Commit graph

10 commits

Author SHA1 Message Date
Christoph Oelckers
0ed856fbd4 - moved the TIDHash array to FLevelLocals and adjusted the actor iterator code. 2019-01-09 01:42:25 +01:00
Christoph Oelckers
480dd347c9 - removed level references from p_mobj.cpp.
This time there was one important exported script function: Actor.Spawn.
Since this will require a level pointer in the new scheme of things the old version had to be deprecated, because it is static with no argument that allows retrieving the level. However, since this is probably one of the most widely used functions I added a workaround to let it continue to work if used from inside an actor class, which should constitute >95% of all uses. This required a little bit of hackery in the compiler backend to swap out the function if appropriate.
Aside from that there were 5 places in the internal ZScript that needed handling, which mostly consisted of making a formerly static internal function non-static.
2019-01-07 00:51:18 +01:00
Christoph Oelckers
9b1870f71f - capitalization of 'level' in all places where no changes will be needed.
Mainly done so that searching for 'level.' returns less noise.
2019-01-06 14:38:51 +01:00
Christoph Oelckers
0770c0022c - cleaned up use of the random function in script files.
Many uses of random() & value have been turned into random(0, value).
This is not only more efficient, it also ensures better random distribution because the parameter-less variant only returns values between 0 and 255.
2018-12-21 12:40:05 +01:00
Alexander
1b82e2078d add monster tags (Friendly Names) for Hexen 2018-11-24 14:02:48 +01:00
alexey.lysiuk
12eb760ff4 Do not abort if Korax target destroyed before attack begins
https://forum.zdoom.org/viewtopic.php?t=59551
2018-02-22 16:52:45 +02:00
Christoph Oelckers
3d61d2c1f4 - reviewd script code for spawn calls that did not check their results.
Nothing should ever assume that spawning an actor is unconditionally successful. There can always be some edge cases where this is not the case.
2016-12-31 15:40:51 +01:00
Christoph Oelckers
659a592f16 - scriptified Korax. 2016-11-26 16:25:10 +01:00
Christoph Oelckers
371712c53a - turned everything I could into non-action functions.
- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
2016-10-22 17:49:08 +02:00
Christoph Oelckers
d66631478a - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00