classes to use this info differently.
- added a new ZSDF userstring property to dialog pages to give mods more means for customization.
- allow overriding the conversation menu class both globally through MAPINFO and per conversation in ZSDF.
2017-02-19 14:21:49 +01:00
Christoph Oelckers
b1a7941414 - some preparations of the Strife dialogue data to make it usable for ZScript, most importantly this means to replace all const char * with FString. 2017-02-19 01:11:52 +01:00
Christoph Oelckers
c77f6636f8 - moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed. 2017-02-08 18:11:23 +01:00
FishyClockwork
7c1f7aa81c Restricted custom goodbyes to ZSDF 2016-10-30 20:27:07 +01:00
FishyClockwork
42be7bee93 For USDF treat Require/Exclude as unknown
For USDF treat Require/Exclude as an unknown keyword.
2016-10-30 19:30:55 +01:00
FishyClockwork
c341bc0d3c Added restriction of Require/Exclude to ZSDF
Added restriction of Require/Exclude to ZSDF (namespace = "ZDoom";).
A warning will be printed if a Require/Exclude block is detected in USDF (namespace = "Strife";).
2016-10-30 19:30:54 +01:00
FishyClockwork
b1880964fa Added two new sub-blocks for Choice blocks
Added two new sub-blocks for Choice blocks: Require and Exclude.
The syntax for both is the same as Cost blocks.

Require defines what item must be present in your inventory in order to show this choice/reply.
Exclude defines what item must not be present in your inventory in order to show this choice/reply.

If any Require/Exclude blocks are defined then this choice/reply will be hidden until all blocks of both types are satisfied.
2016-10-30 19:30:53 +01:00
FishyClockwork
ecffd0bea6 Done the code changes.
This time only nulls I've added are nullptrs
2016-10-14 23:11:57 +02:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Christoph Oelckers
d6e3fc0567 Merge commit 'fb9231a38db2025eb77bfd246f36d985cbbccd2e' into scripting
Conflicts:
	src/info.cpp
	src/thingdef/thingdef_expression.cpp
	wadsrc/static/actors/constants.txt

(Scripting branch update part 2)
2015-04-28 09:57:01 +02:00
ZzZombo
c4b742ebf0 - Part 2 of the sanity crusade. 2015-02-08 17:03:49 +08:00
Randy Heit
2d87eb0ba2 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/actor.h
	src/g_heretic/a_hereticmisc.cpp
	src/g_heretic/a_hereticweaps.cpp
	src/g_heretic/a_ironlich.cpp
	src/info.h
	src/namedef.h
	src/p_buildmap.cpp
	src/p_enemy.cpp
	src/p_map.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	zdoom.vcproj
2014-12-20 19:13:14 -06:00
Christoph Oelckers
458e1b1be2 - changed sound lookup for ZSDF dialogues so that it first checks the svox/ namespace before using the global one. 2014-05-08 11:29:45 +02:00
Christoph Oelckers
251cdacf26 Merge branch 'master' into scripting
Conflicts:
	src/g_shared/a_randomspawner.cpp
	src/g_strife/a_strifeweapons.cpp
	src/thingdef/thingdef_parse.cpp
	wadsrc/static/actors/constants.txt
2013-09-03 09:01:28 +02:00
Christoph Oelckers
75dd5503cf - fixed: Cost strings for dialogues must not be added in the dialogue parser but while displaying the message to properly handle stringtable entries. 2013-09-03 08:24:47 +02:00
Christoph Oelckers
bba092cc0b Merge branch 'master' into scripting
Conflicts:
	src/d_player.h
	src/g_doom/a_archvile.cpp
	src/thingdef/thingdef.h
	src/thingdef/thingdef_properties.cpp
2013-08-09 13:03:28 +02:00
Braden Obrzut
7e76fb0078 - Fixed: Disable ifitem jumping if a link isn't specified since an invalid value can cause a crash. 2013-08-09 00:25:29 -04:00
Randy Heit
459ad5abff - Updated scripting branch to latest version in trunk.
SVN r4337 (scripting)
2013-06-07 03:31:30 +00:00
Braden Obrzut
b52c3238eb - Instead of implementing the wad code in three places, use the normal resource code for map loading and GL node loading.
SVN r3897 (trunk)
2012-10-22 01:28:11 +00:00
Randy Heit
562cf04db2 - Update scripting branch to trunk.
SVN r3758 (scripting)
2012-07-14 03:04:41 +00:00
Christoph Oelckers
17ed7aaabd - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
SVN r3248 (trunk)
2011-07-05 10:02:38 +00:00
Randy Heit
99670b708c - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739.
SVN r2790 (scripting)
2010-09-16 03:14:32 +00:00
Christoph Oelckers
6c57441bcd - fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct.
- fixed: Trying to assign a non-existent dialogue to an actor in UDMF partially overwrote the default dialogue.


SVN r2579 (trunk)
2010-08-24 13:57:17 +00:00
Christoph Oelckers
ec71635ca1 - fixed: The USDF CheckActorType function did not return the class object for ZDoom namespace.
- fixed: The binary check for dialogue lumps must only rewind the file by 4 bytes, not completely to the start.


SVN r2568 (trunk)
2010-08-22 17:31:42 +00:00
Christoph Oelckers
b452bec0ee - merge USDF branch into trunk.
- add USDF spexs.


SVN r2561 (trunk)
2010-08-20 12:20:51 +00:00