Magnus Norddahl
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ad97b5408a
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Retrieve the light list on the fly rather than try to sync it
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2023-09-25 21:21:07 +02:00 |
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RaveYard
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2549b0fa57
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Fix mid textures not pushed into visible surface list
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2023-09-25 21:21:07 +02:00 |
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RaveYard
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5987b537c5
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Use more accurate light formula for transparency
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2023-09-25 21:21:07 +02:00 |
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RaveYard
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99daa8f743
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Minor cleanup and lightmapper fixes
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2023-09-25 21:21:07 +02:00 |
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Magnus Norddahl
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345d1b561b
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Disable moving lights for now as that's what caused the FPS drop for lm_always_update
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2023-09-25 21:21:06 +02:00 |
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Magnus Norddahl
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f55d2675b9
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Fix view index binding error
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2023-09-25 21:21:06 +02:00 |
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Magnus Norddahl
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aec3c62d6a
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Update zvulkan
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2023-09-25 21:21:06 +02:00 |
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Magnus Norddahl
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ae4e50a2d4
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Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps
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2023-09-25 21:21:06 +02:00 |
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Magnus Norddahl
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cf6f349943
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Add lightmap stats to stat gpu
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2023-09-25 21:21:06 +02:00 |
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Magnus Norddahl
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0020ab5758
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Minor adjustments
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2023-09-25 21:21:06 +02:00 |
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RaveYard
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3474dac9d0
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Temporary measure to avoid crashing in non-rtx mode
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2023-09-25 21:21:06 +02:00 |
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RaveYard
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e0b349b331
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Add color blending for lights
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2023-09-25 21:21:06 +02:00 |
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RaveYard
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227634e9f9
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Fix surface midtexture yscale
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2023-09-25 21:21:06 +02:00 |
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RaveYard
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9d20bdef4f
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Fix uninitialized surface.TextureIndex crash and cleanup
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2023-09-25 21:21:05 +02:00 |
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RaveYard
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f9fb9056f6
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Add alpha testing for TraceFirstHitTriangle
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2023-09-25 21:21:05 +02:00 |
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RaveYard
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2fdad6e380
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WIP wall UVs for levelmesh
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2023-09-25 21:21:05 +02:00 |
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RaveYard
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3d90a4a2c9
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Fix flat UVs
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2023-09-25 21:21:05 +02:00 |
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RaveYard
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ccc4d6c7e0
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Extract flat rotation from SetPlaneTextureRotation
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2023-09-25 21:21:05 +02:00 |
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RaveYard
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29b8fcf6c8
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Add access to vertex indices in frag_raytrace.glsl
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2023-09-25 21:21:05 +02:00 |
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RaveYard
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ef065fb9b9
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Add SurfaceVertex to store texture UVs
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2023-09-25 21:21:05 +02:00 |
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RaveYard
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6e345c6a08
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Fix lights being slightly shifted
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2023-09-25 21:20:54 +02:00 |
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Magnus Norddahl
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ebdef188ee
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Add bindless texture support
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2023-09-25 21:20:54 +02:00 |
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RaveYard
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adc9fb3421
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Reimplement ZDRay SectorGroup
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2023-09-25 21:20:54 +02:00 |
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RaveYard
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8ac1e77421
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Add WIP mid texture support
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2023-09-25 21:20:54 +02:00 |
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Magnus Norddahl
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59a55c3490
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Fix crash when trying to render outside the texture
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2023-09-25 21:20:54 +02:00 |
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Magnus Norddahl
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9c2016ca7c
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Fix not setting the reset counter
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2023-09-25 21:20:53 +02:00 |
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Magnus Norddahl
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9b71dd4e21
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Only find the tile surfaces once
Only upload the lights once per surface participating in the baking
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2023-09-25 21:20:53 +02:00 |
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Magnus Norddahl
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6d1f5e02f5
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Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them
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2023-09-25 21:20:53 +02:00 |
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Magnus Norddahl
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4b12a67ce7
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Fix maploader warning
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2023-09-25 21:20:53 +02:00 |
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Magnus Norddahl
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8654c3396f
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Don't change the viewport for every tile we trace
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2023-09-25 21:20:53 +02:00 |
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Magnus Norddahl
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b9e2a4cb1a
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Replace macros with functions
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2023-09-25 21:20:53 +02:00 |
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Magnus Norddahl
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8267969f9d
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Use the vertex and index buffers from the accelstruct
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2023-09-25 21:20:53 +02:00 |
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RaveYard
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b400634db8
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Use LIGHTMAP lump surface dimensions before packing the lightmap atlas
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2023-09-25 21:20:53 +02:00 |
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RaveYard
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b40269e3fe
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Optimize lightmap lump loading
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2023-09-25 21:20:52 +02:00 |
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RaveYard
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b8146e323c
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Fix nullptr crash in HWWall::BuildFFBlock
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2023-09-25 21:20:52 +02:00 |
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Magnus Norddahl
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ec94204a28
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Move vertex transform to the GPU
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2023-09-25 21:20:52 +02:00 |
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Christoph Oelckers
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472440f073
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looks like one occurence of 'vkdoom' slipped through...
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2023-09-25 21:20:52 +02:00 |
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Christoph Oelckers
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26b162b7d1
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- refactored Corona actor so that class AActor can be final again.
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2023-09-25 21:20:52 +02:00 |
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Christoph Oelckers
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b708356f90
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add back two minor things that got lost during the merge.
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2023-09-25 21:20:13 +02:00 |
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Christoph Oelckers
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beabb8005e
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fix bad merge of menudef.txt
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2023-09-25 21:20:13 +02:00 |
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Magnus Norddahl
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d9cce1650e
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Remember vid_fps cvar (whyyy wasn't this always the case?)
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2023-09-25 21:20:13 +02:00 |
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Magnus Norddahl
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fd2b1e523c
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Fix crash bug where an index buffer was bound as a vertex buffer
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2023-09-25 21:20:13 +02:00 |
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Rachael Alexanderson
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bb111fa96d
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- compile fixes for mac os
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2023-09-25 21:20:13 +02:00 |
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RaveYard
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9d197e848d
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Fix sky dome getting randomly influenced by the lightmaps
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2023-09-25 21:20:13 +02:00 |
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RaveYard
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1cc0dec8dd
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Reintroduce lm_max_updates
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2023-09-25 21:20:13 +02:00 |
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nashmuhandes
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d4dae83cf4
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- Add static variants of pulsing and flickering lights
- Clean up and reorganize dynlights.zs
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2023-09-25 21:20:12 +02:00 |
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Magnus Norddahl
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11e6e1d049
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Update the light list (we really need to do this in a less retarded way) when lm_always_update is active
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2023-09-25 21:20:12 +02:00 |
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Magnus Norddahl
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f45ab9b75c
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Add cvar for speed testing always updating the lightmap
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2023-09-25 21:20:12 +02:00 |
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Magnus Norddahl
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b7618d3a5d
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- Fix VkRaytrace::Raytrace not working properly if called multiple times per frame.
- Only call VkRaytrace::Raytrace once per scene
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2023-09-25 21:20:12 +02:00 |
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RaveYard
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cdd6336793
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Fix lastSurfaceCount growing forever
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2023-09-25 21:20:12 +02:00 |
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