Commit Graph

10521 Commits

Author SHA1 Message Date
Christoph Oelckers fb7a8fb553 - branch optimization for for loops. 2016-12-02 00:56:54 +01:00
Christoph Oelckers 719be058e5 - use the immediate versions for loading integer constants when possible. 2016-12-02 00:54:40 +01:00
Christoph Oelckers 77192fa9dd - branch optimization. 2016-12-02 00:51:29 +01:00
Christoph Oelckers 17d9a152e7 - added missing THINGSPEC constants 2016-12-02 00:31:52 +01:00
Christoph Oelckers cbd61d963f - removed test messages. 2016-12-02 00:29:32 +01:00
Magnus Norddahl fc16f6bbbc Further improve early stencil rejection test by restoring stencil blocks to a single value if possible 2016-12-01 13:31:42 +01:00
Magnus Norddahl 06362385d6 Improve performance by 30% from using a better stencil block rejection test 2016-12-01 11:21:14 +01:00
Magnus Norddahl e3b3b7a4ce Masked store experiment (which turned out to be much slower) 2016-12-01 10:52:53 +01:00
Christoph Oelckers 96df8f6729 - another typo... 2016-12-01 10:38:43 +01:00
Christoph Oelckers 44d7d0b5f6 - fixed a typo in the bool cast.
- fixed a few places for unsigned values.
2016-12-01 09:44:52 +01:00
Magnus Norddahl c89e023bd5 Remove unused left/top clip 2016-12-01 09:31:43 +01:00
Magnus Norddahl 2203da0c93 Minor simplification of the light calculation 2016-12-01 09:00:24 +01:00
Magnus Norddahl 3890c80b1a Fix compile error for msvc 2016-12-01 08:59:47 +01:00
Magnus Norddahl 9416d436fe Move software renderer into its own namespace to isolate its globals and make
any access explicit. This reveals the places in the code where they are being
accessed where they shouldn't and prevents accidental usage.
2016-12-01 02:38:32 +01:00
Christoph Oelckers 7688e14bec - added a boolean cast VM instruction.
Although this already helps a lot with the messed up code generated for comparisons it's not really a solution for this - it still needs a proper implementation to generate efficient code.
2016-12-01 01:13:53 +01:00
Magnus Norddahl 1bed6feadc Detach poly renderer from r_main 2016-12-01 00:42:14 +01:00
Christoph Oelckers 87484950cf - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
- fixed: When replacing a tentative class, the pointers in the morph objects were not replaced. Instead of adding more ReplaceClassRef methods I chose to integrate this part into the PointerSubstitution mechanism and delete ReplaceClassRef entirely. The code had some oversights anyway that would have caused problems, now that non-actors can be created.
2016-12-01 00:05:23 +01:00
Christoph Oelckers 0233c21e33 - fixed: When a bogus class is deleted from AllActorClasses, the entry should also be removed from the array instead of leaving a null pointer behind. 2016-11-30 19:48:52 +01:00
Edoardo Prezioso 07c110d5f7 - Fixed GCC compilation error.
It didn't like 'cvar' being declared between 'goto foundit' and the 'foundit' label.
2016-11-30 19:41:03 +01:00
Christoph Oelckers 1895feb185 - fixed two apparently bogus asserts with returning gloating point constants. 2016-11-30 19:22:56 +01:00
Christoph Oelckers 3f98ba9069 - fixed: The Raven ambient sounds lost their looping flag when they were rewritten to use A_PlaySound instead of A_PlaySoundEx. 2016-11-30 19:08:58 +01:00
Christoph Oelckers a350275bdf - re-added two lost parentheses in A_FireGoldWandPL1. 2016-11-30 19:03:46 +01:00
Christoph Oelckers c927aca2a0 Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
# Conflicts:
#	wadsrc/static/zscript.txt
2016-11-30 18:46:23 +01:00
Christoph Oelckers 83d7f63364 - missed these in the last commit. 2016-11-30 18:43:10 +01:00
Magnus Norddahl fdbf2ab5e9 Fix compile errors for LLVM 3.8 2016-11-30 17:37:32 +01:00
Christoph Oelckers 86544086df - allow the VM to run on one global stack per thread.
It is utterly pointless to require every function that wants to make a VM call to allocate a new stack first. The allocation overhead doubles the time to set up the call.
With one stack, previously allocated memory can be reused. The only important thing is, if this ever gets used in a multithreaded environment to have the stack being declared as thread_local, although for ZDoom this is of no consequence.

- eliminated all cases where native code was calling other native code through the VM interface. After scriptifying the game code, only 5 places were left which were quickly eliminated. This was mostly to ensure that the native VM function parameters do not need to be propagated further than absolutely necessary.
2016-11-30 17:15:01 +01:00
Christoph Oelckers 47884f8a71 - fixed a few bad declarations. 2016-11-30 16:19:13 +01:00
Christoph Oelckers 8a50004f55 - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked.
- added call wrappers and script hooks for all relevant virtuals in AInventory.
- made GetSpeedFactor and GetNoTeleportFreeze entirely scripted because they are too trivial - also do them iteratively, just like HandlePickup, because it's just a better way to do this stuff.
2016-11-30 15:54:01 +01:00
Christoph Oelckers b0f3121bec - split up zscript/shared/inventory.txt.
- moved health items to their own file.
- scriptified ScoreItem and MapRevealer whose entire functionality was a small TryPickup method.
- fixed: bit fields in global variables were not correctly written.

This should conclude the inventory cleanup. It is now possible again to find things in there.
2016-11-30 13:36:13 +01:00
Magnus Norddahl 3872e39afc Simplify affine texturing a bit 2016-11-30 12:56:37 +01:00
Christoph Oelckers 229c55ce61 - moved ammo to its own file, including the backpack.
- moved weapon declarations to their own header.
2016-11-30 12:24:50 +01:00
Christoph Oelckers 78fa076079 - moved armor class declarations to their own file and added necessary #includes only to those files actually using them.
- added copyright headers to a_armor.cpp and a_keys.cpp.
2016-11-30 10:55:03 +01:00
Christoph Oelckers 014e04ce82 - copied inventory files to their own folder.
It's about time this stuff is getting cleaned up seriously. Both a_pickups.cpp and a_artifacts.cpp are so overstuffed that it has become a chore finding stuff in there.
2016-11-30 10:28:02 +01:00
Christoph Oelckers b1910effd6 - remove debug code. 2016-11-30 09:54:37 +01:00
Christoph Oelckers 661692062d - fixed: FxIdentifier::Resolve checked all cases of what an identifier can be, even if it already found a proper match. 2016-11-30 09:53:16 +01:00
Magnus Norddahl 837d8f44d1 The precision of the SSE2 rcp opcode was a little bit too low 2016-11-30 09:08:49 +01:00
Magnus Norddahl 34bf581957 Fix new blend mode 2016-11-30 08:51:39 +01:00
Magnus Norddahl a7a779dd31 Fix race condition 2016-11-30 08:32:05 +01:00
Magnus Norddahl 8ad2f45082 Fix compile errors for older LLVM 2016-11-30 08:10:04 +01:00
Magnus Norddahl 03282c957b Add a new blend mode for sprites 2016-11-30 07:49:04 +01:00
Magnus Norddahl 6cc33553c2 Change object file generation to not use the JIT engine builder 2016-11-30 07:48:40 +01:00
Magnus Norddahl cc94381366 Fix flushing issue in drawergen 2016-11-30 07:14:24 +01:00
Christoph Oelckers 0cd6cec531 - scriptified the SectorFlagSetter. 2016-11-30 01:49:36 +01:00
Christoph Oelckers fb3bde0e0d - cleaned up and grouped the virtual function declarations in AActor to ensure that everything has been properly exported.
- removed the native parts of SpecialBlastHandling. Since this is called from the script side and the only remaining native remnant was an empty function it's now 100% scripted.
2016-11-30 01:39:06 +01:00
Christoph Oelckers bbf62132d8 - added a larger batch of function exports.
- cleaned up the virtual function interface of APlayerPawn which still had many virtual declarations from old times when class properties were handled through virtual overrides. None of this makes sense these days anymore.
2016-11-30 01:25:51 +01:00
Magnus Norddahl 284a99f204 Merge branch 'gl_swframebuffer' into qzdoom 2016-11-29 22:16:58 +01:00
Magnus Norddahl 00387a7211 Add bounds check to palette upload buffer size 2016-11-29 22:16:40 +01:00
alexey.lysiuk d837f9ab93 Fixed compilation of drawergen on macOS 2016-11-29 22:25:13 +02:00
Christoph Oelckers 4372a14479 - fixed: Giving several morph items in the same tic could lead to an invalid Owner pointer in APowerupGiver::Use. 2016-11-29 20:28:04 +01:00
Christoph Oelckers 9193466572 - scriptified ASecurityCamera and AAimingCamera.
This concludes this round of script converesions of internal classes.
2016-11-29 20:16:14 +01:00